Its always the same. A group of people with alot of passion create Something, it works and brings Money. Then the greedy ones come, kill the passion and try to maximize Profits. Not just gaming industry. Its everywhere, for example automotive and whiskey. Its just sad
David brevik was the main reason both the first 2 games were so good, and his team of course but he pretty much single handedly programed both diablo and diablo 2
Maybe stop using shitter non aspected gear or using a shit build You can clear capstones at extremely low levels with the right gear and affixes if you have the know how Even if monsters didn't scale you could trivialize it easily, just like you can in any other arpg Freaking smooth brains shitting on something because their favorite edgy content creator is doing it
This is what made Diablo so special. The feeling of dread as you slowly walk through the catacombs knowing you are easily killed, the grueling atmosphere, the first time you encountered the butcher, it made you truly uneasy. Diablo II aside from having a pretty cool story had none of that and when it comes to this is a bad sequel. I still enjoy Diablo while I abandoned the Necromancer I started up in the D2 remake.
I think it was mostly designed by A.I. -- the finished game was then stripped down to the bare minimum they launched with, and they've been patching it for retention by turning features they already have added to the game back on. I think the expansion has been designed with the whole game from the beginning. They selling it to you for another 100$ for 10% of the content the first 100$ got you. This is how you ruin franchises.
Thats true, but probably kind of necessary, regarding the game cost 300 mil to develop. Thats why AAA movies and games now have no own identity anymore, except milking the heck out of their frenchise leaving just an empty shell
@@hazardeur diablo 3 was in development by North before acti bought them. They didn't want a MMO diablo because it would compete with Wow so they dissolved north to start development on what was to become real money auction house. I know because I lived through it. They were making money before acti, they got greedy and ruined their company.
@@bobbymoore8030 yeah i know all that. the "On their deathbed" comment was meant in terms of creating good games, being seen as a great gaming company, not meant financially. which is a fact that i hate even more because people buying this shit are not only still making sure this company survives, they even make it thrive
But things can't last forever, specially with the online games that are based on stories not just made to play competitively, that's why dota, cs and games like that will always last longer. Becouse you can't always make stories and new expansions and think it will not bored people. It's like every TV show that went too far with seasons amd destroyed the story becouse it has not point and end.
I mean... the old hounds are gone. They left the company. Blizzard North was killed in 2005 and during the development of D3 at Blizzard North key employees walked away. D3 then was scrapped and transferred to Blizzard after the shutdown. I'm not saying that fresh blood is unable to pick up the torch old veterans, but some people can't get the "feel" of a series or a setting.
A lot of it had to do with just how much focus they put on WoW and how little they put into anything else. And most of the post-WoW stuff has been pretty eSports and microtransaction focused.
I'm honestly convinced that Daiblo 4 didn't start development until the week of the Diablo Immortal announcement (Do you guys not have phones?!) and the massive stink that whole event caused. If they actually had D4 in development at the time, they would have at least shown something to get hype up. A trailer, a logo, anything. But no, they had literally nothing. And in that short time, they rushed whatever they could out. The corners cut, the developer responses, everything just pointed to a short and rushed 2 year dev cycle that used Diablo 3 as a base to streamline their processes.
@@Wicked-Vortex it was a rush game, they did not expected the backlash with mobile game. And it seem it worked with new d3 recycled game, same mechanic/game but darker, and was a real succesfull game from the POV of cash. Expansion incoming, alots of people are gona buy, again heroic moment on game industry how they sold milions and milions of copy, even if the game sux beyond imagination. At the end, what the point to invest hundert of millions on depth of the mechanic of the game when you can have same effect with 1/10 of the money just by hyping the game and give a good cinematic/trailer. After that, dosent matter so lang is money up front.
@@irinalucaci588 it's really sad, but thats the truth. I feel like buying the expansion myself, but im still too unsure if it's just a waste of money. I really dont play D4 that much. I quit the game at level 100 pre seasons, when i realized there wasnt anything to do and the game felt super stale. And it still has that feeling of an empty game, but with some stuff to do. I dont know how to explain it, but it lacks spirit. And i dont think the expansion is going to change that. Might never be anything that can change it.
The biggest mistake Blizzard ever made in relation to D3, was firing the entire team that created D1 & D2. They then brought in people that worked on WoW, and it was clear they didn't understand, nor respect the lore of the game. We now have devs that don't even play the game... sad.
@williamwagner79 of course the more it sells the better it is. By that logic diablo 4 must be such a vastly superior game to all diablo games that came before. Same goes for movies, books etc. The richer the CEOS, the better the products.
@@DefinitelANonymous Yeah I never said that D3 was vastly superior. I was just saying they made a hell a lot of money off of a game that his guy is claiming was a mistake.
@@minimaluser2132 Obviously it must be taste good to quite a few people,. That's always one of the dumbest arguments., I'm sure the billions of people that have been served by McDonald's, all think it just tastes horrible but buy it anyways.
6:26 Jason Schreier's new book explains why Blizzard North was closed down: Blizzard North and Blizzard's parent company, Vivendi, was looking to sell their gaming division, and was shopping around. However, they didn't actually inform any of the companies' leadership teams, and that had a huge effect on morale. Eventually, the blizzard north leaders sent an ultimatum to Vivendi - either they came forward with business plans and projections, or they would resign. This team was Bill Roper, Max and Erich Schaefer, and Brevik. Hours after the email, Vivendi replied that their resignations were accepted, effective immediately (this was a Friday). The next Monday, Morhaime & Co went to Blizzard North's offices and told everyone some would be integrated into Blizzard, in Irvine, and some would be laid off. On top of that, some also took the opportunity to just quit the company. So in retrospect, it wasn't actually Blizz closing down the office, but Vivendi just calling Blizz North ultimatum
At its core, the issue with D4 is no different than any other modern MMO game. They they half-ass a community oriented design because they just want to sell you cosmetics to show off, that's it. They have no idea what makes a game "massively multiplayer".
Go play a season of Project Diablo 2. For real. Then laugh when you realize they managed to accomplish what a massive corporation couldn't with over a hundred million dollars with a small mostly unpaid community. The fundamental design of that game is literally the design bible of a successful D4 in some alternate reality, where all Blizzard did was shoe-horn a cosmetic store into it.
@@zachb8012 I'm sure all three players of it are enjoying the 20 year old graphics! 😀 (oh and I played D2 to death, and D2R more recently) but things move on.
@@dwinterx At the launch of the last season there was about 5000 concurrent players. The trade site was cookin'. Right now is the tail-end of a roughly 5 month seasonal cycle, so players are down. Don't knock D2's graphics though. The fact that 20 years later there's still a consistent player base is testament to the style. There are definitely things dated about D2, sure, but it ain't the graphics.
Biggest problem is the chaotic visuals from all the laser disco effects and overlays, especially the ever-present bee swarm of proc notifications. Like, why do we need to see numeric values of the damage being dealt with every hit, and 20 copies of the word "Vulnerable" plastered all over the screen? If you want to show that an enemy is vulnerable to a certain kind of attack, why not have something subtle like a different reaction animation for being hit where they recoil a bit harder from the hit? Diablo 2 let us know everything we needed to know to understand exactly what was happening in the game space without any of this crap... just simple, subtle visual queues like tinting a character blue to show they're frozen or green to show they're poisoned, and spells/abilities whose VFX blended seamlessly right into the rest of the game without obscuring any of the action. What's the point of making such beautiful, dark, brooding, realistic graphics just to wallpaper over it with a bukkake of unnecessary numbers, words, and gaudy glowing multicolored neon firework shows?
Because thats what slot machines do. D4 genuinely feels like playing a casino game. Flashing lights, bad odds to make things exciting when you 'win,' drip fed dopamine to keep you sitting in the chair and pulling the lever for as long as possible... It reeks of focus group and board room suits. They just want to keep you on the hamster wheel for as long as possible and have the knowledge/research to accomplish that on a fundamental brain-numbing level. Its more akin to a science experiment than a game. Infernal Hordes was so wildly praised and I really don't understand why. I couldn't even tell what was happening 90% of the time there was so many effects going on. The mode started making my wrist hurt from clicking so much. This game is emulating gambling and it's gonna be hard to convince me otherwise, they know exactly what they're doing (preying on addicts). They took all the lessons they learned from Immortal, which is notoriously predatory, and injected some of that into D4.
@@Shmandalf This makes sense, I tried Diablo IV here for the first time, have not played Diablo since the first one. It felt oddly addictive, like I wanted to continue playing the game, but not realizing why I wanted to continue playing the game. Quickly I realized this game has been designed to be addictive. Noticed also that I'm just gonna be repeating the same game mechanisms with different locations, and decided to uninstall the game quickly as not to waste my time with this.
I do not understand how the continue to get it wrong. Diablo 2 had a couple main loot related things that set it apart : 1. Rares are technically the absolute best items in the game, but GOOD EFFING LUCK getting a roll that is one of those greatest in the game. 2. There were multiple currencies that ended up being required for multiple uses, as well as the ability to trade those currencies to other players, IE, You can just collect 40 perfect gems to trade for a mid rune so someone doing endgame crafting can craft or use those gems to craft yourself, you can trade mid runes for mid gear or save up runes to combine to higher runes, or use those runes to make runeword gear pieces. Not to mention socketed "base" items also holding tradable value for runes and other legendaries.
Let’s not forget that adding Diablo clone into the game was an absolute master stroke in market correction. There were sooo many duped stones of jordan floating around that they just decided to make it super economical to just sell them to merchants instead of flood the market with them and boom, trade price went from like 40 chipped gems to a high rune overnight and you were more likely to not get scammed by a poofing item! Loved learning basic economics at the age of like 12 from this game.
Tempering and enchanting is like taking your car to a mechanic for an oil change and they not only dont change your oil, but also steal your catalytic converter and one of your tires. Then they tell you that you can pay them again if you want to give it another shot.
It wasn’t just the honeymoon period, blizzard actually nerfed xp and power pre season 1. They realized they had not developed content to engage people so their answer was to slow down people’s progression and make them weaker. They also didn’t try to develop Diablo 2, a game designed around being fun, they designed a game around making your waste time, look at the renown system. They wanted it reset every season and every character, nothing about that design decision was made with player fun in mind, it was time sink and engagement metrics.
bingo. which is why I sold it after campaign. these are not games, they are hamster wheels powering up the stock price. never again buying an actiblizz product.
I think what went wrong is quite obvious they simply got greedy. Trying to appeal to a wider audience is a terrible idea. When a game is made for everyone it ends up being for no one. If you don’t know who your original fan base is and don’t respect them you start to steer the game in an entirely different direction leaving people feeling abandoned just so you can try to pick up a new fan base. I like D2 and D3 but they are so different upsetting people was almost inevitable. This led D4 to have no chance of pleasing people the community is badly divided on what they want and the devs have absolutely no idea what to do about it.
It boils down to the fact that they gave the series to a guy who HATED everything about the older games and wanted to fundamentally change it. Thats why.
It feels like the devs were forced to make a mediocre D3 clone with boring characters, mostly boring classes, poor itemization and garbage LS mechanics to get you to keep playing. This is why it feels so bad. There was no passion when the devs were making this game.
yeah if they are gunna add characters they should have actual Character, like Gran wizard! th-cam.com/video/cTi5y9IhSs8/w-d-xo.htmlsi=-BskvBJ-3NsXWEk4 CC is English! enjoy! this guys a trip! totally can see him as a playable Diablo class
It feels to me like they were forced to make a modern d2 at launch and turns out rose tinted glasses don't transfer. So now they are making it more like d3 and moving in the right direction according to the majority of players that are left.
Gaming companies really need to get better at recognizing their limits and stop trying to follow this exhausting and unsustainable trend of exponential growth. By trying to reach wider and wider audiences, every franchise that gamers beloved is slowly being destroyed piece by piece.
I am sick of exponential growth same as any other consumer. Sadly its something that seems to have become an out of control issue. if you don't aim for exponential growth u fail and will be in ruins. So I would think that companies are just doing it because somewhere it started and it can't be stopped. Also shareholders are greedy fucks that are out of touch with the world and dont know what people like, yet they wanna make decisions they have no knowledge off.
Why is it that when I find a game I really enjoy, TH-cam starts recommending epic long videos about how bad it is? Always by people who claim to be experts on the franchise. Like forty minutes of this one..... Doesn't matter what game it is, Fallout, Starfield, any Star Wars game, Elite Dangerous... I guess hour long videos of cry, make money in the zee-conomy.
Got my first Char to level 100 today. There is a very large map in this game but the only 3 places Im familiar with are the tree for whisper rewards, cerrigar for pit and Zebinzat or whatever for mothers rewards thing in the current season 5. The ONLY time I leave these 3 areas is for helltide. It really is a shame. In other games where the levels are zoned, its SOOO nostalgic starting a new character in the beginner zone. Now I can’t remember half the map. Have to look up where everything is at because I never had to spend a large amount of time in any given zone.
I didn’t inform my self enough and I bought the game and I can tell you you are 200% right. The game feels the same at lvl1 and at lvl 34 where I am currently. I will not be playing it anymore. Wasted money :(
I am an OG Diablo fan, level scaling killed this game for me. Also, can we talk about monster model scaling, nobody mentions this but I think it's a bid deal. The demons and creatures you fight in the beginning should be weak looking. In diablo 1 you're fighting slow moving brain dead zombies and skinny little 3 foot demons. In the last act your fighting muscled up, 8 ft tall, winged demons from the pit of hell. They really struck fear in you from the sight alone. In D4, your fighting the gnarliest looking baddies pretty early, and there is no sense of scariness from the big baddies anymore. So bland, very sad.
As soon as Blizzard got on stage at said that it was online only and an MMO style game, i didnt buy it. Right then and there i figured id remain with Diablo 1, 2, and when im extremely bored Diablo 3. I was never going to waste money on something that was a bastardization of a franchise i enjoyed. The same with Fallout 76 and Elder Scrolls Online. I dont consider those proper entries into those franchises either. i see them as overactive retcons, and ive grown to hate retcons that make no sense. I will treat Diablo 4 as non canon as well.
i already treat d3 as non canon. the story was ass and killing of deckard by some butterfly? who ever thought that was a good idea? who did greenlight this? i can't even imagine those meetings. sometimes i dream of being in those meetings and tearing up the whole room leaving no one alive but maybe that goes a bit too far
I don't know what they tried to do, but it's not mmo. I had low expectations, but Diablo 4 was fun. Everyone liked the game in the beginning as was said in the video (because it's good). The complaints are from people who realize that doing the same thing for 100 hours gets boring and they're disappointed with Diablo's endgame.
Thing is ,I don't care what improves because they've shown their hand asking $100 a year. For me that's impossible to justify while a better free alternative still exists.
I was never fond of when level scaling came about. You really don't feel like you're getting stronger, unless you're constantly figuring out a game breaking build every 10 minutes before legendaries. After legendaries, I've been slaughtering everything, especially since I took higher risk, higher reward, and jumped into hell tides right away. Once I got a few good drops, and maxed my resistances, I was smearing everything in side, especially nightmare dungeons a bit above my level
it’s not about whether u can kill monster at higher level. it’s about the speed of killing. u shud aim to complete pit 101 within 1 minute if u are a casual player with ur build set up. or your ultimate goal is to complete pit 200 within 5 minutes or less if ure a full time time diqblo player.
@@user-df2uu3qp3y lol. bro, thats not what real diablo players do. Thats a speed runner adhd mindset. Real diablo players are mf hunters. Those dont exist because diablo 4 isnt a diablo game other than name and lore and even then the lore in d3 and d4 is fucking terrible
In fact you aren't. After a while you practically are completely overpowered by anything and unless you play as one of the builds that doesn't suck taking literally any reason to actually do so away.
Any RPG where the entire world levels up when you do is stupid and appeals only to stupid players. They ruined the elder scrolls series with that nonsense too. No, thanks.
