In this video, we will discuss THE WORST mistakes committed by a lot of ROAMERS and what can be done to avoid or correct those mistakes. JUNGLER MISTAKES: th-cam.com/video/Pma_QmUZobc/w-d-xo.html EXP LANE MISTAKES: th-cam.com/video/Ud9pel7zxmY/w-d-xo.html WHAT IS LANE FREEZING/EXP LANE CONTROL: th-cam.com/video/Q3WWrlFMGMw/w-d-xo.html HOW TO PLAY THE EXP LANE/OFFLANE EFFECTIVELY: th-cam.com/video/pYQhyKAkbZo/w-d-xo.html ====================================================== Official merch here: dbringerstreams.myspreadshop.com/ If you speak English and reside in the United States, feel free to join MOBILE LEGENDS BANG BANG USA here: facebook.com/groups/614116929776440/ Disclaimer: I DO NOT OWN nor manage that group.
as someone who likes playing roamer and a soloq player, I usually judge the performance of my allies by helping them from early to mid game then I mainly help my priority teammate and help less the others. yes I don't babysit the gold laner if they have the advantage and yes I babysit them if they are against a strong late game hero (by babysit I mean if they're my priority teammate from the start or not)
@@DBringerStreams btw, I've sent again the link of the Floryin video where I lost, there you could see a different way that I've prioritize assisting an alley, because the majority of [...], I've decided to win on the late game by [...] {I don't give spoilers :>}
The cyclone eye is a very useful escape tool in invades. As much as possible, I won't use it to cross the wall in the purple side but instead use it for escaping if the enemy jungler secured the buff and the wall is down. I guess this applies too for junglers doing invades.
It's worth mentioning to be aware of enemies nearby by check some skill effects, although skill effects may sometimes appear and sometimes not but advantage is an advantage. Another best example is the lithowanderer, if enemy killed that small cabbage a little plant will appear and follow it but the thing is that the lithowandered may not hide with the one who killed at the same bush so if you ever see one just around then someone is in there ready to gank
Very nice and important guide with good information specially sending voice commands when solo cause most of the time your team mates might not be on the same page also not to clear minions and not to give last hit whether it's when farming or getting kills cause a lot of times roamers steals buffs or kills from jungler or others who needs the kills like mm I am waiting for the remaining roles Keep it up
Yup. The voice commands are very helpful. It's one of the most underappreciated features of the game. The voice commands/pings are so useful, I never even use chat anymore. I just choose my most used voice commands and use that 99% of the time.
Paying attention to the minimap is something i really do whenever i roamI remember having a match and i was using Jawhead, and then we have a very annoying Zilong that keeps going at the back to kill our marksman but since he appears from the minimap i either throw my teammate away from danger or use my ult to chase him down and throw him upwards at some point the Zilong just questioned how did i know that he was there hiding
Yes! Map awareness is such a huge deal I have very poor hero mechanics (slow hands) compared with other players in my rank, but I make up for it through decision making which is helped by having high map awareness
@@bananajajaja6262 bro as a gud man I'll share my secret go to settings n costom the map bigger that will help y with map alot don make it too big if u want u can but there will be little problem so just make it bigger to a gud point
Yea when I watch most mythic glory players, sometimes they look at the minimap to analyze situations even when they're engaging against their opponent. That's crazy
My most recent videos will show how I move through the game so you have a better idea. What you need to do is to take a quick look on the mini map every 2 to 3 seconds, then pan around certain areas especially clashes to help you determine who the best target is and analyze the enemy positions. Also, always check the scoreboard. It takes practice, but once you are used to it, it will only take a split second look and you already know what the enemy levels are, items, etc. Here's a link to the latest video th-cam.com/video/Koab7nIpF4c/w-d-xo.htmlsi=lbTg0fSCYjK9-aVU
My roam rotation for beginning of game: Help jungle clear to 4 if it’s a slow clearing jungler that needs 4 to gank like Harley Balmond, dyroth. I go to mid as the minions arrive in lane. If mid overextends I go for trade, if not, I get ready for the crab. If my jungler isn’t going to crab and their team is, I back off. If my mid and jungler are there I Try to get a kill without risking my death. After that, I rotate to gold lane to help my marksman farm until turtle. I make sure to arrive at turtle on time. Any lane that you get kills for has a chance to become self sufficient to where they are getting solo kills and don’t need your help anymore (which opens up the map for other plays and takes pressure off of the roamed and jungle). There is another element which is match enemy support. If their support is babysitting their mm that means they give your team a green light to do whatever they want. They will wreck you with 1 gank (since they have vision on you in lane) and snowball off of it. I only babysit for a little early game because the junglers are jungling for 4 and mm are very weak early but in the early mid they get to a point of where they can farm quickly on their own (jungle camps) so accelerating them to that point is very very beneficial for your teams mid/late game.
