So technically he gets stronger (increased resilience), but for the more dangerous part. It depends on the player. If the player is a noob, he will most likely be killed by some trigger happy C.I with a Logicer.
Simarded technically 096 is more dangerous when more people look at him because for every one person that looks at him he gets 250 more A.H.P and get 5 more seconds of be triggered
Btw you can actually die to blood lose idk how but it happened to me my screen got slowly more messed up then I died because I didn’t use a Medkit I think you lose blood if 939 attacks you so heal after he attack or ya dead
2:03 Actually ,due to the Scopophobia update, 096 does get more dangerous if more people look at him, in fact he gains a non-permanentent shield that increases if more people look at it.
There are times when grenades help with doors. Specifically for Micro, if you want it as a guard, you could get grenades from light armory or find the lieutenant card from 096 spawn, then get a grenade from 3x3 lockers and destroy the door in Micro.
“Sharing is caring, the favor might get returned” I saved a guy from 939 by closing a door on it only for him to end up closing a door in my face and getting me killed.
Also grenades inflict "burns" They deal regular damage but under the burn effect will add a small amount of extra damage Burns are the oragen thing that apears on screen,removed via med kit
Grenades are the nearly most useful item in the game, you can open micro room if ur a guard and happen to have a grenade, and if u get a grenade as a guard from lcz, you can open 096s room to get a better card if u dont have one
"You need a keycard for everything, why would you use a grenade to open doors" Mtf (leuteniant i think), trying to get into Intercom : Are we a joke to you
Actually staying calm does lower the chance of losing blood, as oppose to moving a lot and doing the opposite of calm. Also, if you happen to lose a key card, you can use a grenade (if you happen to have a grenade that is). Besides, some doors you can't open a door with a lower level key card, so a grenade will do the job fine.
When you stay with in one place with the coke your health dronwing gets slower, see it is still true, but in an other meaning. You got until the coke part. :/
Hemorrgaging is 207 effect and when you move slowly (crouch), you lose less hp so its kinda true but almost noone knows thats how they called 207 effect also burning effect makes you recive more damage (test it by shooting at normal person and then shoot at person with burning effect). you get burning when something explodes near you
"you don't always need a keycard, a grenade works" me as a mtf with a grenade but can't open the micro room me: GRENADE GO! *blows up the door to the micro room and gets the micro*
*doesnt call elevator on scientist* DOESNT GET SHOT BY MTF: thats what i deserve edit: also the 096 one is True since if 1 people look at him he gets 700 ahp and rage lasts for 15 secs if if the whole mtf squad looks at him 10-20mtf 1 min rage nd 2k+ ahp
Hemorrhaging is a status effect you can give to someone through the remote admin panel. What it does is makes you lose 2 HP for every second that you sprint. It is currently not in the game, but based on the status effect it technically would be true if it was in the game
Hemorrhaging is a status effect that can only be used via remote admin, and it does as the tip says, but since it can only be given by remote admin, the tip is not useful.
Actually I've used a Gernade to access intercom as a security guard before since the security guard card doesn't work, and it made escaping easier for everybody since I lured all the SCPs up to entrance by calling all of them bitches.
Hey Facility Manager this is an 05 speaking... 096 does get stronger as it gains 100 AHP (which is like an Armor or Xtra Health than can regen) everytime it gets angered... Burns Erm... I think you get that on the full release and you get that from either surviving a grenade explosion/SCP-018 Explosion or surviving from Micro-HID, but I'm very sure grenades can blind you and it is impossible to escape while blind for me
I'd say the SCP-096 gets more dangerous is actually TRUE (or eh) because the more people look at 096's face, not only the more AP he gets, BUT the LONGER his RAGE lasts AS WELL. You _c a n_ get burns by grenades, but most of the time you'll either die to it or escape the blast completely. The only one I really _really_ agree with it's placement is the grenade one. Most of the doors you could use nades on when you don't have cards are blast resiliant (instance: Alpha Warhead Systems on Surface Zone).
