How to make Summon on RPG MAKER MZ - TUTORIAL

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 ต.ค. 2023
  • So I think I found an easier way to make summons without plugins or any complicated stuff in RPG MAKER MZ using only one common event.
    I hope it helps.
  • เกม

ความคิดเห็น • 4

  • @nyn2k259
    @nyn2k259 2 หลายเดือนก่อน +1

    This is awesome bro. Well done

  • @AutMouseLabs
    @AutMouseLabs 9 หลายเดือนก่อน +1

    Great tutorial. I did something similar for a video but with less pizazz then yours. Hats off friend!

  • @marcoferrero5184
    @marcoferrero5184 4 หลายเดือนก่อน

    can i make it in mv version?

  • @MichelBoryoku
    @MichelBoryoku 4 หลายเดือนก่อน

    I tried something similar but it just doesn't work in vanilla RPG Maker MZ.
    1. The RPG Maker system always has a certain order it runs scripts.
    1a. The Skill will notify the player through a MESSAGE what is going to happen. "You Summon X"
    1b. The script will immediately run DAMAGE-TYPE (Heal or actual Damage) and will notify the player if damage or healing was done (Even if you leave this empty a DID NOT EFFECT TARGET, FAILED, message pops up) *And this RUINS the illusion.*
    1c. AFTER THAT it starts running a Common event. The Common event should be played BEFORE 1b, but that's not possible.
    The OTHER problem is when you have multiple characters and/or multiple enemies. Lets say you Summon a character to damage/heal a specific enemy/character, like Enemy 3. _Last Target_ always targets character or enemy 1, I don't know why, maybe it's broken when used in Comment events.
    I was able to fix it with targeting enemies _(Not with simple JAVA SCRIPT though, the function people recommended BattleManager/ForceAction refuses to work in Common events)_ First I had to make a variable to use and have it be set to "Last Target Enemy Index" and in the Common event I had to add an *If THISVARIABLE