What Happened with Mass Effect Andromeda’s Animation?

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 758

  • @lucialambda
    @lucialambda 5 ปีที่แล้ว +1519

    i just love how all the characters look like they're talking with a gun to their heads

    • @blarg2429
      @blarg2429 5 ปีที่แล้ว +125

      Plot twist: Bioware mo-capped it all, and it looks that way because EA was holding guns to their heads IRL.

    • @crowdozer
      @crowdozer 5 ปีที่แล้ว +56

      They created an actually intelligent AI that's simulated live on your PC and to keep them performing the right scenes they have to threaten it with the virtual equivalent of a gun to the head

    • @4ng31088
      @4ng31088 4 ปีที่แล้ว +4

      I laughed so hard my sides hurt 😅

  • @AnalogPill
    @AnalogPill 5 ปีที่แล้ว +1106

    We had a similar system at Telltale that got really robust and detailed over the years. For example, You can tag moments of intensity so the procedural acting system could know when to punctuate certain moments with gestures and whatnot. The overall system got so good that you could build whole scenes in a matter of hours and they would look passible.

    • @connernickerson5509
      @connernickerson5509 5 ปีที่แล้ว +49

      Are you being rehired for the resurrected corpse that is the new Telltale?

    • @darthbane2669
      @darthbane2669 4 ปีที่แล้ว +17

      @@connernickerson5509 guess not.

    • @Oblithian
      @Oblithian 4 ปีที่แล้ว +16

      Yes, making it look passable is easier than this implies (in the grand scheme) but failing to even accomplish that, is suggestive of MANY large failings (likely from the top down). Bottom Up failures usually mean just poor...everything.

    • @myumui2937
      @myumui2937 4 ปีที่แล้ว

      @@connernickerson5509 มมมมมมมมมมมมสมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมสมมมมมมมมมมมมมมมมมมสมมมมมสมมมมมมมสมมมมมมมมมมมมมมมมสมมสมมสสสมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมยมมมยมมมมมมมมมมมมยยยมมมมมมสมมสมมมมสสมมมมมมมมมมยมมยมมมมมยมมมมมมยมมมสมมมยมมสสสยมสมมสมมมมมมมมมมมชสมมมมมมมมมมสมมมสมมมมมมมสมมมมมมมมมสมมมมมมสมสมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมสมมมมมมมมมมมมมมมมมสมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมสมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมสมมสมมมมมมมมมมมมมสมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมมชมมมมมมมมมมมมมมมมมมม ว....ใ..ม...

    • @LazyBoi357
      @LazyBoi357 3 ปีที่แล้ว +11

      Oooohhhh, you probably have LOTS of tales to tell about Telltale!

  • @Sollace
    @Sollace 5 ปีที่แล้ว +719

    What jumps out at me with Mass Effect is the eyes. The human's eyes are moving erratically, and in general they all look like they're on acid.

    • @idglet9565
      @idglet9565 3 ปีที่แล้ว +10

      in an entire year, this comment is so irrefutably true noone has replied

    • @blackrabbitdogs1874
      @blackrabbitdogs1874 3 ปีที่แล้ว

      @L Train45 dolphin puffer fish drug

  • @vizthex
    @vizthex 6 ปีที่แล้ว +2860

    Easiest way: Give every character a mask that covers up their entire face

    • @100billionsubscriberswithn4
      @100billionsubscriberswithn4 6 ปีที่แล้ว +109

      The For Honor approach.

    • @anotheroutlier1227
      @anotheroutlier1227 6 ปีที่แล้ว +34

      Or the Absolver approach (for most characters)

    • @Fr0st1989
      @Fr0st1989 6 ปีที่แล้ว +56

      The original Mass Effect was guilty of this too, though you could count on one hand the amount of times it happened

    • @stradaguillermo
      @stradaguillermo 6 ปีที่แล้ว +74

      In Bloodborne many characters are behind doors and you just talk to them without even seen their faces.

    • @TheStygian
      @TheStygian 5 ปีที่แล้ว +14

      Borderlands used to do this. Especially the first game.

  • @Vorance
    @Vorance 5 ปีที่แล้ว +576

    The team that made Andromeda was entirely different from that that had made the first 3 Mass Effect games though they did do the multiplayer in ME3. The realistic development schedule was only about a year with a lot of their previous work scrapped and multiple different teams from multiple different time zones making it even more difficult to work on.

    • @koohikoo
      @koohikoo 5 ปีที่แล้ว +7

      Vorance Surves so you saw the 1 year later vid too huh

    • @weirdo3116
      @weirdo3116 5 ปีที่แล้ว +3

      @@koohikoo I know I did. I also saw a few others.

    • @jarg8
      @jarg8 5 ปีที่แล้ว +6

      @@koohikoo This has literally been known to the world since before the game was released...

  • @Rohaq
    @Rohaq 6 ปีที่แล้ว +1346

    Watch some of the cutscenes in The Witcher 3 again: Even when idling, characters are noticeably breathing, moving their arms slightly, gradually adjusting their weight from one side to the other. When they turn to face the player, often they'll adjust not only where their head and eyes are looking, but also the rest of their body with it. The animation showing Yennefer is a great example, where she not only moved her head, but her torso with it as the target moved out of the comfortable range of her head movement. In the process, her arms move too, making it looks like she was moving to better support her shifting weight. They also incorporate hand and arm movement in conversation, even if the hands aren't visible, since this introduces realistic body movement with it that makes the character look like they're more naturally conversing.
    In comparison, Andromeda's characters move like robots: Often with extremities often in odd fixed positions, even when the character is moving (at 12:22 - What is Cora - the person on the left - doing with their arms? Why aren't they moving? And why are her hands pointing straight downwards with her arms at that angle?!), any fidgets seem to be either back and forth in a set timed motion, or noticeably jerky and short, making them look canned, rather than someone adjusting their stance, and that's if they have any fidgeting at all (Sara's body isn't moving at all for a solid second or two at 12:28 when listening, for example). The close up headshots during conversation are even worse, with the head being the only thing that moves, while the shoulders remain eerily still (see 12:58).

