A Brief Rundown on Armored Core 6's PvP Patch With Part Stat Changes

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 84

  • @JohnSmith-io3ii
    @JohnSmith-io3ii ปีที่แล้ว +8

    The lite weight speed boosts were pretty significant also, my favorite build went up nearly 30 in boost speed and QB.

  • @Chilli_Tea
    @Chilli_Tea ปีที่แล้ว +7

    zimms are still good, just not completely brain dead like before you have to actively keep up the pressure

  • @Errorcutive
    @Errorcutive ปีที่แล้ว +6

    Thx for the Video TM. Wish you can talk more about AC6 despite its issues. I just found hearing from a veteran raven like you to be more informative than anyone else.
    Cheers

  • @fighting1fefnir
    @fighting1fefnir ปีที่แล้ว +2

    The biggest thing about the Fortaleza changes is that it's in tandem with recalculating weight's effect on speed. Prior to this patch, my Fortaleza setups with energy weapons had me at about 350 boost in the menu which was right in line with the fastest lightweight builds I'd done, but in practice the wheeltank was always substantially faster. Post patch, my lightweight builds are pushing 370, while the Fortaleza sits at 320 and feels a lot more sluggish than a bipedal option. I'm fine if they wanted to slow it down, it was a little ridiculous for how much firepower you can pack on those wheels, but I don't feel like they needed to hit the defenses *and* the speed.

    • @NoOne-us9xv
      @NoOne-us9xv ปีที่แล้ว

      Considering how defensively solid it was for its speed, I think the nerf was absolutely still deserved, especially when it's still very far from bad.

    • @fighting1fefnir
      @fighting1fefnir ปีที่แล้ว

      @@NoOne-us9xv Oh yeah I'm not saying it didn't need nerfed, but I think they swung a little too hard in the other direction, that's all. Right now, the way it feels subjectively to me is that the Fortaleza is giving up too much with the lack of air game for it to be a sidegrade a lot of times in ground speed and always a downgrade in overall mobility compared to bipedal models. If they want to make it fast and fragile for a sort of glass cannon approach, that's fine, and if they wanna make it middleweight levels of speed with tankiness to match, that's fine too, but it's just slightly too slow and slightly too fragile to fit cleanly as either right now. I just kind of want it to have a clearer identity as either "the fastest ground legs" or "the middleweight tank legs" and it doesn't really feel like it's either.

  • @deezulVo
    @deezulVo ปีที่แล้ว +18

    Ephemera nerf is the most bizzaro thing in the entire patch, and such a big nerf too. Really not sure why it happened other than the high output adjustment but it feels like too much to pay for that now

    • @nomad9098
      @nomad9098 ปีที่แล้ว +11

      Eph is literally required for Light-Med weight EN builds. Hoping they take a look at the VP and VE EN generator outputs to compensate in the future

    • @NoOne-us9xv
      @NoOne-us9xv ปีที่แล้ว +15

      EPHEMERA was really good. I don't know if I'd go so far as to say it was broken, but its combination of relatively high AP and insane generator mod made it stand out quite a bit, and I definitely recall thinking it felt a little overtuned.
      It's not like the nerf ruined it anyway, they just kind of normalized it a bit. It'll still play more or less the same role it did pre-patch, going forward.

    • @NoOne-us9xv
      @NoOne-us9xv ปีที่แล้ว +5

      ​@@nomad9098 This is pretty much the opposite, by the way. The circulating current (blue flame) gens don't demand as much support from your core to function. It was the stuff like SAN TAI that really demanded EPHEMERA in most cases, because although its cap and recharge rate are fucking heroic, its output is pretty anemic, and that can be really restrictive if your core doesn't have a good output modifier.

    • @Baehellet
      @Baehellet ปีที่แล้ว

      No, you're wrong. Ephemera was the popular choice because you could run the 150 energy spec. generator (forget the name) while running energy weapons to take advantage of that generator on a lightweight frame. There are a good number of builds that ONLY work with ephemera for that reason.@@NoOne-us9xv

    • @BaBaNaNaBa
      @BaBaNaNaBa ปีที่แล้ว

      ​@@NoOne-us9xvthis you numbscopes

  • @Penguin_Deus
    @Penguin_Deus ปีที่แล้ว +4

    I generally agree with you on everything, here. Especially the terminal armor change. Fuck.