See that what’s pisses me off. Oblivion’s level scaling sucked and ruined the progression systems, you’d think the people making modern games like D4 have played enough games to know that’s not a winning formula. Apparently not…
@@sipjedekat8525 In that specific aspect it does suck. It's a massive design flaw that makes it a dumbed down crpg, no matter how much you may enjoy other aspects of the game. Same for Oblivion. The reason Morrowind is the best of the bunch is precisely the absence of the level scaling nonsense.
@@BH-vh3iu yeah, well, that's like, your opinion, man. But seriously, it's just what you prefer. I'm less familiar with Morrowind but I thoroughly enjoyed Oblivion and Skyrim. I thought it was neat that I could still visit areas I overlooked or skipped earlier on and still have a challenge. I imagine going back to an earlier dungeon where every enemy is insta killed by breathing on them is less fun, but that's just me. It's like Diablo 2 and running around in the first few lvls, really boring.
Heres WHY. They gave the series to a guy who HATED the original first and second game. Long story short, THAT is it. If you give a game series to some one who HATED the core of the series, you shouldnt be shocked to find it fails and they dont understand what made the games good.
Why is that a theme of modern media. Everything is given over to people who either loathe, or care nothing for the source material. It's like they are trying to destroy everything good.
They ARE trying to destroy it all. They want to rebuild it in their image. Though in this particular instance, I think it was just trend chasing and corporate bs that finished this game series off. This was largely before the twactivists took power in blizzard.
It's my first and only Diablo I've played and I love it. Probably because I can't compare it to anything or see that it's missing something. My point is people that play this as their first won't see anything wrong with it. I got friends with the same circumstance and they genuinely love the game.
Diablo 3 feels more Warcraft-y.. Diablo 4 felt kinda like the Dev Team are going on the right direction, but somewhere along the way, the upper management intervened and made it how they want it to be
To put it in the simplest way possible, Activision-Blizzard(now Microsoft-Activision-Blizzard technically) simply isn't Blizzard(as in the Blizzard of old). Diablo 1 and 2 were made by Blizzard, Diablo 3 and 4 were made by a completely different company that just so happens to share a name with it: Activision-Blizzard. Saying Blizzard doesn't understand Diablo any more is a misnomer, as it's simply not the same Blizzard. All the old veterans that worked on all of Blizzard's old games, not just Diablo mind you, have all left the company, most of them a long time ago. On top of that, most of the corporate knowledge acquired by said veterans was gone too when Activision took over Blizzard, as since than it's been Activision's corporate knowledge that reigned supreme, not Blizzard's. I found it funny you had so many good things to say about Diablo 4(post 1.10 that is) and gave Activision-Blizzard a lot of credit for actually learning something. In reality all they did was copy Path of Exile's seasonal model of experimenting with new things and than keeping the experiments that resonated well with their player base. What you called 'Activision-Blizzard finally relearning what their fans loved about the Diablo franchise' is in reality Activision-Blizzard throwing random things at the wall and embracing the random things that turned out to be successful. I very much doubt there was much learning done in the process at all as most of Activision-Blizzard's failures happen on the analysis level. The level required to actually learn from experiences. I very much doubt Activision-Blizzard actually understands why certain ideas of theirs happened to be popular and others not, as they just can't seem to properly analyze it.
You missed an important detail, the only thing regular blizzard did for Diablo one and two were cinematics I believe, the rest was done by Blizzard North, a different entity with different employees.
@@ref206a I didn't miss it. Blizzard had multiple teams since forever. Do you think the Warcraft, Starcraft and Diablo franchises were being worked on by the same team? No! They each had their own dedicated team that worked on their franchise, and than when WoW came it was a brand new team as WoW wasn't an RTS like WC3 so the team couldn't carry over as is. Some of it did, but a lot of it was new. Blizzard north was still Blizzard, it's not an entirely different entity. Activision-Blizzard on the other hand, now that's different as most of the old Blizzard devs simply left or were kicked out and the new hires are something else entirely...
If i may add my complaints as i don't hear these mentioned. (1) Sidequests. there are over 200 of them. I propose a nightmare side quest system and a sidequest codex. (2) Enemies. They have little sense of purpose or permanence. Mostly standing still in a mob cluster until you encounter them. Too often appearing out of nowhere. Can't kite them enough with their "chain" system, they run back to their post. An enemy should be able to follow you across the entire map. World bosses and bosses in general should roam the world instead of sitting in one arena. I want to see convoys of demons marching long distance towards a target. Too many enemies, too short lived. Clearing mobs feels more like dashing through quantum geometry than facing demons. I don't like all the enemies appearing and disappearing all the time. I want to feel like the demons are permanent entities. A beastiary would be good too. Another codex to complete. They have good examples ingame already: The Butcher. Penitent Knights having a campfire. Walking in on demons killing civilians. More of this.
THe sidequest could have been good if they didn't just make them fetch quests. I do admit though they are well acted. I just t think it would have been better having more scripts like the campaign over what we got, tough. bunch of fetch quests in a really badly made overworld.
@@Kevfactor for someone who doesn’t want to just run nightmare dungeons all the time I really need the overworld to be better. I suggest roaming bosses as well as the butcher.
I can't seem to play more than 20 minutes at a time. It literally puts me to sleep. I just got PoE last week and that's been alot more fun. Makes me have to somewhat turn my brain on to survive.
I could write paragraphs of how shallow they make the environment, characters, and quests feel. If you've played the games then you know already. What I rarely see people talk about though, is how gutted player interaction has become. In Diablo Two, you could join up and basically pioneer the world together. You could fight each other, talk to each other, and even trade items with each other. You'd take down enemies you maybe couldn't handle alone, and you'd be rewarded with progression. In modern Diablo, you can emote to the other fellow who is just a passerby in *your* world. You may team up with them for random events and take down enemies together, but there's no meaningful impact on the game if you choose to play alone or with others. The other players are there with you in the experience, as you would want them to be; however, the interaction with them doesn't feel any different than the simple engagements you'd have with NPCs/virtual-companions staggered throughout the generic landscapes. You may believe that developers eliminate this shallow interaction when it comes to team-based multiplayer games like: Shooter 3 and Battle Royal 2024. Under the surface pretense of working together, you and every player are still just marketable products. Every match starts with a set-up phase or lobby, where you emote to each other and see the skins everyone is sporting. Shortly after, you have only the attention to engage with the hectic game play of life or death scenarios. You're either going to successfully complete the objective or lose. You get angry at your teammates when you lose, and they feel obligated to buy better equipment or boosts to mitigate the feeling of loss. You get excited together when you win, and further reinforce the idea that the advantages you paid for are working and necessary for you to have fun. That's modern gaming in a nutshell. I'm baffled that the big corps are jealous of successful titles from smaller studios. Not everyone wants to be engaged in the exhausting dark loops of modern live service titles, which seek all of the player's time and money for the sake of competitively progressing against everyone they meet or know. I used to enjoy talking about new games when I was younger, but now there is little to say about the modern experiences that are diluted of all but their marketability.
What you described is happening because companies are creating games intended to be everlasting, commonly known as live service games. The system in Diablo 2 worked and feels better because it was developed as a game with a clear beginning, middle, and end. Diablo 4, on the other hand, is a game with a beginning, middle, and an end with endless modifications and updates. Developers work to create the illusion that what's coming will always be better than what we currently have. The truth is that some problems persist so that the team has something to fix in the next season. The goal of live service games is never to deliver the best experience and the best game possible because they need defects or issues in the current version for the audience to compare with the improvements in future updates. It’s simply a business model aimed at keeping the wheel turning because if the money stops coming in, the company can no longer pay employees, maintain servers, and the system collapses. This is why we often feel that older games are better than the current ones.
Such a shit take bth. Everything you mentioned from 2 is in 4. But you see other players more often. The interaction are not to YOUR liking, which is just your subjective feeling. The interaction is more realistic then what you talk about, since most humans dont interact nowdays. Generic landscape.... What makes D4 a generic landscape compared to D2 or whatever you have in mind? If you choose only those games (which you talk about in the second paragraph), you are at fault. There are over 15k games out there and you seem to play only games you hate... Genius move. Kinda funny, that the older gen seem to evolve in the same way our parents did. Modern gaming bad. But numbers show that many modern games do something right. It's just not to your/our liking.
People in the comments saying that "now its good" is mistaking it because the truth is now it is just BETTER, compared to what exactly? Yeah, the disastruous release... there are still many issues, issues that are not and probably will not be fixed in the near future because some are instrinsic to tge "live service" model this game was literally built upon... Also, there are still things even D3 did better than D4, and that says alot, sometimes you play a offbrand looking Diablo (im talking about D3 btw) that is alot fun despite its flaws and in comparison you play the one with the most fidelity to the franchise but its nowhere near as fun, proof of that is how in S4 we are doing the same things we were doing since release but NOW its fun... still filled with frustrating problems, but more enjoyavle overall. All of that beung said, i will never say D4 is a 7 or above simoly by the mere existence of the modern day plague that is the pedatory microtransactions tactics.
@ or Maybe give the option to play games online or offline when starting the game up. Maybe when I get home I would like to sit down and play a game or go somewhere on a roadtrip and there’s no WiFi and want to play a game without worrying about WiFi. Even better maybe I want to invite someone. Over and we can play a game that is local play on one console instead of worrying about them buying a whole console. It’s not a better, it’s just more convenient for family’s with kids or friends to play a game. Think about it from perspectives. Online and local are good in one game.
the irony in you mentioning Torchlight is that Runic Games was composed of ex-Blizzard North employees including David Brevik, literally the creator of Diablo himself and you can tell especially as Torchlight 1 is literally Diablo 1 with a reskin and fishing
The stuff you talk about where Diablo 4 did well, with Loot 2.0, that was taken straight out of Last Epoch. Piece for piece. Blizzard is creatively bankrupt, and has to copy the homework of other people who actually know what they are doing. It's incredibly sad and pathetic that they have almost limitless monetary resources and time to come up with original and worthwhile loot mechanics and still came up with generic mindnumbing bullshit. Stop giving Diablo 4 any time or attention, and give it to real devs like Eleventh Hour Games.
So I bought this game on release. Was so disappointed. I've tried and tried to enjoy it. I stopped for a while and got back on when they changed the loot system hoping it was better and it was....kinda. The. I just tried again once the DLC released(didn't buy the dlc) hoping it was better and it was...kinda. The biggest issue is there's nothing to do. I've ran the same exact dungeons over and over and over again. I've fought the main bosses over and over and over again. And there's not much of either which makes it super boring and tedious. I would love for them to take some lessons from D2 but they seem to be going as far from that model as possible. No end game so that means there's no reason to max your character other than to say your build does this amount of damage. I think the loot sucks. Too powerful of equipment too early on in your build. Most builds I can have built almost fully, maybe minus one or two pieces, before level 50. Nightmare dungeons are literally the same as regular dungeons with an extra mechanic. The pit sucks and is tedious. It tries to be an MMO and an RPG at the same time and fails at both. Anyone remember boss runs in D2? How fun it was? Joining a group of people to take down a hard boss and farming the loot for the piece you really needed for your build? Where is that? We've got world bosses which are probably some of the best content in the game and they have like 3 after all this time. The bosses shouldn't really be able to be done solo unless your build really really slaps. The classes suck for the most part. I'm just super disappointed in this game and I'm hoping POE2 fills this hole.
Yeah unfortunately you are part of the problem. Willingly handing over your hard earned money into a game you know is rubbish from a company that does not care about you.
@addictedplayer4453 whoa whoa whoa..listen. I am on board with d2 being a better designed game with more meaningful gear than d4. But there are plenty of straight garbage uniques that make me want to cry ...maybe if we are talking ssf and pre runewords? calling every unique amazing is something only blizzard would say lol
@@addictedplayer4453most of it is trash, a few portion of it could be good. But, there is a very small chance of hitting a specific piece that hits the dopamine mark like no other. There is pretry much no memoral loot in d4, while you have plenty in d2.
@@addictedplayer4453 careful there bud. some seem trash for standard builds yeah but i have seen enough videos of weird ass char setups that need that one otherwise crappy unique in order to even work. while some of the uniques and even runewords will seem nonsensical to most, there is always just one weird ass char build away to make it seem legit
The IRONY HERE is he is describing basic the crafting method of Last Epoch. Diablo 4 couldn't even come up with their own successful item system 26:00 minute mark. See legendary potential crafting.
I dont like the story, Ive seen this redeemed villain trope a million times in Blizzard games. Karrigan, Sylvanas, Lilith. They dont have the balls to make characters evil anymore like Arthas and Brood Wars Karrigan
Yep, it feels like playing the same game in a different coat of paint. Kerrigan in Brood War was fucking evil and ruthless, so was Arthas and so was the Dark Wanderer. They all started out as heroes, but their respective stories lead them into some truly dark, evil shit. Same with Lillith, I don’t get how she gets labelled as a “tragic” villain. She brought nothing but misery and torment to her “children” and was ready to sacrifice Sanctuary to usurp the Prime Evils.
It's quite funny how the probably heavily overpriced DLC will be "Hey, now girl is possessed by the king of hell, oh noes, go kill." feeling as bland as the bad main game.
Isn't there a cutscene where lilith is watching someone get tortured and she doesn't give af? She is the reason said person is being tortured. Then later mouth breathers try to tell me that lilith was the good guy all along and we should have sided with her lol
Other than starting a new character, D4 really has no real incentive for players to keep playing. Honestly, if your build is able to do the highest difficulty, grinding for the uber uniques doesn't really change anything.
I've never felt so lonely in a multiplayer game as in D4 (except No Man's Sky perhaps). People rarely speak to each other, or even reply when spoken to. A bit depressing, frankly.
Such a dead game. :( Blizzard will probably never make an amazing game or series again. Activision and EA are two big evils in the gaming industry. We will have to look elsewhere for amazing games, great we have Grinding Gear Games.
I appreciated your good narration, effort, and overall good points. But I'll be honest, we are all overthinking this. Diablo 4 sucks because it's made by a disjointed collection of corporate employees who have near no ownership of the product as a whole and thus create only soulless, disjointed, self-contradicting products modeled by machines that focus on what keeps people addicted versus what's actually a good game. Name me one good game out right now that wasn't made by a bunch of nerds in a basement or a garage or at least a developer that started that way. There is no need to dissect these games. Imagine making a pizza with 30 people and your job is only to gather the tomatoes before someone makes the sauce. But then there is another person that cuts the tomatoes, a different person that starts making the sauce. A different person seasons the sauce. A different person taste tests the sauce, but bases it on a survey they ran for what people like in their sauce rather than the merit of their own taste buds. You get the point. You're gonna get a shit pizza.
back in the day, developers had more freedom to test shit, or had the bravery to go against their boss and then do something different they knew was gonna get better. It wasn't as streamlined and as Thor's dad once said "they had fist fights" over things they didn't agree on. Now everything has specialisation, every employee are under strict routine. While creativity still is a factor its heavily restricted and with that, a developer is similar to a factory worker. And with shareholders who only invest for money and not for their passion about the projects, they cause havoc in the AAA industry.
@@wilsoncbip And I believe that was the point, kinda. Having the best made pizza ever taste great, but it will never be the same as the memory of your mom making you dinner. Just an example of what, I hope, most people will make that special smile thinking back on. Diablo 1 and 2 is what stuck in our memory because it wasn't made to be the best game with everyone playing it and win all the rewards…I think.
3:05 Diablo was good back in the day in the same way Runescape was good back in the day: no one minded repetitive grinding because it was novel at the time. Now we have too many alternative and the opportunity cost is too great to dump hours into a Diablo clone or derivative.
As someone who plays D2 since 2003 and never got to level 99 ( 85 max ) I think getting to 100 should be an achievement, not something anybody can do, I recently got to level 100 with my Necromancer in D4 and I felt nothing , literally nothing .....
As a kid I loved playing D2 LAN with my dad, we’d always save our characters on floppies, then CDs, playing them for years and years. Fast forward to when Resurrected launched 20 years later and my father had passed away a year before, I dug up an old CD with the character files and imported them into the remastered game. Funny thing is, we both loved lightning javazon, but I was talking shit about his build back in the day and when I asked him if he had a spare Infinity, he said just one, slotted on his mercenary. But when I loaded his character in Resurrected, I saw he had an extra one in his stash and he didn’t give it to me, cause I was being a lil arrogant shit 😂 It felt surreal honestly and no modern game can really give you that experience tbh.