Ty for the guide my friends would blame all their mistake on me but i haven't even played for 1 year and they expect me to know all of the important tips
Timing is key. The purpose of the marksman is to be a fall back option in case the game prolongs. Baby sitting is alright, but if you stay there all the time, that's a no no. Knowing when the Turtle will spawn is the key. Also, if the marksman is using common sense, they wouldn't contest if they are alone versus 2 opponents. They would also be able to analyze the map if it's a good idea to clear, or hug. Good marksmen know when to reveal themselves on the lane and when not to. Of course if they're at a disadvantage, sag off and wait for reinforcements. That's why it's called rotation, the roamer and/or jungler are meant to rotate from one location to another and that includes the gold laner. Time and time again, I have been matched against a roamer who leashes their MM and all the time they lose. Usually they lose between 10 to 13 minutes just because of the massive snowball we got from steam rolling the rest of their 3 allies on the mid and exp lane. Leashing for extended periods is like preparing for a late game. It's like you are anticipating that your team will lose. How many times have you seen a pro player leash for extended periods of time? How about high ranks? You rarely see that. And the reason why it's super rare is because leashing for extended periods is in most situations, not a good idea.
@@DBringerStreamsalso remember one point you gave by yourself call Lane freezing, if enemy tank is really babysitting their mm the chances for our mm is berg low to survive, if mm dies enemy mm gets more farm and eventually the turret too, let actually the other heroes like mage, hyper and fighter fight own their own, you will also get a early glance if theh are capable of taking their counterparts.
Take note, he said "let either get ganked" The word "let" is the key here, one can define a roamer "letting" the Jungler get ganked if the roamer leashes the gold laner throughtout the game, one can also say the roamer "let" the gold laner get ganked since the roamer had poor rotation. So yeah, he is right. It is an awful mistake to LET your jungler or gold laner to get ganked. Let basically means the roamer either does not care, or does not know what to do. Or was not doing anything to stop the enemies
You can try to stop them, but it depends. If your Hilda is well built with a bunch of armors such as Domi and Blade armor, you should be able to prevent them from reaching your base by attacking them and forcing them to use their ults But if you are talking about them already attacking your base? Then that's a completely different story. You or your team mates should have prevented them from reaching that far by carefully observing the mini-map and by checking it frequently. Because the moment they reach the base, it will only take them 2 to 3 seconds to destroy that. Whatever happens, none of their minions should reach your base. If their minions do get a chance to destroy the 3rd turret, try your best to make it in time before they reach the base and make sure to clear the minions first and ignore the enemy heroes. Of course it's easier said than done. Really, the best way is to prevent yourself from being in that situation to begin with
strongwill brought me to this video.. if i may ask, what should i do if the enemy lineup babysits one lane, providing disadvatage to my teammate in that lane (usually marksmen in goldlane)? personally i don't like babysitting one lane but enemy roamer and laner kinda forces me to
Aww. Nice. Strongwill is an awesome TH-camr. Then yeah, of course it would be a good idea to baby sit instead if that happens. A better scenario would be if your marksman is still able to handle the lane on their own, that would be better. But that is easier said than done for most marksmen.
Which one? Either you're timing is wrong, or they are the ones who do not know the optimum way of playing the game. For example a gold laner who expects you to leash the entire time. If they expect that, then they are the ones who are noobs.
Hello again good sir, I would like you ask you which 2nd skill sound effect of Argus you like best? The OLD VERSION which sounded something like Helcurts 2nd skill but the sound of Old Argus 2nd skill is more WHOLE than Helcurts, because Helcurts is more of a Splash sound or do you prefer the NEW and CURRENT 2nd skill sound effect of Argus?🤔
I actually prefer the old one. The "Tsoob!!" sound effect is very satisfying, it also reminds me of villains from 90s sentai and anime shows. Villains usually had that squeeky sound either to their footsteps or attacks such as Shadowmoon, Cell etc
The new update is out They fixed the description of Argus ultimate and didn’t include the slow immunity. Does that mean they secretly nerfed Argus again?