I've Never Been Burned By A Grenade, And There Isn't An Option To Do A Burn Effect In The Admin Panel In Game... But, If You Can Get Burned And I Just Never Have Ever Seen Or Experienced It, Then I Stand Corrected Sir, GG
@@Simarded I mean neither did I, but i guess it would make sense. Besides, Scopophobia is still only in beta, they can add both hamdjwkrndagging and burns.
the SCP-096 tip is true because his rage lasts longer the more people look at him and for every person who looks at you as SCP-096 you get 250 more i guess it could be considerd shield (the green HP idk what its called)
-Yes 939 does "see" noise. when you are playing as it you see people making noise on your monitor. -096 AHP and rage time increase the more people look at him which does make him more dangerous -Some doors require very high level card you probably won't have but can be opened with grenades so it is occasionally useful -"hemmor haging" is a status affect that drains health when you sprint and can be fatal, not sprinting makes you not take damage -Burns do exist in SCP:SL
Me who actually got brain death from his hemorrhaging meme because I got my understanding by hemorrhage being used for the statement “hemorrhaging speed” aka bleeding speed Also burns are in the game (survive grenade blasts and you take more damage from bullets and stuff)
You can get a grenade as a D class or scientist by upgrading a flashlight in #914, also excellent example of where grenades are useful are as guards when you can use the nade to open micro or 096 chamber (to get lieutenant card to get into heavy armory's and exit gates) as a class D I often find a flashlight when all the keycards are gone which I use to nade a scientist in 914 while he's upgrading or open the light armory. Hope this helps :))
2:06 This TIP is more usefull than you can imagine, I really often see situations where people opens MICRO HID armory using a granade. Sometimes you get to heavy contaiment zone with only zone manager and scientist card, your only way to get to MICRO HID is to get the MTF card from 096's cage, go to Warhead/049's cell armory (depends where 3 by 3 locker will spawn), get the granades and blast the door open using a granade
Opinion ish alert2:00 he get 200 more artificial health for every person looks at him 2:10 it can help with micro room,intercom and 106 room 4:00 it is talking about the damage of 207,if you walk will make the damge go from 1 per second to 1 per 10 seconds
For the grenade just say your a facility guard and you go into the armory and you grab a grenade. But what if you want the micro. Well use the grenade to blow up the door and get the micro.
On the contrary you can get the hemorrhage status effect in SCP SL, and moving slowly will slightly slow your death. You can only get it from an admin, and I don't think they'd use it to get you to do anything, so you'll probably never have to use that tip.
SCP 096 gets more AHP and time enraged per person who looks at him. Opening micro with a grenade is quite often useful, especially for facility guards. Hemorrhaging is what happens when you drink SCP 207. Focusing on the word choice of “vision” for 939 is semantics. You can get burnt if you survive a grenade, this is most common with SCPs. The only somewhat false thing is sharing; it is rare that you ever get a favor returned.
They're setting up the burns thing for SCP-457 to be released Also, I disagree with your grenade argument. Say you're a facility guard. You go to the light armory, get a grenade and An SCP starts chasing you. You go upstairs. And lose the SCP. You find the micro. You don't have a correct keycard to get in, cause you didnt go to 914, but you have a handy grenade to blow open the door and grab the micro.
By vision they meant Dog's ingame vision. Also 096 gets more AHP which makes him stronger and more time in "enraged" state everytime a new person looks at his face. Grenades are good for opening doors you dont have high enough access to open, like Intercom or Armory, if you stumble upon a grenade. Hemorrhaging is also true because Cola drains your hp faster when you sprint.
The 096 one would probably be at least eh as when more people look at it it gets higher AHP and it's rage lasts a bit longer. So eh as even though it does the same damage and same speed it gets stronger and more dangerous
If you are a lutenant and your commander has died and there card is gone and you want to get into micro but only have a lutenant card you can blow up the door with a grenade.
Hemorrhaging actually is a status effect in the game, it makes you take damage over time while sprinting. It just isn't applied by anything in-game and can only be applied using the admin console. So technically, that blurb IS correct. It just has no effect whatsoever on actual gameplay.
096s rage lasts long and gets more health as more people look at it. And you can make grenades from flashlights. i.e flashlight->flashgernades->Gernades guess what’s scattered across light? Flashlights. And if someone takes your card getting into armory can mean you killing them and getting it back. Also the burning and other stuff are admin commands that give you affects.
