Hereby starting a petition to bring back railroad street street. A gem of a name and feels exactly like a mistake that would be made somewhere back in the day that was too expensive to fix after the utility worker sent to mark the street as railroad Street embibed a bit too much at lunch back in like 1937 or whatever
49:05 Gas Stations Tip! So you dont have to wait until the building spawns. Grid sizes are 4x6, 4x5, 4x4, 3x3, 3x2, 2x2. When construction starts, at least on the larger grids, look for 2 car entrances, those will be gas stations. Delete construction until you get 2 entrances. Has been super successful for me!
@@CityPlannerPlays Long time viewer, first time commenter on youtube, so cheers! Correcting 1 mistake in original comment, 2x3 is actually 3x2 (width, depth). Footprints credit to "Building & Zoning Footprint Sizes" Steam Guide by "Venexis". I tried to reply a couple times, no links allowed I think :) I happened to notice the 2 vehicle entrances thing!
Considering the ongoing issues with fires in Verde Beach, and the recent fire damage in Magnolia County, there may be some merit to fining Clearwater Southern on their poor fire prevention practices. The county might be able to put that money to good use preventing future fires.
I heard they are very lackluster in clearing vegetation off the embankment of their tracks, which together with old rolling stock on overweight trains causes a lot of small brush fires in the dry season, when sparks from the brakes ignite the uncleaned fuel from the tracks through the woods. Imposing fines for poor fire prevention will both incentivise an upgrade to newer and cleaner rolling stock as well as fill the coffers of the county to build a resilient fire departement including helicopters and WUI specialists.
It also seems like a lot of corporate properties in Copper Valley failed to maintain their fire clearances in the wildland-urban interface, which allowed a small fire to spread throughout the whole industrial park. Given the number of structures lost, property damage alone likely exceeds $1 billion, with suppression and SAR costs likely being in the tens of millions of dollars. Lost production from all those offices and factories would absolutely be in the hundreds of millions range, possibly another $1 billion depending on how long those facilities were down for. Short version is, insurance companies operating in the area probably took a loss on Q2 from all the fire insurance claims, national media outlets probably ran footage of the fire and aftermath for an entire week, and the local community downwind definitely got a hell of a scare when the sun turned dim red and bathed the place in sickly orange light, all while it hurt a little to breathe outside air.
As a European, I find it both fascinating and irritating how many parking lots you build. Those somehow hurt my sensibilities. Maybe because I consider them both ugly AND a waste of space. My first instinct is to build public transport and consolidate several parking lots into fewer locations or even parking decks. It's interesting how deeply ingrained the consideration of space seems to be.
I was thinking the exact same thing and I'm from New Zealand, the only places that have huge parking lots are supermarkets and they are usually shared in town/city hubs, not taking up half of the office space like in his office center lol
I'm not a European, but feel the same way. I just cringe with how many surface level parking lots are going in. I'm glad in my city they are getting rid of almost all of them in the downtown core and putting the space to good use (I think only 1 is left). Just need that to spread outwards more as transit continues to improve.
ah yes the classic euro VS US debate topic. i by no means intend on a heated argument but i always enjoy the comparisons. Yes, the USA generally has a shit ton of parking lots, because there are shit tons of cars. and this among many cultural and societal norms being a factor, breaks down to mostly being, the USA is simple too big for public transit to work except in dense cities. and even at that alot of our cities are so damn big that public transport can only get you to certain places. i personally will die on the mountain that the US NEEDS a quality high speed rail system for public transport. that being said there is ZERO way to get around the fact that private transport is a necessity that is never going away.
@@chiefbigsad7995 Definitely. America is simply so large, we don't have to worry about space. Even with all the sprawl we currently have, we're in no danger of running out of space. It's infuriating as a society TBH because all our green space is constantly being encroached on.
Oh my, thanks for these comments, I felt weird being so cringed at the view of sooo many parking lots everywhere every time. It really feels alien 😅 (French 🥖 here). Especially given the relative small size of the offices. For above US cities comments, I'm not sure the city size is really a good reason for the lack of mass transit. I mean first, having parking all over the place does make the city wider by a lot (I think it's 50% of space for parking?) so it's a vicious circle. Also having mixed zoning with shops/offices in the periphery could alleviate some "suburbiadowntown" daily transits. If you look at big EU cities, most of them actually grew to include peripheral small towns/villages that themselves developed into their own local centrality. This way you only have a fraction of people living there that need to go downtown for shopping/partying etc.
Your ability to tell a story for your city as well integrate your city planning expertise into your builds is what makes your channel head and shoulders above the rest. I enjoy following along as your cities grow. I was very sad to see VB come to an end, but as I watch each each MC episode, I feel more and more invested in this build.
I worked in a utility for 12 years. Large industrial projects in 'rural' areas, or in congested areas often require new transformer substations. Glad to see you put one in. It didn't make too much sense to me to have so many customers all connected to one transformer station!
Exactly, as a power engineer myself, there would be a transmission substation for at the very least the industrial zone, the mining / manufacturing zone, 2-3 for residential (would be distribution subs), and the high power draws (like the train facility).
Agreed the extra stations generally make sense especially for reliability of critical infrastructure customers. That said substations could get pretty expensive and given the station at the quarry one could argue whether a new station would make sense. So aside from capacity expansion a good thought process would be, how important is this customer (eg. Hospital, airport, etc) that a dedicated substation could make financial sense.
There's sooo much focus on parking and gas stations in this build. I'd love to see more investment into public transit. Obviously some cycling would be ideal but until that's added a couple of bus routes between the residential, industrial, and university districts would be great
I agree with you. For a town of 10K people there are too many car parks !... a good ol' dystopic north-american vision where car is king... not my favourite episode.
@@georgebouvier8168 CS population is all out of whack . This city is considered a “big city” when it has a third of the population of the medium sized town I live in
I believe the reason why you’re seeing a little bit of street parking is because you didn’t make the parking lots free next to all the office and industrial
I get over doing it with parking in remote areas but with cities ditching off-street parking minimums IRL (I think Austin was one of the more recent ones), maybe Magnolia County could become a leader in this movement. Perhaps a central bus terminal with a decent kiss-and-drop zone along with a lot of parking to tie in with key express bus service routes to the various remote areas would be a good add. Not sure how a certain new resident and his fledgling taxi company would feel about it though... Edit to add: the pollution will eventually fade. I redeveloped an industrial and landfill area; it took about four hours (real time, not game time) for it to completely dissipate. It was actually kinda cool watching it with the pollution filter, and seeing how the game handles that.
