This has been such an incredible precise and helpful guide so far, thank you for making this, sincerely. Is there a way to make the enemy turn around when they hit something, like a wall/building, is that something you'll be going over eventually perhaps? I've been following this whole series video for video but as it is now my enemy kinda just start walking into walls once they lose sight of me, they go back to normal once they see me again but for some of them I see them stuck walking on walls before they see me xD I guess it's because I'm made a more maze like map full of things to obstruct them, either way though I look forward to the next video in your series!
Hi, yes we'll be covering something similar in future by getting the zombies to turn away from each other when they collide. You could maybe use Vector2.Reflect to work out a new direction using the normal of the collision. This will effectively bounce the enemy off the walls. Hope that helps 😊
Just started game dev, your videos are very helpful! Just subscribed. Can you make a video about managing data for each user in an online game? For example, saving each user's level. Or a video about an upgrade system with 3 choices?
I was wondering if there is a tutorial on how to use Instantiate method, and why there is a cast as GameObject used sometimes when Instantiating. Would love to watch a tutorial about this on your channel, because you have really great explanations.
Hi I have been following your channel for the past 2-3 years now. Have commented on your videos using my personal account. In a meeting today, I was referencing your tutorial of the jobs system and I can not seem to find that video. Have you removed it for some reason? I wanted to show my co-workers the before and after. Thanks :)
Hi, thanks for your ongoing support. We removed the video due to a number of people questioning whether the example shown was accurate. We wanted to investigate to see if we made any mistakes and redo the video if necessary. The original can still be found here - th-cam.com/video/cJEmmvDQx5M/w-d-xo.html
I was going to make a comment on the player dying video but wasn't sure that you would reply so I decided to ask here, when my player dies, he doesn't stop moving but in fact keeps moving for some reason in the direction he was moving when being killed. If I stopped my player and let him be killed without moving him, he doesn't move, do you know a fix to this? Also, thank you for posting these videos, I've been trying to get into game development for so long but couldn't but this really helped me keep trying. Also in my main menu, the texts, PLAY & EXIT dont have the dark gray box behind it when selected so its hard to tell what one I am selecting
Hi, the player will keep moving because of the velocity of the Rigidbody still having a magnitude in the direction it was moving. You could maybe try setting the velocity to zero when the player dies. Hope that helps 😊
One of the Best Tutorials out there. Thank you for the effort on making this video hoping for more tutorials like this.
Great comment, thanks for your support 😊
really been following your videos they are really great . So you got yourself a new subscriber
Great to hear, thanks for your support 😊
Loved your playlist about creating the shoter game! Keep the good work!
Thank you 😊😊
💯💯💯 learned a lot from this one!
Great, thanks for this 😊
This has been such an incredible precise and helpful guide so far, thank you for making this, sincerely.
Is there a way to make the enemy turn around when they hit something, like a wall/building, is that something you'll be going over eventually perhaps? I've been following this whole series video for video but as it is now my enemy kinda just start walking into walls once they lose sight of me, they go back to normal once they see me again but for some of them I see them stuck walking on walls before they see me xD
I guess it's because I'm made a more maze like map full of things to obstruct them, either way though I look forward to the next video in your series!
Hi, yes we'll be covering something similar in future by getting the zombies to turn away from each other when they collide. You could maybe use Vector2.Reflect to work out a new direction using the normal of the collision. This will effectively bounce the enemy off the walls. Hope that helps 😊
Just started game dev, your videos are very helpful! Just subscribed. Can you make a video about managing data for each user in an online game? For example, saving each user's level. Or a video about an upgrade system with 3 choices?
I was wondering if there is a tutorial on how to use Instantiate method, and why there is a cast as GameObject used sometimes when Instantiating. Would love to watch a tutorial about this on your channel, because you have really great explanations.
ironically - now the game test did not start with an error about the game scene not being in the build, and everything worked only after the fix.
i never noticed on your OnDied you have player shoot, and circlecolider there
Why are you not uploading tutorial videos regularly?
plz help me how i make hi score and save this hi score
Hi I have been following your channel for the past 2-3 years now. Have commented on your videos using my personal account. In a meeting today, I was referencing your tutorial of the jobs system and I can not seem to find that video. Have you removed it for some reason? I wanted to show my co-workers the before and after. Thanks :)
Hi, thanks for your ongoing support. We removed the video due to a number of people questioning whether the example shown was accurate. We wanted to investigate to see if we made any mistakes and redo the video if necessary. The original can still be found here - th-cam.com/video/cJEmmvDQx5M/w-d-xo.html
@@KetraGames Thank you :) It fits my needs so appreciate you providing me with the link
I was going to make a comment on the player dying video but wasn't sure that you would reply so I decided to ask here, when my player dies, he doesn't stop moving but in fact keeps moving for some reason in the direction he was moving when being killed. If I stopped my player and let him be killed without moving him, he doesn't move, do you know a fix to this? Also, thank you for posting these videos, I've been trying to get into game development for so long but couldn't but this really helped me keep trying.
Also in my main menu, the texts, PLAY & EXIT dont have the dark gray box behind it when selected so its hard to tell what one I am selecting
Hi, the player will keep moving because of the velocity of the Rigidbody still having a magnitude in the direction it was moving. You could maybe try setting the velocity to zero when the player dies. Hope that helps 😊
@@KetraGames I’ll try it out when I get home and let you know
character Control script how change in joystick control. one reference video upload sister