1:42 That’s actually true. He may not gain new abilities but for every person that looks at him, he gains 3 more seconds of rage and it increases his health. Basically if 20 people look at him he has 60 seconds of rage on top of his already standard 10 seconds of rage. Also he gains 200 healths for every target looking at him, so have fun killing a raging tank that will only take like 300 damage in the end.
Shy guy (SCP-096) does get more dangerous if more people look at it, mainly because it gets 200 AHP for each person that looks at it, and they become a target, which is not good. Not only does shy guy get more AHP but he’s also enraged longer. So it’s true, shy guy does more dangerous as many people look at it. (I also just realized that when he was playing as 173 in the background that he opened the player list and the server name was “Pretty paid back server”... I play on that server all the time lol)
That one about burns is actually maybe true. I have little experience on whether this is an actual game mechanic, but checking cause of death, one of them is electrical burns. So maybe electrically induced damage increases vulnerability until healed? Idk tho.
The grenade tip would be good if it acknowledged that people are far more likely to have a card then a grenade and that its just possible but rarely a good option
The grenading door is actually a thing. As facility guard when i take the lieutenant keycard i usually search for grenade in the nuke room and 049's room to blow the micro hid's door open. Same thing when im an mtf lieutenant.
2:50 Actually, I'm pretty sure that it means that, (Assuming what I do all the time) if you are an MTF Lieutenant, you can blow open Micro door with your On-Spawn grenade.
If you want the MICRO as an MTF Lieutenant, you can use a grenade. If you want to broadcast as an MTF, use a grenade. My guy, they hella useful for those who respawn because they likely can't upgrade their cards in 05.
Okok so during the gameplay he gets killed by Ricky, as SCP-049, and later during the sharing is caring thing, the class disposable with him during the encounter with SCP-939 is Ricky. Cool beans.
Hemorrhaging is an unused status effect that harms you if you use stamina too much. Burned is a status obtained from being close to grenades but not dying.
Hemorrhaging actually in the game is caused by drinking the coke a cola and consistently running as it will kill you on constant stamina loss, so move slowly and u will survive, happened to me, I just bled out randomly while running away
On the subject of moving faster not causing you to bleed out faster... nah. You'd be causing your heart to pump faster, which would cause your blood to drain faster.
In some cases the grenade tip might actually be true. For instance if you want to get to the micro but only have a lieutenant card from 096s room you can loot 049's room or the nuke and blow it open
Hemorrhaging is actually a (unused) status effect in scp:sl which removes health if you sprint, this was probably accidentally left in after a feature was scrapped Grenades can also be used to open doors you don't have the right card to open
hemorrhaging is actually a status effect, however, you cant get it without an admin applying it to you. the effect makes you lose health while sprinting.
The hemorrhaging thing is sorta true but wrong If your hit by 939 and suddly stop running you have a chance to lose all your stamina,or if a zombie hits you a few times
So Apparently You CAN Get Burned By A Grenade In SCPSL... My Deepest Apologies, Credit To Fandove 03 And TheSilent1
If SCP 096 gets more people to look at it, SCP-096 will get more AHP (some sort of shield thing). This means he could take more shots.
So technically he gets stronger (increased resilience), but for the more dangerous part. It depends on the player. If the player is a noob, he will most likely be killed by some trigger happy C.I with a Logicer.
@max saw yeah. But they would be somewhat new to the game.
Simarded technically 096 is more dangerous when more people look at him because for every one person that looks at him he gets 250 more A.H.P and get 5 more seconds of be triggered
Simarded bruh this is so cringe you where so wrong in other aspects
96 gets more dangerous. He gets more hume HP and his rage lasts longer.
Ah yes that time 096 has 3000 AHP and his angery mode lasts 2 minutes
@@ขัวญจิตย์ทาคามา and looking at him for even 1 frame will trigger him
@@ขัวญจิตย์ทาคามา "MTF Bravo-3 has e- MTF BRAVO-3 HAS BEEN TERMINATED"
And for each person who see his face he get 200AHP/400AHP
attention all units fall back to -(distant screaming) TO THE DAMN CHOPPER
If you say hemorrhaging like that one more time I'm gonna lose it
Hemor-hagging :^)
After the third time he said that, I was gonna have a hemorrhage.
