I'm pretty sure Rein and Sig can do the same (and kiri can time invuln., and Mei can iceblock, and Zar can bubble, Moira can fade, etc. etc.); fun when it lands, feels like it never does x.x
Genji deflect works too. Also with junk if you hit them in the ult while they are controlling tire it stops the tire from being able to move (probably a bug)
I thought the block was too strong at first. But then I played a few games where Sombra would hack him every time he blocked. It makes him super squishy.
ONLY when you play Hazard. If you play against a Hazard, he can get hacked, antied, slept or whatever, and your team will never shoot him, and he will live forever.
Couple things I noticed on my few games as hazard, in the lower tiers he's very good against slippery characters. Normally for us mediocre players in plat and under (or at least for me) things like genji and juno can be a headache to pin down, but hazard's leap slash deals quite a bit of damage and has a super short cooldown (which I hope they don't change), so it's easy to stay in your ground and look at the genji saying "if you overstep even a little bit I'm chunking away half your health". Same for juno, mercy, tracer, any of those characters that often survive a lot by just moving around a lot and having small hitboxes, the wall to trap them in if they move forward, and the slash to catch them off guard were great to keep them at bay. Of course this was all quickplay so whether you can actually execute the same on ranked is to be seen. I'll certainly be trying him out again when he launches, he didn't feel as powerful as I thought he might (except his ult, I had a game where I got 3 pentakills with his ult at different parts of the game) but he was certainly fun and versatile enough that I don't think he'll feel super frustrating on most matchups. Ironically enough to me, orisa felt quite frustrating because she can bully you around with javelin throw and spin when you're blocking and it breaks up the rhythm of your cooldowns.
@@possumwithacowboyhat5140 But the cooldown feels good, if they nerf it, not that I think it needs it, they should look at the damage before the cooldown imo.
Your talk about how adding hero limits affected OW Classic has me VERY interested in the format tests they're planning for quick play hacked. While we obviously won't get the flexibility of being able to outright switch to a character a teammate is doing bad on, adding some flexibility to 5v5 with the kingmaker system could be a fun way to bring some of that flexibility back into the format. Same with the min 1, max 3 6v6 test planned for S14. With newer heroes like Hazard coming out that are kind of like different flavors of old heroes, I wonder if having a more open format will still feel as restrictive as only having one Reinhardt or Winston. Maybe these new formats will be able to push back into the fun people have with no limits, without the raw insanity of no limits.
4 วันที่ผ่านมา
Yeah I think 5v5 kingmaker is geniunely the way forward. 6v6 is too cluttered and lets you create perfect role duos that cover each others weaknesses too well
@@viewtifullyvon6465 kingmaker is an upcoming QP hacked where you aren't role locked, but there are two maximum per role. The role with only one player then gets extra buffs to compensate. So rather than the current OW2 super tanks, you could have a team with a super DPS or a super support instead.
I only played Hazard this past weekend( likely 40 matches). Sombra and Brig were the hardest counters I personally came up against. Sig and Dva would usually be the tanks I had to outplay the most. I found him pretty fun. Crazy matches going 60-3 and terrible matches 4-12. I'd say I went 60/40 on the wins. The biggest thing I noticed was if the team can not play around me and a more defensive waiting game, it was usually going to be a loss. Hazards skill set really shines when the team is with you. But when you're 1v4 the enemy team because the rest of your team is losing a 4v1 themselves to the carry on the other team in the backline. It's game over. He's likely well "balanced". My biggest issue was same as yours, where are you blocking? It wasn't clear, and I agree explosives seem to not be blocked at all. It only felt like I could block projectiles directly in front of me. Anything from even a 45 degree offset of my center was hitting me. And it seems you still take damage if they have high ground on you head on. Which felt really bad against Widow. But I really enjoyed his kit. Getting that leap/slash/melee/block on a support/DPS that wasn't ready for it felt great. I have to wonder if the high skill players can really go crazy with this, or if as the community gets used to him, he's going to fall off hard. I kinda feel like that's what's going to happen he's going to become niche. He will eventually need a self heal.
One thing that really helped me with Hazard was changing his controls because good lord he felt difficult to play until I swapped his leap ability to r1 because Winston leap is r1 so this made it easier to remember
@@daj27 That's bizarre that they would make it something different in playstation when they're the same button in PC. Also I didn't even know you could play OW in PS.
@@daj27 well it’s not gonna feel that strange because we’re both still using controller and we’re still using the same inputs for controls. It’s just we just have different preferences.
I hope they don't nerf him any. He's tons of fun, but very counterable. You mentioned the healers, but ranged dps can be very difficult for him, especially with a mercy pocket. He will be weak on sigmas good maps (e.g. circuit) and worse on dive maps (e.g. Gibraltar) than winston/dva. He really needs someone to dive with him if you want to hard engage, but I think he's one of the best options for catching a dive since he can block off los for heals, boop in deeper, and do good damage all at the same time.
To the "if we had more hero options" portion: this. Absolutely this. I've since converted from a 5v5er to a 6v6er but it's crazy ridiculous that 8 years in we only now have doubled the starting roster.. I know at this point it's a budgetary issue and previously it was a corpa issue. But the fact we never had a 3-5 year time of CONSTANT hero releases like League did has absolutely held back OW as a whole. The options are giga-limited and 1 hero every 4-5 months makes it REALLY easy for us to solve the game.
League releases the same hero with new effects and a new skin, Overwatch actually creates a new character. One is easy, you just need new art/voicelines for it. One you actually have to put some thought into it.
@ Having overlapping abilities is just a part of a hero shooter. I would much rather cut to the chase and have more heroes than pretend like OW heroes will forever be completely separate and unique. If OW exists long enough there will be more and more overlap. It’s not optional it’s an inevitability. Just cut to the chase and get a larger hero pool.