    • @kidv2
      @kidv2 6 ปีที่แล้ว +21

      Buddha yep absolutely they’re really amazing it’s just one of those things that are so easy to overlook

    • @aldenmcgrath9722
      @aldenmcgrath9722 6 ปีที่แล้ว +44

      I don't think its fair to compare the two. We now know that Andromeda was made in a rush and the final build was made in about 7 months. The animations were automated and weren't animated by actual people, well at least not polished by them.

    • @aldenmcgrath9722
      @aldenmcgrath9722 6 ปีที่แล้ว +66

      @@CoreStarter Most of the budget probably went into the prototypes. I'm just saying it would cost a lot to keep rebuilding a game again and again. Not only that but the morale of the devs probably went down the more the game was rebuilt. And at that last 7 months the devs were probably dead inside and Bioware had only a portion of the money that they started with.
      And before anyone says something about Obsidian making New Vegas within a year, remember that they already had most of the work done for them. They didn't make New Vegas from scratch.

    • @yearswriter
      @yearswriter 5 ปีที่แล้ว +11

      @@aldenmcgrath9722 And it was still massive stress for the Obsidian

    • @MrL0LiTube
      @MrL0LiTube 5 ปีที่แล้ว +20

      @@CoreStarter nah, WItcher 3 had a budget of around 80 million and Andromeda a budget around 100 million (yes it is more, but not that much, considering the dimensions . . .)

  • @Yeslipoi2
    @Yeslipoi2 6 ปีที่แล้ว +1678

    I wish andromedas only issue was the animation, i think the writing got worse sadly

    • @SmigGames
      @SmigGames 5 ปีที่แล้ว +171

      Yup, and both problems together make it an unrecognizable ME experience.

    • @OdisraFlyrunner
      @OdisraFlyrunner 5 ปีที่แล้ว +70

      The same can be said about Inquisition imo. Good game, bad Dragon Age game.

    • @I_am_a_cat_
      @I_am_a_cat_ 5 ปีที่แล้ว +109

      I would have been fine with the shitty graphics and weird looking asari and angara, bugs and all if the writing was at least good... But asking for a good story nowadays is too much to ask of bioware I guess.

    • @DolusVulpes
      @DolusVulpes 5 ปีที่แล้ว +35

      @@OdisraFlyrunner I wouldn't say Inquisition is entirely bad writing, but I will agree that it's main story could stand to be much better. The next Dragon Age is shaping up to have an interesting story, but who knows when or if that'll get released, and how consumer friendly and well built it'll be.

    • @The5lacker
      @The5lacker 5 ปีที่แล้ว +17

      Yeslipoi That’s what happens when a project gets functionally scrapped several times and slapped together over the last year under threat of firing.

  • @senza4591
    @senza4591 4 ปีที่แล้ว +42

    These videos are infinitely rewatchable, aside from the topics at hand the production is timeless. Brilliant job

  • @SarahSyna
    @SarahSyna 4 ปีที่แล้ว +97

    I'm kind of in awe of how he pegged pretty much every problem with the production a month after the game came out.

  • @therabbi9848
    @therabbi9848 4 ปีที่แล้ว +48

    The Witcher 3’s dialogue animation system is just mind boggling. It’s such a huge jump from Witcher 2. That game can last like 120 hours even without DLC and somehow it all manages to feel carefully directed

  • @7TonyMontana7
    @7TonyMontana7 5 ปีที่แล้ว +287

    It was all auto generated, no manual touch ups.
    According to devs, they even volunteered to come in on weekends to do the work, but management thought it was good enough.
    Management sunk Andromeda (as well as the writers imo).

    • @Kai-tn4yx
      @Kai-tn4yx 4 ปีที่แล้ว +12

      @Mister Guy But games like Inquisition or Witcher 3 have more dialogue than Andromeda, and they turned out fine.

    • @joseagustincuesta
      @joseagustincuesta 4 ปีที่แล้ว +31

      @@Kai-tn4yx Even if what you say it's true Andromeda's development cycle was a complete trainwwerck, most of the actual development was made in a year. That's shorter than even Majora's Mask and that game at least used a ton of assets from Ocarina of Time.

    • @BiologicalClock
      @BiologicalClock 4 ปีที่แล้ว +14

      @@Kai-tn4yx Witcher 3 was not horrifically understaffed during development and was produced in a studio that had made other Witcher titles before in an engine they were familiar with, plus it did not have drastic content reductions 18 months prior to release. Inquisition looks better than Andromeda, but there are still some issues and the game honestly isn't great in comparison with other Dragon Age games. It just didn't get lambasted the way Andromeda did because it at least looked competent and still had the same characters as previous DA games, so fans were more forgiving.

