Honest testimonial, not just because I ❤ this channel. I am making better lists, my armies are more competitive(not just getting crushed) and I’m winning more since I’ve been watching this channel. You guys make these parts of the game easier to understand for me at least. ❤❤🎉🎉
Thank you so much for the comment!! That is awesome to hear!! I think we are getting better because of these conversations, too, haha. The more we all talk about how to get better and how we can look at the game in different ways, the better we all get!
That was great, as usual. I bought the Ravenguard army box a couple of years ago and have 10 painted Reivers on my shelf doing nothing. Time to roll, boys!
Plus they have terror so your enemy has to take a battleshock test so I've won a couple games cause my opponent failed the bs test. They die alot but one of my favorites to play with
Awesome video guys! I love the librarian dreadnought (as a BA player) for this.. that teleport is just amazing for it. Then just some small cheap units bouncing around the board doing stuff.
@@spacemarinesteve6057 plasmaceptors for me. Mostly cause I shoot them into vehicles or elite infantry. If I was using them to clear chaff I would want bolters.
Love your material fellas, keep it up. My road block unit of choice is the outriders. 80 pts, Auto advance, and in Firestorm, they get assault. More wounds and higher toughness than a JP assault squad means they are a little more resilient. Only downside is they can't move through terrain. Larger bases are good for roadblocks, but are harder to hide when needed.
Invader ATVs have been surprisingly effective for me. T5 W8 12” move with a multi melta and twin linked boltrifles. It’s cheaper than jump infantry AND it doesn’t proc anti-infantry keywords.
Having played several games of PN with Custodes, GK, and SM (all relatively elite armies), I find myself absolutely taking some more action monkeys to do that random Sabotage, cleanse, etc. One thing to note is that there are a few secondaries that require the unit to live through your opponents turn. As such units with deep strike/high move characteristic and lone op are at a premium: For example here are some that definitely are considered for my Custodes/GK: Callidus Assassin, Eversor, voidsmen at arms, Witchseekers, 2man Allarus, GK interceptors For SM there are quite a few options. Top of mind for me are: JP intercessors, Scouts (still cheap), Combi Weapon Lt, inceptors, Suppressor Squad (for DS), and infiltrators (not cheap but the DS denial to push back your opponents reserves from scoring is crucial) Honorable mentions in SM: 1. Solo Phobos Lt is a 55pt DS piece that is hard to screen out (good if you don't bring a lot of other characters) 2. Solo Bike Chaplain is 75pts relatively durable and is very fast In Leviathan I probably spent 150-200pts on backfield objective holding and action units. In pariah I'm a bit closer to 300pts
For my fast dorks, I'm utilizing Scout Sentinels, a shock troops squad in a Chimera, and a couple of reinforced shock troop bricks with commanders, who are thus able to move at 9". Not as fast as I'd like, but at least I can shoot on the approach, and I have both low and high commitment options.
last few games i've been running inceptors, intercessors, and 2x squads of scouts just to do scoring actions. it's done well, but the scouts do just pop at the sight of anything
@spacemarinesteve6057 I was finally able to beat my buddies blood angel's list. Your tips are super useful. Blood angels are no joke in 10th edition. I have a bad habit of spending command points frivolously, but when you broke down how useful the strategems can be and when to use them, everything just clicked. And adding two apothecary biologists really helped with OC
Hahahaha, it does feel weird to talk about, but I have actually been playing these, and it actually does work. You really need to shift your thinking around how to play them, but they are actually good tools to have in the shed
Kinda tempted to try out a couple of squads of suppressors in my anvil list. Deep strike, 12” move, annoying -1 to hit ability… oh and if they happen to find themselves stationary on top of a nice tall ruin they punch up big time 😅.
Nice video. As a Ravenguard player, I think there's some potential for stapple units to perform well in this edition. As you mentionned, some units and Strats from Vanguard will be quite good to move around cheap action monkeys around. I'm thinking about that Reiver thing, with or without Phobos Lt I,m not yet sure. Since you can lift two Phobos unit with Guerrilla Tactics, you can always reposition another unit alongside the Reivers, target a unit with Phobos Captain to do it for free, or an Infiltrator unit for a chance to regain a CP... These are not game breaking combos, but they're interesting to thinker on... Thanks for sharing your toughts!
Really fun talk! Although I lost confidence in the information when there was a 5m deep dive into Reivers and their viability - they are undeniably awful and worse than all the other units you mentioned they could be replaced by. Fun to think about, but nobody watching this should take that recommendation. Assault Intercessors with Jump Packs and Scouts are just so much more effective, please try those first before Reivers, folks!
We are always trying to make the underdogs work, we know they are trash we just wish they were better. 100% i think assault intercessors are the choice.