4 วันที่ผ่านมา
Especially when they refused to update the game for 2 years so they could pretend the PvE sequel (that we never got!) contained more content than it actually did and we're like 4 heroes behind on schedule from where we would be with a regular update cycle
4 วันที่ผ่านมา
@@nuclearsimian3281 Me when I don't have a fkn clue how game development works
I try not to let the PVE debacle taint the current team. It's a completely different team with new leadership under a new company. I can't hold them to the old PVE promises in good faith when it's different people just under a common game
I feel like he's *slightly* underpowered due to HOW team dependent he is. Most of the other tanks can make some solo plays and get value, but Hazard basically does nothing for the majority of the game if his team isn't backing him up. A list of buffs I'd personally think would help him a bit but not make him super over tuned: - The wall could be *ever so slightly* wider? I feel like it's not big enough to cover most escapes, so much so that it feels worth it to play Hazard x Mei specifically so the Mei can do the trapping. - As you noted in the video, the block doesn't block well enough. If it was a wider cone of reduction I think that would feel better to play. - His ult is....weird. Because it has two delays (The activation, and then the wave then happens after) it feels like you can't consistently hit people with it, especially not heroes that have escapes/movement abilities. Maybe a slight speed increase on the wave would be nice. - His wall-climb is clunkier than the other wall-climbers, it feels like half the time you won't vault the top of the ledge you are trying to climb up. I'd fix that somehow. As for counters for him, I think a major one that you missed is Lifeweaver. He's basically unkillable for a Hazard because of petal + dash, and he's one of the best supports for helping teammates when they are isolated 1v1 vs Hazard, or trapped behind his wall. Any combination of Brig, Ana and Weaver is BRUTAL for a Hazard player. Overall I feel like he's got the potential to be a really rewarding, skill-based hero. He just needs some small QoL changes to make him *FEEL* nicer to play.
@@tmxyz0 One of my problems when his videos pop up in my feed is the meta top viewpoint he has tends to forget the majority of players aren't on his skill level or play comps well. Like the very common Widow at low rank who thinks they can actually snipe and don't contribute crap all game.
Honestly wrecking ball + Hazard sounds like a demonic combo. Wall can help set up mines and pile driver, both love creating space but ball can engage for hazard, hazard can brawl for ball, his block + ball's pile driver could be deadly. And minefield with his lockdown is really really good.
I think hazard is going to be a metal climb hero. I played in SVB's metal cup during COVID and we got like rank 4 or so. I was solid bronze as main tank but held hard gold on an account that I only played with my team. Now I'm solid silver. Decent game knowledge, but I play infrequently, and usually drunk. My first two games with Hazard were hardcore stomps. I can play him like brawl, I can play him like dive. I can work with basically any team comp. I ate Winston. I ate Mauga. I ate Orisa. This fit perfectly in my skillset. Most tanks struggle with weird support combos. I feel like I can work around literally anything on hazard. Whether it's tempering or going ham, I'm game! I feel like I'm playing all my favorite heroes at the same time.
I really think making Doomfist a tank completely ruined him. I understand DPS melee sniper Doomfist was annoying to play against, but he was also incredible to play. Chipsa’s a good doom player but was definitely wrong that he should be a tank.
Hazards cooldowns felt pretty good, I main Mei so having a tank with a wall (different as it was) is really fun and is begging to be creatively used by some psychos lol. His slash/jump is interesting, good damage but idk if I should feel this but the leap doesnt feel like it flows into his wall climb all that well. Idk if that’s just weird map interactions with geometry but aside from that I like his block. Biggest pain point would be his primary fire, hearing it hits like a wet noodle but idk if that’s because it’s a damage thing or spread, cause obviously up close headshots delete ppl but body shots up close feel kinda weak.
This might be because I only play open queue but I personally am not liking tanks having half their hp pool be armor. I’m starting to see how good it is
Honestly, the 2 year cycle of 3 supports 2 tanks and 1 dps has been pretty good imho, at least until the roles with less heroes catch up to dps. And 2024, all the heroes have been bangers. Venture is a healthier version of dps doom, Juno is an interesting, fun addition to the support lineup (minus the OP nature), and Hazard is just really cool and fun.
slash needs a bit more range to hit targets and fix the clunkiness of the wallclimb and ledge grab, sometimes it will just not grab the ledge probably because it’s a new mechanic
Maybe it's just supports not really healing in QP and DPS in La La land ignoring Sombra, but Sombra was absolutely destroying me in some game. And our Sombra annihilated their hazard.
Sombra main here: out job is to distract the back line from healing, dip out, hack the tank and go back to the back line. A good sombra will almost always be a big reason the tank goes down. Sombra isn't a stats character, she's an x factor character. You don't see how good a sombra is until you watch the replay and see why your supporters weren't healing or your dps aren't engaging. Usually they are hard locking the sombra.
@ these games I was talking about were supports prioritizing damage over heals and dps doing god knpws what. Also the Sombras were ignoring the team and focusing solely on hazard.
I played against a JQ as Hazardthe other day and found I was struggling. Maybe the spike wall can help but Spike Guard gives her free heals with Carnage and Gracie. Plus if she pulls, it can be a mixed bag (If there's a group he gets AoE damage, but the JQ can strike from behind if it's close enough). Granted I need to learn more Hazard
I saw some people say that Hazard looked "absolutely fine" and wouldn't be bottom tier tank. I play tank, most recently Doomfist, and this guy is going to get shredded if he's not stalling tight, swarmy spaces like Lijang Control. I reckon the people saying this stuff aren't tank players. That Health pool looks robust until you're looking into 4 barrels with less tools to mitigate damage and CC than every other tank.
Main tank is actually my favorite when your team is firing on all cylinders working together, but that happens so infrequently that it's hard argue against his point
If junkrat damage isn't mitigated by his block as you say tells me his block is useless vs AOE/blast damage, much like how you can get around Matrix if it does not eat the projectile.
My problem which has been clear since classic came out is how little things die. Healing is so strong in current overwatch and it just doesn't feel as good
I think you missed the fact that dva just eats his entire kit. Just point the matrix up at the right time and you get his ult too. Even the wall she can munch apon!