    • @jobdylan5782
      @jobdylan5782 4 ปีที่แล้ว

      @@joseagustincuesta that has nothing to do with what they were replying to

    • @armorfrogentertainment
      @armorfrogentertainment 4 ปีที่แล้ว +10

      @@jobdylan5782 oh, it's definitely relevant. Had Andromeda been given 2 or 3 years of actual development time, the end result would have likely been a lot more polished.
      With the perfect storm of everything in the development cycle going wrong: lack of a cohesive vision, disagreements and lack of communications between studios, unfamiliarity with the engine, not enough time spent in actual development, etc, it's honestly amazing that Andromeda came out as decently as it did.

  • @rosenbaummilton7720
    @rosenbaummilton7720 6 ปีที่แล้ว +426

    Personally, I assumed it was a rigging problem. The animations just moved weirdly, the lips moving everywhere, and the exaggerated floppy expressions they were giving makes it look like the weight paints had changed or something like that.

    • @builderwack4459
      @builderwack4459 5 ปีที่แล้ว +22

      Ryan Radcliffe Part of me thinks some of the default characters were preset with that smile, which the script was not intended to modify, because as you see there not ALL the characters have the same issues, thus meaning the characters are not rigged or modeled in the same way.

    • @litchtheshinigami8936
      @litchtheshinigami8936 4 ปีที่แล้ว +12

      i have a feeling it might have a problem with the data strings.. as the video also said the way the characters move makes me feel like at some points movement strings aren't pulled at all and at others the wrong ones are pulled.. most likely coding gone haywire or scenes that after editing something else about it decided to break

  • @andersonklein3587
    @andersonklein3587 4 ปีที่แล้ว +133

    I feel like generally their biggest issue was simply the eyes. Everyone seems to have their eyes wide open, and have unbroken eye contact, it's so unnatural...

    • @Rachaer
      @Rachaer 4 ปีที่แล้ว +19

      yeah humans can keep an eye contact for around 6 seconds. anything more than that feels like they plan on killing you. what's also weird, is that their eyes move behind their upper eyelids, if they look up. you can't really do that in real life.

    • @redpup6931
      @redpup6931 4 ปีที่แล้ว +9

      Also, the darts are constant. It’s so.... much. It feels a computer forgot to stop darting all the time.

    • @bananian
      @bananian 2 ปีที่แล้ว +3

      And no eyebrow movement

    • @_MaZTeR_
      @_MaZTeR_ 2 หลายเดือนก่อน

      7 years later, Star Wars Outlaws has the exact same issue and it's not even made by Bioware

  • @ultimaweapon6
    @ultimaweapon6 6 ปีที่แล้ว +37

    I love how real you are and how you lay it all out for us. Instead of attacking bioware you show us how it all works and why its not an easy task. Thanks for shedding light on this

  • @firasabdulkhaleq7369
    @firasabdulkhaleq7369 6 ปีที่แล้ว +86

    2 vids in and I’m hooked. Never had an interest in the specifics of animation before, you’ve proved how wrong I was. Keep it up!

  • @tejassb8658
    @tejassb8658 4 ปีที่แล้ว +90

    Whenever andromeda comes up, I feel nothing but sadness for the Dev’s who might have have worked very hard to make this game great.

    • @khoavo510
      @khoavo510 2 ปีที่แล้ว +4

      I agree. Under it all is a decent game with fun combat and, at times, breathtaking environments that was unfortunately crushed by its predecessor's legacy

  • @mohsinrparkar3407
    @mohsinrparkar3407 6 ปีที่แล้ว +87

    Exceptional coverage of the flawed animation in game development. This is what I have been hunting for years. Thanks for a very enlightening peek into the nity grittys of game animations.

  • @michrain5872
    @michrain5872 5 ปีที่แล้ว +42

    Where has this channel been all my life? This stuff is so interesting.

  • @eNDiKay
    @eNDiKay 6 ปีที่แล้ว +241

    Would love to see you break down Horizon Zero Dawn's animation system for dialogue and how they improved upon it in the expansion "The Frozen Wild". I think it might simply be a matter of -mo money, mo custom animations-, but still I found it fascinating how they added waaaay more character and style to the conversations in the expansion in contrast to the main game (which was also good, but not better-than-Witcher-3 good)

    • @ntrotter1166
      @ntrotter1166 5 ปีที่แล้ว +7

      Love HZD. Would love to see anyone talk about it. I can't wait to see what a sequel brings

    • @DantesInferno96
      @DantesInferno96 5 ปีที่แล้ว

      The faces in HZD look more realistic than the ones in witcher 3

    • @danielm.3511
      @danielm.3511 5 ปีที่แล้ว +4

      Yes, I love that game, too. The cutscenes were a bit stiff at times but still looking really good and the writing is the bomb.

    • @danielm.3511
      @danielm.3511 5 ปีที่แล้ว

      @@DantesInferno96 The textures and models are really very good, I think, but the animations are maybe not on the same level. Still, the result is very good. The prologue, playing as a kid, is really well done as well and I also liked the animations of the kiddo.

    • @DantesInferno96
      @DantesInferno96 5 ปีที่แล้ว +1

      @@danielm.3511 it could be better in HZD but that studio hadn't made a game on that scale before so I'm willing to give them a break. As for witcher 3, the game itself is phenomenal so I guess we could overlook a few flaws.

  • @Mabra51
    @Mabra51 5 ปีที่แล้ว +130

    Andromeda characters look like Pingu when talking. NOOT NOOT

  • @mangocoal0132
    @mangocoal0132 6 ปีที่แล้ว +16

    Wow! I never knew about any of this or just HOW painstaking these animations were to make in RPGs. Thanks for educating me!