You absolutely can! HOWEVER! You have to be mindful of where your models are being put and what goes where. Even if you are scoring strong on primary, you will need to score some secondaries, and there are a reasonable percentage of secondaries that you can score by sitting on like... two objectives (your deployment zone and one outside). Always be checking what secondaries have also been already pulled and do the math on what can still be pulled. Set yourself up for success!
@spacemarinesteve6057 Thanks Steve!! I will definitely keep that in mind. Also, I just bought a Primaris Librarian literally 5 minutes ago on my lunch hour. You and Ian deserve at least a 10% cut!
Here has been my pariah list. It's been solid. Bilogis with fire discipline Calgar Gravis captain Heavy ints 1x5 Erradicators 1x6 Jump ints 2x5 Plasmaceptors 2x3 Redeemer Scouts Infiltrators It's a list with 5 action units. I have points left over for small tweeks. Added bladeguard an impulsor and a leader for them or go with a Lancer and some other add-ons. A lot of people are sleeping on secret missions. I have pulled off two and one was won me the game.
Ya I've heard a lot of people doing secret missions as well. kind of cool that they work that way, I remember Gambits were kind of a crazy and I don't think anyone I played ever even looked at them.
Funny enough this doesn’t change my tau list building much, but it does change the detachment rules I valued. I loved Montka because of assault allowing actions, but now that they don’t I don’t value it nearly it as high so may pivot to kayoun for wall of mirrors for secondaries . Keeping my two units of vespids tho for scoring and stopping rapid ingress tho!
I have an old gen 2 rhino and a tactical squad from assault on black reach that are going to accidentally do well. I also want to get some scouts or jump pack intercessors to compliment them.
Played a friend and the D20 gave us set up L: Take and Hold with Hidden Supplies. it wasn't until turn three that I realised I needed to full send my Chaos Knights to try and break the deadlock as we were both scoring 15 primary each turn without any risk, half my army was screened by his Ad-Mech and it ended up 89 all 😅. Moral of the story is avoid L or go hard from turn one/two.
The missions and terrain layouts are just so different its going to take a while for everyone to learn the new game plans for the armies. sounds like you've learnt a lot in just one game.
I’m thinking that Cato Sicarius might have some play now in the nexus. He can join a bunch of units, he gives scout and assault and a flat 6” reactive movement, also in shooting and combat he’s not useless either, all for 85 points.
sorry guys but I'm pretty sure the ability to scout dedicated transports only works if EVERY model inside it has the scout ability, so if you put 5 scouts and 5 tactical marines in together, that wouldn't work
@@Sonof_DRN2004 yeah it only works if every model inside it has the scout ability, so if you put 5 scouts and 5 tac marines in it, you can't scout the rhino
Hey Guys! Thanks for this topic! I am struggling with this exact issue right now. I have an RTT coming up a week from tomorrow, and I am concerned my list doesn't have enough cheap units to throw at actions. Hyperphase Necrons, 20 man warrior blob with Imotekh and a plasmancer with reroll enhancement, 10 man immortals with a plasmancer, 6 man Lokhust Destroyer with a Lord and the deep strike enhancement, 6 man Skorpekh destroyers with a Lord and the auto advance 6 enhancement, a ctan shard of the nightbringer, a monolith, a 2 man heavy Lokhust Destroyers unit, and a 5 man death mark unit. After listening to this video, I don't think this list has enough expendable units to just sit and score. It's really just the immortals, death marks, and heavy destroyers, and one of those three is going to have to sit at the home objective as well. I am considering breaking the 6 man skorpekhs into two 3 man units and drop the Lord, as well as split the 10 man immortals into 2 5 man immortals and drop the second plasmancer, then add something else in for those points from the dropped characters. Thanks again for this topic because it is spot on for my current issue! Penny for your thoughts on the list change?
You have the right idea with the skorephks, but I would say drop one 3 man and keep a unit of 3 with the Lord. Except they will be acting as a rapid ingress shock troop. I run this unit all the time in my Awakened List and they always pick up whatever unit they run at whether be infantry or vehicles. The Lord gives a mortal wound bomb, adds that little more value for punching up due to giving lethals to the unit, and since you can reroll hits on the charge thanks to the skorephks ability you can try fishing for those 6's, plus adding devs if get lucky on the wounds. This should give you 90 points (105 if you don't take auto 6" enhancment) to maybe chuck in a hexmark which then you could give the dimesional overseer enhancment to for more hyphasing options for units. Plus the deep strike/lone op functionality of this unit is godly for scoring since you can pick him up and down almost anywhere with the 3" drop. This way you have split a very killy but hard to hide elite unit into a ambush killing unit and one great scoring unit with some good utility
I think tomb blades are insane right now too, there movement is just unreal. I feel if its not going to get a ton of stratagem support or a character, MSU is a safe bet. Good luck at the RTT!!
