SF6: Punish Ken Jinrai Kick SPAM

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 119

  • @RushG
    @RushG  ปีที่แล้ว +21

    The true lesson here, dont be the crazy Ken 🙃

    • @stephanenorng4066
      @stephanenorng4066 ปีที่แล้ว

      Please make a video on how to deal with Dragonlash! haha

    • @dekudakhan
      @dekudakhan ปีที่แล้ว

      Heavy Jinrai, I think, also whiffs on crouchers XD

    • @dekudakhan
      @dekudakhan ปีที่แล้ว

      @@stephanenorng4066 you can stuff heavy dragon lash with st lp, rest seem minus on block

  • @OneStepLayered
    @OneStepLayered ปีที่แล้ว +28

    I'll never get hit by Jinrai again thanks to this 10/10 guide
    LETS GOO

    • @RushG
      @RushG  ปีที่แล้ว +1

      This one for you one

  • @n0tzFGC
    @n0tzFGC ปีที่แล้ว +43

    y u gotta do us dirty like this bro.

    • @RushG
      @RushG  ปีที่แล้ว +17

      As much as I hate to do this, it's my duty to educate 😭
      [And stop the madness]

    • @n0tzFGC
      @n0tzFGC ปีที่แล้ว +3

      @@RushG I understand 😔 So when’s the Dragonlash video coming out.

    • @RushG
      @RushG  ปีที่แล้ว +14

      If folks not stopping dragonlash. They deserve to get hit / pressured by it 🪦

    • @Rex-golf_player810
      @Rex-golf_player810 ปีที่แล้ว +1

      All tech must be known

  • @MajorKoenig
    @MajorKoenig ปีที่แล้ว +2

    So, to put it simple for myself:
    If I see the jinrai animation but do not hear "jinrai!" -> DP.
    See jinrai and hear "jinrai!" -> guess for high/low or throw.
    Thx bro !

  • @RJMazz47
    @RJMazz47 ปีที่แล้ว +18

    Diamond Ken here, I don't do M.Jinrai on block anymore because it's just not worth it, but there are a few options that work.
    Often when you do the target combo as a blockstring you have the option to either EX-Hadoken to be safe or depending on the range, normal hadoken, which depending on the character can cause a spacing trap (they whiff a button, you punish counter them) but the last option is H.Dragonlash. The opponent can early Drive Impact or mash jab and doing it once at the start of the match is good to see what the opponent is gonna do.
    If the opponent mashes jab: Cancel into M.Jinrai instead of H.Dragonlash. The startup will frame trap them quite consistently from my experience and you have one go at a Jinrai mixup.
    If the opponent pre-emptively DIs, then well, just DI back.
    If the opponent blocks, continue doing H.Dragonlash, you can also mix it up and do H.Jinrai since they're not doing anything.
    Another safe thing to do when getting Jinrai'd is parry, but be careful because the Ken can choose not to continue the Jinrai and throw you instead.
    Have some great matches, people!

  • @sirwilczek1813
    @sirwilczek1813 4 หลายเดือนก่อน +2

    Spending two Drive to punish a move like that feels uneconomic af like a lot of things about this game

  • @sighyawn6378
    @sighyawn6378 ปีที่แล้ว +4

    kens consider sticking to heavy jinrai without follow ups. if the opponent is in burnout you should still be able to unga the jinrai mix. if theyre not in burnout heavy jinrai is safe on block and has to be interrupted. if they block heavy jinrai they can still super or OD DP to stop follow ups but you are safe if you do nothing.

  • @TheLegendOfTerry
    @TheLegendOfTerry 6 หลายเดือนก่อน

    You have secured your place in Street Fighter heaven for producing this video.