Yes exactly what im talking about. Im solo que gold lane and i always freeze lane to avoid gank. Then here it is my roam comes and mess it up. Its fine if he wanter to clear the lane and stay. But no they just clear the lane mess up the wave then leave 2 v 1 and 3 v1. Then in the end talking shit that mm has no farm and too weak. Like what the f!! You lead me to a worse fxcking spot and leave? The heck when will they learn? Like its already the highest rank?…
I try to simplify things by using what most players are familiar with to cater to both experienced and new players. If you want to be technical, leashing is the act of helping the jungler take camps. But a lot of players in ML interchange them. As long as the message is sent across, that's my main goal. Besides, those terms were just created by players themselves and are technically, "unofficial"
I still consider him a tank since you kinda want to play him with all defensive items, also his ability to scatter Gloos is very effective in protecting allies. So rather than going solo, it can be a better idea to roam and try to help as much as many allies as you can. You can try to gank alone with Gloo, but there are tons of ways to outplay him but if you have at least 1 ally, kills are secured fast. Heroes like Hilda, Selena, Jawhead are ideal Assault roamers since they can finish off enemies quickly. Roam, kill an enemy, then flee. Even if they are alone, they can destroy heroes. Hilda especially since it doesn't matter whether the enemy is tanky or not, she will get them on their knees regardless. With Gloo, that is easier said than done since it takes him a longer time to take down enemies.
In this video, we will discuss THE WORST mistakes committed by a lot of ROAMERS and what can be done to avoid or correct those mistakes.
JUNGLER MISTAKES: th-cam.com/video/Pma_QmUZobc/w-d-xo.html
EXP LANE MISTAKES: th-cam.com/video/Ud9pel7zxmY/w-d-xo.html
WHAT IS LANE FREEZING/EXP LANE CONTROL: th-cam.com/video/Q3WWrlFMGMw/w-d-xo.html
HOW TO PLAY THE EXP LANE/OFFLANE EFFECTIVELY: th-cam.com/video/pYQhyKAkbZo/w-d-xo.html
======================================================
Official merch here: dbringerstreams.myspreadshop.com/
If you speak English and reside in the United States, feel free to join MOBILE LEGENDS BANG BANG USA here:
facebook.com/groups/614116929776440/
Disclaimer: I DO NOT OWN nor manage that group.
as someone who likes playing roamer and a soloq player, I usually judge the performance of my allies by helping them from early to mid game then I mainly help my priority teammate and help less the others. yes I don't babysit the gold laner if they have the advantage and yes I babysit them if they are against a strong late game hero (by babysit I mean if they're my priority teammate from the start or not)
Yup. That's also another good way of playing.
@@DBringerStreams btw, I've sent again the link of the Floryin video where I lost, there you could see a different way that I've prioritize assisting an alley, because the majority of [...], I've decided to win on the late game by [...]
{I don't give spoilers :>}
A true roamer💀
Imagine leaving ur mm alone in 2v1 situation the whole first 5 mins
N that's mm is true mm
The cyclone eye is a very useful escape tool in invades. As much as possible, I won't use it to cross the wall in the purple side but instead use it for escaping if the enemy jungler secured the buff and the wall is down. I guess this applies too for junglers doing invades.
I agree! That is also why you should get rid of the Cyclone eye on the enemy side. Reduce their odds of escaping and stealing
U guys talking about baldasour if so i agree so that's the real name uhhh
It's worth mentioning to be aware of enemies nearby by check some skill effects, although skill effects may sometimes appear and sometimes not but advantage is an advantage. Another best example is the lithowanderer, if enemy killed that small cabbage a little plant will appear and follow it but the thing is that the lithowandered may not hide with the one who killed at the same bush so if you ever see one just around then someone is in there ready to gank
That is a good indicator buddy. Some good points right here
Very nice and important guide with good information specially sending voice commands when solo cause most of the time your team mates might not be on the same page also not to clear minions and not to give last hit whether it's when farming or getting kills cause a lot of times roamers steals buffs or kills from jungler or others who needs the kills like mm
I am waiting for the remaining roles
Keep it up
Yup. The voice commands are very helpful. It's one of the most underappreciated features of the game. The voice commands/pings are so useful, I never even use chat anymore. I just choose my most used voice commands and use that 99% of the time.
Paying attention to the minimap is something i really do whenever i roamI remember having a match and i was using Jawhead, and then we have a very annoying Zilong that keeps going at the back to kill our marksman but since he appears from the minimap i either throw my teammate away from danger or use my ult to chase him down and throw him upwards at some point the Zilong just questioned how did i know that he was there hiding
Yes! Map awareness is such a huge deal
I have very poor hero mechanics (slow hands) compared with other players in my rank, but I make up for it through decision making which is helped by having high map awareness
@@DBringerStreams I'm the opposite. I do ok with mechanics but bad with map awareness. What can I do? I'm bad with direction even irl
@@bananajajaja6262 bro as a gud man I'll share my secret go to settings n costom the map bigger that will help y with map alot don make it too big if u want u can but there will be little problem so just make it bigger to a gud point
Yea when I watch most mythic glory players, sometimes they look at the minimap to analyze situations even when they're engaging against their opponent. That's crazy
My most recent videos will show how I move through the game so you have a better idea.