So I dropped the second plasmancer, and I dropped the auto advance 6 enhancement. Kept the Skorpekh Lord, added a third heavy destroyer and a royal warden. I split it up as the 20 man warrior blob with Imotekh and plasmancer, the 6 man Lokhust with Lord, the nightbringer, and the monolith all being 4 massive threat units. I then went with two 3 man Skorpekhs, one with the Lord, two 5 man immortals, one with a royal warden, three single heavy destroyers, and the 5 man death mark unit. Ended up at exactly 2000 points rather than 1990. That gives me 8 small units to spread out and score with. Each heavy destroyer unit is still a big Damage 6 threat, and the Skorpekh Lord unit is still a threat to brawl against other smaller units. Then I still have my big 4 scary units, and considering my original list had 8 units total, I think this is an improvement for scoring (at least on paper). I have a test game tomorrow against a dark angels list with the improved inner circle task force detachment. Thanks for the help! I'll report back with the score!
The game went very well. It felt like my opponent was on a roll T1 and T2, but at the start of T3, I looked at the score, and how many units I still had spread around the board and went, "oh I see." I managed to take serious board position and was racking up the score board while slowly chipping down his biggest threats. I basically was able to push both short edge flanks and corral him into the center of the board. Neither of us have a pariah nexus mission deck, so it was still a leviathan game. Deploy Servo Skulls on sweeping engagement with mine fields and secret Intel. Both players taking tactical secondaries. The final score was a resounding necron victory 94 to 56 (with 10 points for paint)! Thanks for all the list building videos guys! These are really helping!
@@jasonneuhaus6348 This is so awesome to hear. I love the Turn 3 realization, that you've got the game in the bag and decided to take a board control stance to keep your Victory safe. very tactical and I'm sure your opponent could see the writing on the wall as well. Glad to hear some of our advice made a bit of a difference. We are also still waiting on Pariah Nexus cards, WTF GW.
I'm working on a daemons list (khorne/nurgle) and I'm trying to spend the last 150 ish points, and I'm trying to decide between 2 individual beasts of nurgle or 2 small units of the skimmers for the utility slot. Should I go for raw speed or toughness?
This video has explained a lot how to play in pariah nexus, thanks! With space marines I'm struggling to find really efficient options for missions. With assault intercessors being 80 pts for 5 man 4T 3+ 2W, doesn't other factions have better options than space marines does? Flamers were mentioned. Drukhari Mandrakes, Ork Trukk, Stormboyz.
Funny, Dude just won a World Singles Tournament with 5 X 20 man w/ Character Attached Black Templar Primaris Crusader Squads. Slow Sloggy and Tuff AF. Of course, he is a world class player but this is the exception to the rule of MSU. His list is crazy he also had 2x 5 man scouts that just kinda sat around watching the last battle.
Another banger. Thinking about my inner circle dark angels. I want to take termies but I know I’ll need some fast stuff too. Trying to find the balance between how many termie squads and how many fast little squads like jump ints or scouts. Do you guys feel like infiltrators are still really valuable for there deep strike denial bubble?
I still feel like 1 Squad of Infiltrators is a great asset. Other armies still use deep strikers all the time, and the 12" bubble can protect you from so much!
Another thing to consider is if you run into an opponent who relies on deep strike or reserves to get their action/utility units out to where they need to go, a squad of infiltrators forward deployed in ruins will stop that and deny your opponents scoring
OH MY. ya this would easily get your secondaries done that's for sure. and you would Own the board, no one would be getting any quality deepstrikes if you push board control.
@spacemarinesteve6057 for real though Steve this channel is helping loads with my Raptor lists. Still haven't gotten a win but I'm losing by less each week 😅
It's generally dependent on the army. If your army generally depends on big expensive units to do what it needs to do, I'm thinking just a few small action monkeys. If you play a more board control list, take more
@@justinc246 Totally. having just a few can get you VP. Each army has something that does these kinds of things like Stormboyz, Tomb blades, Von Ryans Leapers.
As a Custodes player, my choices are obviously limited, but I think there are good ones. I'm going to try ditching the 2 Caladius tanks I always run in favor of more: - Venatari (fast and free rapid insertion) - Allarus (upy downy) - Sisters of Silence (cheap and for actions/objectives)
Was thinking vanguard vets could be interesting, they're a bit pricey, but if you get lucky with the 4+ invulnerable saves, they could be a real nuisance
Looks like outriders aren't that bad after all. 80 points, T5, 4 wounds each, 12" movement. And if you get to do an action after an advance, 18" automatic movment.
Most of the time, you won't get to action after you advance. BUT they can advance t1 to an opportune spot and then be set for the next turn. They are also tough enough to withstand a little pressure
So if my army is elite and has no expendable units , and the only faster moving unit is a land raider , l should not play this seson? l can't afford to buy FW units, and those are , besides horrible jetbikes, are the only faster moving thing. Even our dreadnoughts moce at 6" speed for domem reason
I assume your talking Custodes? They have an interesting road ahead of them, they are a mega elite army and might want to focus more on preventing your opponent from scoring secondaries, using board control and roadblocking with unkillable golden boys, to prevent you opponent racking up the score. And just score your secondaries whenever you can. I mean if everyone on the other side is dead, how can they score?
