In the second forge, there was a spell called cure light wounds, and you said you had it but im pretty sure you dont, as it was blue. I suggest heavilly that you go back and get it as it is super good!
Jesus christ. Soloing that skeletal juggunaut is huge. You should learn the guardian spell, so you can summon Elliot's spirit to guard Dusk as she sleeps.
28:54 feral bikers makes me think there should be a biker bar area where you can find lots of them along with alcohol and potentially motorcycles which might be in a drivable condition
Hey Rycon, loving the series! One (hopefully) helpful tip when looking through the log to find something... F to search. It's pretty good at finding things like "lifting", then you can see how long ago that was and find it from there to see what else happened at that time. Take care, brother!
Another decent investment would be potions since you have so many extra books. And the next time you try to challenge a dragon, PLEASE try to bring an acid resist scroll. You should know the recipe.
I like to imagine with dusk being 7ft+ now and then casting grotesque enhancement and lengthening her limbs she was the same size as that skeletal juggernaut.
Another spell you probably want to cast while dungeon diving like that is "Aura of protection". It's supposed to give you acid and environemental protection based on it's level.
Might I suggest looking into seeing how to get the tools to make some of your alchemical recipes? There's lots of untapped power in that for you, surely. Plus if you work towards say, making black dragon mutagenic primer, you could make hunting black dragons much less risky. (mostly because I assume that would be a major source of acid resistance so that wyrmlings aren't melting you on sight)
you should try moving those coffins onto the gravel patches and see what happens, i know you tried before but that was with Luna and you didnt have enough coffins cause you smashed one. still great video as always!! keep up the great videos!!!
It's interesting to see Dusk go from a endurance powerhouse to becoming stronger but can't hold the fight as long, definitely puts her in a dangerous spot
You can press w in the map menu to check the weather, but only when you have no roof above your head
In the second forge, there was a spell called cure light wounds, and you said you had it but im pretty sure you dont, as it was blue. I suggest heavilly that you go back and get it as it is super good!
I second that.
Third that
Aaaaa!
6:53 looks like you left a lot of denarii in that trash can at the forge
Jesus christ. Soloing that skeletal juggunaut is huge. You should learn the guardian spell, so you can summon Elliot's spirit to guard Dusk as she sleeps.
28:54 feral bikers makes me think there should be a biker bar area where you can find lots of them along with alcohol and potentially motorcycles which might be in a drivable condition
It's entertaining visualizing Dusk attacking with a longsword whilst biting the enemy. Feral animal aura
Hey Rycon, loving the series! One (hopefully) helpful tip when looking through the log to find something... F to search. It's pretty good at finding things like "lifting", then you can see how long ago that was and find it from there to see what else happened at that time. Take care, brother!
Great to see you back! I'm sitting here imagining some giant dread looking woman in black dragon scale armor with a mythical blade
Wonderful as always!!
Another decent investment would be potions since you have so many extra books. And the next time you try to challenge a dragon, PLEASE try to bring an acid resist scroll. You should know the recipe.
I like to imagine with dusk being 7ft+ now and then casting grotesque enhancement and lengthening her limbs she was the same size as that skeletal juggernaut.
Thanks for the episode, as always great job.
Another spell you probably want to cast while dungeon diving like that is "Aura of protection". It's supposed to give you acid and environemental protection based on it's level.
Might I suggest looking into seeing how to get the tools to make some of your alchemical recipes? There's lots of untapped power in that for you, surely. Plus if you work towards say, making black dragon mutagenic primer, you could make hunting black dragons much less risky. (mostly because I assume that would be a major source of acid resistance so that wyrmlings aren't melting you on sight)
I can piggy back off this. You want to find a magical academy for alchemy and mana infusing gear.
you should try moving those coffins onto the gravel patches and see what happens, i know you tried before but that was with Luna and you didnt have enough coffins cause you smashed one.
still great video as always!! keep up the great videos!!!
He already did with another mound and nothing happened.
@@Dmaster2k threes been quite a few updates since then though.
It's interesting to see Dusk go from a endurance powerhouse to becoming stronger but can't hold the fight as long, definitely puts her in a dangerous spot
Excellent! Excited to watch and was hoping we would see dusk this week!
Best wishes
Not sure you ever finished searching that first dragon lair either. There are hidden caches that can only be reached from the bottom level going up.
I found out that bicycles are the easiest to find in decent condition, as they only need a saddle, pedals, two wheels and their wheel hubs.
Is there still some brew's (mutagens), that can remove bad mutations?
Fighting dragons is a lot better when you are not using Forced Unarmed LOL
Not going to lie starting to get sick of this play through