Its funny because he says hemorrhaging horrible but says hemorrhage normally
Same I hate when he does that
Btw you can actually die to blood lose idk how but it happened to me my screen got slowly more messed up then I died because I didn’t use a Medkit I think you lose blood if 939 attacks you so heal after he attack or ya dead
2:03
Actually ,due to the Scopophobia update, 096 does get more dangerous if more people look at him, in fact he gains a non-permanentent shield that increases if more people look at it.
Also the rage duration is increased for each person looking.
@wouldn't you like to know When your damage is already through the roof, we consider those other things as getting stronger.
@@shunkim6543 now only rage duration longer
Sharing is caring, the favor might get returned
Me: saves scientist
Scientists: shoots me to death
I love this game :^)
Don't Worry Dude, I Love You
Me: "Hustle scientist i will close the doors to 173"
Also the scientist 42 seconds after in 914: *Shots me 23 times*
Dude I helped a D-Boy get into armory, and he just shot me with a P90 (I was Scientist)
That the game in a nut shell
*MIGHT* get returned.
bro i agree so little about some of these.
yup
It’s a trick to fuck up your nerd run
Same
Same
2:28 micro room needs commander, lieutenants may want it
Ah yes the worst way to die HAMMER HAGGING
There are times when grenades help with doors. Specifically for Micro, if you want it as a guard, you could get grenades from light armory or find the lieutenant card from 096 spawn, then get a grenade from 3x3 lockers and destroy the door in Micro.
Finally someone with a smart strat
“Sharing is caring, the favor might get returned”
I saved a guy from 939 by closing a door on it only for him to end up closing a door in my face and getting me killed.
Also grenades inflict "burns"
They deal regular damage but under the burn effect will add a small amount of extra damage
Burns are the oragen thing that apears on screen,removed via med kit
Grenades are the nearly most useful item in the game, you can open micro room if ur a guard and happen to have a grenade, and if u get a grenade as a guard from lcz, you can open 096s room to get a better card if u dont have one
just go to 914
charles622007 can’t get micro in 914 though
Elite Crusher 24 get a card from 914
Elite Crusher 24 also you need grenades and the only way to get them as a giard is the armory or 914
Elite Crusher 24 and remember grenades are loud and bright, which may attract lots of enemies
"You need a keycard for everything, why would you use a grenade to open doors"
Mtf (leuteniant i think), trying to get into Intercom : Are we a joke to you
Ive seen a mtf commander die by a grenade on coms lol
Actually staying calm does lower the chance of losing blood, as oppose to moving a lot and doing the opposite of calm.
Also, if you happen to lose a key card, you can use a grenade (if you happen to have a grenade that is). Besides, some doors you can't open a door with a lower level key card, so a grenade will do the job fine.
When you stay with in one place with the coke your health dronwing gets slower, see it is still true, but in an other meaning.
You got until the coke part. :/
Hemorrgaging is 207 effect and when you move slowly (crouch), you lose less hp so its kinda true but almost noone knows thats how they called 207 effect
also burning effect makes you recive more damage (test it by shooting at normal person and then shoot at person with burning effect). you get burning when something explodes near you
the hemorrhaging the walking slowly does help, cuz ur stamina drains faster so save ur breath (i dont even remember writing this)
"you don't always need a keycard, a grenade works"
me as a mtf with a grenade but can't open the micro room
me: GRENADE GO!
*blows up the door to the micro room and gets the micro*
*doesnt call elevator on scientist*
DOESNT GET SHOT BY MTF: thats what i deserve
edit: also the 096 one is True since if 1 people look at him he gets 700 ahp and rage lasts for 15 secs if if the whole mtf squad looks at him 10-20mtf 1 min rage nd 2k+ ahp
Hemorrhaging can be helped you need to stay calm and keep blood pressure down, same with snake bites and anything else related to blood.
Hemorrhaging is a status effect you can give to someone through the remote admin panel. What it does is makes you lose 2 HP for every second that you sprint. It is currently not in the game, but based on the status effect it technically would be true if it was in the game
Hemorrhaging is a status effect that can only be used via remote admin, and it does as the tip says, but since it can only be given by remote admin, the tip is not useful.