Lol, not really. If it happens, sure, I guess. But personally, I just want the number, I think it's a good goal for the channel to have and it also marks a milestone for us to start branching out into maybe a little more content. We'll see!
Calidus is just the best at this kind of nonsense. She was great in Leviathan, she's great in Pariah Nexus. But here's one that you might not think of; the Culexus Assassin. If you absolutely just cant afford a Calidus, the Culexus is 15 points cheaper and he's got Deep Strike and Lone Op. You can't count him out!
Not happy, fairly sloppy video. I get the " two dudes hanging out talking 40k shit." But you all asked us to subscribe, and that's cool, but the sitting around drinking creating broken sentences, thoughts are broken or lost, and the flow of the program was awful. Now you can be mad at me but I'm really trying to help. Professionalism is always what gets you followers. For a suggestion try writing some stuff down the night before. Also do both sides of the subject, good cop bad cop. Or strengths and weaknesses. We all have great admiration for both of you,even SMS. I want to see you grow. Peace
Honest testimonial, not just because I ❤ this channel. I am making better lists, my armies are more competitive(not just getting crushed) and I’m winning more since I’ve been watching this channel. You guys make these parts of the game easier to understand for me at least. ❤❤🎉🎉
Thank you so much for the comment!! That is awesome to hear!! I think we are getting better because of these conversations, too, haha. The more we all talk about how to get better and how we can look at the game in different ways, the better we all get!
HAHA Awesome. Glad that the Nerd Knowledge has transferred into a few extra victories!
That was great, as usual. I bought the Ravenguard army box a couple of years ago and have 10 painted Reivers on my shelf doing nothing. Time to roll, boys!
Plus they have terror so your enemy has to take a battleshock test so I've won a couple games cause my opponent failed the bs test. They die alot but one of my favorites to play with
You guys are killing it! Love the content! Thank you.
Thank you!!
Mid game is not the best time I appreciate you not interrupting. Ya Tacoma is coming up fast!
Was a good conversation, making me think of how to play differently , well done
Awesome video guys! I love the librarian dreadnought (as a BA player) for this.. that teleport is just amazing for it. Then just some small cheap units bouncing around the board doing stuff.
Inceptors. Proving more and more valuable. Deepstrike into anywhere and blast or action is great.
You are absolutely right! They are so valuable! But do you run bolters or plasmas?
@@spacemarinesteve6057 plasmaceptors for me. Mostly cause I shoot them into vehicles or elite infantry. If I was using them to clear chaff I would want bolters.
Love your material fellas, keep it up.
My road block unit of choice is the outriders. 80 pts, Auto advance, and in Firestorm, they get assault. More wounds and higher toughness than a JP assault squad means they are a little more resilient. Only downside is they can't move through terrain. Larger bases are good for roadblocks, but are harder to hide when needed.
Oh, yea! Outriders are fantastic roadblocks! Cheap and tough!!!
I’m so excited to use an Invader ATV for that fast moving unit to just cruise around and do secondaries!
Definitely a great choice! High toughness and wound count!
Invader ATVs have been surprisingly effective for me. T5 W8 12” move with a multi melta and twin linked boltrifles. It’s cheaper than jump infantry AND it doesn’t proc anti-infantry keywords.
Interesting, defiantly something to look into it sounds pretty decent.
I think SM bikes are a great choice for doing actions with their auto advance 6 inches.
They're also t5 with 4 wounds! Very nice!
Sm bikes pay the 2inch pivot tax
You can’t advance and action
Having played several games of PN with Custodes, GK, and SM (all relatively elite armies), I find myself absolutely taking some more action monkeys to do that random Sabotage, cleanse, etc. One thing to note is that there are a few secondaries that require the unit to live through your opponents turn. As such units with deep strike/high move characteristic and lone op are at a premium:
For example here are some that definitely are considered for my Custodes/GK:
Callidus Assassin, Eversor, voidsmen at arms, Witchseekers, 2man Allarus, GK interceptors
For SM there are quite a few options. Top of mind for me are:
JP intercessors, Scouts (still cheap), Combi Weapon Lt, inceptors, Suppressor Squad (for DS), and infiltrators (not cheap but the DS denial to push back your opponents reserves from scoring is crucial)
Honorable mentions in SM:
1. Solo Phobos Lt is a 55pt DS piece that is hard to screen out (good if you don't bring a lot of other characters)
2. Solo Bike Chaplain is 75pts relatively durable and is very fast
In Leviathan I probably spent 150-200pts on backfield objective holding and action units. In pariah I'm a bit closer to 300pts
Totally, Im still dialing in the right amount of that kind of stuff to take.