@@peterk2735 I would have done the same thing to be honest 😅, I play games with my son too and when he's a little shit, I beat his ass in say Soul Calibur 6 😜😂 but on a series note, that's awesome you have this kind of memories with him, shame he didn't get to experience D2R 😥
I blamed it to the news fans who complained about low exp. They keep buffing the experience because those players keep complaining on how it took them long time to reach 100. After they reach 100 then they complain about the lack of endgame contents. Pre-Season 1 exp is fine before those snowflakes ruined it.
@@jameslambertus5820 I agree, it should definitely go up a bit, i started new season on Friday last week, already level 67 and I haven't played that much 😅😅
@@jameslambertus5820 I played D2 for years before I could get most of my chars past lvl 90+, especially on hardcore. It’s like….you don’t get there unless you really know what you’re doing. I mean once you get to Hell, no matter what build you have, there are going to be enemies that are immune to your main source of dmg. You gotta find the items to deal with it, otherwise you’re not maxing out, can’t avoid it. I always felt some danger when playing D2, from act 1 normal all the way to uber Tristram. In D4 you never get that.
Blizzard North disbanded because Vivendi purchased them, and they wanted to put all efforts into World of Warcraft. When the boys at Blizzard north went to management and said, if we cant make the game our way, were going to walk to which Vivendi said “ok bye”. Essentially it was because of a corporate merger Blizzard made so executives could cash out on wow. Happened before the future merger of Activision Blizzard. Just google blizzard north. Diablo 1 & 2 were my teenage years and soul. Diablo 3 was an abomination. Diablo 4 was produced in pieces over time with various director and management swaps just to turn out to be just like diablo 3 with updated graphics. Everyone wears the same gear with the same aspects and same gear and same paragons. Its an illusion of choice without actual viable choices for customization. If theres only one fire sorc build with one skill per branch on the skill tree, with a couple of boards for fire…guess what….everyone just copy and pastes a guide and pretends to be a good player. I hate that. There should be multiple viable fire sorc specs with multiple paragon board options for each class etc. Also, they actially made rare items WORSE than D2 instead of evolve them. PoE1 > Diablo 4. PoE2 will eventually beat them all and clown D4 jnto shame Edit: i disagree on the story being good. Diablo four’s story was trash as it’s mainly covered the story of Lilith who is basically an emo girl who never actually said or did anything until one of the very last cinematics yet built a world around her as if she had existed since the dawn of time. She had never even been mentioned in the first Diablo one and two games and only came in to the world after a third-party Warcraft writer wrote her into a fictional book in which case afterward she was put into the game after blizzard north was fractured in the form of Uber. Her character was extremely boring and unforgettable. Then they decided to give a teenage girl powers to the point where she was able to learn ancient her Roddrick within a week. Cain was replaced by a useless drunk who could barely manage assemblance of dignity. And worst of all, in the story they made Mephisto be a wolf more similar to a dog who somehow was trapped in resin in hell but could still be a dog who could teleport himself and other people. It really irks me when I hear people say the story was good in Diablo four because it was absolute garbage. OK looks like I have to continue. The next point would be a flaw that both Diablo three and Diablo four share. In Diablo two for a solid decade after it came out max level was only achievable by the most insane grind usually involving multiple people playing one character to hit max level. The ladder seasons back then were not short term tiny sprints, but lasted a very long time which length I don’t recall but much longer than three months. I wanna say it was every year or maybe half a year. But with that and the old battle.net interface, you could see your player and progress on the ladder giving yourself a sense of accomplishment moving up a space wherever you were on the ladder especially on hard-core mode. But then in Diablo three and four they allowed it so you could easily get max level within hours and that is a complete step back from what the game once was. Max level easy itemization makes what you see on the Diablo three and four leader boards which is essentially just in attack of the clones with all the players using the same exact items in both games. The next insult to Diablo four would be their shameful overworld. If you literally took the cold planes from Diablo too and only allowed it so you could walk alongside the dirt road that would be what Diablo four is. The Claim to have this big open world but it’s more of a spaghetti monster where you have very limited pathing in most places aside from the desert area. it’s a kin to a side stroller where you can only go to a destination using one or maximum two paths to get there. This completely ruins the overworld randomization and replayability that the first and second Diablo games had. If each play through of the first Diablo one and two games were always identical the games would not have been the colossal success as they were. It was critical that world generation and item randomization were both present in order to create an infinitely replaceable game. Moreover they got rid of the requirement to play through the game on harder difficulties all the way through like Diablo one and two had with their normal nightmare and hell notes. Instead they dumped that system down and made it worse. The next point was that they copied the Zoom Zoom place style of modern games. Diablo three and an effort to make everything flashy monsters became ridiculously inconsequentially easy for the majority of the game unless you were pushing the greater rift ladder. It’s not to say that monster should be extremely hard , but Diablo two had the balance just right where some of the monsters on the higher difficulties you just could not go near. Before they Nerf it if a major cast iron maiden on you in the chaos sanctuary and you attacked you would kill yourself. The primeval’s were difficult but not too difficult prior to the 1.10 patch with synergies of course where players could easily one shot bosses but that patch only came about after blizzard north was already falling apart because of the acquisition and was mostly designed by one guy per David Brevik. One thing that people have a hard time realizing especially younger kids that never played Diablo one or two is that Diablo two expanded upon virtually every positive aspect of Diablo one and evolved the game. For example you had more items to equip going from Diablo one to Diablo two. You had a bigger inventory space and it introduced a stash from Diablo one to two. Diablo one only had normal magic and unique items whereas Diablo two in its original release had normal magic rare unique socketed and ethereal items and smaller sets and eventually introduced runewords as Lord of destruction was released. They also introduced a tomb for town portal scrolls, charms in the expansion, be evolved gambling from the 1st to 2nd game, and expanded the world by a multiplicative factor. When you look at Diablo three and four as was mentioned in this video, all they attempted to really do was copy Diablo two rather than actually evolve the genre. J Wilson did decide to add a couple of more items slots, but they really went all in on set items eventually but only after they had reverted back to Diablo ones style of itemization with most people using blues. This could literally go on on virtually every aspect of the game. In the first game you had three characters with the normal archetypes. The second game offered five on release and eventually seven. Diablo three should have released nine at minimum on initial release I’m the same goes for pushing the boundaries with Diablo four but again they didn’t they only seem to copy the second game. These guys were so shameless they couldn’t even come up with their own unique intriguing soundtrack. People still to this day listen to the Diablo one and Diablo two soundtracks graded by Matt Uleman. The Diablo three and four soundtracks are simply put cliché and absolutely forgettable without any soul. It’s like if I asked AI to create me a generic RPG soundtrack. OK one last point before I give up this bottomless reply. I could go on for 100 pages literally talking about all of this in micro detail but I’m just voice to texting a reply after watching the video. One of the other things that bothers me and I believe adds to how forgettable these games are is the monster diversification. They absolutely still failed to understand what players from the first and second game meant when they said dark world. We didn’t only mean a dark world regarding color, it was a dark Gothic fantasy with dark Gothic themes. Most of the monsters that you fight in Diablo four for example are bugs and animals. I’m not kidding. You fight a devil wasp. A devil bore. A devil wolf. Bugs and animals are not interesting or inspirational. They do have skeletons and succubus and goat men but that’s just about it and they are a few and far in between. The whole concept of the Diablo universe is good versus evil. It’s absolutely ridiculous that you’re primarily fighting radical humans, animals of a wide variety, bugs and insects. I don’t know who thought that that was a good or cool idea but they need to go and play Dante’s Inferno or the first couple of games to understand the difference.
Classic Diablo 1 was indeed very lucky with the "mood/theme" it presented. The music AND the layout of the first levels in Diablo 1 completely sold the game to me, as i had gotten a demo of the game on pc magazine cover disc. Infact i must admit the initial "hype" .. aka the spot on moody music, the dark visuals, the classic enemies, meaty sound effects .. kinda made me a little dissapointed in the remaining levels at first for not being as "stunningly brilliant" as the beginning of the game. For the very same reason my first impressions of D2 was that it "looked gray" but it thankfully grew on me.
You can extrapolate that to every of their current titles. They understand none of their games/franchises. Their brain has been completely drained. I went on to better games from artists who know what they do 😊. You are part of the problem if you do not.
Diablo 4 is simply a bad Diablo game. I love the genre and the franchise and there isn't even a single point in this game, that I would call great or even good, not even the graphics.
Curious about thoughts surrounding monetization, as I think Activision-Blizzard's thirst for micro transactions has negatively impacted D4 almost as much as many of the (very valid) points brought up in this video...from the limited visual diversity inherent to the loot drops to the original spacing of shop keepers (ostensibly to give players a reason to show off bought cosmetics), it eats at the soul of a franchise while ALSO lacking the free-to-play benefits PoE offers
I completely get where you're coming from with Diablo 4. It's trying to do so much, but it feels like it's missing that simple, gripping magic that made Diablo so iconic. For me, Diablo 1 had the best story-straightforward but powerful. A cursed village, the descent into darkness, and ultimately facing Diablo himself. No convoluted lore, just pure atmosphere and tension building as you go deeper. It’s a type of storytelling that I think modern Diablo titles are really lacking. Anyone else miss that focused, haunting vibe of the original?
I hate Neyrelle as a character, she's annoying, immature and utterly stupid. Might even call her a Mary Sue for learning how to do necromancy from reading a single book. Lorath has the personality of a grumpy old drunk. The only one I kinda liked was Donan and they killed him in the lamest way possible while giving plot armor to Prava so she can create some stupid drama in the next expansion. Lore wise, D4 gets a D.
After purchasing it and playing it at the release, it took me about 5 minutes to realize I'd been robbed and that it was a soulless shitpile. Blizzard is a living joke. Only thing good they've done in the last 10 years is the Diablo 2 Remaster and that's because it wasn't made by them. Whatever Blizzard touches nowadays turns to garbage.
@@flamingjob2 I don't mind playing D4. I just feel D4 doesnt know what it wants to be. at least I know D3 is straight line Action game for better or worse. I think few more seasons, D4 will get better (I hope so 😂)
Yeah, that's the strange thing. The release of D4 made me appreciate D3 a lot more, something I'd never thought I'd do. Like to the point where I actively would like to play it again. Weird
Diablo was made by Blizzard North, an acquired subsidiary that later turned into Runic Games and made Torchlight. Blizzard doesn't understand Diablo because this IP was never theirs to begin with.
I turned my back on D4 *because* they took the MMO route, and they couldn't resist including a battle pass, the worst trend in gaming nobody wants. It's amazing how publishers keep pushing for monetizing engagement, and the games that actually attract the most players and keep them engaged are the ones that focus on a thrilling experience.
I like battle passes and seasons because it's something we didn't have in the old days. If you don't like the battle pass, just ignore it? Also, it's not an mmo
That's why i fucking hated The Elder Scrolls 4 Oblivion SO fucking much, it completely fucks up the sense of improvement, progress and journey. It was the first time and to this day the only game I've played with that system, after that awful experience every time if i hear a game has some kind of "level scaling system" i discard it, ignore it and move on. I prefer to actually WASTE my time grinding in a free to play online game than playing something like that... it's that bad. Sorry for the venting, i needed to get this out of my body.
I have returned to play d4 in season 4 and its just a fun fast grind and loot fest from 1 to 100 and i agree to everything you said. I still find d2 (remaster) so so so much better, gloomy, dark and isolated…and to be honest…i still prefer it in my heart!!!
When it comes down to it, I think my biggest complaint about D4 is the loot. Too much loot, too many super specific stats, it doesn't feel good to play for 10 minutes, then inspect every single drop in comparison with your current gear which takes 10 minutes. I swear I spend more time looking at loot than I do playing the game. It ends up feeling like a excel simulator with a ARPG mini game.
I played Diablo 4 when it came out but soon lost interest. The first or second Patch had it broken for me. There was a spike in Grindyness in the game after the Patch. I was killing less and was dying more often. It was the polar opposite for what I wanted to play. Somehow the game was boring for me. I didn't wanted to grind higher levels or even finish the quests. I really liked the story, though. It was nice having a story that doesn't felt just plain boring. But just like with MMOs, I never reached Endgame Stuff, I'm very bad at this stuff. Not a good gamer, but maybe I should try it again with Loot 2.0. It was dead to me before :D Also LIfe Service is turn off for me, I'm to casual to expect anything from games who try to bully me to work.
Even with it's improvements you cannot convince me that a single person who worked on D4 is a hardcore ARPG fan. They have at every turn fundamental misunderstood what makes people play ARPGs. It's not that D4 was slow D2 was slow and it's the gold standard the difference was D2's grind was still efficent. You didn't need to take 65 evtra steps collect 19 different currency and slog through four different dungeons before you get to the monster or boss that drops the item you are targeting.
They measure and calculate the market, they determine what will sell best to the general audience. They prepare to invest big in marketing. And from there they made a game that do sell good. There is no soul or creativity put into it. But hey, it sells good right? So they achieved what they set out to do. And in between all that, the Diablo franchise lost its credibility.
There were moments in your video where I could not tell if it was D3 or D4 you were playing. That is how similar I think they look. I see nothing new at all in this game, and I will say it over and over again. D4 is a remake of Diablo Immortal, which is a remake of D3.
I'm struggling to get into Diablo 4. It just bores me, I can't really put my finger on why though. It feels like Diablo 3 too much, even though they made the artstyle like the first two games, the gameplay is more like Diablo 3. Even though they brought back the skill tree, it feels... like it's missing something.
Blizzard should have just continued with D2R and made a DLC for it. They could add the missing act 4 quests, more new runewords, a unique version of every item, improve existing unique items to make them useful, maybe add more endgame content like another difficulty level with new unique items that only drop there. Since they need to make a profit from development, they could make it a paid DLC that you just buy once. This would bring back old players and new ones too.
More D2 content is an absolutely amazing idea on paper, but could you really trust the current Blizzard to not screw it up and add garbage content to an otherwise excellent game? That thought makes me really appreciate what we already have in the form of D2. It's good it ended in the way it did as it gave closure and you can always rely on going back to it without any additional crap tacked on.
@@MrAntifreezer That is a good point. The current Blizzard is very different from what it used to be. I'm sure all the people who worked on the original D1 and D2 are long gone from the company. The changes and additions they made to D2R have definitely been good though. If they could just make new content that is actually good then it would be worth paying for a DLC. Seems like we will have to rely on modding in single player to get content like that.
If they remade D2 (not just remastered) to have D4 level graphics, D3 skill runes, and new content (like, say, D3's High Heavens), you'd have a game that would be impossible to ever stop playing.
As a big fan of D1 and 2 I played both 3 and 4 and the problem with latest two is that they are just boring. In Diablo 2 fighting a boss would be challenge and if you have wrong gear or skills you would keep dying. So you needed to go back and either level up or just find better items. It was fun. In the last eat two games I found moment there was so much going on on screen that I didn’t realised I am standing next to wall hitting it and yet monsters would keep dying and I won’t. And still get good items from that. Lack of challenge ruined it for me and made it boring to play
The first one had a better vibe even than D2, but D2 was close. The music, the claustrophobic feel, the mystery, the difficulty, and the horror. I only ever feared the Butcher in the first game. I like all four games, but the first two were S tier.
What put me off about D4 is that it’s just too easy and forgiving. That not only makes the gameplay boring, it also takes alway the dark, horror vibes the first two games had. There’s no sense of danger. In D2 on Hell, you can have a beast of a character, but certain enemies like Death Lords, Lancers, Oblivion Knights or those fucking Stygian Dolls can absolutely delete you in seconds.
The game feels soulless, like it doesnt have a good gameplay compared to many other arpg and the content is barebones still… i played every season for a week and always left after that said week. Im still having fun with grim dawn tho, this game is sick.