    • @RushG
      @RushG  6 หลายเดือนก่อน +1

      Appreciate you man. It probably needs an update though as I've had much more time dealing with it and have new opinions

  • @ragfarok
    @ragfarok ปีที่แล้ว +3

    Fantastic guide! I main Ken and didn't even know the proper punish, thanks Rush. I apologize, it's my second comment on your channel and second request already. Terrible. Do you plan on analyzing match-ups as Ken mains? For example I struggle a lot against Juri, it feels as though she can low profile most of my pokes in neutral (but especially st MK). Thanks again dude, your channel is a huge help!

  • @President_Shin
    @President_Shin ปีที่แล้ว

    The design of the low kick stream looks ridiculous

  • @aaruto197
    @aaruto197 ปีที่แล้ว

    was looking for this for a while, thanks mate, amazind vid as always :) keep it up!

  • @anilpatel5877
    @anilpatel5877 ปีที่แล้ว +2

    Great vid, straight to the point no messing 👍🏾

  • @lima_galahorn
    @lima_galahorn ปีที่แล้ว +1

    Great vídeo. Rush, Are you going to do "how to punish" for each character how you did with SFV?

    • @RushG
      @RushG  ปีที่แล้ว +3

      Probably not. Whilst I'm doing a lot of 6 content right now I don't feel as invested in the long term grind

  • @matthewhart3386
    @matthewhart3386 ปีที่แล้ว +1

    DI beats the LK jinrai follow ups also. I feel like spending the meter isn’t always worth it as your spending 2 bars of meter after likely just blocking a stand HP xx MK jinrai which just chunked 1 bar of your meter to begin with. What you can do against overhead low is a parry high block, covers all options except empty jinrai but therein lies the mixup

    • @RushG
      @RushG  ปีที่แล้ว

      I'd need to test but if you try to react to the followup with DI, I think they can DI back? So that isn't a good option
      Parry is also an option but the timings on the follow ups differs so the chance of perfect parry is slim

    • @heroofnow1
      @heroofnow1 ปีที่แล้ว

      @@RushG they cannot I believe bc you can't go into DI from special moves.

    • @ZekeyT90
      @ZekeyT90 ปีที่แล้ว

      @@heroofnow1 I can confirm from playing against a Master Ken in Battle Hub yesterday that they can counter DI you after they follow up into the LK. The guy countered me 100% of the time every time i tried. Thats why im here watching this video because i couldnt for the life of me figure out how to escape the corner while they pressure with the Jinrai into LK. It destroys your meter too. I found after labbing the only way i could punish it was parrying the LK into a 5f LK into Rolling Sobat (Dee Jay player). They need to make that followup LK unsafe or somthing

  • @eggimage
    @eggimage ปีที่แล้ว +1

    jinrai, more like jinDENIED

    • @RushG
      @RushG  ปีที่แล้ว +2

      Jinfried

  • @nervdude03
    @nervdude03 ปีที่แล้ว +1

    Great vid once again. Keep up the good work!

  • @ZeroEscape2074
    @ZeroEscape2074 ปีที่แล้ว

    I find spamming LP kinda works as Cammy, it can get between the kicks, that or I'm just getting lucky

  • @flame_eh
    @flame_eh ปีที่แล้ว +2

    yeah so basically they're bullshit and give him way too many mixups for no effort, got you

    • @RushG
      @RushG  ปีที่แล้ว +2

      MK Jinrai spam in neutral is obnoxious AF

    • @flame_eh
      @flame_eh ปีที่แล้ว +1

      @@RushG yeah this totally wasnt a salty comment that was left after I just got jinrai'd to death and had to find the solution, ty for the guide man haha

    • @RushG
      @RushG  ปีที่แล้ว +1

      @@flame_eh loooool, even as a Ken main myself I still stand by it being absolutely braindead

  • @ChallengeIAccepted
    @ChallengeIAccepted ปีที่แล้ว +1

    Would also like advice on how to deal with Kens that love to approach with Heavy Dragonlash!