I kept getting people switching to rineheart while playing hazard, his wall is a good counter to his dash. Just place it in front of you and jump up on top of it
Hazard's shotgun is the most underwhelming one they've released imo. I tried figuring out why that was the case and discovered that it has a unique pattern. While most other shotguns in the game (i.e. JQ, Hog, Reaper, etc) are in a predictable circular pattern, Hazard's shotgun has a rectangular one. As such, I actually had to adopt the "Line" crosshair, but even then, most of the pellets just don't consistently land on most squishy hit boxes (there's no "Rectangle" crosshair; "Circle" crosshair without a center dot has always been my go-to for shotgun heroes so its easier to reach a target's center-of-mass to maximize the pellets landed). This is probably another contributing factor behind why you (and other people) have come to the conclusion that he has a terrible time chasing smaller targets: his shots by design don't consistently land on slender hitboxes. I predict that if they were gonna buff him, part of such would do something about his shotgun (maybe a tightening of the spread, increasing the aim assist, etc). Otherwise, the rest of his kit is honestly really awesome. As a tip, I *highly* recommend changing the controls for his crystal to "Preplacement" and "Hold to Release." Doing so still allows you to instantly spawn it, but still have the option to carefully place it (similar to Ram's barrier).
I main winston for the most part, and he's just a different less mobile winston. And sigma in my games was a major problem just because he has range, and he can peel himself so it's almost impossible to get onto him if he has his team behind him.
I feel like vs tanks he seems weak, vs certain DPS he seems good, vs Support also on weaker side. For example when i tried him in DM vs some bastions, he seems one of the tanks that has it easiest/quickest to deal with a Bastion so far as i tried.
Hazard is not aggressive, he needs to force out cooldowns and play with his team. He's a more mobile rein without the shield and a waaaaay higher skill ceiling.
Aerial characters get brought down from whatever altitude and into the ground by his ult, that doesn't feel nice. I'd like it to have more of the lead-in time, as is it seems almost instant before showing the damage field on the ground and the actual spikes.
I played like 10 games over the weekend as hazard and I won 8 of them I think he’s a fun hero but i definitely think there’s a big with the block because the 2 games I lost the junkrats were monsters and I just felt like a glass cannon against him
freedo: i don't think they are gonna buff him let's not fall for that again, they know they need to buff him to get people to play him, they don't want another lifeweaver situation ever again.
More heroes always solves the problem of other problem heroes. All the games ever needed more heroes and once you have enough, you do a ban system. That’s why I watch this channel. you seem to be the only person who understand that that makes content
a huge difference in how main tank felt though was that the only main tank in classic was rein, and the old sluggish and punishable rein at that. So no, i don't think that was a good show case of how 6v6 can be compared to solo tanking right now, so i don't agree with you on that, i think unanimously everyone likes the new rein in how he operates more than the old, so if you threw the new reins smoothness into a 6v6 and change his hp and all that to fit most people would say rein still feels good. I mean the two tanks that felt the best were the ones that changed the least being Zarya and winston.
As someone who plays mostly Ana, Zen and Zarya it is really sad to see these new heros with tons of abilities and fun movement. I just walk and use my two things :(
??? Bro we want to see a video about Hazard not about his bloody views on a format that he keeps bragging about for months...The segment serves litterally no purpose but for yapping... @@AndreaGiampietro-rg8nr
There’s no point in playing Sombra when you can play Soldier, Sojourn, or Cassidy. They nerfed her into the ground and now one-shots from Widow and Hanzo feel stronger.
Well you know Reinhardt certainly isn't overtuned so why does every new character that gets put into OverWatch get to be? You can't say the whole game is over kitted because that's simply not true and Legacy characters are getting left behind
is reinhardt not overkitted? with two big ass fireballs that give him a bunch of ult, one of the easiest ults in the game to het huge value from, and the cooldown and smooth improvements on his charge I would say he got quite a few buffs and QOL improvements from what he once was, granted his skillset is still the same but people would RIOT if they changed reinhardt by this point without a great reason to Need it, the kit didn't change but its usability did.
Excuse me Mr Your Overwatch, I was wondering by chance if you would be able to shed some exposure on the ximming issue on console, I'm a diamond player and I really don't think I can climb any higher because the amount of xims I start running into. Id really appreciate you talking about this on your channel or at least diving into it and having a look at it yourself and come to your own conclusion.
Classic felt so much better than what we got now. The only problem with Classic is Quality of Life changes and the fact that it’s not Role Queue. If it had role queue that’s all I would play. Tanks are killable, Tanks also have more gameplay options, same for DPS, and Support. An get this… when you make a mistake… you die. You don’t get a Bap Lamp, a Kiriko Suzo, or Lifeweaver Grip to save you.
@ you know, I can level with you on that. But I definitely enjoyed that things actually die in Classic. The only time that seems to be an issue is 2CP defense but that could be just the quick play environment
4 วันที่ผ่านมา +1
no it didn't. Classic is the worst state the game ever existed in and made me intensely thankful for all of the reworks and fixes we've gotten since
Weird opinion about sigma being his biggest counter. Hard disagree, his hardest counters are Doom, JQ, and Hog. ANY sustain and there’s nothing Hazard can do without his dps picking up slack.
You say all this but wait till people get the hang of him. He’s going to be very irritating to deal with cause he has an annoying kit and he isn’t going to be the only thing attacking you. This might age like spoiled milk.
They should reduce Hazard's damage a little and make Spike Guard include a barrier that is taller than Reinhardt's, but not as wide. Orisa, Doomfist, Roadhog, and Hazard all need reworked so they each have 1 ability that can protect their team.
4 วันที่ผ่านมา +2
Okay so first of all: not the tanks job to protect the team, that's a supports job. It's a tanks job to hold and control space. Damage denial can be a way to do that: it is not your "job" or a requirement for the role, tho. Your job is to control the pace of the game and engage for your team. If anything tanks are required to have CC more than they're required to have team protection. You have a fundamental misunderstanding of the role for wanting them all to have team barriers. Hazard already has a shield/peel tool that can protect teammates, it's the ferrofluid block that pushes enemies away actively while blocking Adding actual shields to every tank is an awful idea, it destroys the balance ecosystem for tanks and will put us back in double shield meta when we get 6v6 back if you have a tank who's highly mobile, has CC, has high damage and has solid defenses: that tank needs to be very weak to CC and have limited sustain that makes them rely on healers or limits their engage windows. Doomfist is balanced in this way and Hazard very much copies this philosophy, but Doomfist has extra solo sustain and movement, whereas hazard has more raw defenses in armour and 2 defensive cooldowns to Doom's 1 if you want to give him an actual shield, especially with really high uptime that could be quickly flashed to block most CC: you'd need to gut his damage down to Winston levels because Winston is what happens when you make a tank thats super tanky, can peel and block CC and has really high movement: something has to give somewhere, you can't jsut have everything at once
You said: "Adding actual shields to every tank is an awful idea, it destroys the balance ecosystem for tanks and will put us back in double shield meta when we get 6v6 back." -> Having 2 barrier Tanks on the same team is completely healthy. What wasn't healthy was Orisa + Sigma meta beating every other Tank duo or when the barriers last too long (both of which can be solved via hero balance). I guarantee you Doomfist + Hazard is WAY more unhealthy of a team comp to play alongside and against than something like Winston + Dva. Having some of every Tank's power in team protection helps to make their balance state tolerable to play against as a DPS or Support because they don't rely on shear damage and self-sustain stats to win games. Tanks that have all their stats in selfish abilities tend to be very obnoxious to face in a fight and not fun to play alongside because they can't consistently create opportunity for the team to engage.
