Yet another great video from you Brett, what I found most interesting was the way you troubleshoot as well as coming up with alternative solutions to a problem as you did when you made the Pausing and resuming of the music - I look forward to watch your next video :o)
Thanks for this feedback, I really appreciate it! I was hoping it'd be helpful to show the process of trying something, failing, learning, and figuring it out. Would rather teach people how to learn rather than specific Godot APIs all the time. 😄
Great tutorial! However I've been experiencing problems when I was making my platformer game and every time I try to press the key I assigned the sound in a jumping function, the whole project crashes.
This may sound weird, but I appreciate you leaving your errors in the video. It makes me feel better as a beginner seeing that even experienced people make mistakes. My question is, do you have to add a separate audio stream player for every single sound in a scene? For example, if I have a sound effect for when a player clicks something, a sound effect for when a scene is instantiated, and some music, do I need 3 audio stream players?
Hi, how to fix Gogot crashing every time it tries to play any sound? The project launches normally until I click, if's fine without a sound script, but it crashes with it. I'm kinda new to this whole thing, so idk what I'm doing wrong.
I really like this format. Like a lot. Listening to you think things out and troubleshoot is more help than anything!
Hey I liked the fact that we went away into tangent, it tingles every programmer debugging instinct haha. Cool tutorial
Yet another great video from you Brett, what I found most interesting was the way you troubleshoot as well as coming up with alternative solutions to a problem as you did when you made the Pausing and resuming of the music - I look forward to watch your next video :o)
Thanks for this feedback, I really appreciate it! I was hoping it'd be helpful to show the process of trying something, failing, learning, and figuring it out. Would rather teach people how to learn rather than specific Godot APIs all the time. 😄
@@brettmakesgames Love this. I could really empathize with the whole arc of this journey! Thanks for helping keep me out of tutorial hell!
Brett makes great quality content as well 💯💯🔥🔥
Thanks for this tutorial 🙏 didn't even know I needed it
Such awesome tools, thank you!
You're so welcome, Phoenix!
I'm from Brasil and you help me A LOT! Thank you SO SO SO much
Great tutorial!
However I've been experiencing problems when I was making my platformer game and every time I try to press the key I assigned the sound in a jumping function, the whole project crashes.
Thank you so much.
Thanks for the tutorial
You're so welcome, Giant Frog Studios!
This may sound weird, but I appreciate you leaving your errors in the video. It makes me feel better as a beginner seeing that even experienced people make mistakes. My question is, do you have to add a separate audio stream player for every single sound in a scene? For example, if I have a sound effect for when a player clicks something, a sound effect for when a scene is instantiated, and some music, do I need 3 audio stream players?
Hi, how to fix Gogot crashing every time it tries to play any sound? The project launches normally until I click, if's fine without a sound script, but it crashes with it. I'm kinda new to this whole thing, so idk what I'm doing wrong.
helped me a lot, thanks.
So glad to hear it, you're welcome!
Very helpful video, thx a lot :)
could just use a separate bus instead of creating a new audioPlayer node
"Music is instrumental" ic wut u did there.
going to do a video on audio bus?
Haven't had to use it yet, but I'll add it to my list of things to learn!
very cool
As I expected from devs that made a language slower than the newly introduced one... click and drop only works on a solid frame...