    • @NoOne-us9xv
      @NoOne-us9xv ปีที่แล้ว

      Terminal armor is pretty cool. It's cool in 3s because instead of waiting for other people to avenge you, you can just be avenged by yourself
      And at the end of the day, nobody wants to be avenger

  • @Py687
    @Py687 ปีที่แล้ว +1

    Great input as always

  • @deagin3830
    @deagin3830 ปีที่แล้ว

    Great video, thank you sir. Succinct, followed by valid opinions.

  • @ThePurpleMartin
    @ThePurpleMartin ปีที่แล้ว +3

    I wish there was co-op pve. Maybe even with a leaderboard. This game is great but has so much more potential for so much more content it has.

    • @keroro407
      @keroro407 ปีที่แล้ว +2

      I'd love that, imagine a 3PvE against a super catapracht.

    • @ThePurpleMartin
      @ThePurpleMartin ปีที่แล้ว

      @@keroro407 yeah, give it a few gimmicks with possible new weapons they could add on an update would be cool as well

    • @NoOne-us9xv
      @NoOne-us9xv ปีที่แล้ว +1

      From said they wanted to focus solely on nailing the single player experience this time around, but they did say they're open to doing coop somewhere down the road, i.e. with DLC/expansions/whatever.
      They did what they set out to do with this game, so now it really only makes sense for them to expand outward from there, which I'm sure is what they'll be doing.

    • @ThePurpleMartin
      @ThePurpleMartin ปีที่แล้ว

      @@NoOne-us9xv Yeah. What I want doesn't have to happen now. But it'll be great to have that later down the line. It seems like the perfect game to have something like Co-op survival and even bring in nine-ball too

  • @o-shawnspecific80
    @o-shawnspecific80 ปีที่แล้ว

    "decreased impact/cumulative impact on boost kick for all legs but reverse joints."
    Well that's bullshit. So the gap between reverse and all other legs when kicking just gets wider.

  • @nomad9098
    @nomad9098 ปีที่แล้ว +1

    Fuck alright. Terminal armor now grants 5 seconds of invulnerability.

  • @icards7986
    @icards7986 ปีที่แล้ว +6

    Does the Patch only affect PVP or does it affect the single player as well?

    • @rngeniusprime8517
      @rngeniusprime8517 ปีที่แล้ว +1

      It's PvE and PvP.

    • @adamiadamiadami
      @adamiadamiadami ปีที่แล้ว +1

      @@PileFireOne Absolutely wrong, lmao, Zimmer was extremely busted for both PvE and PvP.

  • @Azur_Vita
    @Azur_Vita ปีที่แล้ว +2

    still NOT bad ! it still is a good weapon

  • @ArmoredGriffon
    @ArmoredGriffon ปีที่แล้ว

    So what exactly did it mean about reducing all kinds of damage for the Stun Needle on consecutive hits? Is it saying only the first hit will deal full damage and then reduced for the remainder of the round, or is it on a cooldown and it's more to reduce the effectiveness of using two in quick succession?

    • @TMRaven
      @TMRaven  ปีที่แล้ว

      Yeah it's a really weird change. I'm not exactly sure what the differences are. Two SNA will still cause bleed proc upon hit, and it's not like people fire these off every couple of seconds.

  • @boufey5169
    @boufey5169 ปีที่แล้ว +2

    Hoping that quads melee in on the chopping block too, with how easy it is to stunlock people with it. Try Quads with the double barrel laser rifle, it can actually two shot people after staggering.

    • @NoOne-us9xv
      @NoOne-us9xv ปีที่แล้ว +10

      Quad kick got nerfed, it's definitely not as oppressive as it used to be

    • @boufey5169
      @boufey5169 ปีที่แล้ว +1

      @@NoOne-us9xv Didn't hear about it, I tried it out and it's definitely more easy to dodge now. Thankfully.