Coke
Coke
Actually I've used a Gernade to access intercom as a security guard before since the security guard card doesn't work, and it made escaping easier for everybody since I lured all the SCPs up to entrance by calling all of them bitches.
Hey Facility Manager this is an 05 speaking... 096 does get stronger as it gains 100 AHP (which is like an Armor or Xtra Health than can regen) everytime it gets angered...
Burns Erm... I think you get that on the full release and you get that from either surviving a grenade explosion/SCP-018 Explosion or surviving from Micro-HID, but I'm very sure grenades can blind you and it is impossible to escape while blind for me
im pretty sure the grenades that blinded you are flashbangs
I'd say the SCP-096 gets more dangerous is actually TRUE (or eh) because the more people look at 096's face, not only the more AP he gets, BUT the LONGER his RAGE lasts AS WELL.
You _c a n_ get burns by grenades, but most of the time you'll either die to it or escape the blast completely.
The only one I really _really_ agree with it's placement is the grenade one. Most of the doors you could use nades on when you don't have cards are blast resiliant (instance: Alpha Warhead Systems on Surface Zone).
Maybe the exception are locked doors
I've Never Been Burned By A Grenade, And There Isn't An Option To Do A Burn Effect In The Admin Panel In Game... But, If You Can Get Burned And I Just Never Have Ever Seen Or Experienced It, Then I Stand Corrected Sir, GG
@@Simarded I mean neither did I, but i guess it would make sense. Besides, Scopophobia is still only in beta, they can add both hamdjwkrndagging and burns.
@@Simarded The only thing how can you register that you were burned is that Colors are little bit differend.
Simarded Yeah, I’ve experienced it before. NOT ONLY does the grenade BURN YOU, but it _also_ make your vision more BLURRY the more you LOOK AROUND.
You can move slowly with cola by holding C which reduces the speed you lose health by a LOT
the SCP-096 tip is true because his rage lasts longer the more people look at him and for every person who looks at you as SCP-096 you get 250 more i guess it could be considerd shield (the green HP idk what its called)
about grenades... if you can find a flashlight in lc you can get to 914 and upgrade it twice on fine, going from light to flash grenade to grenade.
-Yes 939 does "see" noise. when you are playing as it you see people making noise on your monitor.
-096 AHP and rage time increase the more people look at him which does make him more dangerous
-Some doors require very high level card you probably won't have but can be opened with grenades so it is occasionally useful
-"hemmor haging" is a status affect that drains health when you sprint and can be fatal, not sprinting makes you not take damage
-Burns do exist in SCP:SL
I dissagree with you on the 1st one (about SCP - 939-s vision) because the player HAS vision.
Me who actually got brain death from his hemorrhaging meme because I got my understanding by hemorrhage being used for the statement “hemorrhaging speed” aka bleeding speed
Also burns are in the game (survive grenade blasts and you take more damage from bullets and stuff)
I have never seen hemorrhaging in SL ever in my life...
2:46 maybe you found a dead body with the keycard stolen and that dead person has a grenade, so tbh in my opinion, that is kinda true
You can get a grenade as a D class or scientist by upgrading a flashlight in #914, also excellent example of where grenades are useful are as guards when you can use the nade to open micro or 096 chamber (to get lieutenant card to get into heavy armory's and exit gates) as a class D I often find a flashlight when all the keycards are gone which I use to nade a scientist in 914 while he's upgrading or open the light armory. Hope this helps :))
2:06 This TIP is more usefull than you can imagine, I really often see situations where people opens MICRO HID armory using a granade. Sometimes you get to heavy contaiment zone with only zone manager and scientist card, your only way to get to MICRO HID is to get the MTF card from 096's cage, go to Warhead/049's cell armory (depends where 3 by 3 locker will spawn), get the granades and blast the door open using a granade
Opinion ish alert2:00 he get 200 more artificial health for every person looks at him
2:10 it can help with micro room,intercom and 106 room
4:00 it is talking about the damage of 207,if you walk will make the damge go from 1 per second to 1 per 10 seconds
2:07 well dont tell me you never used a nade to blow up the intercom door-
For the grenade just say your a facility guard and you go into the armory and you grab a grenade. But what if you want the micro. Well use the grenade to blow up the door and get the micro.
you can also get (severe electrical burs) if killed by the tesla gate or micr0
On the contrary you can get the hemorrhage status effect in SCP SL, and moving slowly will slightly slow your death.
