Beginner's Guide to Unity: Building Unity Projects for Oculus Quest 2

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

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  • @Future_Noodles
    @Future_Noodles ปีที่แล้ว +6

    Your instructions for this process are the best out there. I tried 3 other videos from different TH-camrs, replicating their every move and none of them worked. But your method really does work, very concise with each step. Well done

  • @origamerking6927
    @origamerking6927 ปีที่แล้ว +1

    this is actually the best starter tutorial for making a vr game in unity. i dont know what i would do without this video.

  • @chicob79
    @chicob79 ปีที่แล้ว +2

    Great tutorial. Worked for me on Quest Pro, app build on Unity running on Macbook M1 Pro. Thank you!

  • @DextraVisual
    @DextraVisual ปีที่แล้ว

    Best set up tutorial. Had the whole thing up and running in 25 mins on my new headset. Added some content a few hours later and it was a breeze.
    Other tutorials threw up a gazillion errors and conflicts that had me banging my head on the desk at 2am.

  • @emanuelefoti8788
    @emanuelefoti8788 10 หลายเดือนก่อน

    the best guide so far

  • @2005jimmyguang
    @2005jimmyguang 2 ปีที่แล้ว +1

    I have tried long to solve the black screen issue when I load my app to quest 2. It is finally solved by setting the API level to 29 as mentioned in this video. Thanks for the great tip!

  • @cadenpeterson7064
    @cadenpeterson7064 9 หลายเดือนก่อน

    This was SO helpful, thank you so much!

  • @scratchbuildermodels254
    @scratchbuildermodels254 2 ปีที่แล้ว

    Thank you for creating and sharing, this is the first Unity / VR / Quest2 tutorial that actually works, is very simple to follow and works faultlessly. Are you planning on continuing this tutorial with movements etc?

  • @beardordie5308
    @beardordie5308 2 ปีที่แล้ว +1

    I believe it is also recommended to use astc texture compression instead of unity's default, but that's more of a performance thing. IIRC it is slower to import astc during development but it runs faster on the Quest hardware. There are plenty of other performance considerations to plan for before diving head on into a project, such as light quality/settings, etc. Oculus has published a guide for all that.

    • @MrWhoever
      @MrWhoever 2 ปีที่แล้ว

      could you link that guide?

  • @yagmuryildiz7407
    @yagmuryildiz7407 2 ปีที่แล้ว +1

    Hey, that was so helpful! Thank you for this great tutorial:)

  • @narrowspace8552
    @narrowspace8552 2 ปีที่แล้ว +2

    It finally works (crying loud). In the Android tap - 'run device' keep showing an error says that it can not detect my oculus quest 2 no matter how I tried. UNTILL I saw your video and turn on the development mode that finally ends my endless suffering!

  • @estranged6466
    @estranged6466 ปีที่แล้ว

    thanks a lot really clear tutorial. had issues trying to set it up in unreal for days and having errors when trying to build then i followed these instructions and again build failed but the console told me it was an issue with a environmental variable directory (ANDROID_SDK_HOME) so I uninstalled everything again and manually deleted all the folders for android or .android from appdata and program files THEN followed your tutorial again and NOW up and running on quest. the setup for all this is a lot simpler than unreal so im liking unity so far keen to learn it.

  • @malcolmminer855
    @malcolmminer855 2 ปีที่แล้ว

    Thank you, I've been wanting to get into VR development and this video was a really great help for me to start my project.

  • @rileybarrett1134
    @rileybarrett1134 2 ปีที่แล้ว

    Great job man! Thank you for help on getting me setup for my VR course 😎

  • @derickpambah
    @derickpambah 2 ปีที่แล้ว

    This is a great video. Kudos!
    I was just working on a VR project and this came in handy. Thank you.

  • @ztevozmilloz6133
    @ztevozmilloz6133 6 หลายเดือนก่อน

    Thank you so much, you rocks

  • @PBandECHO
    @PBandECHO ปีที่แล้ว

    You taught me something new and the new boomer in me likes your T-shirt. Have a like.

  • @petrulutenco6600
    @petrulutenco6600 ปีที่แล้ว

    Amazing video!

  • @TyI3orG
    @TyI3orG 2 ปีที่แล้ว

    Thanks for the great video. I am running into an issue when building to Quest, clicking on Split Application Binary seems to break the build. Have you seen any fix for this?

  • @adilsonv77
    @adilsonv77 ปีที่แล้ว

    Is there a way to transfer the VR apk using Air Link?

  • @RexSmithII
    @RexSmithII ปีที่แล้ว

    Nice video, I have 2 questions . I have a huge multiple player fps template game. 1- if my game has its own input manager to set up bindings and change from keyboard to Xbox controller etc. does this save any steps setting up bindings to vr? 2- my network uses photon(PUN) for its network is this supported through the vr?

    • @CircuitStreamEdu
      @CircuitStreamEdu  ปีที่แล้ว

      1 - You have to manually setup your current FPS inputs to the new unity input system to work with the VR Controllers. Or, you can use "Seed XR Input Bindings" in GameObject menu to populate XR input bindings in the legacy input method. But you must use Device based XR origin instead of Action based.
      2 - This is supported as long as you are connected to wifi with no issues 🙂

  • @Penguincop24
    @Penguincop24 3 หลายเดือนก่อน

    For whatever reason, I cannot get my camera to track my head motion. I can get the controllers in there but when I look around, the world is locked and not tracking Position or Rotation. My mouse can move the camera around, so its something to do with the camera not tracking my headset.

  • @satyabale9471
    @satyabale9471 ปีที่แล้ว

    Hey Michael, I have a on going unity project and I"m trying to convert that into a unity project. Is it possible?

  • @wokeupina
    @wokeupina ปีที่แล้ว

    without developer mode setting in the mobile, you can't run it. that solved my problem, thanks.

  • @MesutFirinci
    @MesutFirinci 9 หลายเดือนก่อน

    I have just black screen after build an run - can it be because of my standard usb cable?

  • @Redirected_
    @Redirected_ 9 หลายเดือนก่อน

    i gto an error: Failed to update Android SDK package list. See the Console for details.

  • @arjunm1246
    @arjunm1246 ปีที่แล้ว

    Hi, my app keeps crashin if I play the build version. Do you know why

  • @whidzee
    @whidzee 11 หลายเดือนก่อน

    I have an issue where my build seems to successfully build onto my Quest2, but when I go to run it on my headset it looks like it's trying to load,(all i see is a black rectangle like a vertical phone, at the top is my application name) and then it just disappears. no error message or report

    • @duyguyatkin8238
      @duyguyatkin8238 4 หลายเดือนก่อน

      Did you solve it? I just get a black screen with Unity written on it and then it closes.

  • @Balakademi
    @Balakademi 2 ปีที่แล้ว

    Thank you

  • @duyguyatkin8238
    @duyguyatkin8238 4 หลายเดือนก่อน

    I just get a black screen with Unity written on it and then it closes on oculus

  • @SalehShaghalah
    @SalehShaghalah ปีที่แล้ว

    Loveeee UUUUUUUUUU

  • @Trivimania
    @Trivimania 2 ปีที่แล้ว

    You say it is good for a mac and then you only show windows?

  • @ChettiLaura
    @ChettiLaura ปีที่แล้ว

    thanks that was so useful 🦾