This affix rerolling is nothing more than leveling the gems from D3:RoS rifting. You got VERY close to nailing EXACTLY why Blizzard doesn't get it, and WHAT D1 and D2 actually are. We need to understand what the world of video games and video game development was in addition to the mindset of ROLE PLAYING GAMES. A LOT was all about your imagination. The technology limited how they could flesh out their vision in a video game. Fast forward to when D3 was supposed to be getting developed (same time WoW was still 1.0 vanilla), Blizz North NATURALLY concluded that an open world was the logical next step for an immersive RPG. Imagine back in 1995/1996, they're building Diablo 1. The devs/designers comb over every last tile to make sure that EVERY ROOM was important. Every door. Every step was important. This carried through to D2. This was lost in D3 and D4. You said you love farming for affixes. OK, you just dismissed your first argument about how the base world/areas/towns were to suddenly not matter anymore. Well, you're right. The core game (i.e. lore/towns/RPG plot) is completely irrelevant in our minds much unlike D1 and D2. Though we loot farm to an eternity in D2, every Act town and their NPC's matter. They're like family. We remember clicking the book in the Stony Field. And every other little tidbit of story that was so perfectly sprinkled in and not overdone. Devs/designers need to get back to that "every tile matters, every room matters, every door matters, every step the character takes matters". Zipping around on horses isn't how you do it. Making every character basically blur the screen in "flashies" while you roll from "entrance" to the boss drop (or whatever it is in D4x world) is just lazy. They literally may as well convert the Diablo IP to video slots and sell them to casinos. This is not Diablo. This is not even what a REAL ARPG is supposed to be. .....And for the record, PoE isn't it either. Sorry. It's just not. :\
As a Path of Exile player, I don't treat the game as a free to play title. I treat it as a game that has the entire campaign free for all, but the actual endgame functionally has a 40 dollar buy in. Still a much better value though
Nah bruh, people did not like D4 in the first few weeks. All those "reviews" were paid actors, everyone that played felt how hollow it really was. A lot of texture but no flavour.
I've played these games since d1, remember the excitement around the d2 release when I was 16, and after its expansion things just took a sour turn. Everything you say and more are valuable points but money is all that talks now. Immersion is out the window because now i see kingbob and queensephiroth666 not only in settlements but everywhere else too (apart from dungeons) and the chat box cannot be hidden nor altered. Loot is just a big miss and they tried to replicate some of the nostalgia by bringing back a few cult items like harlequin crest but failed miserably with how you mention loot just literally rains everywhere and at some point you just grow tired of picking anything up, at all. I did some tormented bosses the other day and after seeing all those it items being "just" normal legendaries and my inventory full I simply reacted with "fuck it" and tpd out. Microtransactions are king and even though I don't even want to see the thing I keep being reminded when the game every so subtly slaps "season journey update" in my face every second as I level up "go on, have a look, you know you want to buy a horse" (or some shit), it takes them season after season to discuss and digest opinions and wishes from players and still not get it right, only to apologize and repeat. The game looks, and plays nice. The art style is always arguable but its cool. It is however, not Diablo. And that's it. It's just a copy cat, much like many other games these days, albeit with a large budget. I just find it really sad, on top of everything else, that companies these days have to be so dirty and focus so heavily on microtransactions. They have nothing (directly) to do with the game, in my honest opinion, and belong on the website. Not in the game, and especially not shoved in our faces. Let us make that choice. Honestly, that's a big thing in d4 overall, if you think about it. Choice. They don't leave us with a lot. Also loadouts for builds and paragon points. Come on devs. That's my "rant" over and far from all of my complaints included.
12:34 i must disagree - the sets in d3 were terrible! there were quite a few, and they locked you in a specific game style. you like using that one skill? well, you cant, since there are 4 sets and none of them buffs that skill! then you'd think that at least there is some variety in the sets - no! generally one is considered op/end game and if you want to keep pushing those high tier lvls you better get in line...
yeah I mean this guy in the video is exactly the kind of player that Blizzard should not listen to. Everybody can rally behind D4 sucks, but not everybody actually has critical thought or consciously understands what they actually dislike about the game. Sets made D3 itemization a joke and homogenized. If the guy has ever played any other arpg ever, he’d realize that sets almost always take a much less prominent role in them compared to D3 (where are the endgame dominating sets in poe, last epoch, grim dawn, evem d2? lol).
You make a lot of good points, but as someone who went back and played the older games but did not play them during their peaks/while I was young, *a lot* of your points tie into wanting to recapture a specific feeling that D4 is missing...but that feeling *can't* be recaptured because it stems from wonder derived from a completely different era of gaming a lot of us miss. When most games were doing something unique and the market wasn't saturated. I agree with almost every point touching on mechanics, and *strongly* agree that making the game an MMO was a mistake, but I think I come from a different place than you on a couple points. These days games are solved in minutes because the cumulative knowledge of the community and base skill level has skyrocketed. This is where I agree with your points on the MMO experience making things worse. If you didn't have 30 people with perfect builds nuking everything in your path, it would feel a lot more rewarding to run into a boss and beat it up with your friends, knowing its a 1v4 at the max. It's why as I get older MMOs have just completely lost their joy. I understand much more than I did when I was younger and experiencing all these things for the first time, so when I look at different pieces of gear/abilities/etc, while I do still that rush of "oh wow thats cool", my subconcious is running down a list of checks and comparisons and doing the math on what the tradeoff is. This honestly kills the experience of a lot of games nowadays, and its something that many players don't realize they're doing. I'm not articulating my point all that well, but I don't think all these problems are faults with Diablo 4. I think gamers and the community have fundamentally changed for the worse, and it's really difficult to navigate the nostalgia we all have. We wish for the times when there was still wonder and we play games chasing that dragon but its just so rarely there. We go back to old experiences and theres that intangible "vibe" as we call it, but that vibe is simply the nostalgic joy making the game feel more than the sum of its parts. There isn't really a solution to this, but I've found that actively making myself make mistakes or choose less optimal things has made many games these days far more enjoyable. But tying back to the MMO conversation...this isn't really a thing any more in public games. I mean shit...look at the problems in WoW. Think about the knowledge level of your average player circa 2010. Now compare it to your average player now. Systems that were functionally esoteric then because so few understood them have become something most 13 year olds just know how to navigate intuitively because they're all raised on parts of those the systems in a million other games. What was once a climb because we didn't know how to tackle the mountain is now trivial because we all see the hidden elevator that we didn't realize existed before.
This is why roguelites have been so successful, when the set to calculate is so much smaller (Which of these 3 options do I want?) and you can't know what you'll need to choose from next, that 'exploration' feel doesn't go away, at least for a lot longer if the design is reasonably executed. (Balance plays a role here, when there is a single best option by miles, that's gonna undermine it for most people.)
Things are definitely looking better. But bricking items absolutely sucks. I bricked an item that would have been an upgrade while you talked about it. Lol rage
Kinda on the same boat, i think the temper should work more like enchant(Getting more expensive each time you rolled, and giving a yes or no for the change, but only 1 stat), mostly because when youre min maxing, you might loose billions of gold worth when this happens
@@renarduwu Not really. because with maiden farms and how easy it is to farm bases if you play enough you constantly have fresh bases and GA bases to try again. it's really not that bad, most BIS tempers are 1/3 1/4 chance, people who say they never hit it are lying or don't temper enough. The only hardcore RNG part is if you want 3 crits on the same masterwork, but that's FUSSY min-maxing and not needed to clear any of the end game.
For me the worst thing with D4 is that it made me feel that I wasted 70 euros and whenever they started making good changes (and they did), I was feeling like "What is the point?! They will ask of me another 70 euros in 6 months,why invest?!" And I knew there will be an expansion in a year cause I know how to listen. They had announced that very early! Most people I spoke later,noone knew that the plan was for an expansion every year. What is really questionable is why they started with "This is slower,more like D2" and then made the game faster like D3! And you can see that the whole genre tries to steal from souls game and make their arpgs slower and more methodical!
I absolutely agree. It's so boring playing for weeks on end checking every single drop (full inventory in five minutes of gameplay). They claimed they were fixing it with the new loot system...then added more layers to the lottery system! They were supposed to alleviate the lottery! Then made it worse! I was so absolutely disappointed with the new gearing system...even upgrading gear is disappointing. Can't chose what I want upgraded, it's a 1/5 chance...three times you have to win. Then a chance to completely brick a god roll piece of gear with either low rolls or not the right temper...I get more agitated now than when I did at launch.
Mephisto died in Diablo 2 after having his Soul Shard Destroyed on the Anvil of Annihilation. Diablo 3 Tooltip says anything Destroyed on that Anvil is gone forever. Diablo 4: LORE isn't important.
Isn't funny how all these games came from a small group with passion but once the share holders get involved (they are needed) but once they start telling the creative what to do then you've lost
Strangely enough I knew D4 wasn't for me right before release when so many TH-camrs were hyping it up. If the mainstream gaming crowd was looking forward to and enjoying D4, then it certainly hadn't gone back to D2's roots. As great as D2 is, as immortalised as it has been in gaming culture, it was never mainstream. ARPGs have always been a niche.
Still remember how I bought "double magic" armor in Diablo 1 to replace my unique quest armor. Both mechanics were great - both uniques, found in quests, and magic items that randomly can be even better.
Live service just means milking the playerbase and wasting their time creating derivative scenarios to keep getting them to come back... d4 can't even do that right.
Sorry but I have to disagree on your opinions about D4's vibe. With all the fails D4 has, which I do agree with you, the one thing I believe they nailed down was the moody-ness of it all. I assume you haven't read the books on Diablo lore? If you have , you'll know that the world of Diablo is one of utter pessimism and despair, it's a world where humans really don't get a break, they are assailed from all angles either by the forces of hell, heaven or even the entropic human forces as well. That is part of the reason why D3 was so divisive... it's cartoony WoW-inspired art design and PG13 story was at odds with what fans were used to expect from Diablo by then. D4 definetely pegged down that vibe with its art direction, story and soundtrack... kudos to the artists, writers and musicians for their work!
What you say are the reasons why I wanted to try diablo for first time and those were the ones that kept me in diablo 4. The environment is really special and suggestive. Amazing art.
I would absolutely agree with you if it wasn't for the characters being so over-the-top powerful, which simply destroys the moody-ness immediately. I can't take the enemy seriously if I can very early on slam my hammer and make a wave of rocks delete everything in front of me. D2 didn't have this problem. The bigger skills that have the potential to wipe hordes of enemies come much later in the game with their actual potential being reached when they get maxed out. Example: Whirlwind vs Berserk strike. One does AOE dmg, but much much less per hit, while the other is single target with amazing damage. Only much later can you easily destroy mobs with whirlwind. Visually, it can look rather good with it's sound design and music added to the mix, but to say it's as horror as D1 (especially) and D2, not by a longshot. The game simply gives off no feeling of danger or despair. Nor do you ever dread entering an area as you did in D1.
Now when you do mention it, the cartoony style did feel out of place given what could arguably be said extremely dire circumstances, nothing felt too bloody serious, even though peeps got eliminated everywhere, hell was let loose, heaven invaded, death god going on a rampage, it was as if everything had been filtered down to, just another monday.
@@ImmortalComposer Funny thing, you actually can have world shattering levels of power (even early on) and still have that moodiness. You are a one man army... but you can only be in one place at a time, and the world has a lot of armies that need smiting. Exalted and Godbound (Both Table top RPG games) handle this well in their own ways. I'd argue the root of your 'I am too powerful' issue is actually a factor of the difficulty of fights never scaling meaningfully. You can't run into something that'll tear your face off in a level scaled everywhere game, unless everything does.
Its always the same. A group of people with alot of passion create Something, it works and brings Money. Then the greedy ones come, kill the passion and try to maximize Profits. Not just gaming industry. Its everywhere, for example automotive and whiskey.
Its just sad
Well you see. Passion doesn’t pay bills for thousands of people. You can be as passionate as you want while being evicted
I know nothing about whiskey, so mind giving an example of that?
@@toptiertech7291 Shit games don't pay bills either.
@@SparkShadow212 The sad reality is, that they do. They still make ridiculous bank on these games.
@@SparkShadow212explain diablo 4 then…..
_"Blizzard simply doesn't understand Diablo, and I want to explain why..."_
Because all their talent left 🤷🏾♂️
what do you mean "and i wont explain why..."
he said "that the team the company that made 3 and 4 arent the people that made 1 and 2.
@@redeclipseprojects9746
Re-read my comment.
David brevik was the main reason both the first 2 games were so good, and his team of course but he pretty much single handedly programed both diablo and diablo 2
Blizzard North Team is no more. When you destroy the dream team, you have nothing.
@@Kimani_White it makes a lot of sense now for someone like me who wasn’t keeping track of the dev teams.
Damn shame because I love Diablo II.
world scaling killed any sense of progression.
Lack of procedural generation also killed replayability.
Maybe stop using shitter non aspected gear or using a shit build
You can clear capstones at extremely low levels with the right gear and affixes if you have the know how
Even if monsters didn't scale you could trivialize it easily, just like you can in any other arpg
Freaking smooth brains shitting on something because their favorite edgy content creator is doing it
@@candlestyx8517the generic dungeons are a pain as well, even procedural generated dungeons have more life than any diablo4 dungeon will ever have
It's what ruined the Bethesda RPG's after Morrowind too
@@DoritoWorldOrder isnt morrowind bigger than oblivion and skyrim?
diablo 1 was in fact a horror game. A game about isolation, the devil, hell, and horrific monsters. They were making a Gothic Horror ARPG.
that’s what made it the best Diablo game
This is what made Diablo so special. The feeling of dread as you slowly walk through the catacombs knowing you are easily killed, the grueling atmosphere, the first time you encountered the butcher, it made you truly uneasy.
Diablo II aside from having a pretty cool story had none of that and when it comes to this is a bad sequel.
I still enjoy Diablo while I abandoned the Necromancer I started up in the D2 remake.
They had no idea what they were doing. By his own account Brevik created the genre by accident. Diablo 2 perfected everything about D1.
Second one pretty much also!
@@frantsel5711 It tried to but none of the grueling dark atmosphere of the first entry was really left.
Diablo 4 wasn't designed for players. Diablo 4 was designed for the shareholders.
Most of these games are nowadays.
I think it was mostly designed by A.I. -- the finished game was then stripped down to the bare minimum they launched with, and they've been patching it for retention by turning features they already have added to the game back on.
I think the expansion has been designed with the whole game from the beginning. They selling it to you for another 100$ for 10% of the content the first 100$ got you. This is how you ruin franchises.
Heh yeah.
Thats true, but probably kind of necessary, regarding the game cost 300 mil to develop. Thats why AAA movies and games now have no own identity anymore, except milking the heck out of their frenchise leaving just an empty shell
No shot the game cost 300 million, I think you'd be lucky if you reached 50 million for a game like Diablo.
Diablo died with Blizzard North, Blizzard Irvine destroyed it, thanks to Jay Wilson, and they never recovered.
Never let them forget that when Activision came in and destroyed Blizzard North Blizzard died as a company.
Oh gosh, the memories... fuckin' Jay Wilson. That name will always be cursed by Diablo fans.
@@bobbymoore8030 blizzard was already on their deathbed breathing their last breaths when acti came in but yeah
@@hazardeur diablo 3 was in development by North before acti bought them. They didn't want a MMO diablo because it would compete with Wow so they dissolved north to start development on what was to become real money auction house. I know because I lived through it. They were making money before acti, they got greedy and ruined their company.
@@bobbymoore8030 yeah i know all that. the "On their deathbed" comment was meant in terms of creating good games, being seen as a great gaming company, not meant financially. which is a fact that i hate even more because people buying this shit are not only still making sure this company survives, they even make it thrive
It really seems like Blizzard doesn't understand what made their games good in general, not just Diablo.
But things can't last forever, specially with the online games that are based on stories not just made to play competitively, that's why dota, cs and games like that will always last longer. Becouse you can't always make stories and new expansions and think it will not bored people. It's like every TV show that went too far with seasons amd destroyed the story becouse it has not point and end.
