So I've been running my first Exalted campaign. It's going well so far so far and with my group I currently have 3 Solars and a Lunar with two Lunar possibly joining soon and that one guy who wants to play a Dragon Blooded outcaste (he's like a celtic druid). So I got the main jist of those 3 types (Dragon Blooded I actually am the most knowledgeable about because I'm the Storyteller) but now I'm trying to figure out the Sidereals and I really hope they get a splat soon. Because as of now in my campaign they just have plot powers. Also I'm somewhat basing them off the Soul Society from Bleach.
Sidereals are very fun. I think many overestimate the level of paperwork they have to deal with, though. They may be working for a heavenly bureucracy, but many of them are the kind of "managers" who let their employees (gods and servitors) do the boring stuff while they go partying. Of course, you have the overworked types as well. You can do a lot to make them varied. I also find some Sidereal inspiration from American congress. You have politicians with contrasting ideologies who go around hating each other while sharing an office, golf together on the weekends, and suck up to the same lobbyist. Sidereal powers can do a lot of the same stuff like other Exalts, but with different fluff. Maybe their attack bonus charm is about them manipulating luck or giving the defender a negative fate
Hey new to your channel. I love your Exalted stuff and am trying to get my first game going. I'm would politely request a video on Dragon Blooded next. Some detailed lore of the Great Houses and the nature of Dragon Blooded individuals themselves. The reason I'm asking as I will be running a Solar Game but because DBs are the most common Exalt I feel when world building for my games I would like to see how they interact with the mortal population and their role in civilized society. I would like to see how the average commoner views DBs within the lands they own and the lands they oppose. Sure they're definitely the weakest but because they're so common I think they should always have a significant presence to whatever culture you live in.
I will definitely get to some DB videos in time. How DBs interact with mortals vary a bit depending on where you are and who you're interacting with. The Realm has the largest impact around the world's center, and the DBs from the Realm tend to place themselves above the mortal population, but it's also very individual from person to person. You'll find DBs who want to be treated like queens, you'll find DBs who act like local heroes to protect their communities, and you'll find DBs who act with humility and fight for what's right. I'd say that once you interact with the Realm, they tend to be more of a "noble class who should get special treatment" since their society has informed such a culture. Out in the Threshold, shit gets wild. For your Solar game, a tip is to introduce different kinds of DBs to show the players that they don't all fall under a cultural hegemony. You could show them the scary DBs that want to kill all Solars, but you could also show DBs who question what they've been taught and who could be reasonable allies. If you're far out in the Threshold with no Immaculate influences nearby, your Solars could even run into DBs who don't know anything about "Anathema." I hope this helps. I also recommend The Realm for more detailed info on Realm society, and Heirs to the Shogunate for more details on other DB societies like Lookshy and Prasad.
@@ekorren one thing I have planned also is to show off DB nature. As such they inherently are creatures of duty. Also with those from the Realm the DBs that will help and hinder the party will also be rather family oriented. Like starting off I would have a bunch of hot headed Dragon Blooded brothers trying to conscript the local population into their armies at behest of their father (they're from House Sesus)
@@ekorren one character I had in mind was a Wind Aspect of House Cynis who actually secretly opposes slavery and publically his family view him as a disgrace who just does the bare minimum to keep his position but is completely unambitious. He however might "accidentally" lose a key to the slave holding pins that my protagonists just so happen to find. He also is secretly a follower of the Cult of the Illuminated and assuming the players don't immediately kill them he will be a useful ally.
The Charms are much better than those in the corebook. There's still many of them, but there's fewer dice tricks and overly situational Charms. All of them bring value.
@@loudradialem5233 Maybe Exalted Essence is more what you're looking for. Then you can use the 3e setting and the Essence mechanics: www.kickstarter.com/projects/200664283/exalted-essence-tabletop-roleplaying-game
@@loudradialem5233 There are still withering and decisive attacks, but there's no shifting initiative. You instead build Power like in a fighting game. You can build Power using withering or through stunts and other means, like provocation. Think of it more like a streamlined version rather than a completely new system, but it's still very different in many ways.
Great video! There isnt enough Exalted stuff on TH-cam!
More is on the way
This was a great walkthrough, thanks!