4 วันที่ผ่านมา +1
Dive tanks like that literally create the most space for their team to work with and engage alongside, you just conceptualize the role wrong as some sort of enabler role for dps when it's not and it's actual your job as a dps to position well in a fight and not need barriers to play Wanting protective shields on every tank is such a gold dps take, the entire map is covered in shields for you: it's called natural cover
You said: "Wanting protective shields on every tank is such a gold dps take, the entire map is covered in shields for you: it's called natural cover." -> Natural Cover is nothing like a Tank providing cover via a team sustain ability, because if you're hiding behind a wall you cannot see the enemy.
i just dont like the "game doing it for you" kinda ability. Like Homing or etc even if the range is short. His ult goes through wall's as well like wtf
@@ellamint360 Dude he is fing lacking. His kit is dated, he falls off on pro play. He needs a rework, he was NEVER designed to be a solo tank, like roadhog was never designed to main tank. He is the only hero in the game who has not got a rework since released. Only minor changes IE, two firestrikes instead of one. His ult still gets ate by stair. He is a aweful tank, and the most under preforming tank, when you compare him being played by the same person in comparison to a different tank. Just because he has a MID win rate does not actually mean he is good in comparison to other tanks, and data does not meat SH@ without proper context and comparison.
Can't Poke and can't Brawl against any face Tanks. He's a Dive hero 100% and even then I'd probably take D Va and Winston over him (maybe even Doomfist). I'll play him in QP when I'm just chilling and want to have some fun.
Honestly he's got a huge tool kit but doesn't fit my play style and on top of that Muag absolutely stomps him. My soldier, junk rat and widow decimate himand the team. After a couple of days I saw A LOT more Winston than Freak and life was hard again lol
Block abilities are boring and bad hero design. Devs are dumb for adding another play denial ability instead of a playmaking ability. Double shield, Moth meta, and Brig goats were the worst metas in the game because of them. And then we got lamp and suzu which led to tanks feeding and relying on their supports to bail them out. Instead of needing to play smart by avoiding unnecessary damage and things like nade and sleep dart, they just buff healing numbers and add invincibility to make playing tank less miserable. Which it didnt even do. It just made playing DPS miserable. So then they give DPS a passive to reduce healing, which made playing tank miserable again, so they just made tanks able to heal themselves LMAO
Just a quick tip if you don’t know yet, you can shield upwards as brig to block hazard ult!
You can also shield bash off the map to teleport back to spawn
My honest reaction :(
I'm pretty sure Rein and Sig can do the same (and kiri can time invuln., and Mei can iceblock, and Zar can bubble, Moira can fade, etc. etc.); fun when it lands, feels like it never does x.x
Genji deflect works too. Also with junk if you hit them in the ult while they are controlling tire it stops the tire from being able to move (probably a bug)
@@rip7515Kiri can't stop herself from getting stuck It's not possible only thing she can do is reduce damage follow up from hazard
Pokemon when revealing Gen4 :
I almost choked on my water reading this
That was incredible
What a gold comment LOL. The Fall of Charizard
I wish I understood what this meant
Based stealth rock enjoyer
Hazard slash will get over health on hit.
2 seconds will be taken off of his wall.
Mark my words
I like that Hazard is like Juno in that it feels like an honest hero design. Nothing cheap or shady. Not overtuned. Not underwhelming.
I thought the block was too strong at first. But then I played a few games where Sombra would hack him every time he blocked. It makes him super squishy.
It's almost as if Sombra deletes any tank
that's because Sombra is a problem in every game
ONLY when you play Hazard. If you play against a Hazard, he can get hacked, antied, slept or whatever, and your team will never shoot him, and he will live forever.
Sombra power creep...not sure why she has to get better and better every season.
@@DyingBreed8sombra definitely got worse which is why widow is so strong now
Hazard is the first tank where I feel like you'll get bullied on dps, but if you're on support you dont fear the tank at ALL
truth. he is a no threat to support mains. and countered by a few supports easily. dps on the other hand he eats a lot of them.
I had a sym melt me with her primary fire 😂
@@atlgameslayergaming well yeah.. beam go burr
@@atlgameslayergamingskill issue
@@CapNoTap Overused reply
Couple things I noticed on my few games as hazard, in the lower tiers he's very good against slippery characters. Normally for us mediocre players in plat and under (or at least for me) things like genji and juno can be a headache to pin down, but hazard's leap slash deals quite a bit of damage and has a super short cooldown (which I hope they don't change), so it's easy to stay in your ground and look at the genji saying "if you overstep even a little bit I'm chunking away half your health". Same for juno, mercy, tracer, any of those characters that often survive a lot by just moving around a lot and having small hitboxes, the wall to trap them in if they move forward, and the slash to catch them off guard were great to keep them at bay.
Of course this was all quickplay so whether you can actually execute the same on ranked is to be seen. I'll certainly be trying him out again when he launches, he didn't feel as powerful as I thought he might (except his ult, I had a game where I got 3 pentakills with his ult at different parts of the game) but he was certainly fun and versatile enough that I don't think he'll feel super frustrating on most matchups. Ironically enough to me, orisa felt quite frustrating because she can bully you around with javelin throw and spin when you're blocking and it breaks up the rhythm of your cooldowns.
Nahh that cooldown is ridiculous. 4 seconds for an 80 damage mobility slash is busted strong.
