Okay I've never made build or guide videos before but I'll consider it. I've experimented with different versions including this one, where I utilize demolitionist to autoreload the GL, and facet of command to autoreload the SMG right after, both of which work together to spawn orbs and bring back your grenade in a really short time. So for this one its cool because in a long fight or fighting a boss you can like never have to reload, be super tanky, and keep spawning orbs. Theres another version I have used because I figured if your going to get your dodge/ melee back fast and shotguns are overcharged then why not, is one where I use a shotgun with trench barrel which is amazing this season. The shotgun overcharge and the GL weakening combining with facet of dawn's radiance on melee, together with trench barrel equates about 2.7x damage for the 3 shots. You can burst down champions super quick, as well as be tanky by starting the fight with the velocity baton/ demolitionist and facet of command autoreloads to get 3 volleys in to spawn orbs like crazy on the champion/ads, then swap to shotgun and do insane burst damage. Since your constantly near slowed targets doing that you get your gambler's dodge, and thus your melee, very very fast. Facet of hope and winters shroud get it down to a 7 second cooldown being near slowed targets, but then the couple orbs you are sure to spawn get it down to under that via absolution, like a 6 second cooldown at most since with all those GL volleys your pretty much sure to spawn at least 3 orbs per rotation. As a result, you can constantly swap between orb spawning for like 3 seconds and shooting with a 2.7x damage radiant, trench barrel shotgun for 3 seconds with something like imperial decree. The only problem with that version is getting enough ammo on some levels, although a good chunk of the time you can finish guys in your duskfield like crazy. The version of that I'm trying to go for via trying to get spoils of conquest, includes the legend of acrius heavy shotgun which has trench barrel, the velocity baton, and the chill clip stasis sidearm. The stasis sidearm could double as a ranged weapon and utility, so you can be to get invisibility off of every kill to get close more easily to tank them in your duskfields, or alternatively freeze a tougher target in 3 shots before moving closer and using your velocity baton/duskfield, swap to shotgun, activate trench barrel, repeat.
If you dont mind, can you make video showing us your build
Okay I've never made build or guide videos before but I'll consider it.
I've experimented with different versions including this one, where I utilize demolitionist to autoreload the GL, and facet of command to autoreload the SMG right after, both of which work together to spawn orbs and bring back your grenade in a really short time. So for this one its cool because in a long fight or fighting a boss you can like never have to reload, be super tanky, and keep spawning orbs.
Theres another version I have used because I figured if your going to get your dodge/ melee back fast and shotguns are overcharged then why not, is one where I use a shotgun with trench barrel which is amazing this season. The shotgun overcharge and the GL weakening combining with facet of dawn's radiance on melee, together with trench barrel equates about 2.7x damage for the 3 shots. You can burst down champions super quick, as well as be tanky by starting the fight with the velocity baton/ demolitionist and facet of command autoreloads to get 3 volleys in to spawn orbs like crazy on the champion/ads, then swap to shotgun and do insane burst damage. Since your constantly near slowed targets doing that you get your gambler's dodge, and thus your melee, very very fast. Facet of hope and winters shroud get it down to a 7 second cooldown being near slowed targets, but then the couple orbs you are sure to spawn get it down to under that via absolution, like a 6 second cooldown at most since with all those GL volleys your pretty much sure to spawn at least 3 orbs per rotation. As a result, you can constantly swap between orb spawning for like 3 seconds and shooting with a 2.7x damage radiant, trench barrel shotgun for 3 seconds with something like imperial decree. The only problem with that version is getting enough ammo on some levels, although a good chunk of the time you can finish guys in your duskfield like crazy.
The version of that I'm trying to go for via trying to get spoils of conquest, includes the legend of acrius heavy shotgun which has trench barrel, the velocity baton, and the chill clip stasis sidearm. The stasis sidearm could double as a ranged weapon and utility, so you can be to get invisibility off of every kill to get close more easily to tank them in your duskfields, or alternatively freeze a tougher target in 3 shots before moving closer and using your velocity baton/duskfield, swap to shotgun, activate trench barrel, repeat.