How Bullet Distractions Work in HITMAN World of Assassination

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  • เผยแพร่เมื่อ 1 มิ.ย. 2024
  • An in-depth guide on how bullet distractions work in HITMAN World of Assassination.
    HitRuns Wiki Guide on gun/bullet mechanics by Solderq35:
    hitruns-wiki.vercel.app/docs/...
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    Chapters:
    00:00 - Introduction
    00:24 - One Shot Bullet Distractions
    01:56 - Two Shot Bullet Distractions
    04:06 - Three Shot Bullet Distractions or Shooting NPCs
    06:48 - Gun Sounds
    07:51 - Ending
    #HITMAN #HITMAN3 #Guide
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ความคิดเห็น • 71

  • @TJGM
    @TJGM  2 ปีที่แล้ว +15

    Join the official TJGM Community Discord server! Where you can discuss my videos, recieve announcements, chat with me and discuss games.
    discord.gg/AsRsXzqT6s

  • @FN64qHCnbokMG2L
    @FN64qHCnbokMG2L 3 ปีที่แล้ว +92

    Oh man, didn't know about the effect when you try to shoot without ammo. Thanks!

    • @coconoisette
      @coconoisette 11 หลายเดือนก่อน +2

      What, like you've never emptied your whole barrel trying to shoot every guard on the map in a last ditch attempt to not lose that elusive target? Laaaaame!

  • @bobotov6930
    @bobotov6930 2 ปีที่แล้ว +100

    I remember playing hitman absolution and if after they’re done investigating a bullet impact, they’ll say something like “I swore it was a bullet impact.” Kinda wish they ported that to the recent hitman games.

    • @KaitouKaiju
      @KaitouKaiju ปีที่แล้ว

      @@agent3976 There's a mod for that

  • @Frote7
    @Frote7 3 ปีที่แล้ว +92

    Good video! Small note for 3:50 , in that scenario targets would go in "soft" lockdown, which is different from a true lockdown

    • @TJGM
      @TJGM  3 ปีที่แล้ว +27

      Thanks Frote, great hearing that coming from you.
      It seems to depend on where they are when they spot a panicked NPC. The example isn't a true lockdown, but it can cause a lockdown.

    • @Frote7
      @Frote7 3 ปีที่แล้ว +38

      @@TJGM True lockdown has predetermined locations where the targets will flee to, depending on their location. Soft lockdowns are more akin to non-guard npc panic, where they will run somewhere nearby at random.

    • @legoc-3po845
      @legoc-3po845 2 ปีที่แล้ว +2

      Yeah, it is important to know that since true lockdowns are in already determined locations like safe rooms instead of soft ones that are usually random corners or stuff like that

  • @ginyutiki
    @ginyutiki ปีที่แล้ว +12

    Huh, so that's how alerted guards without the enforcer icon work. Never fully understood how that behaviour worked until now, I always thought they instantly compromised you when they see you no matter where you were. Thanks for this vid, very informative!

  • @edbob6463
    @edbob6463 ปีที่แล้ว +8

    An important tip on visualising how triple shot distractions work
    When you shoot/kill/triple shot imagine a bubble appears around. Inside this bubble the guards will investigate the disturbance and if you are inside will begin shooting but once you exit the bubble they will completely ignore you even if you are still holding a gun. You can see this used to great effect in the Colorado SASO master speedrun

  • @BernardoOne
    @BernardoOne 3 ปีที่แล้ว +41

    Fantastic video! Just one small thing to add, empty pistol distractions don't have a cooldown and can be used as often as you want.

    • @TJGM
      @TJGM  3 ปีที่แล้ว +16

      Thank you!
      Interesting, I'd actually like to see them tweak the empty pistol distractions so they have a bit more range and could actually be viable, maybe have them count against the cooldown to balance it out.

  • @klaasvankleef6299
    @klaasvankleef6299 3 ปีที่แล้ว +14

    Very useful! Never knew about the no-ammo distraction!

