The saddest part of this whole thing is that House Varuun are just a poor man's imitation of the cut cult called Vipers from Fallout 1 or 2 who worshipped giant mutated snakes. They couldn't even come up with their own space cult they had to steal the ideas from fallout, so sad.
I don’t think things will change until the old Bethesda heads retire or are replaced. After Todd retires I sincerely hope Zenimax reforms Bethesda with younger, more passionate game devs who aren’t afraid to take risks.
This video kind of nails it. Starfield is a double A game with a tripple A budget. And Shattered Space is their way of telling the players, “We’re not listening. Lah Lah Lah!” They built the game backwards. 1,000 planets was the ambition, but then they found their engine couldn’t cope, so they sent us to loading screen heaven. Or Loading Screen Hell. Then they had to come up with stories and characters to populate their broken universe. Look at the other open world games that people love? The Red Dead Games, Baldur’s Gate 3, or of course, The Witcher 3 and CyberPunk? What all of those games (and so many other games I could mention) have in common is that they have CHARACTERS that we fall in love with or love to hate. And these characters have their own STORIES. The story should hook you and you should want to know what happens next. And the characters are meant to rivet you, driving you forward to seek a resolution and influence the outcome, because you like someone, feel sorry for someone, feel angry at someone, so on and so on. Emil Pagliarulo told us, with his infamous Power Point presentation, that he doesn’t care about the stories or characters. He thinks we’ll all be spending 20+ hours building a hut or looking for items, etc. Statistically, he might be right. But what he doesn’t get is that people only spend their time doing that stuff because they CARE about the world they’re inhabiting. And they care about that world because of (you guessed it) the characters they met in that world and their stories. That is how it was in Fallout at least. These weird factions were repetitive and badly animated, but players will forgive an awful lot of jank in return for bizarre, entertaining, quirky characters and learning their back stories, then influencing the outcomes of their lives. If we look at V, John Marston, Arthur Morgan, Geralt of Rivia, etc, we are seeing well defined characters, with history, lives of their own, goals, hopes, fears, the whole nine yards. Starfield gave us a blank slate, which might have worked if the characters you met in the game made ANY SENSE or offered us ANY logical or emotional reason to engage with them. But the internal logic of that universe is constantly being broken to the point that no amount of head cannon gymnastics could hope to rescue it from the childish, intelligence insulting drivel we were handed. I bitterly resent the hours of my life I wasted on Starfield, and I expected nothing better from Shattered Space, so the base game remains uninstalled from my Xbox. Even though I didn’t have to pay for the game, directly, I still feel ripped off! And don’t get me started of their exploitative business practices, or I’ll wind up writing a book! Anyway, thank you for hitting so many of those nails so squarely on the head. Bethesda deserves the failure it has so richly earned.
Starfield was one of the main reason why I regretted buying a Xbox Series X... If this is the best they can do, I weep for Elder Scrolls 6... I hope I'm wrong, though.
wait there's no post-quest reward for the mainline story? Every Starfield DLC critique brings to light this new aspect that the last dozen random critique videos i find don't go over.
I’m just confused to what took y’all so long? Oblivion was a step down from Morrowind and Skyrim was a step down from Oblivion. Everything since Skyrim has been absolute cheeks.
@@jamesn0va Oblivion is a good game, but it’s not as good as Morrowind. Skyrim is a good game, but it’s not as good as Oblivion. Just because the graphics are dated now doesn’t take away from the gameplay.
I believe the only handcrafted part of this game is the town in the center of the map. At the very least it looks like the rest of it is... not handmade. If you look carefully you'll see a grid all over the map separating each cell like they didn't even put any effort into making it look continuous and natural.
Y'know what sucks? Fallout 76 is less buggy than Starfield. One of the few games worthy of the title "Worst Launch Ever" is genuinely more enjoyable than Starfield ever could be.