@@hyperspacehobbies for sure. Going to take some testing to see the minimum required so I can maximize the output of the army
loving the channel keep it up boys
Thanks!
For my fast dorks, I'm utilizing Scout Sentinels, a shock troops squad in a Chimera, and a couple of reinforced shock troop bricks with commanders, who are thus able to move at 9". Not as fast as I'd like, but at least I can shoot on the approach, and I have both low and high commitment options.
Scout Sentinels are all time kings of this sort of thing, Fast, Durable, not much of a threat and can pack a bit of a punch come shooting phase.
last few games i've been running inceptors, intercessors, and 2x squads of scouts just to do scoring actions. it's done well, but the scouts do just pop at the sight of anything
Just gotta thank Steve for helping me make a good imperial fists army.
YESS!!!!! I'm so happy that the word is spreading!! My IF list is so much better than everyone thought it was going to be haha
@spacemarinesteve6057 I was finally able to beat my buddies blood angel's list. Your tips are super useful. Blood angels are no joke in 10th edition.
I have a bad habit of spending command points frivolously, but when you broke down how useful the strategems can be and when to use them, everything just clicked. And adding two apothecary biologists really helped with OC
Good stuff boys!
Thank you!!
Thanks!
Love y'all's content (even if you're talking about reivers and tactical marines- joking. It's good to think outside the box). Please keep at it.
Hahahaha, it does feel weird to talk about, but I have actually been playing these, and it actually does work. You really need to shift your thinking around how to play them, but they are actually good tools to have in the shed
Kinda tempted to try out a couple of squads of suppressors in my anvil list. Deep strike, 12” move, annoying -1 to hit ability… oh and if they happen to find themselves stationary on top of a nice tall ruin they punch up big time 😅.
Necron Hypercrypt is awesome for this style of play
Oh ya any army with the ability to go up and down thrives in Pariah
Nice video. As a Ravenguard player, I think there's some potential for stapple units to perform well in this edition. As you mentionned, some units and Strats from Vanguard will be quite good to move around cheap action monkeys around. I'm thinking about that Reiver thing, with or without Phobos Lt I,m not yet sure. Since you can lift two Phobos unit with Guerrilla Tactics, you can always reposition another unit alongside the Reivers, target a unit with Phobos Captain to do it for free, or an Infiltrator unit for a chance to regain a CP... These are not game breaking combos, but they're interesting to thinker on...
Thanks for sharing your toughts!
Droppod Tactical Marines are back! (3 units can can arrive in any battleround).
Omg.... I love it
Really fun talk! Although I lost confidence in the information when there was a 5m deep dive into Reivers and their viability - they are undeniably awful and worse than all the other units you mentioned they could be replaced by. Fun to think about, but nobody watching this should take that recommendation. Assault Intercessors with Jump Packs and Scouts are just so much more effective, please try those first before Reivers, folks!
We are always trying to make the underdogs work, we know they are trash we just wish they were better. 100% i think assault intercessors are the choice.
Normal battle line in an impulsor seems good. It can advance and deploy guys to do a job.
Definitely a solid call!!
Subbed, liked, and here is the comment!
Waaagghhh!!!!!
@@hyperspacehobbies And good luck on the weekend!!! (It's me BTW, Jind Singh!)
But can we still turtle up? Can you crush primary enough to offset shortfalls on secondaries? Great discussion as always guys, thanks for what you do!
You absolutely can! HOWEVER! You have to be mindful of where your models are being put and what goes where.
Even if you are scoring strong on primary, you will need to score some secondaries, and there are a reasonable percentage of secondaries that you can score by sitting on like... two objectives (your deployment zone and one outside).
Always be checking what secondaries have also been already pulled and do the math on what can still be pulled. Set yourself up for success!
@spacemarinesteve6057 Thanks Steve!! I will definitely keep that in mind. Also, I just bought a Primaris Librarian literally 5 minutes ago on my lunch hour. You and Ian deserve at least a 10% cut!
Here has been my pariah list. It's been solid.
Bilogis with fire discipline
Calgar
Gravis captain
Heavy ints 1x5
Erradicators 1x6
Jump ints 2x5
Plasmaceptors 2x3
Redeemer
Scouts
Infiltrators
It's a list with 5 action units. I have points left over for small tweeks. Added bladeguard an impulsor and a leader for them or go with a Lancer and some other add-ons.
A lot of people are sleeping on secret missions. I have pulled off two and one was won me the game.
Ya I've heard a lot of people doing secret missions as well. kind of cool that they work that way, I remember Gambits were kind of a crazy and I don't think anyone I played ever even looked at them.
@@hyperspacehobbies
Yeah secret missions are actually really good if your army struggles at primary but excels at secondary.
Did someone say expendable fast MSU? I hear Chimeras with 10 lads inside everywhere
Absolutely awesomea
Oh ya and its pretty durable too.