    • @NoOne-us9xv
      @NoOne-us9xv ปีที่แล้ว

      @@boufey5169 Yeah it was definitely just fucking dumb before, especially when quads already had (and still have) such a good ball of stats, stability particularly. It was a much-needed nerf for sure

    • @BaconPizzaWaffles
      @BaconPizzaWaffles ปีที่แล้ว +2

      If by melee, you mean their kick, then yes, it got nerfed hard. Not only is the distance of the kick, and the size of the hitbox significantly reduced, but kicks were nerfed across the board, with much, much less stagger and damage, except for reverse joints, which were left alone.

  • @echoq7594
    @echoq7594 ปีที่แล้ว +1

    Damn they really eviscerated EMPHERA with this patch.
    Overall the changes feel fine, going in a good direction.. with a few more tweaks the game will definately bemore enjoyable. Tourneys will still need to limit missiles and lasers to a degree to avoid boat-type bots but I feel like the game is heading towards a healthier meta.
    Would like to see some tweaking to Stunguns as well in a future patch.. specifically I'd like to see a cooldown to their status build up so they can't build up an other stun while you're stunned tbh.
    Though there's definately more pressing issues still.. while the Stagger defence reduction on AB is a good direction to take it, I hope they fully disable it for PvP. They need to do something about the Direct Hit on Kicks for PvP as well.. currently it's 300, which is NUTS considering kicks dont have a cooldown and everyone has access to them.

    • @burnttoast.2017
      @burnttoast.2017 ปีที่แล้ว

      Kicks are easy to dodge though tbh

    • @rudolfrudi5452
      @rudolfrudi5452 ปีที่แล้ว

      nah, this will go in limbo, people abuse the poweful stuff > nerf > people find other stuff > nerf > repeat infinite limbo until everything is nerfed into the ground and pvp will feel more like a slog than fast paced action.

  • @33rdGeneralMitios
    @33rdGeneralMitios ปีที่แล้ว

    nice!

  • @gameguy301
    @gameguy301 ปีที่แล้ว +2

    Haldemans now have higher DPS and AIPS compared to zimmermans, so a case can be made although the tighter spread and longer effective range IMO still make zimm easier to utilize.

    • @NoOne-us9xv
      @NoOne-us9xv ปีที่แล้ว

      In what world is HALDEMAN higher DPS than zimmer?
      I think even if it somehow were, it'd need to be a substantial gain to be worth the difference in range and accuracy anyhow, but it's also just not true.

    • @TMRaven
      @TMRaven  ปีที่แล้ว

      It is. If you divide the damage and accumulative impact of haldeman/zimmerman by their reload numbers, the haldeman has a slight edge. The zimmerman still has a slight edge on impact per second. I think the slight edge haldeman has in dps/aips is outweighed by zimmerman's longer range though. Zimmerman only weighs like 600 more units too.
      Shotguns tend to be more bursty jousting weapons compared to say machine guns, so I don't think the slight dps advantage of haldeman means anything. The extra aips might mean something.

    • @gameguy301
      @gameguy301 ปีที่แล้ว

      ​@@NoOne-us9xv this world apparently.
      576 / 1.3 = 443.07
      800 / 2 = 400
      I already said zimmerman is probably still better, why chime in with incorrect statements only to then parrot my own conclusion back at me? did you have a point to make or what?

    • @NoOne-us9xv
      @NoOne-us9xv ปีที่แล้ว

      ​@@gameguy301Yeah, here's the problem with that: Impact factors into DPS. The more frequently you stagger a target, the more often your direct hit mod comes into play. HALDEMAN technically does do just a little bit more damage per shot if you can hit every single one, but even if we assume you can do that, the higher impact on ZIMMERMAN means you're staggering the target more frequently, and wouldn't you know it: The difference in impact per second is higher than the difference in per-shot damage. HALDEMAN does have a very slightly higher direct hit mod, but I'm fairly certain that even if you took that into account, they'd still be pretty close to dead even overall, and even that doesn't take into account that staggering an opponent more frequently makes -all- of your DPS higher, which is absolutely worth considering.
      Notably, you said "a case can be made". The point I was making is that it can't. Even if you take the higher potential per-hit damage into account, it'd roughly even out to the zimmer DPS at best, for a weapon that is functionally very poor in comparison. Real cute that you took to condescension so quickly though, considering you were too dumb to take stagger into account when evaluating a weapon type that... Revolves around... Staggering.