The best part of the game is the shipbuilding, and they didn't do anything in that department. I still for the life of me don't understand why they didn't improve the combat. Especially in the melee. No new 3rd person animation finishers and killcams that they had in Fallout 4 and Skyrim. Stealth in 1st person is just sneak behind them and poke them. It feels so cheesy and janky.
I am still curious to see what comes out of an elder scrolls game. I was not enthusiastic about how Skyrim had been watered down and fallout 4 was proof of the trend. Starfield is basically the absolute worst matchup of a studio and a game. Where Skyrim excels is in the depth of gameplay methods to attack a problem. They went the wrong direction in reducing skill complexities since Morrowind (and daggerfall, though that was a different studio) - the idea should be to create paths to completing quests and challenges in the game using the various skills available - speech craft and mercantile, as an example, for recruiting mercenaries or retainers. They leaned away from these more esoteric skills and that led to a reduction in a number of other aspects of the quest lines. Regardless, it was the fact that the people at Bethesda adopted portions of the world and crafted it to feel lived in that made it an interesting place to explore. If you play Skyrim using fast travel and simply chasing quest markers, it quickly gets rather shallow and dull. Bethesda then went and designed starfield around fast travel to procedurally generated locations they had little experience making. It was designing a game around the most shallow way to engage with Skyrim and then removing the rewarding aspect of exploring an open world game. There's no real saving the game without radical changes to how the game implements core gameplay aspects. From a business standpoint, any starfield expansion would be a minimum viable product. If Todd had, for some crazy reason, told me I was in charge, I would have cut all investment on a starfield expansion. Simply put - the problem is "than you think" - the drop off in player count and negative reviews means no dlc is going to perform well. Unless the dlc rewrites the core game, no one will buy it, even if it is outstanding. Development resources into it are a waste and should be conserved. The elder scrolls six will be interesting for a few reasons. Gaming is different, now, and people are more skeptical of game releases and there is more fratricide with prior generation titles. Developers really do need to figure out how to improve over their prior title in today's markets. From a business standpoint, we will be getting a remake of oblivion done under the reigns of another studio. That will largely reinvigorate interest in an elder scrolls six title to likely drop on the same engine tech 2 years later or so. From a design standpoint, Skyrim is a hard game to follow. What is more interesting and awesome than being able to fight dragons, eat their souls, and go dimension hopping? Oblivion has a zero to hero story to play with and you can be the grand hero uncovering a conspiracy and playing medieval doom guy. So, it can still stand with Skyrim, but almost any other story arc is going to feel a little underwhelming by comparison - and that is rare in a series to see players have their role and arc tuned down. So, I am curious what Bethesda will do. I am not as pessimistic as others as the studio largely produced Skyrim on autopilot, without design control docs. So, as long as they don't try to make starfield in the elder scrolls, they should at least make something that is at least an interesting disappointment as opposed to a flop of an implosion.
Good review. I put over 100 hours into the base game and Im not surprised with the review. I tried to convince myself otherwise but there's a reason everybody calls it slop.
When they announced the dlc I looked at player count on steam in that moment Starfield had 6000 Elder scrolls 5 had 18.000 Fallout 4 had 30.000 Bethesda games has definitely a public of people that want to play them But they would rather play modded versions of their previous titles rather than the new one With a ration of 6 to 1 For every person playing starfield in that moment there were 6 people playing nearly decade old games rather than playing the new creation of Bethesda That was all I needed to know to understand that without a new engine and a clear change of direction elders scroll 6 is doomed
I found Starfield so boring I've not even bothered to read up what actually happens in the story. Honestly I kinda forgot about the game until the other day and then this video popped up. The only good memory I have is the sick starfield xbox controller I got.