I mean... the old hounds are gone. They left the company. Blizzard North was killed in 2005 and during the development of D3 at Blizzard North key employees walked away. D3 then was scrapped and transferred to Blizzard after the shutdown. I'm not saying that fresh blood is unable to pick up the torch old veterans, but some people can't get the "feel" of a series or a setting.
They're too busy sexually harassing their employees
@@amberbaum4079 its as simple as that
A lot of it had to do with just how much focus they put on WoW and how little they put into anything else. And most of the post-WoW stuff has been pretty eSports and microtransaction focused.
I'm honestly convinced that Daiblo 4 didn't start development until the week of the Diablo Immortal announcement (Do you guys not have phones?!) and the massive stink that whole event caused.
If they actually had D4 in development at the time, they would have at least shown something to get hype up. A trailer, a logo, anything. But no, they had literally nothing. And in that short time, they rushed whatever they could out. The corners cut, the developer responses, everything just pointed to a short and rushed 2 year dev cycle that used Diablo 3 as a base to streamline their processes.
feels that way, yeah
@@Wicked-Vortex it was a rush game, they did not expected the backlash with mobile game. And it seem it worked with new d3 recycled game, same mechanic/game but darker, and was a real succesfull game from the POV of cash. Expansion incoming, alots of people are gona buy, again heroic moment on game industry how they sold milions and milions of copy, even if the game sux beyond imagination. At the end, what the point to invest hundert of millions on depth of the mechanic of the game when you can have same effect with 1/10 of the money just by hyping the game and give a good cinematic/trailer. After that, dosent matter so lang is money up front.
@@irinalucaci588 it's really sad, but thats the truth.
I feel like buying the expansion myself, but im still too unsure if it's just a waste of money.
I really dont play D4 that much. I quit the game at level 100 pre seasons, when i realized there wasnt anything to do and the game felt super stale.
And it still has that feeling of an empty game, but with some stuff to do. I dont know how to explain it, but it lacks spirit.
And i dont think the expansion is going to change that.
Might never be anything that can change it.
same
This really seems true
The biggest mistake Blizzard ever made in relation to D3, was firing the entire team that created D1 & D2. They then brought in people that worked on WoW, and it was clear they didn't understand, nor respect the lore of the game. We now have devs that don't even play the game... sad.
Yeah they made such a mistake it's only the fourth most sold PC game.😅
@williamwagner79 of course the more it sells the better it is. By that logic diablo 4 must be such a vastly superior game to all diablo games that came before. Same goes for movies, books etc. The richer the CEOS, the better the products.
@@DefinitelANonymous Yeah I never said that D3 was vastly superior. I was just saying they made a hell a lot of money off of a game that his guy is claiming was a mistake.
@@williamwagner79mcdonalds sells ton of their shit. doesn't mean it's good...
@@minimaluser2132 Obviously it must be taste good to quite a few people,. That's always one of the dumbest arguments., I'm sure the billions of people that have been served by McDonald's, all think it just tastes horrible but buy it anyways.
6:26 Jason Schreier's new book explains why Blizzard North was closed down: Blizzard North and Blizzard's parent company, Vivendi, was looking to sell their gaming division, and was shopping around.
However, they didn't actually inform any of the companies' leadership teams, and that had a huge effect on morale.
Eventually, the blizzard north leaders sent an ultimatum to Vivendi - either they came forward with business plans and projections, or they would resign. This team was Bill Roper, Max and Erich Schaefer, and Brevik.
Hours after the email, Vivendi replied that their resignations were accepted, effective immediately (this was a Friday).
The next Monday, Morhaime & Co went to Blizzard North's offices and told everyone some would be integrated into Blizzard, in Irvine, and some would be laid off. On top of that, some also took the opportunity to just quit the company.
So in retrospect, it wasn't actually Blizz closing down the office, but Vivendi just calling Blizz North ultimatum
That's not new news though
At its core, the issue with D4 is no different than any other modern MMO game. They they half-ass a community oriented design because they just want to sell you cosmetics to show off, that's it. They have no idea what makes a game "massively multiplayer".
Go play a season of Project Diablo 2. For real. Then laugh when you realize they managed to accomplish what a massive corporation couldn't with over a hundred million dollars with a small mostly unpaid community. The fundamental design of that game is literally the design bible of a successful D4 in some alternate reality, where all Blizzard did was shoe-horn a cosmetic store into it.
@@zachb8012 I'm sure all three players of it are enjoying the 20 year old graphics! 😀 (oh and I played D2 to death, and D2R more recently) but things move on.
@@dwinterx At the launch of the last season there was about 5000 concurrent players. The trade site was cookin'. Right now is the tail-end of a roughly 5 month seasonal cycle, so players are down. Don't knock D2's graphics though. The fact that 20 years later there's still a consistent player base is testament to the style. There are definitely things dated about D2, sure, but it ain't the graphics.
@@dwinterx PD2 is actually quite active, thousands of players
Lamest community
Biggest problem is the chaotic visuals from all the laser disco effects and overlays, especially the ever-present bee swarm of proc notifications. Like, why do we need to see numeric values of the damage being dealt with every hit, and 20 copies of the word "Vulnerable" plastered all over the screen? If you want to show that an enemy is vulnerable to a certain kind of attack, why not have something subtle like a different reaction animation for being hit where they recoil a bit harder from the hit? Diablo 2 let us know everything we needed to know to understand exactly what was happening in the game space without any of this crap... just simple, subtle visual queues like tinting a character blue to show they're frozen or green to show they're poisoned, and spells/abilities whose VFX blended seamlessly right into the rest of the game without obscuring any of the action. What's the point of making such beautiful, dark, brooding, realistic graphics just to wallpaper over it with a bukkake of unnecessary numbers, words, and gaudy glowing multicolored neon firework shows?
Because thats what slot machines do. D4 genuinely feels like playing a casino game. Flashing lights, bad odds to make things exciting when you 'win,' drip fed dopamine to keep you sitting in the chair and pulling the lever for as long as possible... It reeks of focus group and board room suits. They just want to keep you on the hamster wheel for as long as possible and have the knowledge/research to accomplish that on a fundamental brain-numbing level. Its more akin to a science experiment than a game.
Infernal Hordes was so wildly praised and I really don't understand why. I couldn't even tell what was happening 90% of the time there was so many effects going on. The mode started making my wrist hurt from clicking so much. This game is emulating gambling and it's gonna be hard to convince me otherwise, they know exactly what they're doing (preying on addicts). They took all the lessons they learned from Immortal, which is notoriously predatory, and injected some of that into D4.
@@Shmandalf This makes sense, I tried Diablo IV here for the first time, have not played Diablo since the first one.
It felt oddly addictive, like I wanted to continue playing the game, but not realizing why I wanted to continue playing the game.
Quickly I realized this game has been designed to be addictive. Noticed also that I'm just gonna be repeating the same game mechanisms with different locations, and decided to uninstall the game quickly as not to waste my time with this.
Seasons and MMO does not mix. They really don't understand their own games.
For sure. D4 is clearly not an MMO
D4 is not an MMO
I do not understand how the continue to get it wrong. Diablo 2 had a couple main loot related things that set it apart : 1. Rares are technically the absolute best items in the game, but GOOD EFFING LUCK getting a roll that is one of those greatest in the game. 2. There were multiple currencies that ended up being required for multiple uses, as well as the ability to trade those currencies to other players, IE, You can just collect 40 perfect gems to trade for a mid rune so someone doing endgame crafting can craft or use those gems to craft yourself, you can trade mid runes for mid gear or save up runes to combine to higher runes, or use those runes to make runeword gear pieces. Not to mention socketed "base" items also holding tradable value for runes and other legendaries.
Let’s not forget that adding Diablo clone into the game was an absolute master stroke in market correction. There were sooo many duped stones of jordan floating around that they just decided to make it super economical to just sell them to merchants instead of flood the market with them and boom, trade price went from like 40 chipped gems to a high rune overnight and you were more likely to not get scammed by a poofing item!
Loved learning basic economics at the age of like 12 from this game.
Tempering and enchanting is like taking your car to a mechanic for an oil change and they not only dont change your oil, but also steal your catalytic converter and one of your tires. Then they tell you that you can pay them again if you want to give it another shot.
Bro stop going with your car to Romanian mechanics.
That's a perfect analogy.
😂😂😂😂
And after repeating that five times then telling you "oops, we broke it, you better go get another one"
No, it is like a plastic surgery. Those often fail most of the time :)
It wasn’t just the honeymoon period, blizzard actually nerfed xp and power pre season 1. They realized they had not developed content to engage people so their answer was to slow down people’s progression and make them weaker. They also didn’t try to develop Diablo 2, a game designed around being fun, they designed a game around making your waste time, look at the renown system. They wanted it reset every season and every character, nothing about that design decision was made with player fun in mind, it was time sink and engagement metrics.
bingo. which is why I sold it after campaign. these are not games, they are hamster wheels powering up the stock price. never again buying an actiblizz product.
I think what went wrong is quite obvious they simply got greedy. Trying to appeal to a wider audience is a terrible idea. When a game is made for everyone it ends up being for no one. If you don’t know who your original fan base is and don’t respect them you start to steer the game in an entirely different direction leaving people feeling abandoned just so you can try to pick up a new fan base. I like D2 and D3 but they are so different upsetting people was almost inevitable. This led D4 to have no chance of pleasing people the community is badly divided on what they want and the devs have absolutely no idea what to do about it.
Most people love it , only old Diablo fans don't like it and that's kinda minority right now.
When companies suffer money-losing fiascos, it usually came about because they tried to force a money-making fiesta.
@@goblin-night i agree and I like the way you worded that.
It boils down to the fact that they gave the series to a guy who HATED everything about the older games and wanted to fundamentally change it. Thats why.
@@hanilfsat8820
Oh gee, is that why the newest PTR was a staggering failure by all accounts lmao
What planet are you guys on, honestly
It feels like the devs were forced to make a mediocre D3 clone with boring characters, mostly boring classes, poor itemization and garbage LS mechanics to get you to keep playing. This is why it feels so bad. There was no passion when the devs were making this game.
yeah if they are gunna add characters they should have actual Character, like Gran wizard! th-cam.com/video/cTi5y9IhSs8/w-d-xo.htmlsi=-BskvBJ-3NsXWEk4 CC is English! enjoy! this guys a trip! totally can see him as a playable Diablo class
It feels to me like they were forced to make a modern d2 at launch and turns out rose tinted glasses don't transfer. So now they are making it more like d3 and moving in the right direction according to the majority of players that are left.
Gaming companies really need to get better at recognizing their limits and stop trying to follow this exhausting and unsustainable trend of exponential growth.
By trying to reach wider and wider audiences, every franchise that gamers beloved is slowly being destroyed piece by piece.
Hear hear
I am sick of exponential growth same as any other consumer. Sadly its something that seems to have become an out of control issue. if you don't aim for exponential growth u fail and will be in ruins. So I would think that companies are just doing it because somewhere it started and it can't be stopped. Also shareholders are greedy fucks that are out of touch with the world and dont know what people like, yet they wanna make decisions they have no knowledge off.
Why is it that when I find a game I really enjoy, TH-cam starts recommending epic long videos about how bad it is? Always by people who claim to be experts on the franchise. Like forty minutes of this one..... Doesn't matter what game it is, Fallout, Starfield, any Star Wars game, Elite Dangerous... I guess hour long videos of cry, make money in the zee-conomy.
I refuse to touch an arpg with level scaling
That's the key reason I couldn't get through D4
Got my first Char to level 100 today. There is a very large map in this game but the only 3 places Im familiar with are the tree for whisper rewards, cerrigar for pit and Zebinzat or whatever for mothers rewards thing in the current season 5.
The ONLY time I leave these 3 areas is for helltide. It really is a shame. In other games where the levels are zoned, its SOOO nostalgic starting a new character in the beginner zone. Now I can’t remember half the map. Have to look up where everything is at because I never had to spend a large amount of time in any given zone.
go get grim dawn , both its expansions then get the mod DAWN OF MASTERIES
OH YAAA 1700 hrs later still going
and new expansion comes later next year
I didn’t inform my self enough and I bought the game and I can tell you you are 200% right. The game feels the same at lvl1 and at lvl 34 where I am currently. I will not be playing it anymore. Wasted money :(
I am an OG Diablo fan, level scaling killed this game for me. Also, can we talk about monster model scaling, nobody mentions this but I think it's a bid deal. The demons and creatures you fight in the beginning should be weak looking. In diablo 1 you're fighting slow moving brain dead zombies and skinny little 3 foot demons. In the last act your fighting muscled up, 8 ft tall, winged demons from the pit of hell. They really struck fear in you from the sight alone. In D4, your fighting the gnarliest looking baddies pretty early, and there is no sense of scariness from the big baddies anymore. So bland, very sad.
As soon as Blizzard got on stage at said that it was online only and an MMO style game, i didnt buy it. Right then and there i figured id remain with Diablo 1, 2, and when im extremely bored Diablo 3. I was never going to waste money on something that was a bastardization of a franchise i enjoyed. The same with Fallout 76 and Elder Scrolls Online.
I dont consider those proper entries into those franchises either. i see them as overactive retcons, and ive grown to hate retcons that make no sense. I will treat Diablo 4 as non canon as well.
ESO is the best elder scrolls entry. And I say that as a dedicated fan.
If you like single player only, ES5 and D1 still exist.
ESO imo is better than all the ES games
Shame, because D4 isn't really that bad. The hate is mostly unjustified by people who made up their minds long before it ever came out, like you.
i already treat d3 as non canon. the story was ass and killing of deckard by some butterfly? who ever thought that was a good idea? who did greenlight this? i can't even imagine those meetings. sometimes i dream of being in those meetings and tearing up the whole room leaving no one alive but maybe that goes a bit too far
I don't know what they tried to do, but it's not mmo. I had low expectations, but Diablo 4 was fun. Everyone liked the game in the beginning as was said in the video (because it's good). The complaints are from people who realize that doing the same thing for 100 hours gets boring and they're disappointed with Diablo's endgame.
Thing is ,I don't care what improves because they've shown their hand asking $100 a year. For me that's impossible to justify while a better free alternative still exists.
Gear sets arent gone they just sell them in the cosmetic shop with no passives LOL
That's..
That's not set items with bonuses..
Those are just crappy skins with old sets I used to know's names....
you clearly dont know what sets are lol delete your comment its embarrassing
@@yucel8769 do you know what a joke is?
@@Aftokraftor in your case, a poor attempt to mask your comment. delete it
@@Aftokraftor He clearly does not 😅
I was never fond of when level scaling came about. You really don't feel like you're getting stronger, unless you're constantly figuring out a game breaking build every 10 minutes before legendaries. After legendaries, I've been slaughtering everything, especially since I took higher risk, higher reward, and jumped into hell tides right away. Once I got a few good drops, and maxed my resistances, I was smearing everything in side, especially nightmare dungeons a bit above my level
it’s not about whether u can kill monster at higher level. it’s about the speed of killing. u shud aim to complete pit 101 within 1 minute if u are a casual player with ur build set up. or your ultimate goal is to complete pit 200 within 5 minutes or less if ure a full time time diqblo player.
@@user-df2uu3qp3y lol. bro, thats not what real diablo players do. Thats a speed runner adhd mindset. Real diablo players are mf hunters. Those dont exist because diablo 4 isnt a diablo game other than name and lore and even then the lore in d3 and d4 is fucking terrible
@@jimmythecrow the entire game of diablo is get loot and kill monster faster. dnt act like u know wat diablo is u casual noob.
Some of the comments on here are so ungodly dumb lol
In fact you aren't. After a while you practically are completely overpowered by anything and unless you play as one of the builds that doesn't suck taking literally any reason to actually do so away.
Any RPG where the entire world levels up when you do is stupid and appeals only to stupid players. They ruined the elder scrolls series with that nonsense too. No, thanks.
See that what’s pisses me off. Oblivion’s level scaling sucked and ruined the progression systems, you’d think the people making modern games like D4 have played enough games to know that’s not a winning formula. Apparently not…
@@peterk2735 Indeed.
So Skyrim sucked, right?