I would love to see Superior establish transit as a right so every established community must have at least a bus stop or train station! It would be cool to see how parking lot Phil pivots towards a transit focused build :) 😂 i also think a state that is brand new and prides it self on nature would want to build their state differently than the rest of the car centric continent.
@@jensbumsel7449 Oh yeah, especially some of the petroleum storage industrial plots. Too bad there's no tools that allow us to specify exactly what kind of industrial buildings we want.
It's also odd that tornadoes spawn on clear sunny days. No storm associated with it... Just a random tornado. Edit: also, you planted some bushes blocking the mansion driveway.
Those happen, however they aren't true tornadoes (True tornadoes only occur with supercells. Water spouts, dust devils, fire tornadoes etc. are not technically true tornadoes). It would be some other form of a whirlwind.
Parks should really allow pedestrian paths to fulfill the "need" of the building. In places that aren't dense citiy centres, parks and playgrounds are usually not accessible by car.
My favorite thing about these builds is the stories you weave around them. I love how you create a narrative around why you’re doing what you do when fashioning your city, CPP!
I'm a fan of the 16:00 minute mark. "Truthfully, we don't even have to consider that because we are just fine" says CPP as his district is literally burning to the ground.
I work for one of the largest investor-owned utilities in one of the world's largest economies. A lot of times large industrial, transportation, and other critical pieces of infrastructure would have their own dedicated substations. The even more important ones will have on-site generation as well. What you did with the new train station is exactly the way this would be done.
Love Redevelopment! And refreshing to see one small accident convince a rail company to re-develop unsafe infrastructure. Too often these issues are ignored for far too long and you end up with situations like the Lac Mégantic disaster. Kudos to Clearwater Southern! [Anecdotes on redevelopment where I live below]: I live in Winnipeg, Canada, and the relocation/re-development of the 200-Acre CPKC railyard in the middle of my city has been a hot topic for a long time. It's a huge scar on the city that separates our poorer north end from downtown. And we've also had quite a few close calls with petrol train derailments. Late last year the 111-year-old bridge that is one of the few links across the yards was permanently closed after failing an engineering assessment, so this has re-invigorated demands for railyard redevelopment. Certainly it would be a hugely expensive project and involve a lot of environmental remediation, but given that my city is currently trying to make a $1.5B road widening happen, I don't think it's all that impossible that the railyard could be re-developed if we set our priorities right. One very encouraging re-development project that just started here is the Naawi-Oodena project, which is a new mixed-use walkable redevelopment replacing a 165-acre former army barracks, also involving a large environmental remediation due to Asbestos. It's being developed jointly by the Canadian Gov and the Treaty-One Nations (a collective of local Indigenous groups entitled to the land). For those of you interested in real world planning, they have a really cool master plan published that really inspires me for how we can incorporate indigenous cultural practices in urban planning and move closer to reconciliation after years of exploiting stolen lands. It gives me hope that the Railyards and many other urban mistakes in my city can become growth opportunities to make my city beautiful and more equitable.
Ground pollution does disappear, but it takes an extremely long time in my experience. Also, any ground pollution seemingly permanently removes fertile ground, which kind of sucks on vanilla maps because it's so sparse to begin with.
I have a sneaking suspicion some sort of remediation building will be coming in the future OR that the mechanic will be rebalanced. I get the realism aspect right now, but man oh man is it frustrating to not know that anything is actually happening. I had no idea that the pollution permanently removes fertile ground. That is a REALLY good thing to know.
I have to say the fire effects in Cities 2 are pretty disappointing. The affected areas don't really look burned at all. In Cities 1 the fire would leave a scar across the land and you could really feel the devastation it caused. Hopefully this gets updated in the future.
Hey, I'm not from the US, and I've gotta say, the parking lots in your builds really stand out to me. They often seem empty. Is there a reason you add so many? Just curious - they give off a kinda lonely vibe.
I’m from Canada and I hate parking lots too but I’d say it’s pretty accurate to what cities look like here and a lot of us cities are even worse. About 20% of my city’s downtown is surface parking 😢 Again I hate it but I do like how realistic it is for a us/canadian city, and I think it opens up opportunities for some interesting conversations around land use, redevelopment, and autocentricity in Bend in the future.
Mostly because of parking minimums. They stink in real life and cause much the same effect, but they make it look more realistic to me. That said, I may have gone a bit overboard in this one, lol!
Would be cool to have city council replaced with a new, more forward thinking council instead of just keeping the status quo. just saying. Love your series. Keep up the awesome job your doing =)@@CityPlannerPlays
Parking minimums in the US are a whole thing - most of them are empty wastes of space because they have to legally be built to the theoretical maximum capacity, even though that might only be reached a couple times a year, or possibly never be reached at all. It's massively wasteful but it's unfortunately what we're used to over here in Car Hell.
dude sometimes its good just having your videos on even if im not in the mind to comprehend wtf you explaining, you just have a good kind calm considerate and articulate vibe. thanks for all the great content
Near me they redeveloped an old railyard into a park, changing the railtracks into pedestrian paths. I think that would have been a great idea here for a new part of the town.
Oh and part of an old railway as well that was looping around the towncenter. It‘s now a famous spot to take a walk with a lot of amenities such as playgrounds for children, basketball courts, skateparks …
I'm glad you added all the rail lines back in, I feel like it's pretty realistic that the railroad would leave all the old spur lines from the depot to redevelop into lots with rail access. It's kind of a win/win if they can sell the land and add to their freight business.
It would be cool if you could plop down a huge warehouse at the old train depot footprint as a sign of some other businesses moving in rather than an expensive demoliton. For that matter it would be cool if CS2 had a feature where you can rezone buildings into new uses like how small industrial parks sometimes end up turning into niche commercial businesses
As a power engineer, it is 100% likely that a dedicated transmission substation would be built for a major power drawing building (usually a manufacturing plant), but could easily be a train facility outside of town.
I’m currently in college studying computer science and I really enjoy urban planning and civil engineering. I know this is just a game, but your expertise in the field helps me learn so much and is very interesting to watch. Love your videos!
