thanks so much for the video! i follow a few youtubers on here that put out great content on bridget that have all helped me gain a better understanding of her kit and gameplan and have consequently leveled up my gameplay by watching and following along in training mode until i've got things down pat and i can easily tell this video will do the same for me. appreciate the time and effort you put into making this guide.
hi! im still new to guilty gear so I have a couple of questions!! what does fshiki mean? also what are the inputs to do the kara cancel super out of skate? thank you for showing off these mixups! I will be practicing and implementing them
@pkcryo fshiki is just doing that jp/jk that I show. It basically just means hitting the upper part of their hitbox with an overhead, when normally when they're crouching that overhead would whiff. So it needs a specific setup to keep them in standing while they're low blocking (accomplished here by making them block j.s) Kara cancel input is just 236k 632146P+S, this cancels the startup of brake into super. If it's too hard just do the other super and don't kara.
There's currently a bug that was introduced after the 3v3 mode got added into the game, which makes projectiles and other moves sometimes affect wall damage/wallstick in very strange ways. It was acknowledged in their known issues report after the patch.
紅ノ館と紅ノ霧 by Tokyo Active NEETS Specifically this recording is the one from the 東方爆音ジャズ1Rebuild CD from 2019, which is the one uploaded on spotify, since there's multiple recordings of this song floating around that sound a bit different.
thanks so much for the video! i follow a few youtubers on here that put out great content on bridget that have all helped me gain a better understanding of her kit and gameplan and have consequently leveled up my gameplay by watching and following along in training mode until i've got things down pat and i can easily tell this video will do the same for me. appreciate the time and effort you put into making this guide.
>214[K]
we need fpan's training mode frame counter immediately
Thank you so much for this!!!
I missed your videos so much!!!!
Thank you! Rolling movement now feels a lot more fun. Is it posible to do right left mix ups now with a higher yoyo?
off 2k 2d, i doubt it
They are all fake and 6P OSable
This oki is crazy!
Yo this is so hype
hi! im still new to guilty gear so I have a couple of questions!! what does fshiki mean? also what are the inputs to do the kara cancel super out of skate? thank you for showing off these mixups! I will be practicing and implementing them
@pkcryo fshiki is just doing that jp/jk that I show. It basically just means hitting the upper part of their hitbox with an overhead, when normally when they're crouching that overhead would whiff. So it needs a specific setup to keep them in standing while they're low blocking (accomplished here by making them block j.s)
Kara cancel input is just 236k 632146P+S, this cancels the startup of brake into super. If it's too hard just do the other super and don't kara.
you're in a lord knight video lol
thanku :3
at 5:51; I'm not sure why my 236s wall sticks most of the time and then sometimes it doesn't which lets me do the full combo
There's currently a bug that was introduced after the 3v3 mode got added into the game, which makes projectiles and other moves sometimes affect wall damage/wallstick in very strange ways. It was acknowledged in their known issues report after the patch.
Nice
how you get the frame data mod??
please can we have a link for the frame data mods please all i trier didnt work
github.com/Sevoii/StriveFrameViewer/releases/tag/v1.10
whats the background song?
紅ノ館と紅ノ霧 by Tokyo Active NEETS
Specifically this recording is the one from the 東方爆音ジャズ1Rebuild CD from 2019, which is the one uploaded on spotify, since there's multiple recordings of this song floating around that sound a bit different.
@@RemiliaFGC Thanks!