honestly fallout 76 should have been a wake up call yet a lot of people pretty much forgot the mess that was release on a side note I do find it funny last gen a lot of companies decided to cash in on all the good will build up over the last 10 years
Is a game to love or hate. The uploader here obvious is full of hate. I have over 3000h on this game, I got the DLC free cuz I bought the right edition, and I still enjoy a lot the game. What the author here ignores is the "detail" you can make this game great, alive, using couple dozens of mods from the thousands mods available. Again, is love or hate. They give us NG +, and you can switch between Universes and discover new things each fresh start. I love the game, and I do agree are many things who need to be improved, but most of the critics exposed here are exaggerated and/or easily improved with mods. Sad, indeed, they do not give us new ships, yet I still spend 1h at least on each new builds when I make my 3-5 ships fleet, on each ship, on each NG+... And I still discover new ways to get fun and pass a good time.
A game or its DLC should never require or depend on mods to meet an acceptable level of quality. Claiming that the DLC is good or fun WITH mods is the same logical premise as someone claiming to be an Olympic runner while someone else stronger and faster carries them on their back. And let's not forget that it's only a matter of time before Bethesda drops an update for Starfield that completely and irrevocably breaks mods, just like they did in Skyrim and more recently FO4. Will the game or its DLC be as good then when your modded saves are no longer playable?
@@scottgrant1998 - the game has more than a year since the release, dozens of patches come, mods are still there, each month more. Are you aware is a Creation Kit made available especially for modders ?...
You said since Skyrim Bethesda has come down, like Skyrim was a super wonderful game or something. Well I'm here to inform you that Skyrim is a very highly overrated game, that is poorly structured and gets boring very fast.
who cares about extra ships and weapons in a game with crappy gameplay and boring story. Question: If this game added 100 new ships, armour and weapons would it be good? Weird that so many reviewers highlight this, as if they missed the point of why the base game is bad. it's BORING, we wanted starfield 2.0 not just more of the same garbage.
Okay, well... First off. You do get a house. I love this game, but I am glad I have not spent any of my own money on it. Edit: Also, you do find out why the brother tries to sell the ashes, if you actually talk to him. He's an alcoholic, and he didn't realize it was her urn.
in 2007-8 you could walk in a very well detailed burger shot in GTA, without loading. hardly anything had a loading screen in that game.. it was the start of an era with loads of HD games, but they somehow can't make anything that decent in bethesda.. I think the modders glorified their games too much, they wouldn't be a whole lot without em, I do think skyrim base game still holds up to this day if you never played it, but that says nothing about ES6 risking disappointment going this route.
Lazily? I'm sorry dude, no one does anything video game related "lazily". Even an asset flip takes a shit load of work. Use better adverbs. It may be underwhelming or objectively bad, but it wasn't lazy. Docking points for that.
Bethesda......Bethesda never changes.
The saddest part of this whole thing is that House Varuun are just a poor man's imitation of the cut cult called Vipers from Fallout 1 or 2 who worshipped giant mutated snakes. They couldn't even come up with their own space cult they had to steal the ideas from fallout, so sad.
They're based upon reality
I genuinely feel STUPID for still being excited for ESVI
Please shoot me
We tried telling you 😂
I don’t think things will change until the old Bethesda heads retire or are replaced. After Todd retires I sincerely hope Zenimax reforms Bethesda with younger, more passionate game devs who aren’t afraid to take risks.
This video kind of nails it. Starfield is a double A game with a tripple A budget. And Shattered Space is their way of telling the players, “We’re not listening. Lah Lah Lah!”
They built the game backwards. 1,000 planets was the ambition, but then they found their engine couldn’t cope, so they sent us to loading screen heaven. Or Loading Screen Hell. Then they had to come up with stories and characters to populate their broken universe.
Look at the other open world games that people love? The Red Dead Games, Baldur’s Gate 3, or of course, The Witcher 3 and CyberPunk? What all of those games (and so many other games I could mention) have in common is that they have CHARACTERS that we fall in love with or love to hate. And these characters have their own STORIES.