  • @Fallub
    @Fallub 22 วันที่ผ่านมา +1

    Great video. Exactly the kind of information I was looking for. Thank you.

  • @O.LEO.N
    @O.LEO.N ปีที่แล้ว +4

    The reason why most people get panicing NPCs instead of investigating ones, is because some people also let the NPC hear the weapon itself shoot.

  • @DebjyotisGaming
    @DebjyotisGaming 3 ปีที่แล้ว +6

    It has been ages when I last played Hitman however this tips were refreshing, never realised that in way used to preserve the limited ammo 😎

  • @HayJayX
    @HayJayX 29 วันที่ผ่านมา

    Bro thanks for this video. I'm a new player here. After watching this video, I got my silent assassin rating in Bangkok.

  • @Michaska7328
    @Michaska7328 3 ปีที่แล้ว +16

    Amazing guide! I played for 400 hours in H2 and didn't think of bullet distractions! Helps me alot in missions

    • @Antaiseito
      @Antaiseito 3 ปีที่แล้ว +4

      Same here, there's so many little tricks i never figured out myself because of playing it safe with the stuff i already knew.

    • @phuklyyve8941
      @phuklyyve8941 ปีที่แล้ว

      @@Antaiseito yeah after seeing multiple videos its interesting to see everyone has a unique style, such an excellent game.

  • @enterprisation5420
    @enterprisation5420 ปีที่แล้ว +3

    This was very helpful and easy to comprehend. These methods are really useful and I'm glad you have explained them to us.

  • @edizyilmaz9985
    @edizyilmaz9985 3 ปีที่แล้ว +5

    This is elite level sir gave your like

  • @math925
    @math925 ปีที่แล้ว +1

    Fantastic video. Just commenting to boost your engagement metrics.

  • @PanMan47
    @PanMan47 3 ปีที่แล้ว +5

    Useful video, thanks!

  • @Khakiasp
    @Khakiasp 3 ปีที่แล้ว +3

    Really awesome video thats great for helping players. Well done!

  • @NickelCanvas
    @NickelCanvas 3 ปีที่แล้ว +2

    This is full of great tips. Thanks dude.

  • @Pepega_Ch
    @Pepega_Ch 2 ปีที่แล้ว

    Thank you for the detailed explanation of this mechanism!

  • @cowboy4187
    @cowboy4187 2 ปีที่แล้ว +1

    thank you! I have some new ideas for runs with this new trick

  • @pacman22XD
    @pacman22XD 3 ปีที่แล้ว +1

    Excellent, learned some new stuff!

  • @oiermor2681
    @oiermor2681 2 ปีที่แล้ว +2

    O thanks! I really needed it! ✨

  • @dennisrieckmann6870
    @dennisrieckmann6870 7 หลายเดือนก่อน

    Helped me a lot, thank you!

  • @joetaviusturtle4212
    @joetaviusturtle4212 3 ปีที่แล้ว +3

    Fantastic video thanks!

    • @TJGM
      @TJGM  3 ปีที่แล้ว +1

      Thank you!

  • @Puzzlecat
    @Puzzlecat 3 ปีที่แล้ว +1

    This is superb stuff!

  • @stan7816
    @stan7816 4 หลายเดือนก่อน

    @5:50 I've probably spent 20 hrs on Haven Island and TIL there is a path in the water.

  • @AphroLatinX
    @AphroLatinX ปีที่แล้ว +1

    Awesome no fat video, sub!

  • @Techhunter_Talon
    @Techhunter_Talon ปีที่แล้ว +1

    Had an awkward moment in Mumbai where I was doing a Sniper Assassin challenge from tower that two of the three targets meet at when you throw a brick into smeltery furnace. What happened is that I killed Rangan and Sha from the tower and before long I was completely surrounded by armed guards who had their guns pointed squarely at where I was. They didn't shoot because they couldn't see me but they couldn't get up to me. I was effectively stuck until I reloaded a save and did things differently with preventing that situation in mind. XD

    • @S3Cs4uN8
      @S3Cs4uN8 ปีที่แล้ว

      You can trap yourself in a similar situation on Colorado if you snipe from the Water Tower or the Radio Tower on Haven Island. Though in the latter case the Guards can see, and even shoot at you, from one particular angle.