I will say be careful removing trees on the hillside to improve the view. I used to live in Cincinnati and one of the major thoroughfares, Columbia Parkway (US Route 50), is built into the side of Mount Adams and Mount Lookout. At some point someone on Mount Adams decided he wanted to remove all the trees from his backyard to improve his view… then someone else… then the whole neighborhood. Pretty soon Mount Adams was basically treeless and Columbia Parkway was buried under a landslide of landslides. Even today, with all the millions the city has spent trying to shore up the hillside, half of Columbia Parkway is closed at least once or twice a year because of a slide
Your videos are just so much more engaging than a lot of other content creators. The way you explain why you're doing something from a planning perspective. To little things like saying "take a tour of what WE'VE done" it makes the viewer feel included. Well done.
One thing that might make sense with all the hills and trees would be a few fire breaks maybe along some things like train tracks or roads to help prevent the forest fires.
Hey Phil, I had a suggestion with the retaining wall coming from the new rail depot. Instead of having vertical concrete walls, I would imagine the railroad would use steeply banked sides instead. This is for a couple of reasons, one is for visibility, its good to be able to see what the train is doing especially in a rail yard. Another reason would be the width of the train itself. Locomotives often stick out past the rail, especially with the window flaps that often go above the window on modern diesels. Other than that, some of the switches are pretty complicated, like the 3 way also near the yard, but its overall reasonable. I approve your rail alignment!
My biggest thanks from Russia. I usually never writing a comments, but your series are such amazing. It's really interesting how you explain the city planning standards in America and how they differ from Russians. You are my best finding in 2023, and i wish you only the best, my American partner!
Something to consider is the train tracks leaving the train depot after the bridge would be a real flood hazard due to the tracks being dug into the ground. Especially with close proximity to the lake
Or how about the single tracks leading into the cargo terminal so cargo trains end up blocking the main line and preventing passenger trains from moving - which was the whole reason for moving the rail yard in the first place 😅
Maybe its a european vs american thing, but it makes me so sad to see you add so many parking lots in the same area for so few buildings. Regardless, great series, looking forward to the next.
Great build, Phil! One thing that I think you’d like to know - the ~ button beside 1 on the keyboard will toggle all the UI, notification icons, add the blue highlights on buildings (would have been great when zooming into the lookout of the county park).
The rail yard would have its substation by the yard, it’s as real as it gets and there would be substations spread out across the tracks connecting into the city because that’s unwanted land and easier to hide the subs
"But everyone seems to understand that Clearwater Southern has gotten very lucky this time..." A more true statement about the rail industry (from an insider's perspective,) has never been spoken...
I dont often comment on videos for "engagement" but the amount of effort you put into these videos while still uploading so often needs commending! Keep it up, you're awesome!
At Union Station in New Haven, CT there is absolutely a substation right next to the station. I think it’s for the overhead lines for the electric trains.
Hey Phil, haven't caught up on the newer videos yet, but just a reminder that there are some signature buildings that are diners, nicer restaurants, and foodhalls (there is also a car dealership and a truck stop) so you may want to use them from time to time if you need a specific asset! They are also super easy to unlock if you just zone and de-zone for a bit.
As a European, whenever I see you placing an extra parking lot for a building I think to myself "typical American"😅 I suggest that the county with increasing density and the numbers of low income students increasing, public transport is required to expand.
Loved the big progress in this episode! One thing I've noticed of concern in this build is the way pedestrian paths are used. In a lot of places (especially in the office redeveloped old industrial area) the paths go behind buildings and seem to be used as landscaping details rather than functional and realistic paths. The businesses likely wouldn't want paths behind and around their buildings (off-street) for security reasons and expansion reasons. I also think pedestrians wouldn't want to take those paths for their own safety since they are hidden from sightlines and crimes would be easier to commit (think dark-alleyway vibes). The focus for pedestrian access should be on sidewalks for those reasons. Perhaps additional pedestrian paths should be used primarily to connect sidewalks on large blocks in residential neighborhoods and to create greenways for larger multi-purpose access and transit.
I imagine a 50 or 100 year flood scenario would cause some major issues with the new train station having tracks funneling water directly to it from the lake.
Northern Michigan has huge grid stands of red pine planted by the CCC during the Great Depression. Not sure how it would turn out but may be cool to include in some rural areas. If there's a small pine tree asset you could do some Christmas tree farms similar to your orchards. Such a great series, thanks so much!
Having active rail going through a rail yard is pretty common, as are large parking lots. Look at Laurel, Montana. There's a large BNSF rail yard there, and many parked employee owned vehicles.
Loving the series. It's a little weird that a "fire" swept through the town but only through icons and a couple of burned down buildings, all of the trees looked unscathed which was interesting. Also I really liked that you added back some tracks in the industrial area where the railyard was. Made it seem more like there were tracks there that were added to or repurposed (since there were).
I quite often watch your videos leaning back in my chair with a cat asleep in my arms, I find them good to nap to 😽 I do restart the videos and watch them again when awake haha
As guy from europe it is crazy to see US obsession with putting giant parking lots everywhere :D Admitedly we have a bit too little parking lots especially in cities but everything is walkable pretty everywhere, if not you have public transport.... when I see you putting walkways it is like - "wow so it is walkway around giant parking lot? who would go through there?" I never realized that there is so big difference :) I'm looking forward to DLC with bicycles so you can desing some heavy public transport 15-minute city with limited car use 🧡Thank you for video, love the story :)
I always love a good redevelopment. It feels like a clear sign that the city is alive and well for me. The sprawl, on the other hand, felt like leeches feeding off the growth of the city. Maybe that's just the way it is in my city with its poor development plan and thriving land cartels. But at the end of the day, I'd always love cities growing tall, not wide. I hope to see more service and utilities building grow modularly in the future.
Not working in utilities but by pure logic the tracks would have powerlines aswell, so the Railyard itself probably should have a high voltage transformer built in. Since that seems not to be the case, i think adding one seems incredibly reasonable.
The most unrealistic part of this story is a rail company admitting to its mistakes. I enjoy the stories. They might not always be the most plausible scenarios, but they're fun and give more character to what would otherwise possibly default to some optimal build. I'm tempted to try to build my city in base CS after watching your videos. Could be an interesting challenge.
I think everything is looking so cool! The only thing I don't really like is the long cut-and-fill train track going through the hill toward and around the lake. I have no idea if a tunnel there would be more realistic, but I think it would look a lot nicer.
You know what's really funny? I couldn't get started on a city for ages, until I just decided to get this map and copy your start. I should have kept watching before I did, cause now I gotta move the train depot!