What you need to do is to take a quick look on the mini map every 2 to 3 seconds, then pan around certain areas especially clashes to help you determine who the best target is and analyze the enemy positions. Also, always check the scoreboard. It takes practice, but once you are used to it, it will only take a split second look and you already know what the enemy levels are, items, etc. Here's a link to the latest video
th-cam.com/video/Koab7nIpF4c/w-d-xo.htmlsi=lbTg0fSCYjK9-aVU
My roam rotation for beginning of game: Help jungle clear to 4 if it’s a slow clearing jungler that needs 4 to gank like Harley Balmond, dyroth. I go to mid as the minions arrive in lane. If mid overextends I go for trade, if not, I get ready for the crab. If my jungler isn’t going to crab and their team is, I back off. If my mid and jungler are there I Try to get a kill without risking my death. After that, I rotate to gold lane to help my marksman farm until turtle. I make sure to arrive at turtle on time. Any lane that you get kills for has a chance to become self sufficient to where they are getting solo kills and don’t need your help anymore (which opens up the map for other plays and takes pressure off of the roamed and jungle). There is another element which is match enemy support. If their support is babysitting their mm that means they give your team a green light to do whatever they want. They will wreck you with 1 gank (since they have vision on you in lane) and snowball off of it. I only babysit for a little early game because the junglers are jungling for 4 and mm are very weak early but in the early mid they get to a point of where they can farm quickly on their own (jungle camps) so accelerating them to that point is very very beneficial for your teams mid/late game.
Yeah, a lot of factors affecting rotation.
Ty for the guide my friends would blame all their mistake on me but i haven't even played for 1 year and they expect me to know all of the important tips
You have to explore and read a lot buddy, you can get better in a matter of weeks if you read and experiment in training custom game
As always, thanks for sharing!
My pleasure buddy!
U are making very good vid i hope your channel grown fast ❤
Thank you so much, you are too kind. I will do my best
Good one
Thank you so much
One is leaving ur mm in 2v1 situation💀
He'd be...
Zoned out
He'd not farm at all
And all thanks to u👍
Babysitting is needed the most sometimes
Timing is key. The purpose of the marksman is to be a fall back option in case the game prolongs. Baby sitting is alright, but if you stay there all the time, that's a no no. Knowing when the Turtle will spawn is the key.
Also, if the marksman is using common sense, they wouldn't contest if they are alone versus 2 opponents. They would also be able to analyze the map if it's a good idea to clear, or hug. Good marksmen know when to reveal themselves on the lane and when not to. Of course if they're at a disadvantage, sag off and wait for reinforcements. That's why it's called rotation, the roamer and/or jungler are meant to rotate from one location to another and that includes the gold laner. Time and time again, I have been matched against a roamer who leashes their MM and all the time they lose. Usually they lose between 10 to 13 minutes just because of the massive snowball we got from steam rolling the rest of their 3 allies on the mid and exp lane.
Leashing for extended periods is like preparing for a late game. It's like you are anticipating that your team will lose.
How many times have you seen a pro player leash for extended periods of time? How about high ranks? You rarely see that. And the reason why it's super rare is because leashing for extended periods is in most situations, not a good idea.
@@DBringerStreamsalso remember one point you gave by yourself call Lane freezing, if enemy tank is really babysitting their mm the chances for our mm is berg low to survive, if mm dies enemy mm gets more farm and eventually the turret too, let actually the other heroes like mage, hyper and fighter fight own their own, you will also get a early glance if theh are capable of taking their counterparts.
Obviously the worst mistake for a roamer is to let either your jungler or gold laner get ganked
Oh yeah! Definitely buddy
Its up to the gold laner to not get ganked. The roamer is responsible for not letting the jungler get invaded though.
Yeah roamer cant keep up covering all lanes ...gold and exp laners must also be aware on thier lanes if they spot enemy missing on the mini map
Gold laner got ganked not always roamer's fault, they need to aware who is missing on the minimap as well
Take note, he said "let either get ganked"
The word "let" is the key here, one can define a roamer "letting" the Jungler get ganked if the roamer leashes the gold laner throughtout the game, one can also say the roamer "let" the gold laner get ganked since the roamer had poor rotation.
So yeah, he is right. It is an awful mistake to LET your jungler or gold laner to get ganked. Let basically means the roamer either does not care, or does not know what to do. Or was not doing anything to stop the enemies
what do you do as a Hilda roamer when it's late and a zilong, sun or Argus is split pushing and your Allies are busy taking the lord.