  • @Speak4Yourself2
    @Speak4Yourself2 ปีที่แล้ว

    Awesome. Thanks a lot!

  • @TheGoldenGear
    @TheGoldenGear 2 ปีที่แล้ว +1

    It's nice that Hitman 3 has a little icon to tell you if you still have silent assassin instead of relying on pure luck. I never used guns as distractions for it's odd if not sometimes random effects. I stuck to having a stuff inventory of random items lol

    • @hargmon7058
      @hargmon7058 2 ปีที่แล้ว +1

      Hitman 2 has it, you've just got to turn it on in the settings

    • @TheGoldenGear
      @TheGoldenGear 2 ปีที่แล้ว +1

      @@hargmon7058 you wot

  • @fakefox5032
    @fakefox5032 ปีที่แล้ว

    tysm this i didint know somme of this

  • @SNIPE98
    @SNIPE98 2 ปีที่แล้ว +1

    well explained

  • @wahguy6293
    @wahguy6293 ปีที่แล้ว +2

    The loss of SA is probably from some weird mechanic in which a npcs viewcone becomes massive

  • @RG001100
    @RG001100 ปีที่แล้ว

    Thanks. This clarifies a lot, since it's not always intuitive to how you'd expect NPCs to intelligently behave.

  • @ultimateketosis6884
    @ultimateketosis6884 2 ปีที่แล้ว +3

    Hey TJGM, Thank you for this very informative video i've learned quite a bit so thank you. I wanted to ask you about how gunshots from unsilenced pistols work ive recently unlocked the classicballer from my SASO runs and wanted to use it as my main weapon. Ive seen a hokkaido run yesterday where a guy was using the same bullet distraction principles while using the classic baller it was quite impressive as the gunshot noise added another layer to his bullet distraction game but i couldnt really figure out what was going on. Was wondering if you could shed some light on that.

    • @TJGM
      @TJGM  2 ปีที่แล้ว +2

      Unsilenced weapons just have a much large noise radius for guards to hear when shot, so guards can hear it from fairly far away. Where the bullet hits however, has the same sound profile as silenced weapons as far as I know.
      So quick example would be, if the sound of an unsilenced gun being shot has a sound radius of 1000 meters, but the bullet fired during the shot travels 1500 meters and hits a wall, guards within the 1000 meters will be alerted to the sound of the gun being shot, while the bullet that hits the wall 1500 meters away, will only cause NPCs nearby to investigate, with the same rules as seen in the One Shot Bullet Distraction chapter of this video. The NPCs near the bullet distraction won't hear the gun shot itself though, as they're out of the radius.

    • @ultimateketosis6884
      @ultimateketosis6884 2 ปีที่แล้ว

      @@TJGM that makes a lot of sense thanks

  • @coconoisette
    @coconoisette 11 หลายเดือนก่อน +1

    About the point at 4:23. I remember being on Marrakesh and trying to shoot Reza from the rooftops. I had a perfect first attempt, and then the next few times i kept panicking the guards and they wouldn't stop running everywhere, my guess is that they knew where i was (on the roofs) but couldn't reach me. Later I realised it was because when i shot on those last attempts, the "enforcer" dots down in the school yard were visible, which I suppose means they could see me. Does this have anything to do with the shooting npcs mechanic, or does that happen when they can see you? I think my gun was the base jaeger, so unsilenced
    Also, I think nobody actually saw Reza die. His body was just found later and sent people into a panic... Or maybe they panicked because they heard the gun? But when i shot without seeing the enforcer dots, the npcs quickly calmed down and i was able to walk away

  • @AcidicRain411
    @AcidicRain411 2 ปีที่แล้ว

    good content

  • @Likon
    @Likon 3 ปีที่แล้ว +1

    Good video. 👍👍👍

    • @TJGM
      @TJGM  3 ปีที่แล้ว +1

      Thank you!