@@possumwithacowboyhat5140 But the cooldown feels good, if they nerf it, not that I think it needs it, they should look at the damage before the cooldown imo.
Your talk about how adding hero limits affected OW Classic has me VERY interested in the format tests they're planning for quick play hacked. While we obviously won't get the flexibility of being able to outright switch to a character a teammate is doing bad on, adding some flexibility to 5v5 with the kingmaker system could be a fun way to bring some of that flexibility back into the format.
Same with the min 1, max 3 6v6 test planned for S14. With newer heroes like Hazard coming out that are kind of like different flavors of old heroes, I wonder if having a more open format will still feel as restrictive as only having one Reinhardt or Winston. Maybe these new formats will be able to push back into the fun people have with no limits, without the raw insanity of no limits.
Yeah I think 5v5 kingmaker is geniunely the way forward. 6v6 is too cluttered and lets you create perfect role duos that cover each others weaknesses too well
What’s kingmaker?
@@viewtifullyvon6465 kingmaker is an upcoming QP hacked where you aren't role locked, but there are two maximum per role. The role with only one player then gets extra buffs to compensate. So rather than the current OW2 super tanks, you could have a team with a super DPS or a super support instead.
I only played Hazard this past weekend( likely 40 matches). Sombra and Brig were the hardest counters I personally came up against. Sig and Dva would usually be the tanks I had to outplay the most. I found him pretty fun. Crazy matches going 60-3 and terrible matches 4-12. I'd say I went 60/40 on the wins. The biggest thing I noticed was if the team can not play around me and a more defensive waiting game, it was usually going to be a loss. Hazards skill set really shines when the team is with you. But when you're 1v4 the enemy team because the rest of your team is losing a 4v1 themselves to the carry on the other team in the backline. It's game over. He's likely well "balanced". My biggest issue was same as yours, where are you blocking? It wasn't clear, and I agree explosives seem to not be blocked at all. It only felt like I could block projectiles directly in front of me. Anything from even a 45 degree offset of my center was hitting me. And it seems you still take damage if they have high ground on you head on. Which felt really bad against Widow.
But I really enjoyed his kit. Getting that leap/slash/melee/block on a support/DPS that wasn't ready for it felt great. I have to wonder if the high skill players can really go crazy with this, or if as the community gets used to him, he's going to fall off hard. I kinda feel like that's what's going to happen he's going to become niche. He will eventually need a self heal.
Freedo hooked on that Premium Hope™. Good to see
I think Haz is quite balanced and actually new heroes are coming out well cooked. Not too strong not weak.
Also Haz feels like Doom for 30+ players hahahahahaha
Great uplad, as someone who is away from the game for the holidays, this really felt like a good insight into what i could return to
One thing that really helped me with Hazard was changing his controls because good lord he felt difficult to play until I swapped his leap ability to r1 because Winston leap is r1 so this made it easier to remember
I had to make his slash the primary input on controller and now it feels so much better
uhh what? winston leap is shift, like hazard... are you talking about console?
@ maybe it’s a little strange to u but I’ve only ever played ow on PS so as i said r1 is Winston leap
@@daj27 That's bizarre that they would make it something different in playstation when they're the same button in PC.
Also I didn't even know you could play OW in PS.
@@daj27 well it’s not gonna feel that strange because we’re both still using controller and we’re still using the same inputs for controls. It’s just we just have different preferences.
I hope they don't nerf him any. He's tons of fun, but very counterable. You mentioned the healers, but ranged dps can be very difficult for him, especially with a mercy pocket. He will be weak on sigmas good maps (e.g. circuit) and worse on dive maps (e.g. Gibraltar) than winston/dva. He really needs someone to dive with him if you want to hard engage, but I think he's one of the best options for catching a dive since he can block off los for heals, boop in deeper, and do good damage all at the same time.
To the "if we had more hero options" portion: this. Absolutely this. I've since converted from a 5v5er to a 6v6er but it's crazy ridiculous that 8 years in we only now have doubled the starting roster.. I know at this point it's a budgetary issue and previously it was a corpa issue. But the fact we never had a 3-5 year time of CONSTANT hero releases like League did has absolutely held back OW as a whole. The options are giga-limited and 1 hero every 4-5 months makes it REALLY easy for us to solve the game.
League releases the same hero with new effects and a new skin, Overwatch actually creates a new character. One is easy, you just need new art/voicelines for it. One you actually have to put some thought into it.
@ Having overlapping abilities is just a part of a hero shooter. I would much rather cut to the chase and have more heroes than pretend like OW heroes will forever be completely separate and unique. If OW exists long enough there will be more and more overlap. It’s not optional it’s an inevitability. Just cut to the chase and get a larger hero pool.
Especially when they refused to update the game for 2 years so they could pretend the PvE sequel (that we never got!) contained more content than it actually did and we're like 4 heroes behind on schedule from where we would be with a regular update cycle
@@nuclearsimian3281 Me when I don't have a fkn clue how game development works
I try not to let the PVE debacle taint the current team. It's a completely different team with new leadership under a new company. I can't hold them to the old PVE promises in good faith when it's different people just under a common game
I feel like he's *slightly* underpowered due to HOW team dependent he is. Most of the other tanks can make some solo plays and get value, but Hazard basically does nothing for the majority of the game if his team isn't backing him up.
A list of buffs I'd personally think would help him a bit but not make him super over tuned:
- The wall could be *ever so slightly* wider? I feel like it's not big enough to cover most escapes, so much so that it feels worth it to play Hazard x Mei specifically so the Mei can do the trapping.
- As you noted in the video, the block doesn't block well enough. If it was a wider cone of reduction I think that would feel better to play.
- His ult is....weird. Because it has two delays (The activation, and then the wave then happens after) it feels like you can't consistently hit people with it, especially not heroes that have escapes/movement abilities. Maybe a slight speed increase on the wave would be nice.
- His wall-climb is clunkier than the other wall-climbers, it feels like half the time you won't vault the top of the ledge you are trying to climb up. I'd fix that somehow.
As for counters for him, I think a major one that you missed is Lifeweaver. He's basically unkillable for a Hazard because of petal + dash, and he's one of the best supports for helping teammates when they are isolated 1v1 vs Hazard, or trapped behind his wall. Any combination of Brig, Ana and Weaver is BRUTAL for a Hazard player.