38:55 i have 2 thoughts on the park and specifically on the lookout. Fist is a firewatch tower could "act" as a lookout tower as it looks good and keeps the area safe. The other is a bit special. Add a Water tower and buy the upgrad so it will work as a viewing experience for your park.
Great episode! You may not even need as much low rent housing as you think, given that one of the causes of the "high rent" complaints can be unemployment. Can't pay the rent if they don't have a job.
I’m from the Bay Area and Caltrain (the main passenger rail in the area) goes through, and slows down through, and shares rails, with multiple industrial uses. So it’s actually pretty realistic in the US to have that when most passenger rails operate on cargo/industrial lines that they share right of way with.
I noticed some back up on the train line with trains waiting on the main line to head to what I can only assume is the cargo station. With all the "cosmetic lines" you added in the area, you could easily alleviate that by making a longer side line
I've been wondering how you have such knowledge of the city planning. Looked at your About section, and now it makes sense!!! 😂 I have definitely been enjoying your videos and enjoy how you go into details about how to plan things out, for the now and for the future. And I especially love how you add a very plausible story to your city builds!
Regarding service stations: I use 4x5 EU low density commercial to spawn them. Also with the Extended Tooltip you can see what product it sells while the building is spawning so mulligan away until you see Petrochemicals.
45:30 I work for an electric utility and there are strict federal regulations for vegetation under high voltage transmission lines. In Iowa you usually only see grass, small shrubs or farmland under power lines. You wouldn't see any trees within the roughly 100' easement/row
I wanted to mention about yer country restaurant place. In Scotland/UK a very common thing, especially on older/royal/private estates or parks, there's often a farm shop, search the map for a wee ruined cottage, pop a couple of very small farms down and fire an older unique building nearby and claim that it was a Scottish Laird who moved over to the county hundreds of years ago, made his fortune from wood/lumber and this is the family estate trying to diversify interests. So teh farm shop sells goods produced on the farm, the old house is a mini museum, etc
Hiya City Planner, not only are you doing a fantastic job with the gameplay, story, and timelapses, the city tour portion should always be a feather in your cap. As an enjoyer of fade transitions, here are one Minnesotans thoughts on your excellent videos! Keep up the amazing work, and for comment readers, always look at the chapter headings (watch out for skidsteers!) 50:54 9/10 Classic fade transition. 50:11 8/10 Clean fade up to show simple road changes 50:16 6/10 Timed great with the music, but really threw me for a loop with a hard switch 50:22 7/10 Another classic pan, timed well, but was moving as fast as a train would! 50:27 9/10 So simple, so practical 50:33 4/10 Another hard switch that felt choppy instead of revealing 50:39-50:43 7/10 Good circle fade, but it started to feel sluggish by the end 50:46 10/10 What a good transition! Especially when contrasting the resulting bright office colors to the original factory zoning! 50:51 Landfill/10 Hopefully that ground pollution goes away soon! Triangle park deserves to flourish 50:56 8/10 Going old school Star Wars with a clockwise wipe, classy! 51:02 7/10 Simple box wipe, nothing crazy 51:08 8/10 Rural development never looked better! 51:14 6/10 I had to squint several times to look for the changes I just spent almost an hour watching.
Hereby starting a petition to bring back railroad street street. A gem of a name and feels exactly like a mistake that would be made somewhere back in the day that was too expensive to fix after the utility worker sent to mark the street as railroad Street embibed a bit too much at lunch back in like 1937 or whatever
It's also somehow an incredibly charming name. Another good option could be Railroad Road Road, too.
@@Jimidmih🎵 _Railroad Road Road your boat, gently down the Railroad Street Street!_ 🎶
I agree
yes we need Railroad Street Street! Here in my town we have a couple of uniquely named streets..... "Funny Little Street" is my favorite
The people have spoken!
49:05 Gas Stations Tip! So you dont have to wait until the building spawns.
Grid sizes are 4x6, 4x5, 4x4, 3x3, 3x2, 2x2. When construction starts, at least on the larger grids, look for 2 car entrances, those will be gas stations. Delete construction until you get 2 entrances.
Has been super successful for me!
I totally didn't just screen grab this comment and print it off... and I bet it isn't setting next to me keyboard. Nice work, Matt!!!
@@CityPlannerPlays Long time viewer, first time commenter on youtube, so cheers!
Correcting 1 mistake in original comment, 2x3 is actually 3x2 (width, depth).
Footprints credit to "Building & Zoning Footprint Sizes" Steam Guide by "Venexis". I tried to reply a couple times, no links allowed I think :) I happened to notice the 2 vehicle entrances thing!
I am once again asking the tiny lake by the first farms be called Lake Inferior.
I got you
YES
YES
Lake inferior 😂😂😂😂
Considering the ongoing issues with fires in Verde Beach, and the recent fire damage in Magnolia County, there may be some merit to fining Clearwater Southern on their poor fire prevention practices. The county might be able to put that money to good use preventing future fires.
I heard they are very lackluster in clearing vegetation off the embankment of their tracks, which together with old rolling stock on overweight trains causes a lot of small brush fires in the dry season, when sparks from the brakes ignite the uncleaned fuel from the tracks through the woods. Imposing fines for poor fire prevention will both incentivise an upgrade to newer and cleaner rolling stock as well as fill the coffers of the county to build a resilient fire departement including helicopters and WUI specialists.
It also seems like a lot of corporate properties in Copper Valley failed to maintain their fire clearances in the wildland-urban interface, which allowed a small fire to spread throughout the whole industrial park. Given the number of structures lost, property damage alone likely exceeds $1 billion, with suppression and SAR costs likely being in the tens of millions of dollars. Lost production from all those offices and factories would absolutely be in the hundreds of millions range, possibly another $1 billion depending on how long those facilities were down for.
Short version is, insurance companies operating in the area probably took a loss on Q2 from all the fire insurance claims, national media outlets probably ran footage of the fire and aftermath for an entire week, and the local community downwind definitely got a hell of a scare when the sun turned dim red and bathed the place in sickly orange light, all while it hurt a little to breathe outside air.
I think you might be onto something there!
Even though brand new campfire parks were just added this episode 😂
As a European, I find it both fascinating and irritating how many parking lots you build. Those somehow hurt my sensibilities. Maybe because I consider them both ugly AND a waste of space. My first instinct is to build public transport and consolidate several parking lots into fewer locations or even parking decks. It's interesting how deeply ingrained the consideration of space seems to be.