Funny enough this doesn’t change my tau list building much, but it does change the detachment rules I valued. I loved Montka because of assault allowing actions, but now that they don’t I don’t value it nearly it as high so may pivot to kayoun for wall of mirrors for secondaries . Keeping my two units of vespids tho for scoring and stopping rapid ingress tho!
Vespids are perfect! Cant wait for them to produce more models for that race the same way they advanced the Kroot army.
I have an old gen 2 rhino and a tactical squad from assault on black reach that are going to accidentally do well. I also want to get some scouts or jump pack intercessors to compliment them.
Absolutely excellent!!!!
Lieutenant w/ Combi Weapon is gonna be an MVP. Put him in the right place and he can do any of contain/sabotage/assets turn 1 without blinking
Oh ya prep for a turn 1 secondary is a good idea.
Played a friend and the D20 gave us set up L: Take and Hold with Hidden Supplies. it wasn't until turn three that I realised I needed to full send my Chaos Knights to try and break the deadlock as we were both scoring 15 primary each turn without any risk, half my army was screened by his Ad-Mech and it ended up 89 all 😅. Moral of the story is avoid L or go hard from turn one/two.
The missions and terrain layouts are just so different its going to take a while for everyone to learn the new game plans for the armies. sounds like you've learnt a lot in just one game.
I’m thinking that Cato Sicarius might have some play now in the nexus.
He can join a bunch of units, he gives scout and assault and a flat 6” reactive movement, also in shooting and combat he’s not useless either, all for 85 points.
Thumbs up for lan's leg flash
If you like that you should check out my Onlyfans....
@@hyperspacehobbies emperor save me!
@@Dalmango Oh he cant help you where your going...
sorry guys but I'm pretty sure the ability to scout dedicated transports only works if EVERY model inside it has the scout ability, so if you put 5 scouts and 5 tactical marines in together, that wouldn't work
Ahhhh.... well darn...
Okay, well, the scouting impulsor functions how we want it to
Shoot I think our excitement, overpowered our knowledge of the rules.
Wait you give transports your scout’s scout move?!?
Yup! Dedicated Transports only though. Can't go scouting a repulsor lol
@@spacemarinesteve6057 and I assuming everything in the transport has to have scout
@@Sonof_DRN2004 yeah it only works if every model inside it has the scout ability, so if you put 5 scouts and 5 tac marines in it, you can't scout the rhino
@@arianash7763 damn, I was going to tell my friend to put his Scouts and devastators in a rhino
I’m a big fan of the more tactical style of gameplay that pariah nexus brings
Totally, its a more of a movement and planning game than ever.
Hey Guys! Thanks for this topic! I am struggling with this exact issue right now. I have an RTT coming up a week from tomorrow, and I am concerned my list doesn't have enough cheap units to throw at actions.
Hyperphase Necrons, 20 man warrior blob with Imotekh and a plasmancer with reroll enhancement, 10 man immortals with a plasmancer, 6 man Lokhust Destroyer with a Lord and the deep strike enhancement, 6 man Skorpekh destroyers with a Lord and the auto advance 6 enhancement, a ctan shard of the nightbringer, a monolith, a 2 man heavy Lokhust Destroyers unit, and a 5 man death mark unit.
After listening to this video, I don't think this list has enough expendable units to just sit and score. It's really just the immortals, death marks, and heavy destroyers, and one of those three is going to have to sit at the home objective as well.
I am considering breaking the 6 man skorpekhs into two 3 man units and drop the Lord, as well as split the 10 man immortals into 2 5 man immortals and drop the second plasmancer, then add something else in for those points from the dropped characters.
Thanks again for this topic because it is spot on for my current issue! Penny for your thoughts on the list change?
You have the right idea with the skorephks, but I would say drop one 3 man and keep a unit of 3 with the Lord. Except they will be acting as a rapid ingress shock troop. I run this unit all the time in my Awakened List and they always pick up whatever unit they run at whether be infantry or vehicles. The Lord gives a mortal wound bomb, adds that little more value for punching up due to giving lethals to the unit, and since you can reroll hits on the charge thanks to the skorephks ability you can try fishing for those 6's, plus adding devs if get lucky on the wounds.
This should give you 90 points (105 if you don't take auto 6" enhancment) to maybe chuck in a hexmark which then you could give the dimesional overseer enhancment to for more hyphasing options for units. Plus the deep strike/lone op functionality of this unit is godly for scoring since you can pick him up and down almost anywhere with the 3" drop.
This way you have split a very killy but hard to hide elite unit into a ambush killing unit and one great scoring unit with some good utility
I think tomb blades are insane right now too, there movement is just unreal. I feel if its not going to get a ton of stratagem support or a character, MSU is a safe bet. Good luck at the RTT!!