@@sipjedekat8525 In that specific aspect it does suck. It's a massive design flaw that makes it a dumbed down crpg, no matter how much you may enjoy other aspects of the game. Same for Oblivion. The reason Morrowind is the best of the bunch is precisely the absence of the level scaling nonsense.
@@BH-vh3iu yeah, well, that's like, your opinion, man.
But seriously, it's just what you prefer. I'm less familiar with Morrowind but I thoroughly enjoyed Oblivion and Skyrim. I thought it was neat that I could still visit areas I overlooked or skipped earlier on and still have a challenge. I imagine going back to an earlier dungeon where every enemy is insta killed by breathing on them is less fun, but that's just me. It's like Diablo 2 and running around in the first few lvls, really boring.
Heres WHY. They gave the series to a guy who HATED the original first and second game. Long story short, THAT is it. If you give a game series to some one who HATED the core of the series, you shouldnt be shocked to find it fails and they dont understand what made the games good.
Why is that a theme of modern media. Everything is given over to people who either loathe, or care nothing for the source material. It's like they are trying to destroy everything good.
They ARE trying to destroy it all. They want to rebuild it in their image. Though in this particular instance, I think it was just trend chasing and corporate bs that finished this game series off. This was largely before the twactivists took power in blizzard.
This is what happened to Star Wars !
@@ZaneKornaylus And Star Trek, LotR, and many others.
@@Sorain1 aaah is that why I hear nothing good about the Rings of Power?
It's my first and only Diablo I've played and I love it. Probably because I can't compare it to anything or see that it's missing something. My point is people that play this as their first won't see anything wrong with it. I got friends with the same circumstance and they genuinely love the game.
Ironically, I think Path of Exile, with its minimalist story telling and exposition, manages to convey more Diablo vibes than any Diablo game since 3
D4 isnt going for D2.... its going for a online store with a gotcha style mini game with zero content
.... everything is copy/paste
Part of Diablo identity is dark gothic horror. It's hard to be horrified when you're in a big giant open world with many other players running around.
Yeah, they even copy pasted damaged code from D3 (storage bug). I have absolutely no faith in Blizzard making good games anymore.
gatcha
Diablo 3 feels more Warcraft-y.. Diablo 4 felt kinda like the Dev Team are going on the right direction, but somewhere along the way, the upper management intervened and made it how they want it to be
To put it in the simplest way possible, Activision-Blizzard(now Microsoft-Activision-Blizzard technically) simply isn't Blizzard(as in the Blizzard of old). Diablo 1 and 2 were made by Blizzard, Diablo 3 and 4 were made by a completely different company that just so happens to share a name with it: Activision-Blizzard. Saying Blizzard doesn't understand Diablo any more is a misnomer, as it's simply not the same Blizzard. All the old veterans that worked on all of Blizzard's old games, not just Diablo mind you, have all left the company, most of them a long time ago. On top of that, most of the corporate knowledge acquired by said veterans was gone too when Activision took over Blizzard, as since than it's been Activision's corporate knowledge that reigned supreme, not Blizzard's.
I found it funny you had so many good things to say about Diablo 4(post 1.10 that is) and gave Activision-Blizzard a lot of credit for actually learning something. In reality all they did was copy Path of Exile's seasonal model of experimenting with new things and than keeping the experiments that resonated well with their player base. What you called 'Activision-Blizzard finally relearning what their fans loved about the Diablo franchise' is in reality Activision-Blizzard throwing random things at the wall and embracing the random things that turned out to be successful. I very much doubt there was much learning done in the process at all as most of Activision-Blizzard's failures happen on the analysis level. The level required to actually learn from experiences. I very much doubt Activision-Blizzard actually understands why certain ideas of theirs happened to be popular and others not, as they just can't seem to properly analyze it.
You missed an important detail, the only thing regular blizzard did for Diablo one and two were cinematics I believe, the rest was done by Blizzard North, a different entity with different employees.
@@ref206a I didn't miss it. Blizzard had multiple teams since forever. Do you think the Warcraft, Starcraft and Diablo franchises were being worked on by the same team? No! They each had their own dedicated team that worked on their franchise, and than when WoW came it was a brand new team as WoW wasn't an RTS like WC3 so the team couldn't carry over as is. Some of it did, but a lot of it was new. Blizzard north was still Blizzard, it's not an entirely different entity. Activision-Blizzard on the other hand, now that's different as most of the old Blizzard devs simply left or were kicked out and the new hires are something else entirely...
If i may add my complaints as i don't hear these mentioned.
(1) Sidequests. there are over 200 of them. I propose a nightmare side quest system and a sidequest codex.
(2) Enemies. They have little sense of purpose or permanence. Mostly standing still in a mob cluster until you encounter them. Too often appearing out of nowhere.
Can't kite them enough with their "chain" system, they run back to their post. An enemy should be able to follow you across the entire map. World bosses and bosses in general should roam the world instead of sitting in one arena. I want to see convoys of demons marching long distance towards a target.
Too many enemies, too short lived. Clearing mobs feels more like dashing through quantum geometry than facing demons.
I don't like all the enemies appearing and disappearing all the time. I want to feel like the demons are permanent entities.
A beastiary would be good too. Another codex to complete.
They have good examples ingame already: The Butcher. Penitent Knights having a campfire. Walking in on demons killing civilians.
More of this.
I agree
"200 quests" with half of them being copy/pastes
THe sidequest could have been good if they didn't just make them fetch quests. I do admit though they are well acted. I just t think it would have been better having more scripts like the campaign over what we got, tough. bunch of fetch quests in a really badly made overworld.
@@Kevfactor for someone who doesn’t want to just run nightmare dungeons all the time I really need the overworld to be better. I suggest roaming bosses as well as the butcher.
That's a good criticism that actually would make the game more engaging.
I can't seem to play more than 20 minutes at a time.
It literally puts me to sleep.
I just got PoE last week and that's been alot more fun. Makes me have to somewhat turn my brain on to survive.
I could write paragraphs of how shallow they make the environment, characters, and quests feel. If you've played the games then you know already. What I rarely see people talk about though, is how gutted player interaction has become. In Diablo Two, you could join up and basically pioneer the world together. You could fight each other, talk to each other, and even trade items with each other. You'd take down enemies you maybe couldn't handle alone, and you'd be rewarded with progression. In modern Diablo, you can emote to the other fellow who is just a passerby in *your* world. You may team up with them for random events and take down enemies together, but there's no meaningful impact on the game if you choose to play alone or with others. The other players are there with you in the experience, as you would want them to be; however, the interaction with them doesn't feel any different than the simple engagements you'd have with NPCs/virtual-companions staggered throughout the generic landscapes.
You may believe that developers eliminate this shallow interaction when it comes to team-based multiplayer games like: Shooter 3 and Battle Royal 2024. Under the surface pretense of working together, you and every player are still just marketable products. Every match starts with a set-up phase or lobby, where you emote to each other and see the skins everyone is sporting. Shortly after, you have only the attention to engage with the hectic game play of life or death scenarios. You're either going to successfully complete the objective or lose. You get angry at your teammates when you lose, and they feel obligated to buy better equipment or boosts to mitigate the feeling of loss. You get excited together when you win, and further reinforce the idea that the advantages you paid for are working and necessary for you to have fun. That's modern gaming in a nutshell.
I'm baffled that the big corps are jealous of successful titles from smaller studios. Not everyone wants to be engaged in the exhausting dark loops of modern live service titles, which seek all of the player's time and money for the sake of competitively progressing against everyone they meet or know. I used to enjoy talking about new games when I was younger, but now there is little to say about the modern experiences that are diluted of all but their marketability.
that why like musou split screen coop in the old days
What you described is happening because companies are creating games intended to be everlasting, commonly known as live service games. The system in Diablo 2 worked and feels better because it was developed as a game with a clear beginning, middle, and end. Diablo 4, on the other hand, is a game with a beginning, middle, and an end with endless modifications and updates. Developers work to create the illusion that what's coming will always be better than what we currently have. The truth is that some problems persist so that the team has something to fix in the next season. The goal of live service games is never to deliver the best experience and the best game possible because they need defects or issues in the current version for the audience to compare with the improvements in future updates. It’s simply a business model aimed at keeping the wheel turning because if the money stops coming in, the company can no longer pay employees, maintain servers, and the system collapses. This is why we often feel that older games are better than the current ones.
@@nonsononessunooko4066 nah. diablo was never split screen until d3
Such a shit take bth.
Everything you mentioned from 2 is in 4. But you see other players more often. The interaction are not to YOUR liking, which is just your subjective feeling. The interaction is more realistic then what you talk about, since most humans dont interact nowdays.
Generic landscape.... What makes D4 a generic landscape compared to D2 or whatever you have in mind?
If you choose only those games (which you talk about in the second paragraph), you are at fault. There are over 15k games out there and you seem to play only games you hate... Genius move.
Kinda funny, that the older gen seem to evolve in the same way our parents did. Modern gaming bad. But numbers show that many modern games do something right. It's just not to your/our liking.
Well said, very well said. 👏👏👏
I disagree, the UI and visuals in-game aren't divine at all. They look like a shitty mobile game.
People in the comments saying that "now its good" is mistaking it because the truth is now it is just BETTER, compared to what exactly? Yeah, the disastruous release... there are still many issues, issues that are not and probably will not be fixed in the near future because some are instrinsic to tge "live service" model this game was literally built upon...
Also, there are still things even D3 did better than D4, and that says alot, sometimes you play a offbrand looking Diablo (im talking about D3 btw) that is alot fun despite its flaws and in comparison you play the one with the most fidelity to the franchise but its nowhere near as fun, proof of that is how in S4 we are doing the same things we were doing since release but NOW its fun... still filled with frustrating problems, but more enjoyavle overall.
All of that beung said, i will never say D4 is a 7 or above simoly by the mere existence of the modern day plague that is the pedatory microtransactions tactics.
Sad part is they're counting on the "it's better now" types. It works. Otherwise, these companies wouldn't keep doing it
🤧
This atrocity of a game will never be good.
How are the D4 cosmetic micro transactions predatory exactly? The system is exactly the same as in Path of Exile.
I fell into the trap. S4 was pretty good so I bought the expansion. Now I can't refund it and I wish I could.
Stop making games only playable online
Get internet.. if you can’t afford it you don’t need to play games
@ or Maybe give the option to play games online or offline when starting the game up. Maybe when I get home I would like to sit down and play a game or go somewhere on a roadtrip and there’s no WiFi and want to play a game without worrying about WiFi. Even better maybe I want to invite someone. Over and we can play a game that is local play on one console instead of worrying about them buying a whole console. It’s not a better, it’s just more convenient for family’s with kids or friends to play a game. Think about it from perspectives. Online and local are good in one game.
the irony in you mentioning Torchlight is that Runic Games was composed of ex-Blizzard North employees including David Brevik, literally the creator of Diablo himself and you can tell especially as Torchlight 1 is literally Diablo 1 with a reskin and fishing
Brevik didn't work on Torchlight, it was created by Schaefer bros.
The stuff you talk about where Diablo 4 did well, with Loot 2.0, that was taken straight out of Last Epoch. Piece for piece. Blizzard is creatively bankrupt, and has to copy the homework of other people who actually know what they are doing. It's incredibly sad and pathetic that they have almost limitless monetary resources and time to come up with original and worthwhile loot mechanics and still came up with generic mindnumbing bullshit. Stop giving Diablo 4 any time or attention, and give it to real devs like Eleventh Hour Games.
Each and every drop valuable in d2? What crafting mats u get from every item wtf?And every white item mean something?
Did u play d2 even?
No they definitely did not. I had to scroll way down for this comment too.
So I bought this game on release. Was so disappointed. I've tried and tried to enjoy it. I stopped for a while and got back on when they changed the loot system hoping it was better and it was....kinda. The. I just tried again once the DLC released(didn't buy the dlc) hoping it was better and it was...kinda. The biggest issue is there's nothing to do. I've ran the same exact dungeons over and over and over again. I've fought the main bosses over and over and over again. And there's not much of either which makes it super boring and tedious. I would love for them to take some lessons from D2 but they seem to be going as far from that model as possible. No end game so that means there's no reason to max your character other than to say your build does this amount of damage. I think the loot sucks. Too powerful of equipment too early on in your build. Most builds I can have built almost fully, maybe minus one or two pieces, before level 50. Nightmare dungeons are literally the same as regular dungeons with an extra mechanic. The pit sucks and is tedious. It tries to be an MMO and an RPG at the same time and fails at both. Anyone remember boss runs in D2? How fun it was? Joining a group of people to take down a hard boss and farming the loot for the piece you really needed for your build? Where is that? We've got world bosses which are probably some of the best content in the game and they have like 3 after all this time. The bosses shouldn't really be able to be done solo unless your build really really slaps. The classes suck for the most part. I'm just super disappointed in this game and I'm hoping POE2 fills this hole.
Yeah unfortunately you are part of the problem. Willingly handing over your hard earned money into a game you know is rubbish from a company that does not care about you.
"Keeping the experience fresh"
Ah yes nothing exudes freshness like your 16 millionth pindle run 😅
you can have an item that no other player have in pidble runs. d4 is all generic and non-sense. every unique that you drop in d2, is amazing.
@addictedplayer4453 whoa whoa whoa..listen. I am on board with d2 being a better designed game with more meaningful gear than d4. But there are plenty of straight garbage uniques that make me want to cry ...maybe if we are talking ssf and pre runewords? calling every unique amazing is something only blizzard would say lol
@@tha_juice3262 i mean the surprise of getting an unique in hell difficulty. of course some are trash.
@@addictedplayer4453most of it is trash, a few portion of it could be good. But, there is a very small chance of hitting a specific piece that hits the dopamine mark like no other. There is pretry much no memoral loot in d4, while you have plenty in d2.
@@addictedplayer4453 careful there bud. some seem trash for standard builds yeah but i have seen enough videos of weird ass char setups that need that one otherwise crappy unique in order to even work. while some of the uniques and even runewords will seem nonsensical to most, there is always just one weird ass char build away to make it seem legit
The IRONY HERE is he is describing basic the crafting method of Last Epoch. Diablo 4 couldn't even come up with their own successful item system 26:00 minute mark.
See legendary potential crafting.
I dont like the story, Ive seen this redeemed villain trope a million times in Blizzard games.
Karrigan, Sylvanas, Lilith. They dont have the balls to make characters evil anymore like Arthas and Brood Wars Karrigan
Yep, it feels like playing the same game in a different coat of paint. Kerrigan in Brood War was fucking evil and ruthless, so was Arthas and so was the Dark Wanderer. They all started out as heroes, but their respective stories lead them into some truly dark, evil shit. Same with Lillith, I don’t get how she gets labelled as a “tragic” villain. She brought nothing but misery and torment to her “children” and was ready to sacrifice Sanctuary to usurp the Prime Evils.
It's quite funny how the probably heavily overpriced DLC will be "Hey, now girl is possessed by the king of hell, oh noes, go kill." feeling as bland as the bad main game.
Redeemed villain?
Lol, somebody havent played the game, at all.
Isn't there a cutscene where lilith is watching someone get tortured and she doesn't give af? She is the reason said person is being tortured.
Then later mouth breathers try to tell me that lilith was the good guy all along and we should have sided with her lol
@@killerspartan666 simps
Other than starting a new character, D4 really has no real incentive for players to keep playing. Honestly, if your build is able to do the highest difficulty, grinding for the uber uniques doesn't really change anything.
I've never felt so lonely in a multiplayer game as in D4 (except No Man's Sky perhaps). People rarely speak to each other, or even reply when spoken to. A bit depressing, frankly.
Such a dead game. :( Blizzard will probably never make an amazing game or series again. Activision and EA are two big evils in the gaming industry. We will have to look elsewhere for amazing games, great we have Grinding Gear Games.
I appreciated your good narration, effort, and overall good points. But I'll be honest, we are all overthinking this. Diablo 4 sucks because it's made by a disjointed collection of corporate employees who have near no ownership of the product as a whole and thus create only soulless, disjointed, self-contradicting products modeled by machines that focus on what keeps people addicted versus what's actually a good game.
