Just for your info, range is measured from leader to nearest mini of a squad. not from leader to leader., " the attacking player measures the range from the attacker’s unit leader to the closest mini of the defender (see “Measuring Range” on page 9) to determine the attack’s range."
Fantastic, one of the best Battle Report i ever seen. Love the interaction between you guys and the explanation of the rules. Realy hope you guys do more videos.
Will you do more battle reports? I myself got two coresets. But havn´t had the time to play more then the starting scenarios. Realy feel i learned a lot watching you guys.
Darth Vader on his second activation (due to implacable) couldn't have moved and thrown his light sabre as he gets to re-activate but does one less action. So he could have either moved or thrown, but not both at 48:56.
"If a game effect provides a unit with a free action of a certain type, such as a free attack action, performing that free action does not count against that unit’s two actions per activation, but is considered an action for the purposes of game effects and therefore does not allow a unit to perform the same non-move action more than once during its activation. For example, Darth Vader performs a move action, triggering his relentless ability and allowing him to perform a free attack action. After this free attack action, Darth Vader still has one of his two actions remaining, but he cannot use this remaining action to perform another attack action." @Claes So yeah, you are right, it's a legal move I forgot about relentless.
Minis can only contribute their weapon if they have line of sight to at least one mini in the defending unit. At 29:13, only 2 or 3 of those Stormtroopers should have been able to attack the AT-RT. The ones inside that building couldn't have had line of sight. Should have rolled 2 or 3 dice, not the full 5.
Thank you for this batrep! I noticed a minor mistake: -When a unit gets destroyed that already had a order issued before it's activation the order-token gets removed in the end-phase. It is not put back with the other order tokens.
you get supresion when you are 'hit' not when someone gets hit and crit on dice, so putting supresion token BEFORE rolling for defence in not correct. It should be put down after roll for def. Than if the unin was actually hit, they are supressed. For exemple, if you roll 6 dice, all hits, and he rolls 6 def dice, than he is not supresed.
@@NightWolf1982pl Yes. The rule for this is in the Book that comes with the core game (receiving suppression). It represents your squad keeping their heads down after having shots hitting or coming close to hitting (in the case of a save). Suppression can be your friend though, so if another squad shoots at your unit, it improves your cover by 1 (up to 2).
@@NightWolf1982pl Here is the rule. "After an attack, if the attack dice produced at least one hit or one crit result, and the attack was ranged, and the defender is a trooper, the defender gains a suppression. Also be aware that trooper doesn't mean it's a trooper command token, but there is TINY text under the unit picture that says what unit type it is (my 12 year old pointed it out to me)
Great video! i love to see these battle reports, mostly so i can see what im doing wrong! haha but i do think the Wedge Antilles card is a free move indicated by the icon on the card. Page 11 in the rule book explains the icons better.
Cool report :). I would like to ask about the tabletop, where did you get the buildings from, or did you build them yourself? Especially those orange towers.
Indeed, I also saw a lot of white dice being rolled when it was only the DL-19 that should have been able to fire within range. At 45:04, however since they were in range see above posters, he should have rolled white for the troopers and red for the DL-19 trooper. Which he acknowledges on 1:01:55.
FWIW, assuming no offensive surges, the average number of hits produced from 2 red dice is the same as the average number of hits produced by 6 white dice. The 6 white dice are technically better at this point because they have a much higher potential damage output. And it's especially better if you have an aim token.
Just for your info, range is measured from leader to nearest mini of a squad. not from leader to leader.,
" the attacking player measures the range from the attacker’s unit leader to the closest mini of the defender (see “Measuring Range” on page 9) to determine the attack’s range."
ok awesome! thanks.
Fantastic, one of the best Battle Report i ever seen. Love the interaction between you guys and the explanation of the rules. Realy hope you guys do more videos.
Thanks for watching, really appreciate the feedback.
Will you do more battle reports? I myself got two coresets. But havn´t had the time to play more then the starting scenarios. Realy feel i learned a lot watching you guys.
We are filming another one on monday, should be released on tuesday. :D stay tuned!
very excited to see more legion battle reports from your channel. keep it up.
Absolutely! Thanks for watching.
Darth Vader on his second activation (due to implacable) couldn't have moved and thrown his light sabre as he gets to re-activate but does one less action. So he could have either moved or thrown, but not both at 48:56.
Ah cool
But does his Relentless not step ind here? Move and one free attack??
"If a game effect provides a unit with a free action of a certain
type, such as a free attack action, performing that free action
does not count against that unit’s two actions per activation,
but is considered an action for the purposes of game effects
and therefore does not allow a unit to perform the same
non-move action more than once during its activation.
For example, Darth Vader performs a move action, triggering
his relentless ability and allowing him to perform a free
attack action. After this free attack action, Darth Vader still
has one of his two actions remaining, but he cannot use this
remaining action to perform another attack action." @Claes So yeah, you are right, it's a legal move I forgot about relentless.