  • @Thegeobot
    @Thegeobot 5 ปีที่แล้ว +131

    To be fair, when dialog is well written you may not notice this, but andromeda caracters sound like they look, like clunky robots.

  • @anubismage
    @anubismage 5 ปีที่แล้ว +23

    08:56
    >that the current reigning champ is CD Projekt RED with The Witcher 3.
    If you
    haven't seen it, you should, because their conversation system is ***breathtaking***.

    • @mgncaker
      @mgncaker 5 ปีที่แล้ว +5

      You are breathtaking!

    • @LN.2233
      @LN.2233 5 ปีที่แล้ว +2

      Their conversation system isn't breathtaking, their facial animations is pretty good though

  • @Matthew_Klepadlo
    @Matthew_Klepadlo 3 ปีที่แล้ว +3

    *HOLY SHIT!*
    The analysis of the genius level creativity this channel is capable of is amazing!
    Even with the very long schedule, this channel is worth subscribing to.

  • @Raithe11
    @Raithe11 5 ปีที่แล้ว +44

    The Andromeda main character's facial design in the first place just looks weird as hell.

    • @Warhamer116
      @Warhamer116 4 ปีที่แล้ว +8

      I believe there was some controversy over the MC's looking too attractive so they were 'normalized' to make them look more 'normal' and that caused a lot of issues with MC's facial animations looking all over the place. Which was pretty noticeable.

    • @kontrabanned
      @kontrabanned 4 ปีที่แล้ว +6

      @@Warhamer116 which is weird because the same people wanting them to be "normalized" are the same people that will tell you there's no such thing as normal.

    • @expression3639
      @expression3639 4 ปีที่แล้ว

      She looks like a caricature.

  • @SolarScion
    @SolarScion 4 ปีที่แล้ว +1

    This is such a great video. It takes vital relevant knowledge about the subject to give the discussion a proper context, and genuinely tries to understand the problem while acknowledging assumptions. Best of its type I've seen.
    Subbed.

  • @christopherddrew7555
    @christopherddrew7555 6 ปีที่แล้ว +7

    Great to see the new channel up and running. I am looking forward to whatever comes next.

  • @Vohalika
    @Vohalika 5 ปีที่แล้ว +15

    2:39 - a wild Laura Bailey appears

  • @BAGG8BAGG
    @BAGG8BAGG 5 ปีที่แล้ว +4

    the music analogy was brilliant, great video :)

  • @EtterWolf15
    @EtterWolf15 4 ปีที่แล้ว +2

    This video got me interested in learning about how games are made. I wanted to rewatch it now that i'm in school. Been searching for hours. So glad i found it

  • @AlwaysEast
    @AlwaysEast 5 ปีที่แล้ว +2

    Very new to animating 3d models and I'm really not enjoying it, but watching New Frame Plus certainly excites me and puts me in a modelling mood, so thank you for that. This series has been phenomenal help.

  • @waffleduck1573
    @waffleduck1573 4 ปีที่แล้ว +10

    I have a lot of respect for the fact it takes very long to animate everything, and therefore a system like this is necessary, but I think they really need to, in some cases, look at "my face is tired" or "my father is dead" and realize that default animations are going to throw the entire scene's emotion out of whack, thus ruining their work creating that scene to begin with. Some scenes need that extra bit of personal animation to touch it up wherever normal animations won't cut it. In that sense, there's really no excuse. It is just a matter of them trying to rush everything out the door so quickly that they failed to notice the little things like that, which ended up being such a big deal that they helped perpetuate the admittedly over-exaggerated claim that the team didn't give a shit about animating anything, whereas the truth of the matter was that custom high quality for every single scene are basically impossible with the time constraints they have. Of course this circles back around to the ever-popular theme that publishers and shareholders constantly pressure these development teams into time crunches that are unfeasible when trying to deliver something of quality. Despite this, taking a few hours or days to tweak some of the mass-produced animations used in scenes with a large amount of emotional weight to them will heavily contribute to your game's animations not being meme'd on so hard, and thus affecting sales. If producers/shareholders could see this fact, a fact devs I'm sure are all too aware of by now, then we would not continue to have this issue with various "mass-produced" type games. You see the same thing with another BioWare game, Star Wars the Old Republic, where so many scenes that are supposed to be very suspenseful or action-packed have mass-produced animations filling them, thus ruining any weight of the moment.

  • @ssx47
    @ssx47 6 ปีที่แล้ว +224

    the problem is someone approved on releasing this full price game in these conditions.

    • @AnnDVine
      @AnnDVine 5 ปีที่แล้ว +15

      if you spent millions of dollars on a product nearing deadline that seemed like it might never be ready, you'd probably rather try to get some money back for next time, instead of tank a hit that large
      EA has always come across to me as a company dangling by a thread and I betcha it was the difference between releasing a bad product and not releasing anything at all ever again

    • @ariochiv
      @ariochiv 5 ปีที่แล้ว +61

      @Andy: Electronic Arts is an 8.5 billion dollar company. If a delay of a few months to avoid releasing an unfinished game is enough to cause them to go out of business, then they have serious problems.

    • @lifelesshawk5725
      @lifelesshawk5725 5 ปีที่แล้ว +10

      Arioch IV Excepecially since they add loot boxes to all of their games.