Name me one good game out right now that wasn't made by a bunch of nerds in a basement or a garage or at least a developer that started that way.
There is no need to dissect these games. Imagine making a pizza with 30 people and your job is only to gather the tomatoes before someone makes the sauce. But then there is another person that cuts the tomatoes, a different person that starts making the sauce. A different person seasons the sauce. A different person taste tests the sauce, but bases it on a survey they ran for what people like in their sauce rather than the merit of their own taste buds. You get the point. You're gonna get a shit pizza.
...shit pizza...this speaks to me. Great point.
I got your meaning and agree but it was a bad analogy... Because that's how professional kitchens work.
back in the day, developers had more freedom to test shit, or had the bravery to go against their boss and then do something different they knew was gonna get better. It wasn't as streamlined and as Thor's dad once said "they had fist fights" over things they didn't agree on. Now everything has specialisation, every employee are under strict routine. While creativity still is a factor its heavily restricted and with that, a developer is similar to a factory worker. And with shareholders who only invest for money and not for their passion about the projects, they cause havoc in the AAA industry.
@@wilsoncbip And I believe that was the point, kinda. Having the best made pizza ever taste great, but it will never be the same as the memory of your mom making you dinner. Just an example of what, I hope, most people will make that special smile thinking back on.
Diablo 1 and 2 is what stuck in our memory because it wasn't made to be the best game with everyone playing it and win all the rewards…I think.
Anything made by DEI employees will be garbage.
3:05 Diablo was good back in the day in the same way Runescape was good back in the day: no one minded repetitive grinding because it was novel at the time. Now we have too many alternative and the opportunity cost is too great to dump hours into a Diablo clone or derivative.
As someone who plays D2 since 2003 and never got to level 99 ( 85 max ) I think getting to 100 should be an achievement, not something anybody can do, I recently got to level 100 with my Necromancer in D4 and I felt nothing , literally nothing .....
As a kid I loved playing D2 LAN with my dad, we’d always save our characters on floppies, then CDs, playing them for years and years. Fast forward to when Resurrected launched 20 years later and my father had passed away a year before, I dug up an old CD with the character files and imported them into the remastered game. Funny thing is, we both loved lightning javazon, but I was talking shit about his build back in the day and when I asked him if he had a spare Infinity, he said just one, slotted on his mercenary. But when I loaded his character in Resurrected, I saw he had an extra one in his stash and he didn’t give it to me, cause I was being a lil arrogant shit 😂 It felt surreal honestly and no modern game can really give you that experience tbh.
@@peterk2735 I would have done the same thing to be honest 😅, I play games with my son too and when he's a little shit, I beat his ass in say Soul Calibur 6 😜😂 but on a series note, that's awesome you have this kind of memories with him, shame he didn't get to experience D2R 😥
I blamed it to the news fans who complained about low exp. They keep buffing the experience because those players keep complaining on how it took them long time to reach 100. After they reach 100 then they complain about the lack of endgame contents.
Pre-Season 1 exp is fine before those snowflakes ruined it.
@@jameslambertus5820 I agree, it should definitely go up a bit, i started new season on Friday last week, already level 67 and I haven't played that much 😅😅
@@jameslambertus5820 I played D2 for years before I could get most of my chars past lvl 90+, especially on hardcore. It’s like….you don’t get there unless you really know what you’re doing. I mean once you get to Hell, no matter what build you have, there are going to be enemies that are immune to your main source of dmg. You gotta find the items to deal with it, otherwise you’re not maxing out, can’t avoid it. I always felt some danger when playing D2, from act 1 normal all the way to uber Tristram. In D4 you never get that.
Blizzard North disbanded because Vivendi purchased them, and they wanted to put all efforts into World of Warcraft. When the boys at Blizzard north went to management and said, if we cant make the game our way, were going to walk to which Vivendi said “ok bye”.
Essentially it was because of a corporate merger Blizzard made so executives could cash out on wow. Happened before the future merger of Activision Blizzard. Just google blizzard north. Diablo 1 & 2 were my teenage years and soul. Diablo 3 was an abomination. Diablo 4 was produced in pieces over time with various director and management swaps just to turn out to be just like diablo 3 with updated graphics. Everyone wears the same gear with the same aspects and same gear and same paragons. Its an illusion of choice without actual viable choices for customization. If theres only one fire sorc build with one skill per branch on the skill tree, with a couple of boards for fire…guess what….everyone just copy and pastes a guide and pretends to be a good player. I hate that. There should be multiple viable fire sorc specs with multiple paragon board options for each class etc. Also, they actially made rare items WORSE than D2 instead of evolve them. PoE1 > Diablo 4. PoE2 will eventually beat them all and clown D4 jnto shame
Edit: i disagree on the story being good. Diablo four’s story was trash as it’s mainly covered the story of Lilith who is basically an emo girl who never actually said or did anything until one of the very last cinematics yet built a world around her as if she had existed since the dawn of time. She had never even been mentioned in the first Diablo one and two games and only came in to the world after a third-party Warcraft writer wrote her into a fictional book in which case afterward she was put into the game after blizzard north was fractured in the form of Uber. Her character was extremely boring and unforgettable. Then they decided to give a teenage girl powers to the point where she was able to learn ancient her Roddrick within a week. Cain was replaced by a useless drunk who could barely manage assemblance of dignity. And worst of all, in the story they made Mephisto be a wolf more similar to a dog who somehow was trapped in resin in hell but could still be a dog who could teleport himself and other people. It really irks me when I hear people say the story was good in Diablo four because it was absolute garbage.
OK looks like I have to continue. The next point would be a flaw that both Diablo three and Diablo four share. In Diablo two for a solid decade after it came out max level was only achievable by the most insane grind usually involving multiple people playing one character to hit max level. The ladder seasons back then were not short term tiny sprints, but lasted a very long time which length I don’t recall but much longer than three months. I wanna say it was every year or maybe half a year. But with that and the old battle.net interface, you could see your player and progress on the ladder giving yourself a sense of accomplishment moving up a space wherever you were on the ladder especially on hard-core mode. But then in Diablo three and four they allowed it so you could easily get max level within hours and that is a complete step back from what the game once was. Max level easy itemization makes what you see on the Diablo three and four leader boards which is essentially just in attack of the clones with all the players using the same exact items in both games.
The next insult to Diablo four would be their shameful overworld. If you literally took the cold planes from Diablo too and only allowed it so you could walk alongside the dirt road that would be what Diablo four is. The Claim to have this big open world but it’s more of a spaghetti monster where you have very limited pathing in most places aside from the desert area. it’s a kin to a side stroller where you can only go to a destination using one or maximum two paths to get there. This completely ruins the overworld randomization and replayability that the first and second Diablo games had. If each play through of the first Diablo one and two games were always identical the games would not have been the colossal success as they were. It was critical that world generation and item randomization were both present in order to create an infinitely replaceable game. Moreover they got rid of the requirement to play through the game on harder difficulties all the way through like Diablo one and two had with their normal nightmare and hell notes. Instead they dumped that system down and made it worse.
The next point was that they copied the Zoom Zoom place style of modern games. Diablo three and an effort to make everything flashy monsters became ridiculously inconsequentially easy for the majority of the game unless you were pushing the greater rift ladder. It’s not to say that monster should be extremely hard , but Diablo two had the balance just right where some of the monsters on the higher difficulties you just could not go near. Before they Nerf it if a major cast iron maiden on you in the chaos sanctuary and you attacked you would kill yourself. The primeval’s were difficult but not too difficult prior to the 1.10 patch with synergies of course where players could easily one shot bosses but that patch only came about after blizzard north was already falling apart because of the acquisition and was mostly designed by one guy per David Brevik.
One thing that people have a hard time realizing especially younger kids that never played Diablo one or two is that Diablo two expanded upon virtually every positive aspect of Diablo one and evolved the game. For example you had more items to equip going from Diablo one to Diablo two. You had a bigger inventory space and it introduced a stash from Diablo one to two. Diablo one only had normal magic and unique items whereas Diablo two in its original release had normal magic rare unique socketed and ethereal items and smaller sets and eventually introduced runewords as Lord of destruction was released. They also introduced a tomb for town portal scrolls, charms in the expansion, be evolved gambling from the 1st to 2nd game, and expanded the world by a multiplicative factor. When you look at Diablo three and four as was mentioned in this video, all they attempted to really do was copy Diablo two rather than actually evolve the genre. J Wilson did decide to add a couple of more items slots, but they really went all in on set items eventually but only after they had reverted back to Diablo ones style of itemization with most people using blues. This could literally go on on virtually every aspect of the game. In the first game you had three characters with the normal archetypes. The second game offered five on release and eventually seven. Diablo three should have released nine at minimum on initial release I’m the same goes for pushing the boundaries with Diablo four but again they didn’t they only seem to copy the second game. These guys were so shameless they couldn’t even come up with their own unique intriguing soundtrack. People still to this day listen to the Diablo one and Diablo two soundtracks graded by Matt Uleman. The Diablo three and four soundtracks are simply put cliché and absolutely forgettable without any soul. It’s like if I asked AI to create me a generic RPG soundtrack.
OK one last point before I give up this bottomless reply. I could go on for 100 pages literally talking about all of this in micro detail but I’m just voice to texting a reply after watching the video. One of the other things that bothers me and I believe adds to how forgettable these games are is the monster diversification. They absolutely still failed to understand what players from the first and second game meant when they said dark world. We didn’t only mean a dark world regarding color, it was a dark Gothic fantasy with dark Gothic themes. Most of the monsters that you fight in Diablo four for example are bugs and animals. I’m not kidding. You fight a devil wasp. A devil bore. A devil wolf. Bugs and animals are not interesting or inspirational. They do have skeletons and succubus and goat men but that’s just about it and they are a few and far in between. The whole concept of the Diablo universe is good versus evil. It’s absolutely ridiculous that you’re primarily fighting radical humans, animals of a wide variety, bugs and insects. I don’t know who thought that that was a good or cool idea but they need to go and play Dante’s Inferno or the first couple of games to understand the difference.
Classic Diablo 1 was indeed very lucky with the "mood/theme" it presented. The music AND the layout of the first levels in Diablo 1 completely sold the game to me, as i had gotten a demo of the game on pc magazine cover disc. Infact i must admit the initial "hype" .. aka the spot on moody music, the dark visuals, the classic enemies, meaty sound effects .. kinda made me a little dissapointed in the remaining levels at first for not being as "stunningly brilliant" as the beginning of the game. For the very same reason my first impressions of D2 was that it "looked gray" but it thankfully grew on me.
You can extrapolate that to every of their current titles. They understand none of their games/franchises. Their brain has been completely drained. I went on to better games from artists who know what they do 😊. You are part of the problem if you do not.
Ironically enough, for this video I got a commercial for Diablo Immoral... Arguably an even worse game in the same franchise.
Diablo 4 is simply a bad Diablo game. I love the genre and the franchise and there isn't even a single point in this game, that I would call great or even good, not even the graphics.
Curious about thoughts surrounding monetization, as I think Activision-Blizzard's thirst for micro transactions has negatively impacted D4 almost as much as many of the (very valid) points brought up in this video...from the limited visual diversity inherent to the loot drops to the original spacing of shop keepers (ostensibly to give players a reason to show off bought cosmetics), it eats at the soul of a franchise while ALSO lacking the free-to-play benefits PoE offers
I completely get where you're coming from with Diablo 4. It's trying to do so much, but it feels like it's missing that simple, gripping magic that made Diablo so iconic. For me, Diablo 1 had the best story-straightforward but powerful. A cursed village, the descent into darkness, and ultimately facing Diablo himself. No convoluted lore, just pure atmosphere and tension building as you go deeper. It’s a type of storytelling that I think modern Diablo titles are really lacking. Anyone else miss that focused, haunting vibe of the original?
I hate Neyrelle as a character, she's annoying, immature and utterly stupid. Might even call her a Mary Sue for learning how to do necromancy from reading a single book. Lorath has the personality of a grumpy old drunk. The only one I kinda liked was Donan and they killed him in the lamest way possible while giving plot armor to Prava so she can create some stupid drama in the next expansion. Lore wise, D4 gets a D.
After purchasing it and playing it at the release, it took me about 5 minutes to realize I'd been robbed and that it was a soulless shitpile. Blizzard is a living joke.
Only thing good they've done in the last 10 years is the Diablo 2 Remaster and that's because it wasn't made by them. Whatever Blizzard touches nowadays turns to garbage.
I actually prefer D3 at this point. 😂
d3 is nowhere near d4 season 4. try it
@@flamingjob2 Nope
@@flamingjob2 I don't mind playing D4. I just feel D4 doesnt know what it wants to be. at least I know D3 is straight line Action game for better or worse.
I think few more seasons, D4 will get better (I hope so 😂)
I think season 4 is a good start. I quit after season 1 and start playing again in season 4. I do enjoy it though
Yeah, that's the strange thing. The release of D4 made me appreciate D3 a lot more, something I'd never thought I'd do. Like to the point where I actively would like to play it again. Weird
Diablo was made by Blizzard North, an acquired subsidiary that later turned into Runic Games and made Torchlight.
Blizzard doesn't understand Diablo because this IP was never theirs to begin with.
Game companies that get too big, always " forget" how they got there.
I turned my back on D4 *because* they took the MMO route, and they couldn't resist including a battle pass, the worst trend in gaming nobody wants. It's amazing how publishers keep pushing for monetizing engagement, and the games that actually attract the most players and keep them engaged are the ones that focus on a thrilling experience.
I like battle passes and seasons because it's something we didn't have in the old days. If you don't like the battle pass, just ignore it? Also, it's not an mmo
I can't play any game with level scaling. Especially ARPG games.
Right?? It takes away the feeling of improvement until your level 100 scaling up to level 300 foes.
@@Rando-w4d Yeah, it's shit. It's a game mechanic that counteracts with the main game mechanic of leveling.
That's why i fucking hated The Elder Scrolls 4 Oblivion SO fucking much, it completely fucks up the sense of improvement, progress and journey. It was the first time and to this day the only game I've played with that system, after that awful experience every time if i hear a game has some kind of "level scaling system" i discard it, ignore it and move on. I prefer to actually WASTE my time grinding in a free to play online game than playing something like that... it's that bad.
Sorry for the venting, i needed to get this out of my body.
Interesting opinion, but it's clear as day that you really don't understand diablo 2.
I have returned to play d4 in season 4 and its just a fun fast grind and loot fest from 1 to 100 and i agree to everything you said. I still find d2 (remaster) so so so much better, gloomy, dark and isolated…and to be honest…i still prefer it in my heart!!!
When it comes down to it, I think my biggest complaint about D4 is the loot. Too much loot, too many super specific stats, it doesn't feel good to play for 10 minutes, then inspect every single drop in comparison with your current gear which takes 10 minutes. I swear I spend more time looking at loot than I do playing the game. It ends up feeling like a excel simulator with a ARPG mini game.
I never liked set items. Not in Diablo or wow. Oh, cool new piece of gear! Nah, can't use it cause it will break the set bonus.
For sure I pray they never introduce sets and if they do they should only be 2-3 items max
The only way for sets to work is to have them use their own slots. If they have to compete with raw stats, you have a design problem.
I played Diablo 4 when it came out but soon lost interest. The first or second Patch had it broken for me. There was a spike in Grindyness in the game after the Patch. I was killing less and was dying more often. It was the polar opposite for what I wanted to play.
Somehow the game was boring for me. I didn't wanted to grind higher levels or even finish the quests.
I really liked the story, though. It was nice having a story that doesn't felt just plain boring.
But just like with MMOs, I never reached Endgame Stuff, I'm very bad at this stuff. Not a good gamer, but maybe I should try it again with Loot 2.0. It was dead to me before :D
Also LIfe Service is turn off for me, I'm to casual to expect anything from games who try to bully me to work.
Even with it's improvements you cannot convince me that a single person who worked on D4 is a hardcore ARPG fan. They have at every turn fundamental misunderstood what makes people play ARPGs. It's not that D4 was slow D2 was slow and it's the gold standard the difference was D2's grind was still efficent. You didn't need to take 65 evtra steps collect 19 different currency and slog through four different dungeons before you get to the monster or boss that drops the item you are targeting.