And thats why Saber throw is crazy good on Darth Vader :-) it makes up for his lack of speed
would like to say nice battle report keep up the fantastisk work :-) so nice seeing the game played and i learn so much :-)
Minis can only contribute their weapon if they have line of sight to at least one mini in the defending unit. At 29:13, only 2 or 3 of those Stormtroopers should have been able to attack the AT-RT. The ones inside that building couldn't have had line of sight. Should have rolled 2 or 3 dice, not the full 5.
thanks for the heads up. Being our first rep we did make a few mistakes.
Please do more Battle Reports for Legion. I"m looking for a consistent TH-camr that makes them. I love this stuff
Ok awesome! Thanks for the feedback, I will be doing them as frequently as I can.
Me too, love these!
Yeah looking forward to more
Thank you for this batrep!
I noticed a minor mistake:
-When a unit gets destroyed that already had a order issued before it's activation the order-token gets removed in the end-phase. It is not put back with the other order tokens.
Star Wars Legion Battle Report!
you get supresion when you are 'hit' not when someone gets hit and crit on dice, so putting supresion token BEFORE rolling for defence in not correct. It should be put down after roll for def. Than if the unin was actually hit, they are supressed. For exemple, if you roll 6 dice, all hits, and he rolls 6 def dice, than he is not supresed.
AHHH ok , thank you so much for the clarification.
This is incorrect. Any hit will cause suppression, regardless of whether any wounds are taken.
@@BAHBopper so if i roll 5 dices fir exemple and even 1 is a hit than no matter if i roll def or not i got supresion on my unit?
@@NightWolf1982pl Yes. The rule for this is in the Book that comes with the core game (receiving suppression). It represents your squad keeping their heads down after having shots hitting or coming close to hitting (in the case of a save). Suppression can be your friend though, so if another squad shoots at your unit, it improves your cover by 1 (up to 2).
@@NightWolf1982pl Here is the rule. "After an attack, if the attack dice produced at least one hit or one crit result, and the attack was ranged, and the defender is a trooper, the defender gains a suppression. Also be aware that trooper doesn't mean it's a trooper command token, but there is TINY text under the unit picture that says what unit type it is (my 12 year old pointed it out to me)
At 28:55, imperials were moved into a building. I didn't think you could move through walls?
There was a door in the building.
great explanation on how the game works :)
Thanks for watching! I am glad you find it useful.
Great video! i love to see these battle reports, mostly so i can see what im doing wrong! haha
but i do think the Wedge Antilles card is a free move indicated by the icon on the card. Page 11 in the rule book explains the icons better.
It is a free ability activation but the move done is still an activation.
hmm ok i must have misread it, thanks!
Cool report :). I would like to ask about the tabletop, where did you get the buildings from, or did you build them yourself? Especially those orange towers.
I am not sure, I will ask Vince where they come from. The towers are from the Warhammer 40k range made by Games Workshop.
When the Speeder shot at the ATST did he get heavy cover? if he didn't he should have..
I dont rememeber.
The Range 1-4 range DL 19 weapon on stormtroopers has 2 red dice
Indeed, I also saw a lot of white dice being rolled when it was only the DL-19 that should have been able to fire within range. At 45:04, however since they were in range see above posters, he should have rolled white for the troopers and red for the DL-19 trooper. Which he acknowledges on 1:01:55.
Thank you, great video, great game and that table is fantastic :)
Thanks! Next week... new battle report this time in the jungle.
Where did you get the information that Boba Fett will be released Wave 2? I cannot find that online.
I was making broad assumptions as a fan wishlisting.
ah ok. It sounded fairly authoritative.
You did use the wrong profile for the dlt one time. Rolled six white instead of two red. But this was a super fun report :) loved it
Thanks for watching! Yeah we made the mistake once, never again!
FWIW, assuming no offensive surges, the average number of hits produced from 2 red dice is the same as the average number of hits produced by 6 white dice. The 6 white dice are technically better at this point because they have a much higher potential damage output. And it's especially better if you have an aim token.
I’m curious how the AT-ST rolled 6 red dice? It should have 3.
We made a few mistakes, they have been cought and we hope not to repeat them ! :D thanks for the comment however.
SkaredCast no problem. But a bit of me was hoping that I could roll six red with the ATST in my own games! 😄
Where do you get the terrain?
its alot of 40k stuff
Luke should have picked up a suppression token when he got fired at by the AT-ST
Agreed!
Gang. You still roll defense dice on critical hits!
Nm. Pierce. You got it
yes, but luke had pierce 2 which means the first 2 shields were negated, there fore no point in rolling with 2 hits
for Rebels...dump the Airspeeder...and go with 6 beefed up trooper squads...
good idea! just dont have the units yet.
Way too many bits of card for my taste, i like a "clean" battle field, also the at-st is way over skale.
FFG is all about those counters. lol.
This should be a turn based pc game. Sad panda activated.
Tabletop! FTW. lol.