You can only get it from an admin, and I don't think they'd use it to get you to do anything, so you'll probably never have to use that tip.
SCP 096 gets more AHP and time enraged per person who looks at him. Opening micro with a grenade is quite often useful, especially for facility guards. Hemorrhaging is what happens when you drink SCP 207. Focusing on the word choice of “vision” for 939 is semantics. You can get burnt if you survive a grenade, this is most common with SCPs. The only somewhat false thing is sharing; it is rare that you ever get a favor returned.
You can get burn effect for less then secound when you survive grenade explosion
4:50
That was Terrifying…
They're setting up the burns thing for SCP-457 to be released
Also, I disagree with your grenade argument.
Say you're a facility guard. You go to the light armory, get a grenade and An SCP starts chasing you. You go upstairs. And lose the SCP. You find the micro. You don't have a correct keycard to get in, cause you didnt go to 914, but you have a handy grenade to blow open the door and grab the micro.
I was in a game with this mad chad
By vision they meant Dog's ingame vision. Also 096 gets more AHP which makes him stronger and more time in "enraged" state everytime a new person looks at his face. Grenades are good for opening doors you dont have high enough access to open, like Intercom or Armory, if you stumble upon a grenade. Hemorrhaging is also true because Cola drains your hp faster when you sprint.
good job :)
The 096 one would probably be at least eh as when more people look at it it gets higher AHP and it's rage lasts a bit longer. So eh as even though it does the same damage and same speed it gets stronger and more dangerous
SCP-096 gets more HP and rage time as more ppl see his face
To be fair scp 207 kills you slower if you don’t run so technically the hemorrhaging tip makes some sort of sense
If you are a lutenant and your commander has died and there card is gone and you want to get into micro but only have a lutenant card you can blow up the door with a grenade.
1:42 096 does get stronger, as they gain 200 AHP per person to look at them during a rage
Hemorrhaging actually is a status effect in the game, it makes you take damage over time while sprinting. It just isn't applied by anything in-game and can only be applied using the admin console. So technically, that blurb IS correct. It just has no effect whatsoever on actual gameplay.
1:43 you are taking it way too literally I think they just meant his health increases and because of that he is more dangerous
If more people look at 096 he has more rage time i think thats what it said in a video
For the grenade one, they should have explained it as "Grenades can blow down doors, use this to your advantage."
096s rage lasts long and gets more health as more people look at it. And you can make grenades from flashlights. i.e flashlight->flashgernades->Gernades guess what’s scattered across light? Flashlights. And if someone takes your card getting into armory can mean you killing them and getting it back. Also the burning and other stuff are admin commands that give you affects.
In SCPSL burn wounds do actually exist... But the only ways to get them literally kill you instantly most of the time
1:42 That’s actually true. He may not gain new abilities but for every person that looks at him, he gains 3 more seconds of rage and it increases his health. Basically if 20 people look at him he has 60 seconds of rage on top of his already standard 10 seconds of rage. Also he gains 200 healths for every target looking at him, so have fun killing a raging tank that will only take like 300 damage in the end.
u can upgrade a flashlight in 914 make it flashbang upgrade it again and then get a grenade all on fine
I always assumed the hemorrhaging one referred to something like: "Don't waste your sprint when nothing is chasing you."
Shy guy (SCP-096) does get more dangerous if more people look at it, mainly because it gets 200 AHP for each person that looks at it, and they become a target, which is not good. Not only does shy guy get more AHP but he’s also enraged longer. So it’s true, shy guy does more dangerous as many people look at it.
(I also just realized that when he was playing as 173 in the background that he opened the player list and the server name was “Pretty paid back server”... I play on that server all the time lol)
4:10 is NOT bleeding in normal thinking,hemorrhage in SCP:SL is bleeding when u move if u stay u don't bleeding but if u run or walk u lost HP....