Overall I feel like he's got the potential to be a really rewarding, skill-based hero. He just needs some small QoL changes to make him *FEEL* nicer to play.
Main tank will be better in 6v6 now cuz unlike classic, the heroes have more flexible kits
Exactly, something he doesn't consider.
@@tmxyz0 One of my problems when his videos pop up in my feed is the meta top viewpoint he has tends to forget the majority of players aren't on his skill level or play comps well. Like the very common Widow at low rank who thinks they can actually snipe and don't contribute crap all game.
Honestly wrecking ball + Hazard sounds like a demonic combo. Wall can help set up mines and pile driver, both love creating space but ball can engage for hazard, hazard can brawl for ball, his block + ball's pile driver could be deadly. And minefield with his lockdown is really really good.
Really enjoyed hearing your thoughts about Hazard’s addition.
I think hazard is going to be a metal climb hero.
I played in SVB's metal cup during COVID and we got like rank 4 or so. I was solid bronze as main tank but held hard gold on an account that I only played with my team.
Now I'm solid silver. Decent game knowledge, but I play infrequently, and usually drunk.
My first two games with Hazard were hardcore stomps. I can play him like brawl, I can play him like dive. I can work with basically any team comp.
I ate Winston. I ate Mauga. I ate Orisa.
This fit perfectly in my skillset. Most tanks struggle with weird support combos. I feel like I can work around literally anything on hazard. Whether it's tempering or going ham, I'm game!
I feel like I'm playing all my favorite heroes at the same time.
Does this character provide any value outside of skill expression?
5:25 I think that something that got overlooked in the Sombra vs Hazard matchup is that his block is on a resource instead of a cool down as well.
6v6 in OW2 would be better than OW classic.
I really think making Doomfist a tank completely ruined him. I understand DPS melee sniper Doomfist was annoying to play against, but he was also incredible to play.
Chipsa’s a good doom player but was definitely wrong that he should be a tank.
I was that echo in the first vid fyi...... I was lowkey just messing around in there as echo lol.... Luv your stuff!
Hazards cooldowns felt pretty good, I main Mei so having a tank with a wall (different as it was) is really fun and is begging to be creatively used by some psychos lol. His slash/jump is interesting, good damage but idk if I should feel this but the leap doesnt feel like it flows into his wall climb all that well. Idk if that’s just weird map interactions with geometry but aside from that I like his block.
Biggest pain point would be his primary fire, hearing it hits like a wet noodle but idk if that’s because it’s a damage thing or spread, cause obviously up close headshots delete ppl but body shots up close feel kinda weak.
This might be because I only play open queue but I personally am not liking tanks having half their hp pool be armor. I’m starting to see how good it is
Honestly, the 2 year cycle of 3 supports 2 tanks and 1 dps has been pretty good imho, at least until the roles with less heroes catch up to dps.
And 2024, all the heroes have been bangers. Venture is a healthier version of dps doom, Juno is an interesting, fun addition to the support lineup (minus the OP nature), and Hazard is just really cool and fun.
slash needs a bit more range to hit targets and fix the clunkiness of the wallclimb and ledge grab, sometimes it will just not grab the ledge probably because it’s a new mechanic
Maybe it's just supports not really healing in QP and DPS in La La land ignoring Sombra, but Sombra was absolutely destroying me in some game. And our Sombra annihilated their hazard.
Sombra main here: out job is to distract the back line from healing, dip out, hack the tank and go back to the back line. A good sombra will almost always be a big reason the tank goes down. Sombra isn't a stats character, she's an x factor character. You don't see how good a sombra is until you watch the replay and see why your supporters weren't healing or your dps aren't engaging. Usually they are hard locking the sombra.
@ these games I was talking about were supports prioritizing damage over heals and dps doing god knpws what. Also the Sombras were ignoring the team and focusing solely on hazard.
I played against a JQ as Hazardthe other day and found I was struggling. Maybe the spike wall can help but Spike Guard gives her free heals with Carnage and Gracie. Plus if she pulls, it can be a mixed bag (If there's a group he gets AoE damage, but the JQ can strike from behind if it's close enough). Granted I need to learn more Hazard
So theres a new heroes? Gotcha!
I saw some people say that Hazard looked "absolutely fine" and wouldn't be bottom tier tank. I play tank, most recently Doomfist, and this guy is going to get shredded if he's not stalling tight, swarmy spaces like Lijang Control. I reckon the people saying this stuff aren't tank players. That Health pool looks robust until you're looking into 4 barrels with less tools to mitigate damage and CC than every other tank.
Main tank is actually my favorite when your team is firing on all cylinders working together, but that happens so infrequently that it's hard argue against his point
If junkrat damage isn't mitigated by his block as you say tells me his block is useless vs AOE/blast damage, much like how you can get around Matrix if it does not eat the projectile.
Whatever ever happened to class skills, are they going to come back to those and improve upon them?
My problem which has been clear since classic came out is how little things die. Healing is so strong in current overwatch and it just doesn't feel as good
I dont think healing is as strong as it used to be...
0:30 okay but since launch venture has been the only new dps???
Sojourn
I think you missed the fact that dva just eats his entire kit. Just point the matrix up at the right time and you get his ult too. Even the wall she can munch apon!
I kept getting people switching to rineheart while playing hazard, his wall is a good counter to his dash. Just place it in front of you and jump up on top of it
How can you know anything when he was in game as a playtest for 2days?
What if Winston could climb walls 😅
Overwatch Classic is not the 6v6 format we talk about. Stop trying to falsely equite them. Launch Overwatch and 2019 Overwatch were not the same.
He wasn't.
@@jopvasquez6056 he did
Hazard's shotgun is the most underwhelming one they've released imo. I tried figuring out why that was the case and discovered that it has a unique pattern. While most other shotguns in the game (i.e. JQ, Hog, Reaper, etc) are in a predictable circular pattern, Hazard's shotgun has a rectangular one. As such, I actually had to adopt the "Line" crosshair, but even then, most of the pellets just don't consistently land on most squishy hit boxes (there's no "Rectangle" crosshair; "Circle" crosshair without a center dot has always been my go-to for shotgun heroes so its easier to reach a target's center-of-mass to maximize the pellets landed). This is probably another contributing factor behind why you (and other people) have come to the conclusion that he has a terrible time chasing smaller targets: his shots by design don't consistently land on slender hitboxes.