The story should hook you and you should want to know what happens next. And the characters are meant to rivet you, driving you forward to seek a resolution and influence the outcome, because you like someone, feel sorry for someone, feel angry at someone, so on and so on.
Emil Pagliarulo told us, with his infamous Power Point presentation, that he doesn’t care about the stories or characters. He thinks we’ll all be spending 20+ hours building a hut or looking for items, etc. Statistically, he might be right. But what he doesn’t get is that people only spend their time doing that stuff because they CARE about the world they’re inhabiting. And they care about that world because of (you guessed it) the characters they met in that world and their stories.
That is how it was in Fallout at least. These weird factions were repetitive and badly animated, but players will forgive an awful lot of jank in return for bizarre, entertaining, quirky characters and learning their back stories, then influencing the outcomes of their lives.
If we look at V, John Marston, Arthur Morgan, Geralt of Rivia, etc, we are seeing well defined characters, with history, lives of their own, goals, hopes, fears, the whole nine yards. Starfield gave us a blank slate, which might have worked if the characters you met in the game made ANY SENSE or offered us ANY logical or emotional reason to engage with them. But the internal logic of that universe is constantly being broken to the point that no amount of head cannon gymnastics could hope to rescue it from the childish, intelligence insulting drivel we were handed.
I bitterly resent the hours of my life I wasted on Starfield, and I expected nothing better from Shattered Space, so the base game remains uninstalled from my Xbox. Even though I didn’t have to pay for the game, directly, I still feel ripped off!
And don’t get me started of their exploitative business practices, or I’ll wind up writing a book!
Anyway, thank you for hitting so many of those nails so squarely on the head. Bethesda deserves the failure it has so richly earned.
Starfield was one of the main reason why I regretted buying a Xbox Series X...
If this is the best they can do, I weep for Elder Scrolls 6...
I hope I'm wrong, though.
The Series X has some great cheap games on it. Cyberpunk runs great on it too. Can get it cheap from keyshops.
Official ticket taker for the starfield hate train here ALL ABOARD! CHOO CHOO!
🎸🎶 the Starfield, hate, traaain 🎶
"The toxic Starfield train! A one way ticket to Bethetic-cation!"
wait there's no post-quest reward for the mainline story? Every Starfield DLC critique brings to light this new aspect that the last dozen random critique videos i find don't go over.
The direct 'reward' from the last quest is a new house and some credits.
@@Atmux If I was you, I would be feeling super ripped off after getting just that.
Shattered Space has a faction quest and planet that I would have ignored even if it came with the base game.
I’m just confused to what took y’all so long?
Oblivion was a step down from Morrowind and Skyrim was a step down from Oblivion. Everything since Skyrim has been absolute cheeks.
Yeah I'm baffled by all these videos it's been clear since then
@@ermenegildo3333 no one gives a crap about morrowind.
Though some people found the dlc was morrowind like
Oblivion beats sorrowwind hands down
@@jamesn0va Oblivion is a good game, but it’s not as good as Morrowind. Skyrim is a good game, but it’s not as good as Oblivion. Just because the graphics are dated now doesn’t take away from the gameplay.
@@UmmerFarooq-wx4yothis guy said starfield was the game of the year 9 months ago LOL
I believe the only handcrafted part of this game is the town in the center of the map. At the very least it looks like the rest of it is... not handmade. If you look carefully you'll see a grid all over the map separating each cell like they didn't even put any effort into making it look continuous and natural.
Y'know what sucks? Fallout 76 is less buggy than Starfield. One of the few games worthy of the title "Worst Launch Ever" is genuinely more enjoyable than Starfield ever could be.
so many good takes i can finish the video
The best part of the game is the shipbuilding, and they didn't do anything in that department. I still for the life of me don't understand why they didn't improve the combat. Especially in the melee. No new 3rd person animation finishers and killcams that they had in Fallout 4 and Skyrim. Stealth in 1st person is just sneak behind them and poke them. It feels so cheesy and janky.