So I dropped the second plasmancer, and I dropped the auto advance 6 enhancement. Kept the Skorpekh Lord, added a third heavy destroyer and a royal warden. I split it up as the 20 man warrior blob with Imotekh and plasmancer, the 6 man Lokhust with Lord, the nightbringer, and the monolith all being 4 massive threat units. I then went with two 3 man Skorpekhs, one with the Lord, two 5 man immortals, one with a royal warden, three single heavy destroyers, and the 5 man death mark unit. Ended up at exactly 2000 points rather than 1990.
That gives me 8 small units to spread out and score with. Each heavy destroyer unit is still a big Damage 6 threat, and the Skorpekh Lord unit is still a threat to brawl against other smaller units. Then I still have my big 4 scary units, and considering my original list had 8 units total, I think this is an improvement for scoring (at least on paper). I have a test game tomorrow against a dark angels list with the improved inner circle task force detachment. Thanks for the help! I'll report back with the score!
The game went very well. It felt like my opponent was on a roll T1 and T2, but at the start of T3, I looked at the score, and how many units I still had spread around the board and went, "oh I see." I managed to take serious board position and was racking up the score board while slowly chipping down his biggest threats. I basically was able to push both short edge flanks and corral him into the center of the board.
Neither of us have a pariah nexus mission deck, so it was still a leviathan game. Deploy Servo Skulls on sweeping engagement with mine fields and secret Intel. Both players taking tactical secondaries. The final score was a resounding necron victory 94 to 56 (with 10 points for paint)!
Thanks for all the list building videos guys! These are really helping!
@@jasonneuhaus6348 This is so awesome to hear. I love the Turn 3 realization, that you've got the game in the bag and decided to take a board control stance to keep your Victory safe. very tactical and I'm sure your opponent could see the writing on the wall as well. Glad to hear some of our advice made a bit of a difference. We are also still waiting on Pariah Nexus cards, WTF GW.
I know one thing I need. The FREAKING MISSION DECK. Damn thing is sold out everywhere.
They sent me the French version by accident.
Same.
Ugh... I know... it's so frustrating
@@mr.trashtastic3947 Things like these are auto-pre-order for me. There is no other way :(
YA! WTF everywhere within an hours drive doesn't have one.
Assault intercessors with JP are good. But have you seen them in SOS detachment? ❤
YA!!!
I'm working on a daemons list (khorne/nurgle) and I'm trying to spend the last 150 ish points, and I'm trying to decide between 2 individual beasts of nurgle or 2 small units of the skimmers for the utility slot. Should I go for raw speed or toughness?
Blood angel reivers are a scary unit with a phobos lieutenant
This video has explained a lot how to play in pariah nexus, thanks!
With space marines I'm struggling to find really efficient options for missions.
With assault intercessors being 80 pts for 5 man 4T 3+ 2W, doesn't other factions have better options than space marines does? Flamers were mentioned. Drukhari Mandrakes, Ork Trukk, Stormboyz.
Funny, Dude just won a World Singles Tournament with 5 X 20 man w/ Character Attached Black Templar Primaris Crusader Squads. Slow Sloggy and Tuff AF. Of course, he is a world class player but this is the exception to the rule of MSU. His list is crazy he also had 2x 5 man scouts that just kinda sat around watching the last battle.
All units in a transport need the scout keyword to grant that vehicle scout
Another banger. Thinking about my inner circle dark angels. I want to take termies but I know I’ll need some fast stuff too. Trying to find the balance between how many termie squads and how many fast little squads like jump ints or scouts. Do you guys feel like infiltrators are still really valuable for there deep strike denial bubble?
I still feel like 1 Squad of Infiltrators is a great asset. Other armies still use deep strikers all the time, and the 12" bubble can protect you from so much!
Another thing to consider is if you run into an opponent who relies on deep strike or reserves to get their action/utility units out to where they need to go, a squad of infiltrators forward deployed in ruins will stop that and deny your opponents scoring
Why are your cups a canning jar on a stem?
The Emperor decrees we must drink from silly glasses, I don't make the rules. also don't fact check that.
You asked for it.
Autarch (75pts): Warlord, Howling Banshee Mask, Star Glaive, Dragon Fusion Gun
Farseer (100pts): Eldritch Storm, Shuriken Pistol, Reader of the Runes, Witchblade
11x Guardian Defenders (100pts)
11x Storm Guardians (100pts)
5x Rangers (55pts)
5x Rangers (55pts)
5x Shadow Spectres (115pts)
5x Striking Scorpions (65pts)
5x Striking Scorpions (65pts)
5x Swooping Hawks (85pts)
5x Swooping Hawks (85pts)
5x Warp Spiders (125pts)
Wraithlord (145pts): Ghostglaive, 2x Aeldari Flamer, 2x Starcannon
Wraithlord (145pts): Ghostglaive, 2x Aeldari Flamer, 2x Starcannon
Wraithlord (145pts): Ghostglaive, 2x Aeldari Flamer, 2x Starcannon
Support Weapons (135pts): Close Combat Weapon, Shuriken Catapult, Shadow weaver
Vyper (75pts): Twin Shuriken Catapult, Wraithbone hull, Shuriken Cannon
War Walker (110pts): War Walker feet, 2x Bright Lance
War Walker (110pts): War Walker feet, 2x Bright Lance
War Walker (110pts): War Walker feet, 2x Bright Lance
OH MY. ya this would easily get your secondaries done that's for sure. and you would Own the board, no one would be getting any quality deepstrikes if you push board control.