So I've been running my first Exalted campaign. It's going well so far so far and with my group I currently have 3 Solars and a Lunar with two Lunar possibly joining soon and that one guy who wants to play a Dragon Blooded outcaste (he's like a celtic druid). So I got the main jist of those 3 types (Dragon Blooded I actually am the most knowledgeable about because I'm the Storyteller) but now I'm trying to figure out the Sidereals and I really hope they get a splat soon. Because as of now in my campaign they just have plot powers. Also I'm somewhat basing them off the Soul Society from Bleach.
Sidereals are very fun. I think many overestimate the level of paperwork they have to deal with, though. They may be working for a heavenly bureucracy, but many of them are the kind of "managers" who let their employees (gods and servitors) do the boring stuff while they go partying. Of course, you have the overworked types as well. You can do a lot to make them varied.
I also find some Sidereal inspiration from American congress. You have politicians with contrasting ideologies who go around hating each other while sharing an office, golf together on the weekends, and suck up to the same lobbyist.
Sidereal powers can do a lot of the same stuff like other Exalts, but with different fluff. Maybe their attack bonus charm is about them manipulating luck or giving the defender a negative fate
Hey new to your channel. I love your Exalted stuff and am trying to get my first game going. I'm would politely request a video on Dragon Blooded next. Some detailed lore of the Great Houses and the nature of Dragon Blooded individuals themselves.
The reason I'm asking as I will be running a Solar Game but because DBs are the most common Exalt I feel when world building for my games I would like to see how they interact with the mortal population and their role in civilized society. I would like to see how the average commoner views DBs within the lands they own and the lands they oppose. Sure they're definitely the weakest but because they're so common I think they should always have a significant presence to whatever culture you live in.
I will definitely get to some DB videos in time. How DBs interact with mortals vary a bit depending on where you are and who you're interacting with. The Realm has the largest impact around the world's center, and the DBs from the Realm tend to place themselves above the mortal population, but it's also very individual from person to person. You'll find DBs who want to be treated like queens, you'll find DBs who act like local heroes to protect their communities, and you'll find DBs who act with humility and fight for what's right. I'd say that once you interact with the Realm, they tend to be more of a "noble class who should get special treatment" since their society has informed such a culture. Out in the Threshold, shit gets wild.
For your Solar game, a tip is to introduce different kinds of DBs to show the players that they don't all fall under a cultural hegemony. You could show them the scary DBs that want to kill all Solars, but you could also show DBs who question what they've been taught and who could be reasonable allies. If you're far out in the Threshold with no Immaculate influences nearby, your Solars could even run into DBs who don't know anything about "Anathema." I hope this helps. I also recommend The Realm for more detailed info on Realm society, and Heirs to the Shogunate for more details on other DB societies like Lookshy and Prasad.
@@ekorren one thing I have planned also is to show off DB nature. As such they inherently are creatures of duty. Also with those from the Realm the DBs that will help and hinder the party will also be rather family oriented. Like starting off I would have a bunch of hot headed Dragon Blooded brothers trying to conscript the local population into their armies at behest of their father (they're from House Sesus)
@@ekorren one character I had in mind was a Wind Aspect of House Cynis who actually secretly opposes slavery and publically his family view him as a disgrace who just does the bare minimum to keep his position but is completely unambitious. He however might "accidentally" lose a key to the slave holding pins that my protagonists just so happen to find. He also is secretly a follower of the Cult of the Illuminated and assuming the players don't immediately kill them he will be a useful ally.
How are Lunars Charms like? Do they have thousands of Charms like the Solars in the Core Book? Because that's what made me hate 3e.
The Charms are much better than those in the corebook. There's still many of them, but there's fewer dice tricks and overly situational Charms. All of them bring value.
@@ekorren I've read that the Dragon-Blooded and Lunars are more interesting now, but the core systems are icky imo.
@@loudradialem5233 Maybe Exalted Essence is more what you're looking for. Then you can use the 3e setting and the Essence mechanics: www.kickstarter.com/projects/200664283/exalted-essence-tabletop-roleplaying-game
@@ekorren Does Essence use the Withering changing initiative mechanic? That made gameplay too complicated!
@@loudradialem5233 There are still withering and decisive attacks, but there's no shifting initiative. You instead build Power like in a fighting game. You can build Power using withering or through stunts and other means, like provocation. Think of it more like a streamlined version rather than a completely new system, but it's still very different in many ways.
You're a little stud muffin. I'll take two please.