The Pump Charge Shotgun is a black, double-barreled, pump-action shotgun. While the chamber is never revealed, it is assumed that it contains cores similar to the Core Eject Shotgun. Upon firing the shotgun, the grip slides back and forth in a "reload" animation. On the side of the shotgun is a display of the amount of pump charges the shotgun currently has, turning from green to yellow to red with each subsequent pump. After 3 pumps, the display begins flashing red and makes an alarming beeping noise, indicating an imminent explosion. Pressing primary fire will cause the shotgun to fire a random spread of 10 pellets. Each pellet deals 0.25 damage for a maximum of 2.5 damage if all pellets hit. These pellets can pierce through enemies, making them good for crowd control, though pellets will disappear shortly after piercing. Shotgun pellets can also be parried immediately after firing to imbue one pellet with greater velocity and an explosive effect that deals 3.5 damage. After each shot, the shotgun must pump once before it is ready to fire again. This cooldown period takes roughly 0.92 seconds, making it faster than the Core Eject Shotgun with the tradeoff of less damage. Pressing the alternate fire will pump the shotgun once, modifying the next shot fired by the shotgun and increasing the charge meter on the display by one. This can be done up to a maximum of 3 times, at which point the display will begin flashing red and beeping. Pumping the shotgun beyond this point will do nothing. Pumping the shotgun will increase the amount of pellets released in the next shot, increasing the damage if all pellets hit. However, this will also decrease the accuracy of the shot, making it necessary to move into close range. When the shotgun reaches the max charge of 3 pumps, the next shot will not fire pellets, but will create an explosion centered on the player, knocking them back in the opposite direction and dealing 50 self damage.
Ping diff is a true disadvantage but some players are used to high ping than tutx, take lee for example (example only) he wipe some eu 1 mids while being on 160 ping plus that eu guy ran alot@@Alen_gaming
he kinda got clean sweeped
10-0 is actually insane
I actually got spoiled by a comment ;-;
10-0 is wild.
3:18 😭🙏
What are the odds bruh😂😂
You're doing tricks on it with all that glazing in the intro🔥🔥🔥🍩🍩🍩
Fr bro acts like it’s real life
The way your describing these people and how they play like it’s in real life
Im saying bruh😂
The Pump Charge Shotgun is a black, double-barreled, pump-action shotgun. While the chamber is never revealed, it is assumed that it contains cores similar to the Core Eject Shotgun. Upon firing the shotgun, the grip slides back and forth in a "reload" animation. On the side of the shotgun is a display of the amount of pump charges the shotgun currently has, turning from green to yellow to red with each subsequent pump. After 3 pumps, the display begins flashing red and makes an alarming beeping noise, indicating an imminent explosion. Pressing primary fire will cause the shotgun to fire a random spread of 10 pellets. Each pellet deals 0.25 damage for a maximum of 2.5 damage if all pellets hit. These pellets can pierce through enemies, making them good for crowd control, though pellets will disappear shortly after piercing. Shotgun pellets can also be parried immediately after firing to imbue one pellet with greater velocity and an explosive effect that deals 3.5 damage.
After each shot, the shotgun must pump once before it is ready to fire again. This cooldown period takes roughly 0.92 seconds, making it faster than the Core Eject Shotgun with the tradeoff of less damage. Pressing the alternate fire will pump the shotgun once, modifying the next shot fired by the shotgun and increasing the charge meter on the display by one. This can be done up to a maximum of 3 times, at which point the display will begin flashing red and beeping. Pumping the shotgun beyond this point will do nothing.
Pumping the shotgun will increase the amount of pellets released in the next shot, increasing the damage if all pellets hit. However, this will also decrease the accuracy of the shot, making it necessary to move into close range. When the shotgun reaches the max charge of 3 pumps, the next shot will not fire pellets, but will create an explosion centered on the player, knocking them back in the opposite direction and dealing 50 self damage.
GET OU-
very good video, keep going with videos like this ❤
Is it me or whitecat plays so chill 😭
This was such a good battle WWW
Bluddy got humbled so hard😭
nobody talking about how he's showing a roblox match but when u look down there's the ''grand theft auto san andreas'' in game category😭😭
tutx's nerves went up pretty fast making him lost with a 0-10...
10-0 is wild💀
four🗿
finally a new sound
Love the videos btw Oul
Great Video
i beat a god level threat like 6 times yesterday as a 700 in C-Class
3:20 LOL
bro no way whitecat beat tutx like 10-0
What stage is tutx btw
Yooo vahhy@Vah_0
I also humiliated tutx, but you have to take into account that in the NA regions they play at more than 160 ping
@Vah_0Same stage that boomy
@@ArenQR have they done a set in SA servers yet? or just NA servers?
The frozen soul meteor won actually.
aka 160 ping vs 20-30 ping
Cada dia mejora tu contenido bro
W video
Mr oul man
Can we 1v1 day 1
Why description say gta
0 mid vs 1 mid
Are they in the same region?
No, Tutx is Brazilian
@ArenQR Oh alr
No offense to tutx (he could probably 10-0 me on eu servers) but he looks like a beginner next to white cat
Probably bc of the ping gap?
No hate here btw whitecat is just good but it might be the ping problem of south America
Ping diff is a true disadvantage but some players are used to high ping than tutx, take lee for example (example only) he wipe some eu 1 mids while being on 160 ping plus that eu guy ran alot@@Alen_gaming
@@MainMy well despite his behaviors (no hate btw)
Hes still a monster
@@Alen_gaming fr
i wanna 1v1
w
he got smoked xd
all these low 3's always talking the most
bro
i beaten alot of pros such as 60k and more
kills dont mean that they are good at the game go tryout first and see how well you do
I usually kill those you call "pros" just by using clicks
kinda does
1v1 me oul, if i win you have to teach me or gay
Hi oul
whitegoat
ft10
this tutx guy is actually dogshiet why does he play like that
he would probs 10-0 you 😂
@@Forcyz1 i dont think so, but i would gladly 1v1 him if he sees this comment haha
bro these arent techs...
I want techs
Or at least videos of him climbing to the top :(
Not those tryhard mf fighting :(
@ImANoob2008 fr
Yall are annoying asf
Yeah, I'm not surprised by the 10-0, SA sucks
Those from SA play in Sao Paulo, don't be ignorant
Likewise if whitecat played in the SA region he would probably win 10-5 or something like that LOL@@ArenQR
@SnipedByr6zstill 10-0
Ligma
Pin me Please Oul Luv Your videos ❣❣❣❣❣❣
This is getting boring ngl,
woah early
first :D
6th
SKIBIDI PLS TEACH ME OUL😊
Will u?
bro please add me Drake_i8