I am still curious to see what comes out of an elder scrolls game. I was not enthusiastic about how Skyrim had been watered down and fallout 4 was proof of the trend. Starfield is basically the absolute worst matchup of a studio and a game. Where Skyrim excels is in the depth of gameplay methods to attack a problem. They went the wrong direction in reducing skill complexities since Morrowind (and daggerfall, though that was a different studio) - the idea should be to create paths to completing quests and challenges in the game using the various skills available - speech craft and mercantile, as an example, for recruiting mercenaries or retainers. They leaned away from these more esoteric skills and that led to a reduction in a number of other aspects of the quest lines.
Regardless, it was the fact that the people at Bethesda adopted portions of the world and crafted it to feel lived in that made it an interesting place to explore. If you play Skyrim using fast travel and simply chasing quest markers, it quickly gets rather shallow and dull. Bethesda then went and designed starfield around fast travel to procedurally generated locations they had little experience making. It was designing a game around the most shallow way to engage with Skyrim and then removing the rewarding aspect of exploring an open world game.
There's no real saving the game without radical changes to how the game implements core gameplay aspects. From a business standpoint, any starfield expansion would be a minimum viable product. If Todd had, for some crazy reason, told me I was in charge, I would have cut all investment on a starfield expansion.
Simply put - the problem is "than you think" - the drop off in player count and negative reviews means no dlc is going to perform well. Unless the dlc rewrites the core game, no one will buy it, even if it is outstanding. Development resources into it are a waste and should be conserved.
The elder scrolls six will be interesting for a few reasons. Gaming is different, now, and people are more skeptical of game releases and there is more fratricide with prior generation titles. Developers really do need to figure out how to improve over their prior title in today's markets.
From a business standpoint, we will be getting a remake of oblivion done under the reigns of another studio. That will largely reinvigorate interest in an elder scrolls six title to likely drop on the same engine tech 2 years later or so.
From a design standpoint, Skyrim is a hard game to follow. What is more interesting and awesome than being able to fight dragons, eat their souls, and go dimension hopping?
Oblivion has a zero to hero story to play with and you can be the grand hero uncovering a conspiracy and playing medieval doom guy. So, it can still stand with Skyrim, but almost any other story arc is going to feel a little underwhelming by comparison - and that is rare in a series to see players have their role and arc tuned down.
So, I am curious what Bethesda will do. I am not as pessimistic as others as the studio largely produced Skyrim on autopilot, without design control docs. So, as long as they don't try to make starfield in the elder scrolls, they should at least make something that is at least an interesting disappointment as opposed to a flop of an implosion.
nice fate figures 👍
Not related but man the song in the end shows you are a man of culture!
If Bethesda from 2002 were to see what they have become 22 years later, they would be furious
Good review. I put over 100 hours into the base game and Im not surprised with the review. I tried to convince myself otherwise but there's a reason everybody calls it slop.
Good video brother. Agreed 100%. Subbed
When they announced the dlc I looked at player count on steam in that moment
Starfield had 6000
Elder scrolls 5 had 18.000
Fallout 4 had 30.000
Bethesda games has definitely a public of people that want to play them
But they would rather play modded versions of their previous titles rather than the new one
With a ration of 6 to 1
For every person playing starfield in that moment there were 6 people playing nearly decade old games rather than playing the new creation of Bethesda
That was all I needed to know to understand that without a new engine and a clear change of direction elders scroll 6 is doomed
I found Starfield so boring I've not even bothered to read up what actually happens in the story. Honestly I kinda forgot about the game until the other day and then this video popped up.
The only good memory I have is the sick starfield xbox controller I got.
honestly fallout 76 should have been a wake up call
yet a lot of people pretty much forgot the mess that was release
on a side note I do find it funny last gen a lot of companies decided
to cash in on all the good will build up over the last 10 years
They are. This is why their games don't have to be good.