  • @WhompingWalrus
    @WhompingWalrus 5 หลายเดือนก่อน

    Thanks broseph, owe you a blowseph joseph.

  • @pkoyote
    @pkoyote 3 ปีที่แล้ว +2

    What do you estimate is an NPC's field of vision? Bigger than 90°?

  • @JYZProductions
    @JYZProductions ปีที่แล้ว

    without bullet distractions santa fortuna would be a gigantic pain to sneak into Rico's mansion doing suit only challenges. The only other place I foudn it very useful was poisoning Tyson's pills in Haven Island or doing a suit only run of bangkok.

  • @dapaintbrush6965
    @dapaintbrush6965 2 ปีที่แล้ว

    Bit late. But interesting vid man

  • @PuffyKat
    @PuffyKat 2 ปีที่แล้ว +1

    Something tells me I’m gonna do elusive targets a lot quicker now

  • @zed6740
    @zed6740 2 ปีที่แล้ว +1

    Question: The example you used for the three shot bullet distraction in Haven Island, can it be applied to the Berlin example where you only fired 2 shots? Couldn't you have fired one more round and he would lose his enforcer status? Or alternatively to fire one shot at him?

  • @islayprettylies9485
    @islayprettylies9485 ปีที่แล้ว

    How do bullet distractions from unsilenced firearms work? Does the sound of the gun firing and the bullet impact count as two gun related distractions and instantly panic NPC's in hearing range of both? If I shoot directly into the sky and don't have a bullet impact does it count as one gun related distraction and they investigate?

    • @TJGM
      @TJGM  ปีที่แล้ว +2

      As far as I know, bullet impacts make the same sound regardless of whether the gun is silenced or not. You can see this in my Mumbai shotgun speed run, NPCs will only investigate the area I shot from, but not the area where the bullets hit.
      I'm not 100% sure, but I'm guessing unsilenced weapons are flagged differently to silenced weapons, and the noise of the gun firing will automatically trigger panic.

    • @islayprettylies9485
      @islayprettylies9485 ปีที่แล้ว

      I did further testing and yeah effectively you cannot do one shot bullet distractions with an unsilenced weapon and every shot counts as a two shot bullet distraction whether it impacts a surface or not.

  • @grzegorzg447
    @grzegorzg447 11 หลายเดือนก่อน

    i like your accent its so goofy

    • @TJGM
      @TJGM  10 หลายเดือนก่อน

      Awww, thanks ❤

  • @PLANDerLinde99
    @PLANDerLinde99 3 ปีที่แล้ว +2

    I usually just use the panic for civilians. Scare them off and run past

  • @thunderking8925
    @thunderking8925 2 ปีที่แล้ว

    I'm a master assassin. I've never needed to use this

  • @kingdavid7516
    @kingdavid7516 ปีที่แล้ว +2

    it's sad this is in the game and embraced instead of patched out. completely ruins the gameplay and difficulty, making every high score null, in my opinion. "yo dude, i got SASO!" what'd you do? "i shot guards from far away then walked right past them, shot bullets to make other people get out of my sight. i was really stealthy!"
    it's no longer a stealth game and it's no longer a challenge.

    • @TJGM
      @TJGM  ปีที่แล้ว +2

      I agree, 3 shot bullet distractions are very broken and shouldn’t be in the game. The sniper updates in HITMAN 2 really messed it all up.

    • @kingdavid7516
      @kingdavid7516 ปีที่แล้ว +1

      @@TJGM well thanks for sharing how it works. i think it's interesting and even fun to mess around with, i just think it ruins the stealth. the idea of shooting the environment to become less noticeable is backwards. but i'm free to play how i like, i just don't take the high scores seriously because i know pretty much everyone is using tactics like this. good video regardless and no hate intended.