STREET FIGHTER 6 E.Honda Guide - Neutral Guide
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- เผยแพร่เมื่อ 7 ม.ค. 2024
- NOTE: There are lots of visual GFX glitches. rendering this video took hours and im not doing it again (the glitches werent in the timeline, rendering/exporting the video created them for some reason its not my fault i swear)
Happy to release the 2nd part of my guide. Big thanks to Ultradavid for lending his voice on the project and thank you for watching.
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for some reason rendering the guide got all wonky and i couldnt control it on after effects side and didnt wanna re render as it would have taken a while lol
nice work!
We need more honda content creators like you :(
Great stuff my man. I recently hit a wall in ranked and implementing some of these tips will surely up my game. Thanks for taking your time to make it!
0:00 intro/overview
0:40 normals
4:40 specials
7:25 drive usage
10:42 outro
Good video man
Thanks, love to see guides like this!
Thanks for the guide. Best guide for honda I ever saw
Excellent stuff!
Great work was looking for a video like this.
Nice job man. You could explore more specific situations or even theorycraft honda patch notes. All in all tho keep up the great work homie and thanks for the video
This is perfect. Thank you.
Solid guide, thanks for the tips :)
I just made Diamond rank after suffering in Plat for 8 months because I didnt know this stuff. Thanks dudes!
Really good, some tips there I didn't see in any other guides, gotta get to practicing them!
And yeah, much as people complain about Honda players spamming Headbutts and Buttslam over and over again, they don't realize that the true terror starts with Honda who does 5 other things in neutral and then throws the specials in when they've already forgotten about them.
I think the biggest thing that could be added is that Buttslam on top of different timings can be steered left/right, and once you get good at crossing the opponent up a lot of anti-airs become really risky to use.
Thanks for this im in master and im stuck like a mofo and this is helping me
Nice job conveying some good info without making the video 1.5 hours long lol.
I've been playing around with some modern Honda recently. His supers are pretty solid, especially level 2. And the option for no motion input M headbutt anti-air in a pinch is nice.
And IMO he really doesn't lose very much in modern. His special moves are all there except for the strengths of oicho throw that don't matter. 5MK and 5LK would be nice to have, but his most important grounded and air normals (j.LK, j.HP) are intact.
The bigger loss is 3HK. Mhonda's only standing overhead is the 5MP target combo which is very telegraphed, but you can still catch them sleeping sometimes if you kara cancel into command grab.
Lmao the Dee Jay parry’s at 4:53
What do the numbers mean before the buttons? Like two LP etc?
Great content. But the audio really is all over the place. Really hard to understand you in the middle part as a non-native speaker.
Wait how did you get ultra David's voice to say all of this?!
neutral 🤔