I predict that if they were gonna buff him, part of such would do something about his shotgun (maybe a tightening of the spread, increasing the aim assist, etc). Otherwise, the rest of his kit is honestly really awesome. As a tip, I *highly* recommend changing the controls for his crystal to "Preplacement" and "Hold to Release." Doing so still allows you to instantly spawn it, but still have the option to carefully place it (similar to Ram's barrier).
I main winston for the most part, and he's just a different less mobile winston. And sigma in my games was a major problem just because he has range, and he can peel himself so it's almost impossible to get onto him if he has his team behind him.
I feel like vs tanks he seems weak, vs certain DPS he seems good, vs Support also on weaker side.
For example when i tried him in DM vs some bastions, he seems one of the tanks that has it easiest/quickest to deal with a Bastion so far as i tried.
You gonna stream again in the future?
Freedo, any plans to live stream in the future? Really enjoyed your streams back in season 9. Either way, keep up the great content!
2 Winston, 2 Lucio, 2 tracer being best seems enlightening information
Hazard is not aggressive, he needs to force out cooldowns and play with his team. He's a more mobile rein without the shield and a waaaaay higher skill ceiling.
if hazard had 1 million HP, do you think he'd be meta? :)
6v6 is what the game is missing.
His block doesn't need to do that amount of dmg
I finally have another character to complain about wallclimb on
Aerial characters get brought down from whatever altitude and into the ground by his ult, that doesn't feel nice. I'd like it to have more of the lead-in time, as is it seems almost instant before showing the damage field on the ground and the actual spikes.
I played like 10 games over the weekend as hazard and I won 8 of them I think he’s a fun hero but i definitely think there’s a big with the block because the 2 games I lost the junkrats were monsters and I just felt like a glass cannon against him
freedo: i don't think they are gonna buff him
let's not fall for that again, they know they need to buff him to get people to play him, they don't want another lifeweaver situation ever again.
More heroes always solves the problem of other problem heroes. All the games ever needed more heroes and once you have enough, you do a ban system. That’s why I watch this channel. you seem to be the only person who understand that that makes content
Whatever idiots ever bitched about any problem with this game that’s always been the answer for eight years strong. Heroes hero heroes heroes heroes
a huge difference in how main tank felt though was that the only main tank in classic was rein, and the old sluggish and punishable rein at that. So no, i don't think that was a good show case of how 6v6 can be compared to solo tanking right now, so i don't agree with you on that, i think unanimously everyone likes the new rein in how he operates more than the old, so if you threw the new reins smoothness into a 6v6 and change his hp and all that to fit most people would say rein still feels good. I mean the two tanks that felt the best were the ones that changed the least being Zarya and winston.
The only change they need to do to hazard best to increase the health on his wall
Can’t wait for this hero to be in every single game on both sides, Dec 6th let’s goooo
Theres no way you see venture in 1/2 your games shes like the lowest picked character
As a Sombra main, I'm completely unbothered by Hazard
Thank you
15:15 that's me
As someone who plays mostly Ana, Zen and Zarya it is really sad to see these new heros with tons of abilities and fun movement. I just walk and use my two things :(
Bro HAD to throw in the 5v5 propaganda near the end huh.
I bet you are a huge Samito's content consumer but never left the same comment there..
??? Bro we want to see a video about Hazard not about his bloody views on a format that he keeps bragging about for months...The segment serves litterally no purpose but for yapping... @@AndreaGiampietro-rg8nr
I feel like hazard would not play well at all in 6v6
Nice video
How do you lift the shield up and down without looking in 7:03 ?
do we see the owcs meta? mauga, juno, reaper, echo, brig. its like watching goat 2.0 toxic
New tank and still getting counter picked in qp trying to play the new tank can’t wait for 6v6
There’s no point in playing Sombra when you can play Soldier, Sojourn, or Cassidy. They nerfed her into the ground and now one-shots from Widow and Hanzo feel stronger.
Roadhog straight up bullies Hazard.
I played Ana against hazard I kinda wrecked him most times because as soon as he blocks I sleep him anti him and the whole team just jumps on him
Well you know Reinhardt certainly isn't overtuned so why does every new character that gets put into OverWatch get to be? You can't say the whole game is over kitted because that's simply not true and Legacy characters are getting left behind
Try classic right now and come back to me.
@@YourOverwatchtry rivals and get back to me 😉
is reinhardt not overkitted? with two big ass fireballs that give him a bunch of ult, one of the easiest ults in the game to het huge value from, and the cooldown and smooth improvements on his charge I would say he got quite a few buffs and QOL improvements from what he once was, granted his skillset is still the same but people would RIOT if they changed reinhardt by this point without a great reason to Need it, the kit didn't change but its usability did.
Yeah but Rein isn't even bad rn, he often gets buffs
@paradopx8618 u mean smite?
I just wish his Primary Fire was a single spike instead of another inconsistent shotgun spread 😴
Sombra is very good vs Hazard . And if you with Sombra, you are not doing it right.
6v6 master race
I always think my video is sped up but then I remember you talk in light speed hahahahaha (not a negative comment or a complaint. just saying :p)
My biggest beef with Hazard is that he reminds me of MGK. I’m sorry if I ruined him for anyone else.
funny thing as a ball main hazard feels op, actually all tank feels op
Excuse me Mr Your Overwatch, I was wondering by chance if you would be able to shed some exposure on the ximming issue on console, I'm a diamond player and I really don't think I can climb any higher because the amount of xims I start running into. Id really appreciate you talking about this on your channel or at least diving into it and having a look at it yourself and come to your own conclusion.
If they nerf Findlay, he’s gonna be quite useless. He has great defense but his offense SUCKS.
Classic felt so much better than what we got now. The only problem with Classic is Quality of Life changes and the fact that it’s not Role Queue. If it had role queue that’s all I would play. Tanks are killable, Tanks also have more gameplay options, same for DPS, and Support. An get this… when you make a mistake… you die. You don’t get a Bap Lamp, a Kiriko Suzo, or Lifeweaver Grip to save you.
I prefer life saver abilities on cooldown than that tons of healing.