    • @RushG
      @RushG  ปีที่แล้ว +5

      You can jab the start up if you're quick. If they do it at range you have time to anti air DP. If you block it don't be afraid to just block and take a throw or even consider Drive Reversal to get them off you

  • @wl2802
    @wl2802 ปีที่แล้ว

    what could Lily do, since her fastest attack with invincibility is CA3, and CA1 is 12F startup, CA2 is 9F.

    • @RushG
      @RushG  ปีที่แล้ว

      Unfortunately this tech doesn't work. Parry is an option, it's worth labbing the timing on MK Jinrai into Low Kick as that's the one Ken's love to abuse the most. MK Jinrai into overhead has a larger gap, you can press a fast button there

    • @zeninvites3209
      @zeninvites3209 ปีที่แล้ว

      dont quote me, id have to lab - but crouching LK, crouching LP, into wind stocked spire could work.

  • @christopherpease8998
    @christopherpease8998 ปีที่แล้ว

    This is coming in handy today... all these dang mirrors 😅

  • @user-lj3ev7qy3k
    @user-lj3ev7qy3k ปีที่แล้ว

    thank you the video is very complete

    • @RushG
      @RushG  ปีที่แล้ว

      No probs

  • @ChRicke-rt9hy
    @ChRicke-rt9hy 2 หลายเดือนก่อน

    Can I punish without an OD reversal? As Bison I don’t have one and I don’t always have the Level 1 ready

    • @RushG
      @RushG  2 หลายเดือนก่อน

      @@ChRicke-rt9hy outside of an inv reversal punish that's fast enough to guarantee beating all situations it's unfortunately a guess.
      If they go for overhead then a long reaching button will punish counter the MK Jinrai, if they go for the low followup you're going to get counter hit.
      The other solution is to learn the perfect parry timing of the low followup kick he does. The mixup here though is if Ken doesn't do any follow-up, he can then grab your parry recovery

  • @IVISMiLESIVI
    @IVISMiLESIVI ปีที่แล้ว

    Idk how but I've been jabbing through the Jinrai kick light follow up most of the time lol 😅.

    • @RushG
      @RushG  ปีที่แล้ว +1

      Light Jinrai into the LK follow up doesn't frame trap. You were lucky 😅

    • @IVISMiLESIVI
      @IVISMiLESIVI ปีที่แล้ว

      @@RushG ah OK. Alot of Ken's I fought in the lower ranks must not know that. Damn now I feel stupid for telling my friend to just jab jinrai kick lol.

  • @Silverado-pq6xe
    @Silverado-pq6xe ปีที่แล้ว +1

    Ken corner pressure guide possible? My corner pressure is so bad

    • @heroofnow1
      @heroofnow1 ปีที่แล้ว

      mix them up with different options. 1. LP - if blocked, go for grab, other wise confirm into LP LP LP Jinrai L - H followup. 2. Walk up and bait throw, neutral jump into Air.HP, full combo. 3. Shimmy - walk up to bait OD Shoryu/Anti Air, then punish, OR if they go for grab, use HP to close the distance into Drive Rush or jin rai kicks. 4. LP - LP - Drive Impact regardless of block or confirm.

  • @kusanagi4377
    @kusanagi4377 ปีที่แล้ว +1

    how about a Ken match up guide?

  • @howdydoodydoo3631
    @howdydoodydoo3631 ปีที่แล้ว

    Hey rush got a controller question. So I’ve tried dualshock 4 and the hori fightijt commander you have is still best for me. W the dualshock 4, I miss diaganols constantly. I don’t even really care about the 6 button layout.. it’s missing diags. The hori you have has a great dpad.
    Anyway you said that your controller is still fine, no issues, how long have you been using it? And more importantly, as the controller on Amazon from private Sellers is over $200, what do you plan to move to when the time comes? Any in mind?
    Great vid as always btw

  • @Narutofreak155
    @Narutofreak155 ปีที่แล้ว

    Thank you for this ryu main this is very informative 😂🎉🙌

    • @RushG
      @RushG  ปีที่แล้ว +1

      🤜🤛

  • @kelpia
    @kelpia ปีที่แล้ว

    okay so what do i do if im in burnout or doing this will put me in burnout or playing a character who's level 1 super isnt invincible? just let them run their bullshit?

