@@Sonic.ALTtheEMPORER look up a video of the original v1 and compare it with this one, there are many visual improvements, sonic has a continue screen, Robotnik can now die in his boss, metal sonic has a new moveset. the accuracy to sonic 1 and sonic CD throughout the game is much much higher, the water in labyrinth zone uses genesis accurate water palettes instead of a colored screen scrolling, pause menu added to each frame, the race song being missing is fixed, the peelouts don't need to take too long to charge, CD Extended camera ia active in metal's stage, Robotnik's Eggmobile physics are fixed and don't have the jump ability , you also cant get stuck on the roof with the Eggmobile. scrap brain zone background, inside and outside are animated and well paralaxed, The camera doesn't freeze offscreen if your way above the sign post in marble zone, marble zone has more objects to be accurate to the original stage, sound issues like sped up ring sounds are fixed, this version uses a much much new and improved of the engine "Genesis Sonic Worlds" framework
this games is meant to be like its off a real sonic 1 remake, it would make sense to add premade tails scared sprites, that's why all the extra sprites that were in the original version was removed so it didn't look inaccurate
this looks good enough tho, i had an idea of switching the gameplay to the accurate original sonic 1 gameplay and gsw (sonic forever) gameplay, that would be much better if you think
@@ry460_ gsw isn’t meant to be forever accurate, just retro engine accurate, and there already s1 accurate physics to enable but that’s for v2, this version was just to fix bugs and be more polished until the v2 releases
@@SonicsGamingHub_YT i see but I don't know if you know this but when you get too fast while going on a loop, when you jump, it doesn't slow down, which it just makes it empty or something
they weren't tiny, its the same size, its just that u cant see the spike since its in eggman and some people dont even know what it was so i added more spikes so it was obvious
It never shut down pcs, it only hibernates/ sleep mode on a PC, that way people recording won’t lose their recordings or damage anything in the pc or close any apps, but in v2 well make the hibernate action optional
I always found it funny how Sonic was trying to scare and torture a robot
16:05 i never knew why eggman died here now with this improvement i see now
before he got hydraulic pressed, like just enough force to kill him.
now its impaled.
The Sonic's story:
7:56
11:38
16:20
20:26
he is the satax!
Rip tails, does everyone just die or are they savable, like tails goes back down labyrinth zone, after beating sonic, and boom he escaped
It’s really impressive how you managed to make your engine look very similar to the Retro Engine, it’s difficult for me to tell them apart!
That’s what genesis sonic worlds is all about
Sup, my friend Sonic Gaming Hub.
Could you tell me what this voice is called at 7:56 please?
Wait a minute i remember seeing this game in luigikidgaming channel
The game will be release to android?
Desculpa sou um pouco ruim no inglês posso ter errado
Most likely not since some things in game might not work at all on android
What voice is this at 7:56
In this update X, Little scarier in the part I AM GOD In the end he eyeless and shutsown pc
7:52
Awesome
Pog
Are you the creator of the game or is it someone else?
i made the game
@@SonicsGamingHub_YT :0,Your work is great! I remember that in 2015 I also made several fangames such as sonic.nes exe version and soni.c64
What happened to Knuckles
the game literally says he's deleted after he dies, but if u mean what satax did to him, then he corrupted him to deletion.
I don’t see any updates
the download should be updated, check again
I’m not saying I played it
It’s just, I don’t see any updates in the thumbnail
Edit: I mean video
@@Sonic.ALTtheEMPORER look up a video of the original v1 and compare it with this one, there are many visual improvements, sonic has a continue screen, Robotnik can now die in his boss, metal sonic has a new moveset. the accuracy to sonic 1 and sonic CD throughout the game is much much higher, the water in labyrinth zone uses genesis accurate water palettes instead of a colored screen scrolling, pause menu added to each frame, the race song being missing is fixed, the peelouts don't need to take too long to charge, CD Extended camera ia active in metal's stage, Robotnik's Eggmobile physics are fixed and don't have the jump ability , you also cant get stuck on the roof with the Eggmobile. scrap brain zone background, inside and outside are animated and well paralaxed, The camera doesn't freeze offscreen if your way above the sign post in marble zone, marble zone has more objects to be accurate to the original stage, sound issues like sped up ring sounds are fixed, this version uses a much much new and improved of the engine "Genesis Sonic Worlds" framework
@@Sonic.ALTtheEMPORERSee the voices so you can know.
There's also a new and improved title screen.
Do I have to make another review?!
Probably
It's up to you whether you want to do or not.
@@SonicsGamingHub_YTThat took you a week to make the new version of TYOCT, congrats!
@@TurboTH_Official yeah the speed is crazy yet the game turns out better then v1
@@SonicsGamingHub_YT Will You Release The V2?
everything in the game is good but i recemmend when tails sees the dead animals in greenhill his sprite changes into a terrifed fox since silly
this games is meant to be like its off a real sonic 1 remake, it would make sense to add premade tails scared sprites, that's why all the extra sprites that were in the original version was removed so it didn't look inaccurate
@@SonicsGamingHub_YT oh kk
which music did you use in the race against exe?
Sonic.exe in green hill is now bullet bill lol
21:48 looks like roblox tower defense simulator accelerator tower rebalanced at 2022 christmas
this exe is satax
They used the eyes for the puyo puyo blobs for this exe and nobody can convince me otherwise
what
@@SonicsGamingHub_YT the white eyes they used for Sonic are just the eyes used for the puyo puyo blobs look them up and they’ll look the same
🔵
this looks good enough tho, i had an idea of switching the gameplay to the accurate original sonic 1 gameplay and gsw (sonic forever) gameplay, that would be much better if you think
i know it's gonna be too much work for you but thought i could give a feedback to make your framework much better
@@ry460_ gsw isn’t meant to be forever accurate, just retro engine accurate, and there already s1 accurate physics to enable but that’s for v2, this version was just to fix bugs and be more polished until the v2 releases
@@SonicsGamingHub_YT i see but I don't know if you know this but when you get too fast while going on a loop, when you jump, it doesn't slow down, which it just makes it empty or something
@@ry460_ are you talking about the speed cap? That’s not enabled in this version
I have no idea why you could finish in 1 week. That's really great
I see some visual changes, also the spikes were bigger when eggman dies instead of it being tiny
they weren't tiny, its the same size, its just that u cant see the spike since its in eggman and some people dont even know what it was so i added more spikes so it was obvious
@@SonicsGamingHub_YT ok
Santa Claus or... SGH CLAUS!! Keep the great work Buddy ❤
7:46
Does this update put the PC on Hibernate fr? Or does it shut down the whole system again? (Asking cuz i havent tried the update yet)
It never shut down pcs, it only hibernates/ sleep mode on a PC, that way people recording won’t lose their recordings or damage anything in the pc or close any apps, but in v2 well make the hibernate action optional
I have a Sonic.EXE game idea for you
It’s gonna be wild
Oh, And I already told you what to do on your current recent video! Go check it out if you haven’t already
Nice job
Happy anniversary. :D
We might miss hearing that sound that plays when the computer locks
It still plays, it depends on how slow the computer is at locking
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