    • @sparhawk1228
      @sparhawk1228 5 ปีที่แล้ว +1

      Yeah. EA

    • @snuffysam
      @snuffysam 5 ปีที่แล้ว +31

      @@ariochiv I think it may be by design that EA presents itself like that.
      "Oh no, we're SO far in the red with this rushed AAA title! We just HAVE to add in gambling, or we'll go bankrupt! Please, don't yell at us! We're so fragile!"
      Yeah, yeah, I'm sure the yearly sports game company is about to go out of business from one or two AAA flops. Cry me a river.

  • @nathanbruce1992
    @nathanbruce1992 6 ปีที่แล้ว +255

    It’s nice seeing mature, educational content on TH-cam. I was getting pretty close to leaving the platform

    • @N94able
      @N94able 5 ปีที่แล้ว +22

      Theres tons of that type of content its just hidden behind a mountain of crap. If you like movies I recomend Folding Ideas or George Rockwell Smith. If you like History you should look at the great war.

  • @krishnansubramoni7801
    @krishnansubramoni7801 4 ปีที่แล้ว +2

    This was so educational! Love your work Dan, both here and on Playframe with Dan Jones and Carrie

  • @geroschorch1365
    @geroschorch1365 5 ปีที่แล้ว +2

    your professional insights into the industry are super interesting. nice video!

  • @TheSwaroopB
    @TheSwaroopB 5 ปีที่แล้ว +13

    I just discovered your channel. You are amazing! You are thorough, honest, resourceful and most importantly, OPTIMISTIC! You immediately gained a sub. Great stuff! Keep it up and cheers! :)

  • @curtislitchfield1378
    @curtislitchfield1378 4 ปีที่แล้ว +4

    I spent a day at BioWare in the summer of 2016 as part of the Audio Engineering Society chapter at my alma mater. I signed an NDA back then but I think everything I could have learned then is basically out in the open now. There were a ton of problems here that I don't think were BioWare's fault, which mainly comes from interference from EA. The team didn't want to use Frostbite, because it was a lot more than a conversation system they had to build, they had to add all the RPG elements to the engine, because at the time the only games released in Frostbite were COD clones, it was perfect for linear FPS games, and EA just wanted their tech to be what delivered the new game. Which also meant the tools were not up to the standard the UE had with such a larger user base of creators. (keep in mind EA does not license Frostbite to outside studios)
    To exacerbate this, all of the EA studios pull from the same repo for the engine, meaning that when DICE made a commit to frostbite, it would break a bunch of stuff that BioWare was working on with both Andromeda and Dragon Age. Even simple things like spending weeks on the procedural part of how footstep sounds were triggered by foot and floor geometry, an update from the engine would come from another studio and it would break the system, and the studio would not be informed of the changes in the update, let alone the teams that worked on the detailed things like animation and sound. It was an uphill struggle for them from the beginning and I don't think the pressure ever let up. The glitches and breakage probably happened right up until the end. I remember thinking that I wasn't sure exactly how much they had done, because they didn't show us much content from the game, but it was only 8 months or so until release and I was wondering if it was going to be delayed or not.
    Those guys definitely poured their heart and soul into the game, but they probably broke themselves doing it. Corporate interested rarely align with artistic endeavor.
    Add to this the fact that they had entire floors of their office working on a "super secret project" they wouldn't tell us about even with the NDA (we werent even allowed on the floors the super secret team was working on), and in hindsight, that game was obviously Anthem. So they were developing 3 games concurrently, and I have no idea if Anthem was something they really wanted to do or not, I haven't heard good things.
    It all sucks. I hope Mass Effect isn't shelved forever because of this. The perils of corporate ownership under EA. Or Activision. Or in some cases, Zenimax.

  • @Csumbi
    @Csumbi 5 ปีที่แล้ว +20

    man MassEffect 1 faces still look fantastic, and the faces in Andromeda dont even come close. Unfortunately ME Andromeda had a lot more problems than just the conversation animations, both visually and technically.

    • @bruhSaintJohn
      @bruhSaintJohn 5 ปีที่แล้ว +2

      Csumbi that's what you get when your publisher is ea. They only had one year to make this game.
      And compared to "anthem", which was main bioware's game, being in development for 6 years, guys responsible for andromeda did their best.

  • @joanfase2693
    @joanfase2693 4 ปีที่แล้ว +1

    Again, thanks for that video! I've learned a ton of things, on subjects i never really questionned myself. It really helps to put things in perspective. Plus the additionnal links are welcome !

  • @ashbasher22nerd93
    @ashbasher22nerd93 5 ปีที่แล้ว +94

    I say it is Studio meddling which EA is very well known for.

  •  5 ปีที่แล้ว +1

    I am seriously shocked you are not more famous. Great videos! Thank you.

  • @Verdekiwi
    @Verdekiwi 3 ปีที่แล้ว +3

    if one piece break, the entire scene can fall to pieces.
    ...and here I'm thinking about cyberpunk, with typical dialogue where the whatever the NPC is holding, will eventually fly away.

  • @psal8715
    @psal8715 5 ปีที่แล้ว +19

    I feel like Bioware is on a hair's breadth of being shut down after this game and Anthem.

  • @bdk336
    @bdk336 3 ปีที่แล้ว

    I just rewatched this today a week after the Sonic animation video came out and was surprised to see the sonic video linked at the end of this one. Unless there's some sort of automatic system for putting those links in a bunch of videos at once I'm impressed you went this far back to add that.