If it was indie game it would be better.
Microsoft seems to make things worse on purpose. I can't believe it isn't intentional, as reliably as they perform the task.
Shartted Space doesn’t feel like a DLC. If feels and plays like content cut on release and added back a year later with price tag
Well said.
It looks so bad...
I stopped buying at fallout 4, fallout 76 made me super hesitant
It's "okay" it's definitely not 30$ worth. I think the main game is 30$ worth. But this is a cheap add on at best.
It was part of the full game. You know just like gta 6 wants to be priced $100.
Is a game to love or hate. The uploader here obvious is full of hate. I have over 3000h on this game, I got the DLC free cuz I bought the right edition, and I still enjoy a lot the game. What the author here ignores is the "detail" you can make this game great, alive, using couple dozens of mods from the thousands mods available.
Again, is love or hate. They give us NG +, and you can switch between Universes and discover new things each fresh start.
I love the game, and I do agree are many things who need to be improved, but most of the critics exposed here are exaggerated and/or easily improved with mods. Sad, indeed, they do not give us new ships, yet I still spend 1h at least on each new builds when I make my 3-5 ships fleet, on each ship, on each NG+... And I still discover new ways to get fun and pass a good time.
A game or its DLC should never require or depend on mods to meet an acceptable level of quality. Claiming that the DLC is good or fun WITH mods is the same logical premise as someone claiming to be an Olympic runner while someone else stronger and faster carries them on their back.
And let's not forget that it's only a matter of time before Bethesda drops an update for Starfield that completely and irrevocably breaks mods, just like they did in Skyrim and more recently FO4. Will the game or its DLC be as good then when your modded saves are no longer playable?
@@scottgrant1998 - the game has more than a year since the release, dozens of patches come, mods are still there, each month more. Are you aware is a Creation Kit made available especially for modders ?...
Bros glazing a mid game 😂
Too late I already did. :(
Red Sky? Wait, but Fallout 76 Skyline Valley also uses this feature. So did they use same asset in two games. Christ that's lazy.
Starfield is bad
Somehow I got the feeling you don't like Starfield
Wait so it’s worse than a 3/10?
That's a generous score
Brother ewww, do Emil before hand?
You said since Skyrim Bethesda has come down, like Skyrim was a super wonderful game or something. Well I'm here to inform you that Skyrim is a very highly overrated game, that is poorly structured and gets boring very fast.
It does look really bad tho
oh is it way worse than total doodoo?
who cares about extra ships and weapons in a game with crappy gameplay and boring story. Question: If this game added 100 new ships, armour and weapons would it be good?
Weird that so many reviewers highlight this, as if they missed the point of why the base game is bad. it's BORING, we wanted starfield 2.0 not just more of the same garbage.
Okay, well... First off. You do get a house.
I love this game, but I am glad I have not spent any of my own money on it.
Edit: Also, you do find out why the brother tries to sell the ashes, if you actually talk to him. He's an alcoholic, and he didn't realize it was her urn.
so many dumb takes i cannot finish the video
OK, cultist.
in 2007-8 you could walk in a very well detailed burger shot in GTA, without loading. hardly anything had a loading screen in that game.. it was the start of an era with loads of HD games, but they somehow can't make anything that decent in bethesda.. I think the modders glorified their games too much, they wouldn't be a whole lot without em, I do think skyrim base game still holds up to this day if you never played it, but that says nothing about ES6 risking disappointment going this route.
Lazily? I'm sorry dude, no one does anything video game related "lazily". Even an asset flip takes a shit load of work. Use better adverbs. It may be underwhelming or objectively bad, but it wasn't lazy. Docking points for that.
how about incompetent, inept, lackadaisical, apathetic
@@Steven-hq6dfvideo uploader never even played the game. He's just mouthing off the ponies up his backside
@@UmmerFarooq-wx4yo I haven't played it and I don't plan to because from what I've seen it's a snoozefest