    • @Rachis01
      @Rachis01 ปีที่แล้ว

      @@NoOne-us9xv dot dot dot

  • @TheRealBOBlibob
    @TheRealBOBlibob ปีที่แล้ว

    I'm bummed that they nerfed the Coral Launcher in PvE as well

    • @nopenoperson9118
      @nopenoperson9118 ปีที่แล้ว +2

      ​​@@PileFireOneER has separate PvE and PvP balance, this game doesn't have invasions so other than potential technical constraints that appeared between ER and AC6 I don't understand why it can't be instituted here as well. Maybe I'm just missing your point.

  • @dusk3485
    @dusk3485 ปีที่แล้ว

    Does this only apply to pvp?

  • @kevinishki
    @kevinishki ปีที่แล้ว

    They could just make the other shot guns lighter

  • @SuperDarkmasterX
    @SuperDarkmasterX ปีที่แล้ว

    After testing the new (flak) effect on grenade launcher in pvp, i can say I disagree with that.
    Now you can be hit while in air even if you dodge.
    It was the point of the explosive radius, to shot when the enemy is landing.
    Now this will probably be the new meta soon.

    • @TMRaven
      @TMRaven  ปีที่แล้ว

      There's no proximity effect or anything on grenades, you still have to very much hit the physical model of their AC. They only explode when they reach their max effective range. So if you're firing at an AC in the air that's 200m away from you, and the grenade misses, you're not going to get an explosion until it's well past them.
      I think the far more substantial changes are the faster velocities and specifically the lower reload time for the Earshot.

  • @SolidSL510
    @SolidSL510 ปีที่แล้ว

    I’m done back to COD

  • @fantasyskeep
    @fantasyskeep ปีที่แล้ว +2

    Nerfing the Zimmermans is a mistake

    • @creativename9948
      @creativename9948 ปีที่แล้ว +6

      nah

    • @fantasyskeep
      @fantasyskeep ปีที่แล้ว +1

      @@creativename9948 nah nah. You only say that because you don't main them...

    • @Errorcutive
      @Errorcutive ปีที่แล้ว

      ​​@@fantasyskeepspot the cancer getting mad cancer killing the game got removed to save the game.
      Nobody wants zimmerman npc lobby shit kill the game fast if it stay that way. Gtfo please

    • @revis0nedrelived830
      @revis0nedrelived830 ปีที่แล้ว +4

      ​@@fantasyskeep Zimmerman and stun launcher nerfs. Good shit bro.

    • @creativename9948
      @creativename9948 ปีที่แล้ว +2

      @@fantasyskeep i had double zimmy in one of my builds , i had my fun with it doing all S ranks so a nerf is ok for pvp

  • @alexmarti1817
    @alexmarti1817 ปีที่แล้ว

    The games is now pvp only , if some people were having problems beating the game before , now it's worse

    • @xephyrexe5246
      @xephyrexe5246 ปีที่แล้ว +3

      I have to disagree. I play mostly pve and am still successful without being a God at the game.

    • @adamiadamiadami
      @adamiadamiadami ปีที่แล้ว +4

      Easy mode zimmer addicts are crying because of this patch lmao. Git gud

    • @bizooty
      @bizooty ปีที่แล้ว +3

      Most weapons and AC parts got buffed and youre complaining that people will have problems completing the game..?
      There are other weapons besides Zimmers, which are still very good lol

    • @liquidfrost100
      @liquidfrost100 ปีที่แล้ว +2

      skill issue