    • @ilay_ux
      @ilay_ux 3 ปีที่แล้ว +1

      nah, I'm pretty sure he just chose his most recent video to be linked at the end screen of his videos. TH-cam will automatically update the video with the most recent one. instead of manually linking specific video's at the end of each video, he decided to simply task youtube with linking his most recent video.

  • @mariacargille1396
    @mariacargille1396 3 ปีที่แล้ว +10

    "My father's dead..."
    *smiles placidly*

  • @tempotic
    @tempotic 3 ปีที่แล้ว +2

    it is worth mentioning that frostbite was made for 1st person shooters like battlefield, and has been molded to work for multiple genres many of which have notorious issues. the framework for the engine even when originaly concieved was pretty touchy for anyone who wasnt dice, like a step up from the creation engine at best.

  • @stradaguillermo
    @stradaguillermo 6 ปีที่แล้ว +102

    Easy way: the Dark Souls way, they just didn't bother in any dialogue animations.

    • @Markus-8Muireg
      @Markus-8Muireg 4 ปีที่แล้ว +10

      Poor little Andre gets ignored

    • @VulcanGray
      @VulcanGray 4 ปีที่แล้ว +1

      @@Markus-8Muireg beat me to it by 2 days

    • @Karak-_-
      @Karak-_- 4 ปีที่แล้ว +6

      Those who put a helmet on their head doesn't have to animate their mouth.
      -Oscar the fateless-
      Metthew Shesam - Dark Sauce 3 Seasoned ash

    • @nvrndingsmmr
      @nvrndingsmmr 4 ปีที่แล้ว +2

      It is only human to commit a sin. KEHEHEHEHEH.

    • @R3TR0J4N
      @R3TR0J4N 8 หลายเดือนก่อน

      aye true gameplay driven game being literally gameplay driven 😁

  • @zeekia0733
    @zeekia0733 3 ปีที่แล้ว +26

    Character: My father died in the war, I will never stop crying
    Character: (:

    • @SkoomaCat
      @SkoomaCat 3 ปีที่แล้ว +2

      Lol why is everybody smiling

  • @Noone-of-your-Business
    @Noone-of-your-Business 4 ปีที่แล้ว +5

    Please do an episode on Kindom Come: Deliverance. The key animations in dialogues are hilarious, and few enough to become acutely noticeable after a few dozens of hours of gameplay. I love the double index finger up for emphasis. 😅

    • @kaffohrt9858
      @kaffohrt9858 4 ปีที่แล้ว +1

      The finger always takes me right out of the immersion, oh wait the entire game does that

  • @rafael_mourao
    @rafael_mourao 6 ปีที่แล้ว +1

    I've just figured out your channel, every video I watch is gold! Congrats!

  • @ShinxBOOM247
    @ShinxBOOM247 6 ปีที่แล้ว +26

    Glad to see these videos again. This one was particularly insightful, so... Thanks! By the way, could you do a video in the future about Fighting game animation (Particularly looking at Skullgirls and Guilty Gear Xrd for examples)

  • @shadycactus6146
    @shadycactus6146 4 ปีที่แล้ว +2

    2:40 eyy, i love seeing the critical role cast in places i don’t expect

  • @julioromanlopez8311
    @julioromanlopez8311 6 ปีที่แล้ว +6

    Best video of this series by far

  • @bingbongjoel6581
    @bingbongjoel6581 5 ปีที่แล้ว +4

    8:59 No you’re breathtaking!

  • @OfficialYondoth
    @OfficialYondoth 5 ปีที่แล้ว +1

    I hear that starmap music i get chills and nostalgia. Great way to get your mass effect fans to stick to the end!

  • @pastorgainz7230
    @pastorgainz7230 3 ปีที่แล้ว +1

    3 years later and we are now all talking about a game CD Projekt RED made and it's this video that has given me a better perspective on why they truly do deserve a chance

  • @Incredible_Mister_J
    @Incredible_Mister_J 4 ปีที่แล้ว +1

    You made me realize I need to appreciate the work that goes into game making.

  • @krudmonger
    @krudmonger 5 ปีที่แล้ว +1

    I appreciate these insights (especially the Witcher info), but I think it's pretty safe to say that whatever happened, it was rushed out the door regardless. And I think most people understand that mistakes happen, problems occur, etc., but for it to happen so often in the very first hour or two, during which only so many things can happen anyway? Even if they only had time to polish 10% of the dialogue scenes, you'd think they'd focus on the "first impression" moments.

  • @Wulfenburg
    @Wulfenburg 5 ปีที่แล้ว

    Wow this is so amazing! Thankyou so much for going over the process, it was really interesting :)

  • @luisgusta
    @luisgusta 5 ปีที่แล้ว

    Wow, how did I miss that?
    Been follow your channels since before you changed the names and just today it got into my playlist.

  • @badrequest5596
    @badrequest5596 4 ปีที่แล้ว +1

    from what i understood there was a large array of problems working against the ME. From tech issues, engine incompatibility, inter-studio interference and so on. There appeared to exist rivalries between studios back then and each was actively trying to sabotage each other when possible. Changing engine half way through development was a disaster. They were already about half way done when EA demanded they switch from UE3 to frostbite. Everything had to be done from scratch in an engine that was not prepared for RPGs but very solid for FPS games. They not only had to re-do all the work for the game, but write new functions and systems for the engine itself so it would be easier to support RPG elements. And somewhere down the line some departments in the studio were using Maya for moddeling, others were using (i think) 3D Studio Max, which tend to be incompatible when put together. As an example, Maya uses the Z axis as its forward axis. UE4 uses X axis as its forward axis. If you make a model or animation in Maya intending to port it to UE4 and not take into account that difference in orientation, then the results will be disastrous. And trust me, it's very easy to forget and overlook something as simple as orientation. I personally ran into that issue not two weeks ago for example.