    • @RushG
      @RushG  ปีที่แล้ว +1

      Spending going into burnout. This is something you have to weigh up. This is why sometimes I prefer super over OD DP.
      In burnout this situation entirely changed as medium jinrai is now -3 oB and light is -7 oB. In these situations have to pray you survive! I'll explore non meter options but I think it's all a risk / read

  • @ogtaskmaster876
    @ogtaskmaster876 9 วันที่ผ่านมา

    What about a Marisa player without an uppercut like that? Besides super.

    • @RushG
      @RushG  8 วันที่ผ่านมา +1

      @@ogtaskmaster876 you're either blocking the low, taking your turn if they don't commit to the low or you attempt to perfect parry the low (the risk here is you'll be punishable to throw if they don't do the low followup).
      I don't think Marisa's armoured specials will work as the low counters the armour

  • @seamusinmusic
    @seamusinmusic ปีที่แล้ว

    Hey, for the run cancel tatsu punish, what's the fastest you can make the tatsu come out. I am getting around 23/24 frames consistently. Can it be done faster?

    • @RushG
      @RushG  ปีที่แล้ว

      I haven't really tested it. Key thing is to make sure the first hit of Tatsu lands as they are grounded. So run before they hit the ground

  • @JoaoPedro-bv6os
    @JoaoPedro-bv6os 3 หลายเดือนก่อน

    thx for the video mate

    • @RushG
      @RushG  3 หลายเดือนก่อน

      No probs

  • @gabrieldelreal2694
    @gabrieldelreal2694 ปีที่แล้ว

    Yo! Can you make a vid on the Jamie matchup? I struggle against him a lot namely because I dont know which moves of his are punishable, or you could maybe make a vid on how you go about studying matchups in general and give us some general tips on how to use the training mode to lab certain scenarios and study frame data. As always love the content, super informative and can’t wait to see what we discover in the future👊🔥

    • @Doktor_dooom
      @Doktor_dooom ปีที่แล้ว

      Being a jamie main i will tell u what i know his standing mp is plus his sweep target combo is so negative u can di impact on block palm and rekka (1 hit) are minus 6 but both can be spaced to be safe

    • @juice6521
      @juice6521 11 หลายเดือนก่อน

      What is punishable? Everything except a very well spaced light palm.

  • @elijahoneill5228
    @elijahoneill5228 ปีที่แล้ว

    As a ken main ill be sure to layer up my offense

  • @steel5897
    @steel5897 ปีที่แล้ว

    Jokes on you I already answer EVERYTHING with OD Flash Kicks.
    Average Guile main btw.

  • @brizzleyoh
    @brizzleyoh ปีที่แล้ว

    Ok and if your character doesn’t have invincible dp and you don’t have access to your super….

    • @RushG
      @RushG  ปีที่แล้ว

      Then you have to guess which sucks. Pressing a button is risky IMO, you're better off blocking low but trying to react to the overhead, you "can" try parrying the low kick follow up but then the Ken will do Medium Jinrai into no follow up to punish the whiffed parry
      It's a very silly mix Ken gets

    • @brizzleyoh
      @brizzleyoh ปีที่แล้ว

      @@RushG yea that’s where I’m at. I main Kimberly and try to get her SA 3 out asap for the buff. So by the second round I usually have nothing and then it’s too late I’m in blender.

