Modeling a Gabion Wall in 3ds Max

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 60

  • @OweenVRO
    @OweenVRO 2 ปีที่แล้ว

    Great video! I was only needing to create a cage, but this video taught me a lot more, thank you!

  • @raw_pc
    @raw_pc 8 ปีที่แล้ว

    I was looking for that for sooo long ! Thank you!

  • @wokollo7
    @wokollo7 6 ปีที่แล้ว +1

    great tutorial as usual very informative. thanks

  • @PhilBailey
    @PhilBailey 6 ปีที่แล้ว

    Incredible. Wish there is a way to make more complex but not too many steps to duplicate. I'll bet with some more time of making many smaller rocks and a few passes of simulation, this would be exactly what I'd want. Thanks so much for your time to teach us.

    • @DenisKeman
      @DenisKeman  6 ปีที่แล้ว

      Cheers man, glad you learned something here.

  • @saraha1376
    @saraha1376 ปีที่แล้ว

    I dont have the section where it says turbosmooth ????? what do i do?

  • @paganvideogames
    @paganvideogames 2 ปีที่แล้ว

    buen tutorial estaba buscando algo así desde hace mucho gracias a ti ahora puedo modelar un escenario para un videojuego que implicaba rocas de este tipo

  • @michaelmorrow9927
    @michaelmorrow9927 8 ปีที่แล้ว

    Great tutorial, I have 1 ? :) . I notice your still at frame 84, how do i export to obj/fbx with only this frame and or how do i make say in this example 84 to be frame 1. thanks in advance.

  • @martinflashgordon
    @martinflashgordon 9 ปีที่แล้ว

    Very nice tutorials You provide. THanks.

    • @DenisKeman
      @DenisKeman  9 ปีที่แล้ว

      +martinflashgordon Cheers and thank you for the positive comment

  • @alincurut
    @alincurut 7 ปีที่แล้ว

    Great tutorial, just like the others! Keep up the good work!

  • @d1g1dav3
    @d1g1dav3 8 ปีที่แล้ว

    Love your tutorials man!

  • @KopeknKedi
    @KopeknKedi 6 ปีที่แล้ว

    Very interesting tutorial. Definitely made my day. Thank you so much!

    • @DenisKeman
      @DenisKeman  6 ปีที่แล้ว

      Cheers man, glad you found it interesting

  • @lightdarkstudiodinali9310
    @lightdarkstudiodinali9310 8 ปีที่แล้ว

    hey can you please tell how to get massfx in 2010 ??

  • @like_everyone_else
    @like_everyone_else 9 ปีที่แล้ว

    great video as always

  • @arkadia_studio5382
    @arkadia_studio5382 6 ปีที่แล้ว

    How can i create shape from selection in Maya?

  • @BrunoCS77
    @BrunoCS77 9 ปีที่แล้ว +2

    excelent tutorials make more architecture our furniture thanks

    • @DenisKeman
      @DenisKeman  9 ปีที่แล้ว +2

      +Bruno Silva :) thanks for the great comments. I will do my best to make more architecture videos, but i do want to touch base on the gaming front as well and i still haven't had the chance to do it.
      In any case you can expect more videos about architecture in the future

    • @BrunoCS77
      @BrunoCS77 9 ปีที่แล้ว

      +Denis Keman do you have social media facebook? instagram

    • @DenisKeman
      @DenisKeman  9 ปีที่แล้ว +1

      Bruno Silva Who doesn't nowadays :)
      You can find me on Facebook under my name, and if you are looking for the FB group simply look for DKCGI and you will find it as well.

  • @jotacoxabagaray
    @jotacoxabagaray 8 ปีที่แล้ว

    Very good tutorial, thanks.

    • @DenisKeman
      @DenisKeman  8 ปีที่แล้ว

      +Jota Soares Glad you enjoyed it, and welcome to the channel

  • @nihatrustemov4727
    @nihatrustemov4727 9 ปีที่แล้ว

    big thanks

  • @zoroo011diy
    @zoroo011diy 9 ปีที่แล้ว

    thanks a lot good job congratulations
    go ahead i like your lesson very simple very clear.
    s.alasker from syria KSA

  • @rsunghun
    @rsunghun 6 ปีที่แล้ว

    great tutorial! thanks a lot!

  • @mojioko6068
    @mojioko6068 8 ปีที่แล้ว

    Hi denis i have a problem when rocks fall in to the box they shaking and stop in the middle of the box and still shaking
    i do all like in the video

    • @mojioko6068
      @mojioko6068 8 ปีที่แล้ว

      oh i got it , i just add a little bit of substeps in toolbar + choose the filling box original not concave and add preset to rocks as concrete

  • @vakhtangtsikolia9317
    @vakhtangtsikolia9317 9 ปีที่แล้ว

    Yep. Nice Tutorial, tnx you.

  • @chidozieuchendu978
    @chidozieuchendu978 8 ปีที่แล้ว

    Nice video..thank you

  • @glenn3646
    @glenn3646 8 ปีที่แล้ว

    awesome

  • @Frag_Limit
    @Frag_Limit 9 ปีที่แล้ว

    Hey, thank you but my problem is as soon as the rocks fall under the wall they become intangible and pass out of the wall from all 4 sides. I did the exact same thing you told for the wall to have a set selected as rigid body and its parameters. Help !!!