  • @tonybarnes2920
    @tonybarnes2920 3 ปีที่แล้ว

    All of the cutscenes in Buffy on the XBox, in 2002, were done using our proprietary Dialog System, which had myself (Lead Designer) and the company Creative Director editing camera offsets and animation cues hand edited in an Excel spreadsheet, while the phoneme system handled head-tracking, blinking and lip sync.

  • @n1mus76
    @n1mus76 5 ปีที่แล้ว

    Wow thanks for the breakdown of how and why. I heard that halfway through the project the animations/build were scrapped and they had to start over.

  • @HappyPandaP
    @HappyPandaP 4 ปีที่แล้ว

    Great video. I knew nothing about conversation systems beforehand and I learned alot. Thank you!

  • @brianfong5711
    @brianfong5711 5 ปีที่แล้ว +2

    6:50 The voice of the black president from Rick and Morty's "Get Schwifty" episode

    • @Zelkiiro
      @Zelkiiro 5 ปีที่แล้ว +1

      That's Keith David. He's also Goliath from Gargoyles, Dr. Facilier from The Princess and the Frog, and the voice-over guy from the Obama-era Navy commercials.

  • @daaknait
    @daaknait 6 ปีที่แล้ว

    I hope this channel gets more views soon. Really good stuff.

  • @haflaen
    @haflaen 2 ปีที่แล้ว +1

    Andromeda must have undergone some serious improvements since release, as I played it for the first time recently and was actually quite impressed by the facial animations. During the first mission (where Ryder has their helmet on the entire time) I remember thinking during one of the cutscenes, “well, at least she has expressive eyes” - it was only afterwards that I remembered that expressionless eyes were one of the chief complaints about the game.

  • @TheOutsider69
    @TheOutsider69 5 ปีที่แล้ว +7

    The problem is that SWTOR, a BioWare MMO released in 2011, has better modular phonemes.

  • @natmorse-noland9133
    @natmorse-noland9133 4 ปีที่แล้ว +1

    I really appreciate this educational and level-headed look at Andromeda. Thanks!

  • @Raiders1917
    @Raiders1917 5 ปีที่แล้ว +3

    8:54: It is funny how you chose to use "Its Breathtaking", considering that meme now lol.

    • @Big_Chungus935
      @Big_Chungus935 5 ปีที่แล้ว +1

      Ahhh that was such a great moment

  • @NanoT_T
    @NanoT_T 5 ปีที่แล้ว +1

    Watching this video made me want to replay the Mass Effect Trilogy. Thanks, I think you cured my boredom of games.

  • @GATXShinGundam
    @GATXShinGundam 4 ปีที่แล้ว +1

    RPG conversation animations are combination of gesture animations and lip syncing, though some do it better than others. Personally, I like Dark Souls approach for third person game with no close up cams for conversations.

  • @miminepho
    @miminepho 5 ปีที่แล้ว

    Ah, excellent soundtrack selection, and excellent video my dude

  • @reitheist
    @reitheist 4 ปีที่แล้ว

    I've never even really thought about this. Great video

  • @Khaled_Rushdy
    @Khaled_Rushdy 4 ปีที่แล้ว

    Well.... I am just discovering the channel and I am overwhelmed.... videos are amazing and informative

  • @TovenDo.O.Video-
    @TovenDo.O.Video- 6 ปีที่แล้ว +1

    Awesome video, I always had the curiosity to know how the fuck conversations in RPGs worked, especially after seeing the godly work in TW3, and you clarified it greatly

  • @acewolfgang276
    @acewolfgang276 6 ปีที่แล้ว +1

    I learned so much about game animation from this video, thank you so much for the insight.

  • @prinxen1733
    @prinxen1733 5 ปีที่แล้ว +7

    *I genuinely didn't realize the Witcher 3's dialogue scenes weren't manually animated. Oh my god.

  • @marcusjackson1887
    @marcusjackson1887 2 ปีที่แล้ว +1

    This video seriously needs to be seen by more people.

  • @skoomamuch356
    @skoomamuch356 4 ปีที่แล้ว +1

    9:00 "Their conversation system is breathtaking"
    *No, You're Breathtaking*

  • @alexandregiaccheri
    @alexandregiaccheri 6 ปีที่แล้ว +7

    Game development is fascinating! and games in general are a pretty new media, there's SO much to improve, so much to learn!!! I love it xD even though I'm not a dev, I have so much fun learning how these systems are made and how everything's put together, heck sometimes I have more fun watching GDC content than playing average games :P maybe I become a dev someday as well xD I'm super young anyway :P

    • @BlackCroft666
      @BlackCroft666 5 ปีที่แล้ว

      Actually early versions of videogames already in the 60s. Similar with VR already tried out in the 30s. It is a lot of hit and miss and hype and no-one cares. I think game developers have to relearn that graphic isn't everything. As long as the animation isn't uncanny you can simplyfy it a lot. I think htey just moved to fast with the new engine without knowing if it realy fits.. Masks and helmets would had helped, too. Mario looks like he does because the developers wanted to avoid to animate his face.