I was thinking the exact same thing and I'm from New Zealand, the only places that have huge parking lots are supermarkets and they are usually shared in town/city hubs, not taking up half of the office space like in his office center lol
I'm not a European, but feel the same way. I just cringe with how many surface level parking lots are going in. I'm glad in my city they are getting rid of almost all of them in the downtown core and putting the space to good use (I think only 1 is left). Just need that to spread outwards more as transit continues to improve.
ah yes the classic euro VS US debate topic. i by no means intend on a heated argument but i always enjoy the comparisons.
Yes, the USA generally has a shit ton of parking lots, because there are shit tons of cars. and this among many cultural and societal norms being a factor, breaks down to mostly being, the USA is simple too big for public transit to work except in dense cities. and even at that alot of our cities are so damn big that public transport can only get you to certain places.
i personally will die on the mountain that the US NEEDS a quality high speed rail system for public transport. that being said there is ZERO way to get around the fact that private transport is a necessity that is never going away.
@@chiefbigsad7995 Definitely. America is simply so large, we don't have to worry about space. Even with all the sprawl we currently have, we're in no danger of running out of space. It's infuriating as a society TBH because all our green space is constantly being encroached on.
Oh my, thanks for these comments, I felt weird being so cringed at the view of sooo many parking lots everywhere every time. It really feels alien 😅 (French 🥖 here). Especially given the relative small size of the offices.
For above US cities comments, I'm not sure the city size is really a good reason for the lack of mass transit. I mean first, having parking all over the place does make the city wider by a lot (I think it's 50% of space for parking?) so it's a vicious circle. Also having mixed zoning with shops/offices in the periphery could alleviate some "suburbiadowntown" daily transits.
If you look at big EU cities, most of them actually grew to include peripheral small towns/villages that themselves developed into their own local centrality. This way you only have a fraction of people living there that need to go downtown for shopping/partying etc.
Your ability to tell a story for your city as well integrate your city planning expertise into your builds is what makes your channel head and shoulders above the rest. I enjoy following along as your cities grow. I was very sad to see VB come to an end, but as I watch each each MC episode, I feel more and more invested in this build.
Thank you so much! My hope is to make this the best build I've had so far... we'll see how it goes!!
I worked in a utility for 12 years. Large industrial projects in 'rural' areas, or in congested areas often require new transformer substations. Glad to see you put one in. It didn't make too much sense to me to have so many customers all connected to one transformer station!
It would be an interesting game mechanic to limit how many buildings can be connected to any given substation
@@MrCzar251 There sort of is a limit, in that a substation can only serve 80MW of power. I don't know how realistic that number is though
Exactly, as a power engineer myself, there would be a transmission substation for at the very least the industrial zone, the mining / manufacturing zone, 2-3 for residential (would be distribution subs), and the high power draws (like the train facility).
Agreed the extra stations generally make sense especially for reliability of critical infrastructure customers. That said substations could get pretty expensive and given the station at the quarry one could argue whether a new station would make sense. So aside from capacity expansion a good thought process would be, how important is this customer (eg. Hospital, airport, etc) that a dedicated substation could make financial sense.
Thank you! Great info and I'll include more of them in the build!
"CPP tries to get a gas station spawned in but fails miserably" is my favourite recurring part of this series! 😂
Seriously
And normally when i play I get like 8 different fas stations in 10 commercial plots each time. Even of i have different lot sizes. 😅
Someone should make an gas station asset for him 😂😂
I will never spawn a gas station, lol!
@@CityPlannerPlays The zoning size for the gas station is 3x5 look at 43:26
There's sooo much focus on parking and gas stations in this build. I'd love to see more investment into public transit. Obviously some cycling would be ideal but until that's added a couple of bus routes between the residential, industrial, and university districts would be great
...I may be overcorrecting very, very soon!
I agree with you. For a town of 10K people there are too many car parks !... a good ol' dystopic north-american vision where car is king... not my favourite episode.
@@georgebouvier8168 CS population is all out of whack . This city is considered a “big city” when it has a third of the population of the medium sized town I live in
I believe the reason why you’re seeing a little bit of street parking is because you didn’t make the parking lots free next to all the office and industrial
Good point! I forgot to reduce the cost!
I get over doing it with parking in remote areas but with cities ditching off-street parking minimums IRL (I think Austin was one of the more recent ones), maybe Magnolia County could become a leader in this movement. Perhaps a central bus terminal with a decent kiss-and-drop zone along with a lot of parking to tie in with key express bus service routes to the various remote areas would be a good add. Not sure how a certain new resident and his fledgling taxi company would feel about it though...
Edit to add: the pollution will eventually fade. I redeveloped an industrial and landfill area; it took about four hours (real time, not game time) for it to completely dissipate. It was actually kinda cool watching it with the pollution filter, and seeing how the game handles that.
I would love to see Superior establish transit as a right so every established community must have at least a bus stop or train station! It would be cool to see how parking lot Phil pivots towards a transit focused build :) 😂 i also think a state that is brand new and prides it self on nature would want to build their state differently than the rest of the car centric continent.
I like the thought of the city adopting this mindset after the game gets bikes. There could be a whole complete streets initiative that it is tied to.
So... Much... Parking! Both the new industrial area and the new office area feel like way too much. Love the series keep it up!
Great build. You should add offices by the trainyard so it be like the corporate offices. HD offices would be awesome but the city is not there yet
a single industry plant and a few storage places would also fit well
@@jensbumsel7449 Oh yeah, especially some of the petroleum storage industrial plots. Too bad there's no tools that allow us to specify exactly what kind of industrial buildings we want.
That's a GREAT idea! Will get that added!
It's also odd that tornadoes spawn on clear sunny days. No storm associated with it... Just a random tornado. Edit: also, you planted some bushes blocking the mansion driveway.
I mean that sometimes happens in the Midwest
Those happen, however they aren't true tornadoes (True tornadoes only occur with supercells. Water spouts, dust devils, fire tornadoes etc. are not technically true tornadoes). It would be some other form of a whirlwind.
Parks should really allow pedestrian paths to fulfill the "need" of the building.
In places that aren't dense citiy centres, parks and playgrounds are usually not accessible by car.
I'm sure it'll come eventually, but I'd really love to see different types of zonable pedestrian roadways.
Completely agree with you there. They are amenities in and of themselves.
Great build. However, I think the town should seriously consider a fire helicopter depot as part of their climate change adaptation strategy
Agreed, that would also be a GREAT opportunity to talk about climate resilience and what cities are doing generally
Agreed. I find those strategies and plans to be really interesting and it would fit Magnolia County so well
@@astrognash.Seconded!