    • @RushG
      @RushG  ปีที่แล้ว

      Yeah it's tough. I see people press a button to call out the overhead cancel, parry to stop both follow ups but this leaves you open to empty Jinrai csncel into throw. I may be a Ken main but I do hope they look at this as it's really stupid

  • @6700adam
    @6700adam ปีที่แล้ว

    nice find, gonna play with more sound

  • @BiggBossChanel
    @BiggBossChanel ปีที่แล้ว

    So question, for the attacking Ken is there a chance to cancel jinrai into level 3 late into the cancel window to punish someone trying to reversal trough the gap?

    • @RushG
      @RushG  ปีที่แล้ว

      Good question. This won't work as the follow up hit does not connect, you can't cancel a whiffed hit.
      You can't do the single Jinrai into an inv move either as the defending player gets a true / raw punish if timed correctly

  • @704lifestylecharlotte5
    @704lifestylecharlotte5 ปีที่แล้ว

    I’m having problems with hitting the hp hk all the time using the hori game pad any suggestions?

    • @RushG
      @RushG  ปีที่แล้ว

      I just use my whole thumb to cover both buttons. So the top of my thumb pressing HP and the bottom HK

  • @frankyboy1810
    @frankyboy1810 ปีที่แล้ว

    Wow incredible

  • @Mettleh3d
    @Mettleh3d ปีที่แล้ว

    If the punish window is -7 can a non-ex DP punish?

    • @RushG
      @RushG  ปีที่แล้ว

      Good question, it's a no I'm afraid as MK Jinrai into low follow up will punish the start up of a regular DP (it's a tight frame trap). Also at range regular DPs may not connect on frame 7 meaning they can even block if they don't follow up

  • @andrewcampbell9277
    @andrewcampbell9277 ปีที่แล้ว

    BETRAYAL
    BETRAYED

    • @RushG
      @RushG  ปีที่แล้ว

      Indirectly this is leveling us up

  • @Huizar
    @Huizar ปีที่แล้ว

    Main Ken here, I punish lk ender stomp with lk intonlk tatsu

  • @striker045
    @striker045 ปีที่แล้ว

    Would they also just be able to parry without the risk of getting grabbed?
    Medium to low would get perfect parried every time.

    • @RushG
      @RushG  ปีที่แล้ว

      It's a read regarding timings. Each option has a different timing on the follow up

    • @striker045
      @striker045 ปีที่แล้ว

      Wouldnt regular parry still be safe though?

    • @RushG
      @RushG  ปีที่แล้ว +1

      @@striker045 if they don't follow up, your parry will whiff. I believe parry has 29F of recovery so you will be able to be thrown during that time (punish counter)

    • @heroofnow1
      @heroofnow1 ปีที่แล้ว

      @@RushG yep this is correct

  • @SHendrixx2
    @SHendrixx2 ปีที่แล้ว

    Good stuff..new sub earned!

  • @toastedtarts4044
    @toastedtarts4044 ปีที่แล้ว

    Hi what kind of controller do you use?

    • @RushG
      @RushG  ปีที่แล้ว

      PS4 Hori Fighting Commander

    • @toastedtarts4044
      @toastedtarts4044 ปีที่แล้ว

      @@RushG okay thanks

  • @PR1ME98
    @PR1ME98 ปีที่แล้ว

    Sucks that you don’t have a choice but to sacrifice a resource

  • @adm8995
    @adm8995 ปีที่แล้ว

    Rush the good Ken’s don’t do the jinrai so up close. Normally they do crmk to mk jinrai lk from sweeping distance.

