Unfinished Super Mario World Fangame

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 3

  • @yellowest_ball
    @yellowest_ball หลายเดือนก่อน +1

    Thanks for sharing.
    Back in the olden days of forums I made like this but smaller demos to prove that it's not hard to make a fangame that plays basically exactly like the original.
    Just couldn't understand how everyone making Mario fangames were such bad programmers.
    At least they were trying to code. Today's wannabe 'devs' trying to make 2D platformers on modern convoluted 2D engines are pure cringe.

    • @nevets5
      @nevets5  8 วันที่ผ่านมา

      It just takes a lot knowledge on how the original games felt. I think that a lot of fan-games like to re-use the Mario World pixel artwork just for the sake of style. And yes, making fan-games and replicating the original's quirks can teach a person a whole lot more about game development.

    • @yellowest_ball
      @yellowest_ball 8 วันที่ผ่านมา

      @@nevets5
      Ironically, back then I always knew of SMB3's to be the style that plagued fan-games.
      I used to use emulator's RAM viewers to replicate games, even ones I had no idea about. Now you can find online charts of exact values if you wanna replicate any of the SMAS games.
      For me the sad part about modern 'gamedevs' is that they barely wanna touch code, and instead just stitch together loads of the built-in functions of some random 'engine' in ways ideated by someone else, or even worse, AI. Games have become shittier and way more inefficient.