Climate change adaption...
*Builds 50 parking lots*
@@Hubris030 😂😂
Railroad Street Street needs to be saved. It’s the best name ever and it’s uniqueness provides tourism to the city
CPP: "But one day, a train carrying fuel between Nicolet Bay and Duluth derails-"
Norfolk Southern: "I have taught them well..."
lmao, too true!
"NORFOLK SOUTHERN WHATS YOUR FUNCTIONNN?!"
Don't leave CSX and BNSF out of the castigation, dood. They're just as likely to feed their trains dirt sandwiches😂
lol!
My favorite thing about these builds is the stories you weave around them. I love how you create a narrative around why you’re doing what you do when fashioning your city, CPP!
No matter where CPP goes the classic Verde Beach wildfires always follow
Just like watching the early episodes of VB - I love it
I cannot escape them, haha!
I'm a fan of the 16:00 minute mark. "Truthfully, we don't even have to consider that because we are just fine" says CPP as his district is literally burning to the ground.
16:03 „we are just fine“ said Phil calmly as a big fire appears in the background. Ahhh classic one 😂
I feel like you could have one parking lot to six office buildings in the office park. Love your work
I work for one of the largest investor-owned utilities in one of the world's largest economies. A lot of times large industrial, transportation, and other critical pieces of infrastructure would have their own dedicated substations. The even more important ones will have on-site generation as well. What you did with the new train station is exactly the way this would be done.
was looking for a comment on that!
Love Redevelopment! And refreshing to see one small accident convince a rail company to re-develop unsafe infrastructure. Too often these issues are ignored for far too long and you end up with situations like the Lac Mégantic disaster. Kudos to Clearwater Southern! [Anecdotes on redevelopment where I live below]:
I live in Winnipeg, Canada, and the relocation/re-development of the 200-Acre CPKC railyard in the middle of my city has been a hot topic for a long time. It's a huge scar on the city that separates our poorer north end from downtown. And we've also had quite a few close calls with petrol train derailments. Late last year the 111-year-old bridge that is one of the few links across the yards was permanently closed after failing an engineering assessment, so this has re-invigorated demands for railyard redevelopment. Certainly it would be a hugely expensive project and involve a lot of environmental remediation, but given that my city is currently trying to make a $1.5B road widening happen, I don't think it's all that impossible that the railyard could be re-developed if we set our priorities right.
One very encouraging re-development project that just started here is the Naawi-Oodena project, which is a new mixed-use walkable redevelopment replacing a 165-acre former army barracks, also involving a large environmental remediation due to Asbestos. It's being developed jointly by the Canadian Gov and the Treaty-One Nations (a collective of local Indigenous groups entitled to the land). For those of you interested in real world planning, they have a really cool master plan published that really inspires me for how we can incorporate indigenous cultural practices in urban planning and move closer to reconciliation after years of exploiting stolen lands. It gives me hope that the Railyards and many other urban mistakes in my city can become growth opportunities to make my city beautiful and more equitable.
Ground pollution does disappear, but it takes an extremely long time in my experience. Also, any ground pollution seemingly permanently removes fertile ground, which kind of sucks on vanilla maps because it's so sparse to begin with.
I have a sneaking suspicion some sort of remediation building will be coming in the future OR that the mechanic will be rebalanced. I get the realism aspect right now, but man oh man is it frustrating to not know that anything is actually happening.
I had no idea that the pollution permanently removes fertile ground. That is a REALLY good thing to know.
I have to say the fire effects in Cities 2 are pretty disappointing. The affected areas don't really look burned at all. In Cities 1 the fire would leave a scar across the land and you could really feel the devastation it caused. Hopefully this gets updated in the future.
🔥 I think a park honoring the fireman who helped this day in Magnolia County's history is a good idea too. Fireman's Park 🌳
dude this is too much parking. I'm getting an aneurysm just looking at it
Hey, I'm not from the US, and I've gotta say, the parking lots in your builds really stand out to me. They often seem empty. Is there a reason you add so many? Just curious - they give off a kinda lonely vibe.
I’m from Canada and I hate parking lots too but I’d say it’s pretty accurate to what cities look like here and a lot of us cities are even worse. About 20% of my city’s downtown is surface parking 😢
Again I hate it but I do like how realistic it is for a us/canadian city, and I think it opens up opportunities for some interesting conversations around land use, redevelopment, and autocentricity in Bend in the future.
Glad DT Vancouver has done away with almost all surface parking in the downtown core.@@PMfromMB
Mostly because of parking minimums. They stink in real life and cause much the same effect, but they make it look more realistic to me. That said, I may have gone a bit overboard in this one, lol!
Would be cool to have city council replaced with a new, more forward thinking council instead of just keeping the status quo. just saying. Love your series. Keep up the awesome job your doing =)@@CityPlannerPlays
Parking minimums in the US are a whole thing - most of them are empty wastes of space because they have to legally be built to the theoretical maximum capacity, even though that might only be reached a couple times a year, or possibly never be reached at all. It's massively wasteful but it's unfortunately what we're used to over here in Car Hell.
dude sometimes its good just having your videos on even if im not in the mind to comprehend wtf you explaining, you just have a good kind calm considerate and articulate vibe. thanks for all the great content
Near me they redeveloped an old railyard into a park, changing the railtracks into pedestrian paths.
I think that would have been a great idea here for a new part of the town.
Oh and part of an old railway as well that was looping around the towncenter. It‘s now a famous spot to take a walk with a lot of amenities such as playgrounds for children, basketball courts, skateparks …
I'm glad you added all the rail lines back in, I feel like it's pretty realistic that the railroad would leave all the old spur lines from the depot to redevelop into lots with rail access. It's kind of a win/win if they can sell the land and add to their freight business.
something about the way he said "little baby trees" at 15:01 made me so happy 😭
It would be cool if you could plop down a huge warehouse at the old train depot footprint as a sign of some other businesses moving in rather than an expensive demoliton. For that matter it would be cool if CS2 had a feature where you can rezone buildings into new uses like how small industrial parks sometimes end up turning into niche commercial businesses
As a power engineer, it is 100% likely that a dedicated transmission substation would be built for a major power drawing building (usually a manufacturing plant), but could easily be a train facility outside of town.
I’m currently in college studying computer science and I really enjoy urban planning and civil engineering. I know this is just a game, but your expertise in the field helps me learn so much and is very interesting to watch. Love your videos!
