SF6: Optimal Terry Combos

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  • เผยแพร่เมื่อ 15 ม.ค. 2025

ความคิดเห็น • 39

  • @Killerex100
    @Killerex100  3 หลายเดือนก่อน +25

    Couple things
    1. Decided to leave sa2 for it's own vid since routes be changing depending on the version you use (which definitely is for the better considering this somehow ended up being 40 minutes)
    2. As usual, enjoy and lmk if there's anything I may have missed

    • @nosearches8340
      @nosearches8340 3 หลายเดือนก่อน +1

      GOD like channel good stuff my man

  • @lxrdxi
    @lxrdxi 3 หลายเดือนก่อน +12

    your channel is a gold mine. appreciate the content man

  • @normanvargas9135
    @normanvargas9135 3 หลายเดือนก่อน +5

    Bro this is fire man keep these videos coming ❤🙏

  • @randomdude4861
    @randomdude4861 3 หลายเดือนก่อน +4

    Time to learn terry bois

  • @Friedafterbirth
    @Friedafterbirth 3 หลายเดือนก่อน +21

    Shout out to ALL the Terry mains who are willing to put in the time to optimize this character & play him at a high level. When you win, you will have truly earned it.

    • @computervision557
      @computervision557 3 หลายเดือนก่อน

      Too many hassles, capcom try very to make him hard to use, even you optimize him out he do not give you much rewards.
      Lots of weird, unreasonable design when you try to optimize this character
      Simply put, he is weak and difficult to master

    • @Friedafterbirth
      @Friedafterbirth 3 หลายเดือนก่อน +2

      @@computervision557 I wouldn't give up so easily. Hes got an OD reversal, decent buttons, decent damage. With just a few buffs he can be a problem.

    • @computervision557
      @computervision557 3 หลายเดือนก่อน +3

      His buttons has lots of issues, some examples
      1. His 2MK is extremely easy to be punished
      2. His 2HK is really "funny", I have no idea why this button ever exist
      3. His buttons and his special do not clinge together
      a. 5HP has two hits, but only first hit can connect to 236HK, that mean this move is basically not confirmable
      b. 2HP cannot link to 236HK, unless it is punish counter or you have drive rush +frame
      4. His 2LP is so short, this force the players need to rely on 2LP->5LP->623HP, however in most of the cases, I believe we want it to be 214MP, not 623HP
      5. His 5HP is too short
      6. None of his buttons ha + frame, this is totally fine for a character like Ken, he has very powerful 5HP, dragonlash, fast drive rush to catch you off guard sometime
      Capcom put a lot of efforts to make this character hard to use, counter inituitive, very uncomfortable when you try to squeeze out every performance of this character
      This is the first time I even feel that Jamie is a quite strong character

    • @computervision557
      @computervision557 3 หลายเดือนก่อน

      I am still trying to get good with terry because I like terry, but I don't expect he would be a better character in the future, capcom never promised that, they only buff the characters they like
      Right now he is a character most likely even weaker than Ryu and Luke
      But you need 2~3 times more efforts to get familiar with
      So many hours with so little rewards

  • @freshporkbun
    @freshporkbun 2 หลายเดือนก่อน +1

    appreciated 🙏🏾

  • @realchezboi
    @realchezboi 3 หลายเดือนก่อน +1

    terry has cool corner carry

  • @Kanyeism14
    @Kanyeism14 3 หลายเดือนก่อน

    Holy crap. 40 mins! Aaesome dude.
    Would you ever type these combos up on a spreadsheet with total damage beside it?

  • @Lukzeraa
    @Lukzeraa 3 หลายเดือนก่อน +1

    I love you even more now

  • @VelocitySatrocities
    @VelocitySatrocities 2 หลายเดือนก่อน

    I will always defend the funny buster wolf man with my life

  • @Insincere_
    @Insincere_ 3 หลายเดือนก่อน +3

    Good shit ex

  • @nullzero3455
    @nullzero3455 3 หลายเดือนก่อน

    having trouble with 2mkhk TC into 236hk 623hp, any tips? 1:32

    • @TayTeyz
      @TayTeyz 3 หลายเดือนก่อน

      I don't know if you've solved it yet, but you basically have to delay the hrising tackle after hpower charge