    • @RushG
      @RushG  ปีที่แล้ว

      Ken can still level 1 punish from sweep distance
      Regardless of who does it. It's just good to know we can do this if it arises

  • @polkunus
    @polkunus 9 หลายเดือนก่อน

    wtf i dont have an invincible reversal

    • @RushG
      @RushG  9 หลายเดือนก่อน

      If you don't have an inv Reversal then you're put in a mix. You're best off blocking low and trying to react to the overhead. The low oB is punishable up close.
      That or you can add in parry to not worry about the high / low mix. Issue here is if they don't cancel they can throw you as your party recovers.
      Even though I'm a Ken main I hope they make changes to this silly situation

  • @Limit5482
    @Limit5482 ปีที่แล้ว

    Nice one ☝️ I main Cammy. I knew sticking around here would pay off 😂

    • @RushG
      @RushG  ปีที่แล้ว

      Let's go! Whilst there will be more Ken stuff I'm trying my best to keep it more general SF6 where I can

  • @Un1234l
    @Un1234l ปีที่แล้ว +1

    Oh. I thought this was gonna be some secret sauce meterless option.
    Not a bad video, especially for those who didn't already know. It was just my expectations were loftier. Greedy and having copium for meterless options.

    • @RushG
      @RushG  ปีที่แล้ว

      I "think" there is some form of fuzzy guard / delayed button you can do but I haven't tested it myself
      You "can" press a 4F if you feel lucky, it beats overhead and LK Jinrai > LK, just not MK Jinrai > LK

  • @ObliviousApple
    @ObliviousApple ปีที่แล้ว

    what about us non reversal plebs?

    • @RushG
      @RushG  ปีที่แล้ว

      I'll still test to see what options you have but I feel for now it's drive reversal / you could risk DI / Backdash / maybe fuzzy guard the high and low?
      It's a commitment, no universal answer

  • @freddurst4420
    @freddurst4420 8 หลายเดือนก่อน

    using 2 Ken's was not the best. Use different models to easily tell who's doing what.

  • @Glen_C_Gaming
    @Glen_C_Gaming ปีที่แล้ว

    but, you know this is not a complete solution. the next chance they will bait you with empty kick... just saying

    • @RushG
      @RushG  ปีที่แล้ว +1

      Nope as empty kick is punishable by the aforementioned moves
      What this video doesn't show is punishes that don't involve meter

  • @thebeluvdtrex
    @thebeluvdtrex ปีที่แล้ว

    ..do this with Kimberly.. she cant dp out of it.

    • @RushG
      @RushG  ปีที่แล้ว

      You're going to have to respect the low follow up, risk the read of pressing a button to call out the overhead (your light buttons will beat overhead) or rely on parry. Its much harder if you have slow or no reversals

  • @TheloneOokami13
    @TheloneOokami13 ปีที่แล้ว

    SHAME SHAME SHAME!

    • @RushG
      @RushG  ปีที่แล้ว

      😅

  • @Regula_joe
    @Regula_joe ปีที่แล้ว

    Ive learned that in higher ranks doing jinrai on block is death. Actually ken has a hard time because most of his strings are negative on block

    • @wallofsoundandmusic345
      @wallofsoundandmusic345 ปีที่แล้ว +2

      Ken is top 5. He doesn't have a hard time lol

    • @Regula_joe
      @Regula_joe ปีที่แล้ว

      @@wallofsoundandmusic345 if people took the time to understand that a lot of things leave him negative on block and some other stuff are gimmicks he'll drop but he is hella fun to pkay

    • @heroofnow1
      @heroofnow1 ปีที่แล้ว +1

      @@Regula_joe all about testing your opponent and seeing what kinds of things they fall for and don't fall for. If they aren't falling for it in the first round, bait it out by making them think you will do the unsafe stuff. I always test a Drive Impact early to see if they got the reactions or not. Same with the jinrai loops and Heavy Dragon Lash.

    • @wallofsoundandmusic345
      @wallofsoundandmusic345 ปีที่แล้ว

      @@Regula_joe annnnnnnd he's still top 1, 2 months later.

  • @yu999dhit9
    @yu999dhit9 ปีที่แล้ว

    Please delete this video
    .
    .
    jk hahaha

    • @RushG
      @RushG  ปีที่แล้ว

      Lol. There are situations where you can still get away with it

    • @yu999dhit9
      @yu999dhit9 ปีที่แล้ว

      @@RushG all my friend said im the jinrai god 😥