They measure and calculate the market, they determine what will sell best to the general audience. They prepare to invest big in marketing. And from there they made a game that do sell good.
There is no soul or creativity put into it. But hey, it sells good right? So they achieved what they set out to do.
And in between all that, the Diablo franchise lost its credibility.
There were moments in your video where I could not tell if it was D3 or D4 you were playing.
That is how similar I think they look. I see nothing new at all in this game, and I will say it over and over again.
D4 is a remake of Diablo Immortal, which is a remake of D3.
You clearly need your eyes checked
I'm struggling to get into Diablo 4. It just bores me, I can't really put my finger on why though. It feels like Diablo 3 too much, even though they made the artstyle like the first two games, the gameplay is more like Diablo 3. Even though they brought back the skill tree, it feels... like it's missing something.
Blizzard should have just continued with D2R and made a DLC for it. They could add the missing act 4 quests, more new runewords, a unique version of every item, improve existing unique items to make them useful, maybe add more endgame content like another difficulty level with new unique items that only drop there. Since they need to make a profit from development, they could make it a paid DLC that you just buy once. This would bring back old players and new ones too.
More D2 content is an absolutely amazing idea on paper, but could you really trust the current Blizzard to not screw it up and add garbage content to an otherwise excellent game? That thought makes me really appreciate what we already have in the form of D2. It's good it ended in the way it did as it gave closure and you can always rely on going back to it without any additional crap tacked on.
@@MrAntifreezer That is a good point. The current Blizzard is very different from what it used to be. I'm sure all the people who worked on the original D1 and D2 are long gone from the company. The changes and additions they made to D2R have definitely been good though. If they could just make new content that is actually good then it would be worth paying for a DLC. Seems like we will have to rely on modding in single player to get content like that.
If they remade D2 (not just remastered) to have D4 level graphics, D3 skill runes, and new content (like, say, D3's High Heavens), you'd have a game that would be impossible to ever stop playing.
As a big fan of D1 and 2 I played both 3 and 4 and the problem with latest two is that they are just boring. In Diablo 2 fighting a boss would be challenge and if you have wrong gear or skills you would keep dying. So you needed to go back and either level up or just find better items. It was fun.
In the last eat two games I found moment there was so much going on on screen that I didn’t realised I am standing next to wall hitting it and yet monsters would keep dying and I won’t. And still get good items from that.
Lack of challenge ruined it for me and made it boring to play
Path of Exile 2 is exactly what Diablo 2 should have been. The soul of Diablo 2 lives on in Path of Exile 2
The first one had a better vibe even than D2, but D2 was close. The music, the claustrophobic feel, the mystery, the difficulty, and the horror. I only ever feared the Butcher in the first game. I like all four games, but the first two were S tier.
3 fuckn sucks ass not even a Diablo game dude sure it’s a fun Arpg in its own right but it’s a dog shit Diablo game
What put me off about D4 is that it’s just too easy and forgiving. That not only makes the gameplay boring, it also takes alway the dark, horror vibes the first two games had. There’s no sense of danger. In D2 on Hell, you can have a beast of a character, but certain enemies like Death Lords, Lancers, Oblivion Knights or those fucking Stygian Dolls can absolutely delete you in seconds.
The game feels soulless, like it doesnt have a good gameplay compared to many other arpg and the content is barebones still… i played every season for a week and always left after that said week. Im still having fun with grim dawn tho, this game is sick.
This affix rerolling is nothing more than leveling the gems from D3:RoS rifting. You got VERY close to nailing EXACTLY why Blizzard doesn't get it, and WHAT D1 and D2 actually are. We need to understand what the world of video games and video game development was in addition to the mindset of ROLE PLAYING GAMES. A LOT was all about your imagination. The technology limited how they could flesh out their vision in a video game. Fast forward to when D3 was supposed to be getting developed (same time WoW was still 1.0 vanilla), Blizz North NATURALLY concluded that an open world was the logical next step for an immersive RPG. Imagine back in 1995/1996, they're building Diablo 1. The devs/designers comb over every last tile to make sure that EVERY ROOM was important. Every door. Every step was important. This carried through to D2. This was lost in D3 and D4. You said you love farming for affixes. OK, you just dismissed your first argument about how the base world/areas/towns were to suddenly not matter anymore. Well, you're right. The core game (i.e. lore/towns/RPG plot) is completely irrelevant in our minds much unlike D1 and D2. Though we loot farm to an eternity in D2, every Act town and their NPC's matter. They're like family. We remember clicking the book in the Stony Field. And every other little tidbit of story that was so perfectly sprinkled in and not overdone. Devs/designers need to get back to that "every tile matters, every room matters, every door matters, every step the character takes matters". Zipping around on horses isn't how you do it. Making every character basically blur the screen in "flashies" while you roll from "entrance" to the boss drop (or whatever it is in D4x world) is just lazy. They literally may as well convert the Diablo IP to video slots and sell them to casinos. This is not Diablo. This is not even what a REAL ARPG is supposed to be. .....And for the record, PoE isn't it either. Sorry. It's just not. :\
path of exile is free with unlimited playtime while diablo 4 cost about 100 dollars for a buggy mess just let that sink in 😂😂😂😂😂
As a Path of Exile player, I don't treat the game as a free to play title. I treat it as a game that has the entire campaign free for all, but the actual endgame functionally has a 40 dollar buy in. Still a much better value though
yes it is free to play but they locked a basic QoL features behind a paywall. Good luck playing it through the endgame without paying anything.
Nice 5% player retention after Act 1 homie LMAO
Nah bruh, people did not like D4 in the first few weeks. All those "reviews" were paid actors, everyone that played felt how hollow it really was. A lot of texture but no flavour.
I've played these games since d1, remember the excitement around the d2 release when I was 16, and after its expansion things just took a sour turn. Everything you say and more are valuable points but money is all that talks now.
Immersion is out the window because now i see kingbob and queensephiroth666 not only in settlements but everywhere else too (apart from dungeons) and the chat box cannot be hidden nor altered.
Loot is just a big miss and they tried to replicate some of the nostalgia by bringing back a few cult items like harlequin crest but failed miserably with how you mention loot just literally rains everywhere and at some point you just grow tired of picking anything up, at all. I did some tormented bosses the other day and after seeing all those it items being "just" normal legendaries and my inventory full I simply reacted with "fuck it" and tpd out.
Microtransactions are king and even though I don't even want to see the thing I keep being reminded when the game every so subtly slaps "season journey update" in my face every second as I level up "go on, have a look, you know you want to buy a horse" (or some shit), it takes them season after season to discuss and digest opinions and wishes from players and still not get it right, only to apologize and repeat. The game looks, and plays nice. The art style is always arguable but its cool. It is however, not Diablo. And that's it. It's just a copy cat, much like many other games these days, albeit with a large budget. I just find it really sad, on top of everything else, that companies these days have to be so dirty and focus so heavily on microtransactions. They have nothing (directly) to do with the game, in my honest opinion, and belong on the website. Not in the game, and especially not shoved in our faces. Let us make that choice. Honestly, that's a big thing in d4 overall, if you think about it. Choice. They don't leave us with a lot. Also loadouts for builds and paragon points. Come on devs.
That's my "rant" over and far from all of my complaints included.
12:34 i must disagree - the sets in d3 were terrible! there were quite a few, and they locked you in a specific game style. you like using that one skill? well, you cant, since there are 4 sets and none of them buffs that skill! then you'd think that at least there is some variety in the sets - no! generally one is considered op/end game and if you want to keep pushing those high tier lvls you better get in line...
yeah I mean this guy in the video is exactly the kind of player that Blizzard should not listen to. Everybody can rally behind D4 sucks, but not everybody actually has critical thought or consciously understands what they actually dislike about the game. Sets made D3 itemization a joke and homogenized. If the guy has ever played any other arpg ever, he’d realize that sets almost always take a much less prominent role in them compared to D3 (where are the endgame dominating sets in poe, last epoch, grim dawn, evem d2? lol).
You make a lot of good points, but as someone who went back and played the older games but did not play them during their peaks/while I was young, *a lot* of your points tie into wanting to recapture a specific feeling that D4 is missing...but that feeling *can't* be recaptured because it stems from wonder derived from a completely different era of gaming a lot of us miss. When most games were doing something unique and the market wasn't saturated. I agree with almost every point touching on mechanics, and *strongly* agree that making the game an MMO was a mistake, but I think I come from a different place than you on a couple points.
These days games are solved in minutes because the cumulative knowledge of the community and base skill level has skyrocketed. This is where I agree with your points on the MMO experience making things worse. If you didn't have 30 people with perfect builds nuking everything in your path, it would feel a lot more rewarding to run into a boss and beat it up with your friends, knowing its a 1v4 at the max. It's why as I get older MMOs have just completely lost their joy. I understand much more than I did when I was younger and experiencing all these things for the first time, so when I look at different pieces of gear/abilities/etc, while I do still that rush of "oh wow thats cool", my subconcious is running down a list of checks and comparisons and doing the math on what the tradeoff is. This honestly kills the experience of a lot of games nowadays, and its something that many players don't realize they're doing.
I'm not articulating my point all that well, but I don't think all these problems are faults with Diablo 4. I think gamers and the community have fundamentally changed for the worse, and it's really difficult to navigate the nostalgia we all have. We wish for the times when there was still wonder and we play games chasing that dragon but its just so rarely there. We go back to old experiences and theres that intangible "vibe" as we call it, but that vibe is simply the nostalgic joy making the game feel more than the sum of its parts.
There isn't really a solution to this, but I've found that actively making myself make mistakes or choose less optimal things has made many games these days far more enjoyable. But tying back to the MMO conversation...this isn't really a thing any more in public games. I mean shit...look at the problems in WoW. Think about the knowledge level of your average player circa 2010. Now compare it to your average player now. Systems that were functionally esoteric then because so few understood them have become something most 13 year olds just know how to navigate intuitively because they're all raised on parts of those the systems in a million other games. What was once a climb because we didn't know how to tackle the mountain is now trivial because we all see the hidden elevator that we didn't realize existed before.
This is why roguelites have been so successful, when the set to calculate is so much smaller (Which of these 3 options do I want?) and you can't know what you'll need to choose from next, that 'exploration' feel doesn't go away, at least for a lot longer if the design is reasonably executed. (Balance plays a role here, when there is a single best option by miles, that's gonna undermine it for most people.)
Underrated comment
The thing about Diablo i like is they ranked the games from best to worst and put it in the title.
Things are definitely looking better. But bricking items absolutely sucks. I bricked an item that would have been an upgrade while you talked about it. Lol rage
Kinda on the same boat, i think the temper should work more like enchant(Getting more expensive each time you rolled, and giving a yes or no for the change, but only 1 stat), mostly because when youre min maxing, you might loose billions of gold worth when this happens
@@renarduwu Not really. because with maiden farms and how easy it is to farm bases if you play enough you constantly have fresh bases and GA bases to try again. it's really not that bad, most BIS tempers are 1/3 1/4 chance, people who say they never hit it are lying or don't temper enough. The only hardcore RNG part is if you want 3 crits on the same masterwork, but that's FUSSY min-maxing and not needed to clear any of the end game.
For me the worst thing with D4 is that it made me feel that I wasted 70 euros and whenever they started making good changes (and they did),
I was feeling like "What is the point?! They will ask of me another 70 euros in 6 months,why invest?!" And I knew there will be an expansion in a year cause I know how to listen.
They had announced that very early! Most people I spoke later,noone knew that the plan was for an expansion every year.
What is really questionable is why they started with "This is slower,more like D2" and then made the game faster like D3!
And you can see that the whole genre tries to steal from souls game and make their arpgs slower and more methodical!
obviously any new character has to play the game from the start. what the hell else would the case be??
Adventure Mode from Diablo 3 says hi! Unless you meant character level specifically.
I absolutely agree. It's so boring playing for weeks on end checking every single drop (full inventory in five minutes of gameplay). They claimed they were fixing it with the new loot system...then added more layers to the lottery system! They were supposed to alleviate the lottery! Then made it worse! I was so absolutely disappointed with the new gearing system...even upgrading gear is disappointing. Can't chose what I want upgraded, it's a 1/5 chance...three times you have to win. Then a chance to completely brick a god roll piece of gear with either low rolls or not the right temper...I get more agitated now than when I did at launch.
Diablo 4 has no Diablo
Scam
Period
D3 had a rough start, but I thought it finished great after loot 2.0 and the expansion.
Mephisto died in Diablo 2 after having his Soul Shard Destroyed on the Anvil of Annihilation. Diablo 3 Tooltip says anything Destroyed on that Anvil is gone forever.
Diablo 4: LORE isn't important.
Isn't funny how all these games came from a small group with passion but once the share holders get involved (they are needed) but once they start telling the creative what to do then you've lost
I miss playing offline the. Always online lag is killing me
Yes, the lag is incredibly bad for a triple A title
Strangely enough I knew D4 wasn't for me right before release when so many TH-camrs were hyping it up. If the mainstream gaming crowd was looking forward to and enjoying D4, then it certainly hadn't gone back to D2's roots. As great as D2 is, as immortalised as it has been in gaming culture, it was never mainstream. ARPGs have always been a niche.
Bro took so long to make this video that half of the stuff in the video had already been changed by the time he uploaded it
it didn't, game still trash in its core.
The game in itself hasn't and will never change.
Still the same dog sh... beta test unbalanced turd
Still remember how I bought "double magic" armor in Diablo 1 to replace my unique quest armor. Both mechanics were great - both uniques, found in quests, and magic items that randomly can be even better.
Live service just means milking the playerbase and wasting their time creating derivative scenarios to keep getting them to come back... d4 can't even do that right.
Sorry but I have to disagree on your opinions about D4's vibe. With all the fails D4 has, which I do agree with you, the one thing I believe they nailed down was the moody-ness of it all. I assume you haven't read the books on Diablo lore? If you have , you'll know that the world of Diablo is one of utter pessimism and despair, it's a world where humans really don't get a break, they are assailed from all angles either by the forces of hell, heaven or even the entropic human forces as well. That is part of the reason why D3 was so divisive... it's cartoony WoW-inspired art design and PG13 story was at odds with what fans were used to expect from Diablo by then. D4 definetely pegged down that vibe with its art direction, story and soundtrack... kudos to the artists, writers and musicians for their work!
What you say are the reasons why I wanted to try diablo for first time and those were the ones that kept me in diablo 4. The environment is really special and suggestive. Amazing art.
I agree... But, this is the only correct strike of Diablo 4, the atmosphere...
I would absolutely agree with you if it wasn't for the characters being so over-the-top powerful, which simply destroys the moody-ness immediately.
I can't take the enemy seriously if I can very early on slam my hammer and make a wave of rocks delete everything in front of me. D2 didn't have this problem. The bigger skills that have the potential to wipe hordes of enemies come much later in the game with their actual potential being reached when they get maxed out. Example: Whirlwind vs Berserk strike. One does AOE dmg, but much much less per hit, while the other is single target with amazing damage. Only much later can you easily destroy mobs with whirlwind.
Visually, it can look rather good with it's sound design and music added to the mix, but to say it's as horror as D1 (especially) and D2, not by a longshot. The game simply gives off no feeling of danger or despair. Nor do you ever dread entering an area as you did in D1.
Now when you do mention it, the cartoony style did feel out of place given what could arguably be said extremely dire circumstances, nothing felt too bloody serious, even though peeps got eliminated everywhere, hell was let loose, heaven invaded, death god going on a rampage, it was as if everything had been filtered down to, just another monday.
@@ImmortalComposer Funny thing, you actually can have world shattering levels of power (even early on) and still have that moodiness. You are a one man army... but you can only be in one place at a time, and the world has a lot of armies that need smiting. Exalted and Godbound (Both Table top RPG games) handle this well in their own ways. I'd argue the root of your 'I am too powerful' issue is actually a factor of the difficulty of fights never scaling meaningfully. You can't run into something that'll tear your face off in a level scaled everywhere game, unless everything does.