  • @lukeblaker8009
    @lukeblaker8009 3 หลายเดือนก่อน +1

    Nice

  • @liviogore2303
    @liviogore2303 2 หลายเดือนก่อน

    When Dhalsim optimal combos? :)

  • @Ben-jz3mt
    @Ben-jz3mt 3 หลายเดือนก่อน +2

    In the corner off of any crumple (Punish Counter HK or DI), you can actually do a double buster wolf. I'll word it like a combo trial.
    Standing Heavy Kick (Punish Counter)/ Drive Impact (Punish Counter)
    Crouching Heavy Punch
    EX Power Wave
    Buster Wolf
    Buster Wolf
    You can also do that with the 2MK 2HK target combo in the corner but its not really worth the meter because of the high scaling.

    • @Killerex100
      @Killerex100  3 หลายเดือนก่อน

      @Ben-jz3mt knew about the one off the 2mk tc but I def ain't know about that first one, preciate the comment

    • @Ben-jz3mt
      @Ben-jz3mt 3 หลายเดือนก่อน

      @@Killerex100 I tried it off of medium power charge mid air in the corner but it’s just barely too slow for the 2nd one.

    • @HalcyonEX
      @HalcyonEX 3 หลายเดือนก่อน

      I'm trying to get this one but the second buster Wolf is too slow are you cap 🧢?

    • @HalcyonEX
      @HalcyonEX 3 หลายเดือนก่อน

      Nvm I got it in practice mode probably win never hit that online because of the internet and roll back good stuff though

    • @HalcyonEX
      @HalcyonEX 3 หลายเดือนก่อน

      ​@@Ben-jz3mtit's 5120 DMG if your wondering

  • @れおなるどとらんぷ
    @れおなるどとらんぷ 3 หลายเดือนก่อน

    You enjoy fighting game
    and so do I.

  • @OoJirexoO
    @OoJirexoO 3 หลายเดือนก่อน

    37:20 6500

  • @spitfiremanlizerd
    @spitfiremanlizerd 3 หลายเดือนก่อน

    is that double SA1 combo never optimal?

    • @JayDayKay
      @JayDayKay 3 หลายเดือนก่อน

      i was hoping to see that too

    • @Killerex100
      @Killerex100  3 หลายเดือนก่อน +2

      @@spitfiremanlizerd from what I've tested so far, it isn't due to the scaling that his sa1 has, however if there are any situations where it is optimal I'll add it to the sa2 vid

  • @sabastianpummill2446
    @sabastianpummill2446 3 หลายเดือนก่อน

    Anyone got any information on that fucking h.tackle, h.dp cancel I cannot get it consistently.

    • @ΚρανίΩ
      @ΚρανίΩ 3 หลายเดือนก่อน

      you gotta be hella close

    • @sabastianpummill2446
      @sabastianpummill2446 3 หลายเดือนก่อน

      @@ΚρανίΩ yes I understand it's all super spacing dependant but are you talking you have to be in cr.mp range and hit with cr.mk to get it to combo?

    • @ScuffKinn
      @ScuffKinn 3 หลายเดือนก่อน

      @@sabastianpummill2446you gotta delay the heavy dp. Spacing shouldn’t matter.

    • @sabastianpummill2446
      @sabastianpummill2446 3 หลายเดือนก่อน

      @@ScuffKinn yeah I got it figured out it's charge timing. Weirdly enough being that his rising tackle used to be a charge motion. At least that's my assumption to the reason but you have to input the dp during the 2nd hit stop of tackle roughly 40 frames after inputting the tackle. It's the same thing with his m. Knuckle after h.tackle in the corner.

  • @pockettwo
    @pockettwo 3 หลายเดือนก่อน

    jesus it makes me so mad seeing these characters have all these options while juri has literally no way of dealing decent-good damage but with her heavy punch normals.

    • @MigBee2
      @MigBee2 2 หลายเดือนก่อน

      Very funny comment, what rank/MR are you

  • @normanvargas9135
    @normanvargas9135 3 หลายเดือนก่อน +1

    Once again your videos are fire my man keep them coming 🙏