It is a movement trick - usually when you walk into a wall you are still not touching it, your position will be something like 64.00317. With very small vertical mouse movements you can get even closer to a wall, even to the closest possible position, which would be 64.00000. In this position something strange happens - the wall no longer kills all momentum towards it, and you can run into it and build up speed. You can see this happen at 0:21, I walk towards the wall and you can see the screen bob and the weapon start swaying, this is where the name "wobble" comes from. You can find more details in Linguica's Doomworld post "The Movement Bible". Wobbling only works if you are traveling West or South, unless the wall is on a blockmap line, in which case it works in any direction. None of this is relevant to the actual run - glides are as precise as wobbles, so the purpose of the wobble is to get to a known and easily reproducible subpixel-precise position, making the instant glide setup consistent.
Very cool to watch !!
thanks!
Sick setups as usual from you, GGs.
Crazy good stuff. ggs
Very nice!
Another banger
Man, those setups you find for quick glides are so damn cool to watch, great work!
@@almostmatt1tas thanks matt, i'm getting quite addicted, it'll never be faster than yoloing the glide though :P
holy shit baller
She strole!
I've seen "wobble" mentioned a few times but I don't know what it means. is it an actual trick or a movement thing or what? great run!
It is a movement trick - usually when you walk into a wall you are still not touching it, your position will be something like 64.00317. With very small vertical mouse movements you can get even closer to a wall, even to the closest possible position, which would be 64.00000. In this position something strange happens - the wall no longer kills all momentum towards it, and you can run into it and build up speed. You can see this happen at 0:21, I walk towards the wall and you can see the screen bob and the weapon start swaying, this is where the name "wobble" comes from.
You can find more details in Linguica's Doomworld post "The Movement Bible". Wobbling only works if you are traveling West or South, unless the wall is on a blockmap line, in which case it works in any direction.
None of this is relevant to the actual run - glides are as precise as wobbles, so the purpose of the wobble is to get to a known and easily reproducible subpixel-precise position, making the instant glide setup consistent.
@@billabobyt thanks for the detailed writeup! you're a treasure