@ you know, I can level with you on that. But I definitely enjoyed that things actually die in Classic. The only time that seems to be an issue is 2CP defense but that could be just the quick play environment
no it didn't. Classic is the worst state the game ever existed in and made me intensely thankful for all of the reworks and fixes we've gotten since
5v5 isn’t better. I can tell you that. I’d take any patch of Overwatch 1 vs Overwatch 2
@@WoWbloodcrazy Take the nostalgia goggles off dude. You're absolutely delusional
Is it just me or does Hazard's damage on his main weapon hits like a wet noodle.
Tank v Tank: I had a lot of success with Mauga against him 🤷♂️
I’m afraid i might be alone on this but I don’t find Hazard’s gameplay style or hero art style engaging, even if he is performing well.
Weird opinion about sigma being his biggest counter. Hard disagree, his hardest counters are Doom, JQ, and Hog. ANY sustain and there’s nothing Hazard can do without his dps picking up slack.
You say all this but wait till people get the hang of him. He’s going to be very irritating to deal with cause he has an annoying kit and he isn’t going to be the only thing attacking you. This might age like spoiled milk.
They should reduce Hazard's damage a little and make Spike Guard include a barrier that is taller than Reinhardt's, but not as wide. Orisa, Doomfist, Roadhog, and Hazard all need reworked so they each have 1 ability that can protect their team.
Okay so first of all: not the tanks job to protect the team, that's a supports job. It's a tanks job to hold and control space. Damage denial can be a way to do that: it is not your "job" or a requirement for the role, tho. Your job is to control the pace of the game and engage for your team. If anything tanks are required to have CC more than they're required to have team protection. You have a fundamental misunderstanding of the role for wanting them all to have team barriers.
Hazard already has a shield/peel tool that can protect teammates, it's the ferrofluid block that pushes enemies away actively while blocking
Adding actual shields to every tank is an awful idea, it destroys the balance ecosystem for tanks and will put us back in double shield meta when we get 6v6 back
if you have a tank who's highly mobile, has CC, has high damage and has solid defenses: that tank needs to be very weak to CC and have limited sustain that makes them rely on healers or limits their engage windows. Doomfist is balanced in this way and Hazard very much copies this philosophy, but Doomfist has extra solo sustain and movement, whereas hazard has more raw defenses in armour and 2 defensive cooldowns to Doom's 1
if you want to give him an actual shield, especially with really high uptime that could be quickly flashed to block most CC: you'd need to gut his damage down to Winston levels because Winston is what happens when you make a tank thats super tanky, can peel and block CC and has really high movement: something has to give somewhere, you can't jsut have everything at once
hazards damage is the worst of any tank
You said: "Adding actual shields to every tank is an awful idea, it destroys the balance ecosystem for tanks and will put us back in double shield meta when we get 6v6 back."
-> Having 2 barrier Tanks on the same team is completely healthy. What wasn't healthy was Orisa + Sigma meta beating every other Tank duo or when the barriers last too long (both of which can be solved via hero balance).
I guarantee you Doomfist + Hazard is WAY more unhealthy of a team comp to play alongside and against than something like Winston + Dva. Having some of every Tank's power in team protection helps to make their balance state tolerable to play against as a DPS or Support because they don't rely on shear damage and self-sustain stats to win games. Tanks that have all their stats in selfish abilities tend to be very obnoxious to face in a fight and not fun to play alongside because they can't consistently create opportunity for the team to engage.
Dive tanks like that literally create the most space for their team to work with and engage alongside, you just conceptualize the role wrong as some sort of enabler role for dps when it's not and it's actual your job as a dps to position well in a fight and not need barriers to play
Wanting protective shields on every tank is such a gold dps take, the entire map is covered in shields for you: it's called natural cover
You said: "Wanting protective shields on every tank is such a gold dps take, the entire map is covered in shields for you: it's called natural cover."
-> Natural Cover is nothing like a Tank providing cover via a team sustain ability, because if you're hiding behind a wall you cannot see the enemy.
i just dont like the "game doing it for you" kinda ability. Like Homing or etc even if the range is short. His ult goes through wall's as well like wtf
Stopped playing 3 seasons ago until they rework reinhart. I will not play the game until they do it. Glad to see nothing has changed.
Bro what? What are you expecting for Rein rework? He’s been a solid tank pick almost all year.
@@ellamint360 Because he's a no skill knuckledragger hero with a ground-floor mechanical requirement and limited autonomy
@@ellamint360 Dude he is fing lacking. His kit is dated, he falls off on pro play. He needs a rework, he was NEVER designed to be a solo tank, like roadhog was never designed to main tank. He is the only hero in the game who has not got a rework since released. Only minor changes IE, two firestrikes instead of one. His ult still gets ate by stair. He is a aweful tank, and the most under preforming tank, when you compare him being played by the same person in comparison to a different tank. Just because he has a MID win rate does not actually mean he is good in comparison to other tanks, and data does not meat SH@ without proper context and comparison.
I think hes pretty balanced.
I'm a simple hwite guy, I see hwite male character I play hwite male character
Can't Poke and can't Brawl against any face Tanks. He's a Dive hero 100% and even then I'd probably take D Va and Winston over him (maybe even Doomfist). I'll play him in QP when I'm just chilling and want to have some fun.
Dva will make this hero unplayable. She was never properly nerfed.
Dvas hard counters are the only viable heros
Honestly he's got a huge tool kit but doesn't fit my play style and on top of that Muag absolutely stomps him. My soldier, junk rat and widow decimate himand the team. After a couple of days I saw A LOT more Winston than Freak and life was hard again lol
Block abilities are boring and bad hero design. Devs are dumb for adding another play denial ability instead of a playmaking ability. Double shield, Moth meta, and Brig goats were the worst metas in the game because of them. And then we got lamp and suzu which led to tanks feeding and relying on their supports to bail them out. Instead of needing to play smart by avoiding unnecessary damage and things like nade and sleep dart, they just buff healing numbers and add invincibility to make playing tank less miserable. Which it didnt even do. It just made playing DPS miserable. So then they give DPS a passive to reduce healing, which made playing tank miserable again, so they just made tanks able to heal themselves LMAO
Pharah is so mid rn she won’t be meta. She’s get countered way harder than what she can do to Hazard
I'm clapping Hazard cheeks with Zen every game