    • @DenisKeman
      @DenisKeman  9 ปีที่แล้ว

      +Broken Nose Some times it can cock up and do something like that, i know as it has happen to me as well in the past. The way i fixed it in my case was to reset the Xform and check for the normals of the model. Also make sure the shape type is set as Concave.

    • @Frag_Limit
      @Frag_Limit 9 ปีที่แล้ว

      It worked this time. I only made the wall thicker and it's great!! :) Thanks again!! Waiting to see more col 3ds max tutorials from you.

    • @Frag_Limit
      @Frag_Limit 9 ปีที่แล้ว

      Oh, one more thing. What do I do if I want to make a jpeg sequence render of it?

    • @DenisKeman
      @DenisKeman  9 ปีที่แล้ว

      Broken Nose It's always something silly like that in the end :) Glad you sorted it out

    • @Frag_Limit
      @Frag_Limit 9 ปีที่แล้ว

      +Denis Keman how to make a jpeg sequence? This simulation never ends until I manually turn it off.

  • @ramilb9012
    @ramilb9012 8 ปีที่แล้ว

    Awesome!

  • @TheJennart
    @TheJennart 8 ปีที่แล้ว

    Прекрасний урок, дякую)

  • @BHDSHANTHO
    @BHDSHANTHO 9 ปีที่แล้ว

    awesome man..can i request for a tutorial?

    • @DenisKeman
      @DenisKeman  9 ปีที่แล้ว +1

      +Bhranti Haran I don't see why not. Send me a message on Facebook or Twitter or even on TH-cam and i'll see if the theme is something that i can cover into a single or a couple of videos long tutorial.

  • @ramilb9012
    @ramilb9012 8 ปีที่แล้ว

    I have a small problem with this. My box is bigger that your. And stones fill up my box only for a half. Help please

    • @DenisKeman
      @DenisKeman  8 ปีที่แล้ว

      +Ramil Bikbov It's quite an obvious solution ... take all of your stones hold down shift and pull them up and clone them :) That way you have more stones to fill up your box. Happy modeling

    • @ramilb9012
      @ramilb9012 8 ปีที่แล้ว

      Thank you very much. But I think I ask wrong question. My box is bigger and I have more stones. Can I have e-mail adress? I want to sent you screens

    • @DenisKeman
      @DenisKeman  8 ปีที่แล้ว

      Ramil Bikbov Just hit me up on FB if you want a chat, either on the FB group or my profile which should be very easy to find

  • @varshachauhan1546
    @varshachauhan1546 8 ปีที่แล้ว

    ameging tutorials i watched $ mad it mad vary nice thank

  • @willistalin21
    @willistalin21 8 ปีที่แล้ว

    Excelente :)

  • @matend8125
    @matend8125 6 ปีที่แล้ว

    thxxx man

  • @paulodedeus8129
    @paulodedeus8129 6 ปีที่แล้ว

    thank you so much!!!!!!!!!!

  • @lightdarkstudiodinali9310
    @lightdarkstudiodinali9310 8 ปีที่แล้ว

    thanks sir amazing )

  • @margaritayvazyan3362
    @margaritayvazyan3362 4 ปีที่แล้ว

    Thanks!!!!!!!!!!!!!!!!

  • @haflaljunaideen
    @haflaljunaideen 8 ปีที่แล้ว

    nice realy gread

  • @dkian2758
    @dkian2758 7 ปีที่แล้ว

    nice tutorial to understand the mass fx, but for making this kind of elements it's better to make a textur for the rocks than a rock model ... generally this kind of model in a scene is not a important element and use X times....
    for one rock there are too much polygon... multiply by all the other rock, and multiply again by all other element duplicate .... god the rendering time will explode .... if make me think of the evermotion model, when they do 8 iteration just a f**** pillow or plant ...
    if you really want to modeling the rock, use the pro-optimizer to reduce the number of polygon.

    • @DenisKeman
      @DenisKeman  7 ปีที่แล้ว

      You're starting from a point where you think about this as a rendering task, but if you take a look at it from a simulation point of view then you can't really do simulation and interaction with a texture :)

    • @dkian2758
      @dkian2758 7 ปีที่แล้ว

      yes, as a simulation learning tutorial, the video is good
      I just lost control when I see how many polygon you have for just one rock :D... seriously I really lost my crtl key ah ah :)

    • @DenisKeman
      @DenisKeman  7 ปีที่แล้ว

      I do try to get away with textures wherever possible, but sometimes you need actual geometry or a mesh for certain scenarios.

    • @dkian2758
      @dkian2758 7 ปีที่แล้ว

      yeah I'm agree, I do the same, sometimes a texture is not enough ... but can always optimize the number of polygon... and I think the number of poly can influence the mass fx... but I'm not sure about that....

  • @WalterSullivan1100
    @WalterSullivan1100 2 ปีที่แล้ว

    potatoes in a cage

  • @azharkhan-nd6wy
    @azharkhan-nd6wy 3 ปีที่แล้ว

    Hi ✌️✌️✌️✌️