ShapesXR 2.0 Tutorial 5: Interactions and prototyping

แชร์
ฝัง
  • เผยแพร่เมื่อ 28 ธ.ค. 2024

ความคิดเห็น • 5

  • @WilliamTerra
    @WilliamTerra 11 วันที่ผ่านมา

    So if i have 5 buttons with 4 interactions on each, like your example. Does that mean i have to create 20 scenes in total? It seems a lot, why don't you have component variants buttons?

  • @IhsanSarikaya-y4q
    @IhsanSarikaya-y4q หลายเดือนก่อน

    Ability to collaborate with AI in this space could be a game changer, particularly for brainstorming or modeling. So AI could help to build components during our conversations. I'm already discussing in this space with AI but no ability to collaborate

  • @abhikhubby
    @abhikhubby 6 หลายเดือนก่อน

    New XR dev here working on a game. Been using the Meta SDK on Unity but just found this platform.
    Still trying to wrap my head around what the Shapes XR platform is. Looks super cool, but would appreciate a video on Unity or indie game dev :)
    Is this platform for people like me is something I'm not sure I've seen a clear answer for in my quick scan tbh. Pricing model for example is pushing towards Teams rather than individual developers?

  • @blazehaven
    @blazehaven 6 หลายเดือนก่อน

    Can shapexr prototype exported to unity platform?

    • @ShapesXR
      @ShapesXR  6 หลายเดือนก่อน

      Yes, our users can export their spaces using our Unity plugin.
      learn.shapesxr.com/v/shapes-2.0/export-and-sharing/unity-integration