I will say be careful removing trees on the hillside to improve the view. I used to live in Cincinnati and one of the major thoroughfares, Columbia Parkway (US Route 50), is built into the side of Mount Adams and Mount Lookout. At some point someone on Mount Adams decided he wanted to remove all the trees from his backyard to improve his view… then someone else… then the whole neighborhood. Pretty soon Mount Adams was basically treeless and Columbia Parkway was buried under a landslide of landslides. Even today, with all the millions the city has spent trying to shore up the hillside, half of Columbia Parkway is closed at least once or twice a year because of a slide
While the old railway sidings are gone, I think it’d be cool to make a park that still has the remains of the rail network in it.
I kinda miss the "charred" look effect after a wildfire in CS1..... These fires don't feel or look as devastatingly destructive without it.
You could add a firetower next to the “outlook path”. It could resemble a small watchtower that hikers could climb.
Great vid as always 🙏
Your videos are just so much more engaging than a lot of other content creators. The way you explain why you're doing something from a planning perspective. To little things like saying "take a tour of what WE'VE done" it makes the viewer feel included. Well done.
One thing that might make sense with all the hills and trees would be a few fire breaks maybe along some things like train tracks or roads to help prevent the forest fires.
Hey Phil, I had a suggestion with the retaining wall coming from the new rail depot. Instead of having vertical concrete walls, I would imagine the railroad would use steeply banked sides instead. This is for a couple of reasons, one is for visibility, its good to be able to see what the train is doing especially in a rail yard. Another reason would be the width of the train itself. Locomotives often stick out past the rail, especially with the window flaps that often go above the window on modern diesels. Other than that, some of the switches are pretty complicated, like the 3 way also near the yard, but its overall reasonable. I approve your rail alignment!
My biggest thanks from Russia. I usually never writing a comments, but your series are such amazing. It's really interesting how you explain the city planning standards in America and how they differ from Russians. You are my best finding in 2023, and i wish you only the best, my American partner!
You should terraform a bit where the old landfill was and make a small park out of it to imitate capping the landfill!
Something to consider is the train tracks leaving the train depot after the bridge would be a real flood hazard due to the tracks being dug into the ground. Especially with close proximity to the lake
I gotta be honest, those imperfect rail connections at 5:30 are not gonna sit well with me 😂
same
Don't let perfect be the enemy of good 😆
Or how about the single tracks leading into the cargo terminal so cargo trains end up blocking the main line and preventing passenger trains from moving - which was the whole reason for moving the rail yard in the first place 😅
It's hard for me to see, too.... haha! You know me - I'll probably try to fix this again!
@@CityPlannerPlaysWhat if you were to connect the inside tracks to the outside tracks (instead of the central track)?
Maybe its a european vs american thing, but it makes me so sad to see you add so many parking lots in the same area for so few buildings. Regardless, great series, looking forward to the next.
I think that one is really European vs American. We overbuild parking, tbh
It’s definitely an American thing so much parking EVERYWHERE
That new office park is screaming for a park for the office workers to be in nature during their breaks.
Another gem. It's also a joy to see all of the constructive mutual engagement in the comments. Thanks, Phil!
Great build, Phil! One thing that I think you’d like to know - the ~ button beside 1 on the keyboard will toggle all the UI, notification icons, add the blue highlights on buildings (would have been great when zooming into the lookout of the county park).
THANK YOU FOR UNLISTING THIS VIDEO BEHIND PAYWALL. Your free viewers love you for this! Please keep this whole series free
It’ll always be free, just providing early access as a members perk.
Besides the parking discussion, adding paths in this erea without transit, is just insane 😂(dutch) love the series, please keep it up!
Names a street after Myrtle. “I hope that appeases Myrtle.” Next episode: fires rage
Definitely just became a channel member to watch this
The rail yard would have its substation by the yard, it’s as real as it gets and there would be substations spread out across the tracks connecting into the city because that’s unwanted land and easier to hide the subs
Should put a pedestrian bridge across the tracks at the old railyard redevelopment so the other side can access the commercial buildings.
"But everyone seems to understand that Clearwater Southern has gotten very lucky this time..." A more true statement about the rail industry (from an insider's perspective,) has never been spoken...
I dont often comment on videos for "engagement" but the amount of effort you put into these videos while still uploading so often needs commending! Keep it up, you're awesome!
At Union Station in New Haven, CT there is absolutely a substation right next to the station. I think it’s for the overhead lines for the electric trains.
You're in your Billy Joel arc - you didn't start the fire; it was always burnin' since the world's been turnin'.
It is absolutely criminal how easy you make this game look, man
Hey Phil, haven't caught up on the newer videos yet, but just a reminder that there are some signature buildings that are diners, nicer restaurants, and foodhalls (there is also a car dealership and a truck stop) so you may want to use them from time to time if you need a specific asset! They are also super easy to unlock if you just zone and de-zone for a bit.
0:39 - Imagine a railroad apologizing lol.
As a European, whenever I see you placing an extra parking lot for a building I think to myself "typical American"😅 I suggest that the county with increasing density and the numbers of low income students increasing, public transport is required to expand.
Loved the big progress in this episode! One thing I've noticed of concern in this build is the way pedestrian paths are used. In a lot of places (especially in the office redeveloped old industrial area) the paths go behind buildings and seem to be used as landscaping details rather than functional and realistic paths. The businesses likely wouldn't want paths behind and around their buildings (off-street) for security reasons and expansion reasons. I also think pedestrians wouldn't want to take those paths for their own safety since they are hidden from sightlines and crimes would be easier to commit (think dark-alleyway vibes). The focus for pedestrian access should be on sidewalks for those reasons. Perhaps additional pedestrian paths should be used primarily to connect sidewalks on large blocks in residential neighborhoods and to create greenways for larger multi-purpose access and transit.
The parking obsession is really killing me
I imagine a 50 or 100 year flood scenario would cause some major issues with the new train station having tracks funneling water directly to it from the lake.
The campfire spot looks RIDICULOUS with the full grown trees. It's so obvious they didn't design them with full grown trees in mind.
Northern Michigan has huge grid stands of red pine planted by the CCC during the Great Depression. Not sure how it would turn out but may be cool to include in some rural areas. If there's a small pine tree asset you could do some Christmas tree farms similar to your orchards. Such a great series, thanks so much!