Ayo First ! From Ireland lets goo
Hello, Ireland! Congrats on the first comment! Impressive vigilance.
@spacemarinesteve6057 for real though Steve this channel is helping loads with my Raptor lists. Still haven't gotten a win but I'm losing by less each week 😅
Love Ireland!
Is there a set ratio of action to damage units you try to go for when making a list?
It's generally dependent on the army. If your army generally depends on big expensive units to do what it needs to do, I'm thinking just a few small action monkeys. If you play a more board control list, take more
@@justinc246 Totally. having just a few can get you VP. Each army has something that does these kinds of things like Stormboyz, Tomb blades, Von Ryans Leapers.
I’ve been here since 500 subs lol
Heck, yes, you have!!!!
Look how we have grown! its so cool. We appreciate your continuous support. your an OG.
Gonna be in Tacoma again? Saw you there last year but didn't wanna bother you while you were mid game
Uppie Downie Stuff is huge right now for just these talking points - especially if you play a slower faction (*cough - Necrons)
Ya the Silver Boys get a huge buff, and have the guns to teleport into the perfect spot and then go BANG.
As a Custodes player, my choices are obviously limited, but I think there are good ones. I'm going to try ditching the 2 Caladius tanks I always run in favor of more:
- Venatari (fast and free rapid insertion)
- Allarus (upy downy)
- Sisters of Silence (cheap and for actions/objectives)
Excellent choices! Can't wait to hear how things go!
Was thinking vanguard vets could be interesting, they're a bit pricey, but if you get lucky with the 4+ invulnerable saves, they could be a real nuisance
Totally sometimes a few 4++ spikes can make or break.
Looks like outriders aren't that bad after all. 80 points, T5, 4 wounds each, 12" movement. And if you get to do an action after an advance, 18" automatic movment.
Most of the time, you won't get to action after you advance. BUT they can advance t1 to an opportune spot and then be set for the next turn. They are also tough enough to withstand a little pressure
@spacemarinesteve6057 yeah, I'm tracking it won't happen the majority of the time. Just a cherry on top.
Hound of Morika are better revers same ability as revers but they also have Anti Psychers and get a 4+ inv when attacked by physic attacks. Lol
Ya what a weird unit... just better.
I subbed!
So if my army is elite and has no expendable units , and the only faster moving unit is a land raider , l should not play this seson? l can't afford to buy FW units, and those are , besides horrible jetbikes, are the only faster moving thing. Even our dreadnoughts moce at 6" speed for domem reason
I assume your talking Custodes? They have an interesting road ahead of them, they are a mega elite army and might want to focus more on preventing your opponent from scoring secondaries, using board control and roadblocking with unkillable golden boys, to prevent you opponent racking up the score. And just score your secondaries whenever you can. I mean if everyone on the other side is dead, how can they score?
yall got some weird wine glasses
You guys seeking the 10k to get on the GW content creator list? 😂
Lol, not really. If it happens, sure, I guess.
But personally, I just want the number, I think it's a good goal for the channel to have and it also marks a milestone for us to start branching out into maybe a little more content. We'll see!
That would be awesome. But the 10k Goal is just something a Daemon told me I needed and now I cant sleep without dreaming about 10k.
Calidus is just the best at this kind of nonsense. She was great in Leviathan, she's great in Pariah Nexus. But here's one that you might not think of; the Culexus Assassin. If you absolutely just cant afford a Calidus, the Culexus is 15 points cheaper and he's got Deep Strike and Lone Op. You can't count him out!
OH thats not to bad, a cheap deepstrike with lone op is perfect.
I did my part because they don’t know anything about dark angels.
Just run fixed missions
Not happy, fairly sloppy video. I get the " two dudes hanging out talking 40k shit." But you all asked us to subscribe, and that's cool, but the sitting around drinking creating broken sentences, thoughts are broken or lost, and the flow of the program was awful. Now you can be mad at me but I'm really trying to help. Professionalism is always what gets you followers.
For a suggestion try writing some stuff down the night before. Also do both sides of the subject, good cop bad cop. Or strengths and weaknesses. We all have great admiration for both of you,even SMS. I want to see you grow. Peace
I think Steve just invested in Reiver stock and wants to offload on a high note.