  • @aufowithwificoverage3328
    @aufowithwificoverage3328 5 ปีที่แล้ว

    I’ll say this much, this video made me respect the work ir goes for cutscenes

  • @milinddixit6583
    @milinddixit6583 4 ปีที่แล้ว +1

    Holy shit. That was the first time I've seen Uncharted animations. Jaw dropping!

  • @elmunus1
    @elmunus1 4 ปีที่แล้ว +5

    oh my gosh playing the witcher 3 I was so amazed at how beautiful the world was I completely forgot about the faces. The faces just feel so natural. It feels so natural it's hard to even find a complement for it because it just feels like it is real.

  • @pig8817
    @pig8817 6 ปีที่แล้ว +2

    seeing a video on animal crossing's speach system works would be cool!

  • @scottgaskell2079
    @scottgaskell2079 5 ปีที่แล้ว

    How did I miss the existence of this channel? I missed your animation commentary. Guess I have some catching up to do

  • @zomgl2pnoobffs
    @zomgl2pnoobffs 5 ปีที่แล้ว +2

    Speaking as a sometime character modeller, rigger, animator, and programmer, Andromeda's character models just look poor. The animation highlights how poor they are, but they're just not very good. The female Ryder's neutral position facial expression is an unnatural smirk. Adding any kind of animation on top of that is going to be weird. A lot of the blankness of the other characters seems to come from poor rigging, or possibly missing bone animations in the system -- there's almost no upper face or brow movement, for example. The eyes -- I've done a lot of work on eyes -- they're just dead. That often comes down to shaders failing to get wetness and reflection right. Human beings really care about eyes. But in the end the biggest part of the mystery is how the quality control went so wrong, and that's not a technical issue. Great video!

    • @zomgl2pnoobffs
      @zomgl2pnoobffs 5 ปีที่แล้ว

      Thinking about this further, what I'm describing is a lack of co-ordination between groups, for example the modellers didn't communicate properly with the riggers or the animation system devs. That reveals a naive production-line mentality at the studio and a lack of artistry and quality at the higher levels. I blame the management, basically.

  • @ismoyont
    @ismoyont 4 ปีที่แล้ว

    in Uncharted we not playing game. But we experience a story, and adventure. Amazing story, lovely dialogue and gorgeous graphics.

  • @vickiignaszak5041
    @vickiignaszak5041 4 ปีที่แล้ว

    Characters: the angara are so expressive!
    All female angaran facial expressions: :|
    Ya know, I used to think the most obnoxious eye glitch possible was in me3 when Shepard's eyes occasionally went through her eyelids (like in the citadel dlc cutscene where she beats James' pull up record), but then I started playing andromeda...
    I don't know what the hell went wrong with the eye tracking but Ryder's eyes are all over the place and it drives me insane.

  • @Rocksteady72a
    @Rocksteady72a 5 ปีที่แล้ว +2

    2:40 Jester, in a motion capture suit.

  • @hoshi314
    @hoshi314 5 ปีที่แล้ว

    well yeah, most of the time used on MEA's development goes to the planning on paper sheets (not including the office politics that made the entire situation worse) and also the biggest problem in the animation department was the change in both the software and the engine. If i'm not mistaken, on Jason Schreier's article about MEA the change in the animation software use resulted in something akin to folder wipe so they have to make many things from scratch again and combine that with the looming deadline caused by floundering pre-production phase then we got ourselves a Mass Effect that is way worse compared to previous Mass Effect

  • @pticu1
    @pticu1 5 ปีที่แล้ว +9

    8:59 O Lol. Is Keanu there? You didn't predict it, did you?

    • @Xport9
      @Xport9 5 ปีที่แล้ว +3

      He's from the future.

    • @dudebro3944
      @dudebro3944 5 ปีที่แล้ว

      This freaked me out, maybe CDPR is so good that "breathtaking" is a universal term for their work, even before the keanu moment

  • @thelogicmatrix
    @thelogicmatrix 5 ปีที่แล้ว +2

    No, you're breathtaking

  • @joshuaroefs9279
    @joshuaroefs9279 4 ปีที่แล้ว +32

    This... didn't age well now that EA has officially abandoned the game and quite possibly killed one of the greatest franchises in the genre 😅

    • @redpup6931
      @redpup6931 4 ปีที่แล้ว +2

      I mean, this is a bit of history on part of what went wrong in the game that came before Battlefront 2, which is when all tolerance for EA was lost. It *has* aged well, just in a different way.

  • @lemeledicortes
    @lemeledicortes 5 ปีที่แล้ว

    OMG this is so interesting. Great content! Now i want to re-play TW3 just to enjoy their incredible system.

  • @pawe1721
    @pawe1721 5 ปีที่แล้ว +10

    9:00 This dude just spoiled Keanu Reeves in Cyberpunk 2077 and we didn't notice a thing.

  • @lilfrostyy8829
    @lilfrostyy8829 5 ปีที่แล้ว

    When you stated that the previous Mass Effect games had been built in Unreal 3, I thought of something: the fact that Unreal 4 had come to the public sometime in the year Andromeda released makes me think if they had started the project around the time UE4 had released or if EA had decided to get a license before the engine was public just how much better this game could have come out due to the conversation system alone needing only some conversion from any differences between UE3 and 4.

  • @Jilinhall
    @Jilinhall 6 ปีที่แล้ว

    Couldn't stop watching even though I had seen it earlier. Amazing video!

  • @meechp123
    @meechp123 6 ปีที่แล้ว

    New to your channel; what great education you’re providing here! Keep it up!