Having active rail going through a rail yard is pretty common, as are large parking lots. Look at Laurel, Montana. There's a large BNSF rail yard there, and many parked employee owned vehicles.
Loving the series. It's a little weird that a "fire" swept through the town but only through icons and a couple of burned down buildings, all of the trees looked unscathed which was interesting. Also I really liked that you added back some tracks in the industrial area where the railyard was. Made it seem more like there were tracks there that were added to or repurposed (since there were).
I quite often watch your videos leaning back in my chair with a cat asleep in my arms, I find them good to nap to 😽 I do restart the videos and watch them again when awake haha
As guy from europe it is crazy to see US obsession with putting giant parking lots everywhere :D Admitedly we have a bit too little parking lots especially in cities but everything is walkable pretty everywhere, if not you have public transport.... when I see you putting walkways it is like - "wow so it is walkway around giant parking lot? who would go through there?" I never realized that there is so big difference :) I'm looking forward to DLC with bicycles so you can desing some heavy public transport 15-minute city with limited car use 🧡Thank you for video, love the story :)
I always love a good redevelopment. It feels like a clear sign that the city is alive and well for me. The sprawl, on the other hand, felt like leeches feeding off the growth of the city. Maybe that's just the way it is in my city with its poor development plan and thriving land cartels. But at the end of the day, I'd always love cities growing tall, not wide.
I hope to see more service and utilities building grow modularly in the future.
Not working in utilities but by pure logic the tracks would have powerlines aswell, so the Railyard itself probably should have a high voltage transformer built in. Since that seems not to be the case, i think adding one seems incredibly reasonable.
The most unrealistic part of this story is a rail company admitting to its mistakes.
I enjoy the stories. They might not always be the most plausible scenarios, but they're fun and give more character to what would otherwise possibly default to some optimal build.
I'm tempted to try to build my city in base CS after watching your videos. Could be an interesting challenge.
Realizing you are not going to address the fires for until two episodes from now makes me deeply fear for James and Jamila’s safety
I think everything is looking so cool! The only thing I don't really like is the long cut-and-fill train track going through the hill toward and around the lake. I have no idea if a tunnel there would be more realistic, but I think it would look a lot nicer.
I think a simple ditch/cutting slope would be most realistic and look better than the cut-and-fill.
I love the expression "spraying trees"! I chuckled the first time I heard you say it and it's uniquely "city builder".
You know what's really funny? I couldn't get started on a city for ages, until I just decided to get this map and copy your start. I should have kept watching before I did, cause now I gotta move the train depot!
38:55 i have 2 thoughts on the park and specifically on the lookout. Fist is a firewatch tower could "act" as a lookout tower as it looks good and keeps the area safe. The other is a bit special. Add a Water tower and buy the upgrad so it will work as a viewing experience for your park.
43:26 The zoning for the gas station is 3x5 this is why you have been unable to get one recently
Love how realistic your plots are
Great episode! You may not even need as much low rent housing as you think, given that one of the causes of the "high rent" complaints can be unemployment. Can't pay the rent if they don't have a job.
I’m from the Bay Area and Caltrain (the main passenger rail in the area) goes through, and slows down through, and shares rails, with multiple industrial uses. So it’s actually pretty realistic in the US to have that when most passenger rails operate on cargo/industrial lines that they share right of way with.
It also goes right through the Caltrain rail yard after leaving the San Jose station and it is SLOWWWWWWW
I noticed some back up on the train line with trains waiting on the main line to head to what I can only assume is the cargo station. With all the "cosmetic lines" you added in the area, you could easily alleviate that by making a longer side line
I've been wondering how you have such knowledge of the city planning. Looked at your About section, and now it makes sense!!! 😂
I have definitely been enjoying your videos and enjoy how you go into details about how to plan things out, for the now and for the future. And I especially love how you add a very plausible story to your city builds!
Like watching you build, but your laugh makes me run for the hills.
Catching up out of order. So happy to be back watching my favorite game and creator!
Regarding service stations: I use 4x5 EU low density commercial to spawn them. Also with the Extended Tooltip you can see what product it sells while the building is spawning so mulligan away until you see Petrochemicals.
9:55 I like leaving the old track or making them pedestrian paths for “history”
16:03 - "We are just fine" he says as the whole area catches fire...
45:30 I work for an electric utility and there are strict federal regulations for vegetation under high voltage transmission lines. In Iowa you usually only see grass, small shrubs or farmland under power lines. You wouldn't see any trees within the roughly 100' easement/row
I wanted to mention about yer country restaurant place. In Scotland/UK a very common thing, especially on older/royal/private estates or parks, there's often a farm shop, search the map for a wee ruined cottage, pop a couple of very small farms down and fire an older unique building nearby and claim that it was a Scottish Laird who moved over to the county hundreds of years ago, made his fortune from wood/lumber and this is the family estate trying to diversify interests. So teh farm shop sells goods produced on the farm, the old house is a mini museum, etc
Adding soooooo many parking spots for offices is a stark reminder of Phil's "Americanness"
Excellent ! Like always !
I'm really found of the way you just 'narrativize' everything as much as it is possible to.
Really really great !
Wild that companies really determine what our cities look like with business developments.
Hiya City Planner, not only are you doing a fantastic job with the gameplay, story, and timelapses, the city tour portion should always be a feather in your cap. As an enjoyer of fade transitions, here are one Minnesotans thoughts on your excellent videos! Keep up the amazing work, and for comment readers, always look at the chapter headings (watch out for skidsteers!)
50:54 9/10 Classic fade transition.
50:11 8/10 Clean fade up to show simple road changes
50:16 6/10 Timed great with the music, but really threw me for a loop with a hard switch
50:22 7/10 Another classic pan, timed well, but was moving as fast as a train would!
50:27 9/10 So simple, so practical
50:33 4/10 Another hard switch that felt choppy instead of revealing
50:39-50:43 7/10 Good circle fade, but it started to feel sluggish by the end
50:46 10/10 What a good transition! Especially when contrasting the resulting bright office colors to the original factory zoning!
50:51 Landfill/10 Hopefully that ground pollution goes away soon! Triangle park deserves to flourish
50:56 8/10 Going old school Star Wars with a clockwise wipe, classy!
51:02 7/10 Simple box wipe, nothing crazy
51:08 8/10 Rural development never looked better!
51:14 6/10 I had to squint several times to look for the changes I just spent almost an hour watching.
Just going to say it, this is my favorite comment in a long time, haha! Thank you!!