Love watching people code and tinker on these old machines on youtube. I have an Ultimate 64 Elite and Vision BASIC as well. C64 was my first computer and where I originally learned to code. Fond memories of playing Ultimate Wizard, Super Cycle, Gorf, Popeye, and the Great Giana Sisters
Excellent video! But I'm wondering why you don't include the name "Vision BASIC" in the video title. If you did, this video would get hundreds of views, instead of just dozens of views.
@@briankumanchik2474 When you checked for collisions, did you use the COLLISION command once and then use the DETECT command to test for each collision possibility? If you use the COLLISION command each time you use DETECT on different sprites, the sprite collision register will be cleared with each use of the COLLISION command. I'm guessing that you may be clearing the collision register, and thus aren't detecting all collisions. Anyhow, just to clarify, use the COLLISION command once per game cycle (once during a single pass of the game loop) and then use the DETECT command once to detect collisions with the enemy, and then use it again to detect collisions with the player. So it works like this -- COLLISION, DETECT, and DETECT. It's also good to use the COLLISION command before entering the main game loop to help clear the collision register. Anyhow, let me know if any of this helps! :)
Love watching people code and tinker on these old machines on youtube. I have an Ultimate 64 Elite and Vision BASIC as well. C64 was my first computer and where I originally learned to code. Fond memories of playing Ultimate Wizard, Super Cycle, Gorf, Popeye, and the Great Giana Sisters
Very cool! The C64 is still my favorite machine! When I finish this project I'm going to try to write a REAL/original game on it in assembly.
I miss the commodore 64❤ is today the end of competition?
technically it was to be 9/2/23 but I extended it until 9/10/23
Yes, today is the end, I will be picking the 5 names soon!
Excellent video! But I'm wondering why you don't include the name "Vision BASIC" in the video title. If you did, this video would get hundreds of views, instead of just dozens of views.
Hmm, that's a good idea!
@@briankumanchik2474 When you checked for collisions, did you use the COLLISION command once and then use the DETECT command to test for each collision possibility? If you use the COLLISION command each time you use DETECT on different sprites, the sprite collision register will be cleared with each use of the COLLISION command. I'm guessing that you may be clearing the collision register, and thus aren't detecting all collisions. Anyhow, just to clarify, use the COLLISION command once per game cycle (once during a single pass of the game loop) and then use the DETECT command once to detect collisions with the enemy, and then use it again to detect collisions with the player. So it works like this -- COLLISION, DETECT, and DETECT. It's also good to use the COLLISION command before entering the main game loop to help clear the collision register.
Anyhow, let me know if any of this helps! :)
I'll try that, thanks!