You can’t stop them sadly without any allies.
You can try to stop them, but it depends. If your Hilda is well built with a bunch of armors such as Domi and Blade armor, you should be able to prevent them from reaching your base by attacking them and forcing them to use their ults
But if you are talking about them already attacking your base? Then that's a completely different story. You or your team mates should have prevented them from reaching that far by carefully observing the mini-map and by checking it frequently. Because the moment they reach the base, it will only take them 2 to 3 seconds to destroy that. Whatever happens, none of their minions should reach your base. If their minions do get a chance to destroy the 3rd turret, try your best to make it in time before they reach the base and make sure to clear the minions first and ignore the enemy heroes. Of course it's easier said than done.
Really, the best way is to prevent yourself from being in that situation to begin with
But a real warrior doesn't hide in the bush 😜
LOL. hahahahah So ironic for Tigreal to say that considering that he is one of the best when it comes to amBUSHES
strongwill brought me to this video.. if i may ask, what should i do if the enemy lineup babysits one lane, providing disadvatage to my teammate in that lane (usually marksmen in goldlane)? personally i don't like babysitting one lane but enemy roamer and laner kinda forces me to
Aww. Nice. Strongwill is an awesome TH-camr. Then yeah, of course it would be a good idea to baby sit instead if that happens. A better scenario would be if your marksman is still able to handle the lane on their own, that would be better. But that is easier said than done for most marksmen.
Tried following your advice during a gameplay, immediately they called me a noob and idiot or REPORT! >_>
Which one? Either you're timing is wrong, or they are the ones who do not know the optimum way of playing the game. For example a gold laner who expects you to leash the entire time. If they expect that, then they are the ones who are noobs.
Nice
Hello again good sir, I would like you ask you which 2nd skill sound effect of Argus you like best? The OLD VERSION which sounded something like Helcurts 2nd skill but the sound of Old Argus 2nd skill is more WHOLE than Helcurts, because Helcurts is more of a Splash sound or do you prefer the NEW and CURRENT 2nd skill sound effect of Argus?🤔
I actually prefer the old one. The "Tsoob!!" sound effect is very satisfying, it also reminds me of villains from 90s sentai and anime shows. Villains usually had that squeeky sound either to their footsteps or attacks such as Shadowmoon, Cell etc
@@DBringerStreams I'm happy to hear that, I also prefer the old one. btw I like your guide video it really helps me out
Bro no more videos about sun?
For now, not much buddy. He will get a buff or perhaps another revamp soon, so I could be uploading more once that's out in the ADV server
The new update is out
They fixed the description of Argus ultimate and didn’t include the slow immunity. Does that mean they secretly nerfed Argus again?
Great eye, I did not notice that. Well, I hope they did not. I have not played in the new patch yet so I am not really sure
@@DBringerStreams please do
I just hope they didn’t because that would just make the revamp meaningless
Thanks alot❤❤❤❤
You're welcome 😊
very helpful.
Glad it was helpful!
Yes exactly what im talking about. Im solo que gold lane and i always freeze lane to avoid gank. Then here it is my roam comes and mess it up. Its fine if he wanter to clear the lane and stay. But no they just clear the lane mess up the wave then leave 2 v 1 and 3 v1. Then in the end talking shit that mm has no farm and too weak. Like what the f!! You lead me to a worse fxcking spot and leave? The heck when will they learn? Like its already the highest rank?…
I feel your frustration.
5:46 That is not what leashing means
I try to simplify things by using what most players are familiar with to cater to both experienced and new players. If you want to be technical, leashing is the act of helping the jungler take camps. But a lot of players in ML interchange them. As long as the message is sent across, that's my main goal. Besides, those terms were just created by players themselves and are technically, "unofficial"
@@DBringerStreams Fair enough
Is gloo considered as assault roamer
I still consider him a tank since you kinda want to play him with all defensive items, also his ability to scatter Gloos is very effective in protecting allies. So rather than going solo, it can be a better idea to roam and try to help as much as many allies as you can. You can try to gank alone with Gloo, but there are tons of ways to outplay him but if you have at least 1 ally, kills are secured fast.
Heroes like Hilda, Selena, Jawhead are ideal Assault roamers since they can finish off enemies quickly. Roam, kill an enemy, then flee. Even if they are alone, they can destroy heroes. Hilda especially since it doesn't matter whether the enemy is tanky or not, she will get them on their knees regardless.
With Gloo, that is easier said than done since it takes him a longer time to take down enemies.
Oooooo
Aaaaaaaaahhhh
👌🏽💚
slebew