That one about burns is actually maybe true. I have little experience on whether this is an actual game mechanic, but checking cause of death, one of them is electrical burns. So maybe electrically induced damage increases vulnerability until healed? Idk tho.
The grenade tip would be good if it acknowledged that people are far more likely to have a card then a grenade and that its just possible but rarely a good option
The grenading door is actually a thing. As facility guard when i take the lieutenant keycard i usually search for grenade in the nuke room and 049's room to blow the micro hid's door open. Same thing when im an mtf lieutenant.
2:50 Actually, I'm pretty sure that it means that, (Assuming what I do all the time) if you are an MTF Lieutenant, you can blow open Micro door with your On-Spawn grenade.
If you want the MICRO as an MTF Lieutenant, you can use a grenade. If you want to broadcast as an MTF, use a grenade. My guy, they hella useful for those who respawn because they likely can't upgrade their cards in 05.
Okok so during the gameplay he gets killed by Ricky, as SCP-049, and later during the sharing is caring thing, the class disposable with him during the encounter with SCP-939 is Ricky. Cool beans.
Hemorrhaging is an unused status effect that harms you if you use stamina too much. Burned is a status obtained from being close to grenades but not dying.
In SCPSL you actually take more dmg if you sprint while hemorrhaged and I don't think you lose any hp if u dont sprint
Hemorrhaging actually in the game is caused by drinking the coke a cola and consistently running as it will kill you on constant stamina loss, so move slowly and u will survive, happened to me, I just bled out randomly while running away
On the subject of moving faster not causing you to bleed out faster... nah. You'd be causing your heart to pump faster, which would cause your blood to drain faster.
2:50 seageants get a grenade but not the right keycard to get into micro. You can blow that open and get it which happens quite often
If you survive a grenade you will get the burn effect
2:00 acctually scp 096 (as of scopophobia) does gain additional time (of rage) and heath if more people look at them
5:31 the frag can "burn" you if your far away..not kill you(unless your literary right next to it.) But still it's true.
Hemorrhaging, the in game effect, deals more major damage when out of / low on stamina
In some cases the grenade tip might actually be true. For instance if you want to get to the micro but only have a lieutenant card from 096s room you can loot 049's room or the nuke and blow it open
funny thing, hemorrhage effect is ADMINS ONLY. and it damages you when you move.
I’m pretty sure the grenade tip is only to use on very high clearance doors like the micro door
1:42 when someone looks at 096’s face he gains 200 ahp and 3s of rage
i think when they said use grenades, is when you dont have a card, but get a grenade from a dead MTF or smthn. so you can blow up the door to armories
The hemorrhage effect kills you slower the less you move so walking does less damage then running.
I guess you can bleed out from taking three candies in the Halloween update
Hemorrhaging is actually a (unused) status effect in scp:sl which removes health if you sprint, this was probably accidentally left in after a feature was scrapped
Grenades can also be used to open doors you don't have the right card to open
It's the coke effect
I mean in the game 939 has vision to movment, why cus he sees movement, well the player does
SCP-939 is probably known well enough to be classed as blind
To kill SCP-173 shoot it until it dies
As a scientist I always get 2 spare keycards for the d bois to think they are fricked but I turn them into O5's and give them away I always get killed
"Sharing is caring" ;)
hemorrhaging is actually a status effect, however, you cant get it without an admin applying it to you. the effect makes you lose health while sprinting.
So 207 that's what the soda does
also i think its talking about how the coke draws less health when you're standing still
5:27 scp 407 confirmed for the new update lol
@Antoś Żak i think miykael meant 457 which anyway isnt coming, they are not planning to add any scps and the devs said a definitly no to it
Hemmorhaging is accessible through the admin panel but it is in the game. But anyway I agree with the rest!
2:08 lol don’t use grenade to open door
Laughs in intercom room
idk most of the d bois I give free keycards help me out, I even had a d boi scream and distract the guards so I could escape.
Simarded btw 096 charges longer and has more health the more people look at it
The hemorrhaging thing is sorta true but wrong
If your hit by 939 and suddly stop running you have a chance to lose all your stamina,or if a zombie hits you a few times
049-2 can cause bleed damage in the scopophobia update.
096 gets more health and rage time for every extra person to see him