My dragon knight is half Kallard half Tindremic. 201hp, 92 dex, 115 mana, 90 int all after rings. 28% bonus damage. I think it slaps. Sacrifice int and mana while making yourself a heavy hitting footie. You can still use 2-3 fireballs before a fight, or spam shock. Great build
I have a special demand as I'm looking to get back into the game and I've devoured your amazing build videos. If you had to improvise a PIRATE type of character, how would you do it? which race would be the most pirate like (I do have a thing for Thursar, but since BETA I've ALWAYS played thursar/kallard pure melee build 121 str... the whole meathead in heavy armor build). But I'd like to RP as a pirate whose ship wrecked on Nave and still be useful while having fun as a good ol' pirate (or, you know, the MO2 version of it!)... Any idea? What race? what clade and weapons to use? What skills?
Well in the LORE of the game the Kallards are a subspecies of humans that live also in the northern continent, Always trying to raid and pillage the shores of the Tindremic Empire. The true "Vikings" of this universe. But i think also some veela came here by Sea. I don't remember well. You can see from the MO2 site
@@ElderSwamp Will look at it! What build would be good for a Kallard? i always made a thursar kallard for pure melee, would a kallard kallard be more versatile?
you said you like have a mana regeneration but you have no Vitalism, how much mana you want to get with this regeneration? Idk, just drop dex to 25 and play with more PSY. You will move like all Obese mages. And you will have about 200 mana, for maybe casting more spells, because for regenerate mana you still need sit in battle for reset mana your regeneration mana is close to 0 with no Vitalism. Maybe use campfires to quick regenerate mana because of human clade. You can use steel armor all the time, but use shield for only self protection and heal up with shield on your back. You go overweigh but, you don`t need move fast when you healing yourself with shield at your back. Ele for Hybrids it`s okay, but you can't fight in this armor in melee. If standart DK is a bit Mage and Good melee then this build not a mage and not a FF. Ele have utility but you don`t have mana for it, you fight time is about 5 fireballs and sit. I was waiting this build to look at this, but sry, is terrible. This is not a best build what you do. Try to merge your Turtle build with this and maybe it will go better than this.😞
@@Devildog0491 Ah, I heard people trying to make Dragon Knight stick, and everyone time someone in chat would come out like a cameo from Mean Girls saying "stop trying to make Dragon Knight happen." lol
@@Devildog0491 well aren't I silly. truthfully steel should be the default for what you're trying to do here. if you really had to run lighter armor with a mana toggles probably drop intensification for vitalism since its not really doing anything when auw surge is still as good as it is and remains teamfight meta for good reason. as cool as it would be to drop walls on top of people auw surge is just too good and makes most of the other aoe options obsolete especially with tactician and warcries Shock is amazing and worth keeping for sure though, still run it on my hybrid very fun when you catch someone in the wild 1v1 and just shock blast him down, though I don't need to tell you that. mortal is a bit funny that game has been around for so long and people still have wildly different opinions on builds.
@im50yearsold serge isn't meta anymore my dude you can't serge yourself and you need a literal conduit in front of you to spam it. Maybe in niche scenarios it's good but it's really only used by front line mages or when you're chasing somebody as a DK
Making new characters is about all vets have to look forward to in this game.
My dragon knight is half Kallard half Tindremic. 201hp, 92 dex, 115 mana, 90 int all after rings. 28% bonus damage. I think it slaps. Sacrifice int and mana while making yourself a heavy hitting footie. You can still use 2-3 fireballs before a fight, or spam shock. Great build
Got a link to your build?
I have a special demand as I'm looking to get back into the game and I've devoured your amazing build videos. If you had to improvise a PIRATE type of character, how would you do it? which race would be the most pirate like (I do have a thing for Thursar, but since BETA I've ALWAYS played thursar/kallard pure melee build 121 str... the whole meathead in heavy armor build). But I'd like to RP as a pirate whose ship wrecked on Nave and still be useful while having fun as a good ol' pirate (or, you know, the MO2 version of it!)... Any idea? What race? what clade and weapons to use? What skills?
Well in the LORE of the game the Kallards are a subspecies of humans that live also in the northern continent, Always trying to raid and pillage the shores of the Tindremic Empire. The true "Vikings" of this universe. But i think also some veela came here by Sea. I don't remember well. You can see from the MO2 site
@@ElderSwamp Will look at it! What build would be good for a Kallard? i always made a thursar kallard for pure melee, would a kallard kallard be more versatile?
make the duo build so i can get my buddy to start playing! defo a vid that can make the difference for a few new people to jump in!
Workin on it!
No endurance ?
130% weight is overweight am i wrong? did u mean 129%?, also what weapons would u reccomend for this?
you said you like have a mana regeneration but you have no Vitalism, how much mana you want to get with this regeneration? Idk, just drop dex to 25 and play with more PSY. You will move like all Obese mages. And you will have about 200 mana, for maybe casting more spells, because for regenerate mana you still need sit in battle for reset mana your regeneration mana is close to 0 with no Vitalism. Maybe use campfires to quick regenerate mana because of human clade. You can use steel armor all the time, but use shield for only self protection and heal up with shield on your back. You go overweigh but, you don`t need move fast when you healing yourself with shield at your back.
Ele for Hybrids it`s okay, but you can't fight in this armor in melee. If standart DK is a bit Mage and Good melee then this build not a mage and not a FF. Ele have utility but you don`t have mana for it, you fight time is about 5 fireballs and sit.
I was waiting this build to look at this, but sry, is terrible. This is not a best build what you do. Try to merge your Turtle build with this and maybe it will go better than this.😞
i was looking at that myself like how is he supposed getting mana? lol
Armor off and sit, vitalism is extremely common to drop on hybrid characters. If you want it drop something else.
Also camp fires don't speed up mana regen. Go test it if you don't believe me
@@Devildog0491 i know its common to have low but none at all is odd i would think
@Gottlos234 just drop some D stance and get some. Pretty simple. My focus is team fights D stance imo is better but it's all subjective
People still don't call this thing a Dragon Knight. This isn't ESO. Maybe wait for the Dragon magic line to come out?
He'd die of old age waiting for Henrik's dragon.
I've never played ESO and I didn't name this myself Ive heard this build called that basically since ele came out
@@Devildog0491 Ah, I heard people trying to make Dragon Knight stick, and everyone time someone in chat would come out like a cameo from Mean Girls saying "stop trying to make Dragon Knight happen." lol
Was this filmed on windows Vista?
Wear steel please, you're only griefing your team in khurite lmao
4:10
@@Devildog0491 well aren't I silly.
truthfully steel should be the default for what you're trying to do here.
if you really had to run lighter armor with a mana toggles probably drop intensification for vitalism since its not really doing anything when auw surge is still as good as it is and remains teamfight meta for good reason.
as cool as it would be to drop walls on top of people auw surge is just too good and makes most of the other aoe options obsolete especially with tactician and warcries
Shock is amazing and worth keeping for sure though, still run it on my hybrid very fun when you catch someone in the wild 1v1 and just shock blast him down, though I don't need to tell you that.
mortal is a bit funny that game has been around for so long and people still have wildly different opinions on builds.
@im50yearsold serge isn't meta anymore my dude you can't serge yourself and you need a literal conduit in front of you to spam it. Maybe in niche scenarios it's good but it's really only used by front line mages or when you're chasing somebody as a DK
@@Devildog0491 it still seems pretty insane but that's coming from the perspective of a human dk I guess
Like the video guy 😊