There is actually a pretty big negative with WW Mega Man 1: power ups no longer respawn on death. The final boss has weapon energy put right before so if you die in NES, you can refill your energy. The magnet beam room is also like this, so those two sections in Wily Wars are much worse
Sequel Wars mentioned! I have to agree with the way the music was done for Wily Wars on the Genesis instruments being... love or hate. I don't like them, but Sequel Wars using the Yamaha sound chip for a much better soundfont makes most if not all tracks kick into overdrive. I love the renditions of Toad Man, Bright Man, and Dive Man from 4 and the track being planned for Crystal Man is such a vibe. Hope it ends up getting a final release soon since I'd love to hear your thoughts on the improvements.
The American boxart is a work of art. And soeaking of weird sprites, Proto Man is a really weird one. Instead of being redrawn like Mega Man, it's just a more detailed NES sprite, so Proto Man is much smaller than the world around him, haha.
12:37 That actually isn't a bug! In MM3, there's an unused frame of animation for the Magnet Missile turning that was implemented in Wily Wars. Unfortunately, it makes the weapon more sluggish, which is likely why it was scrapped in the original.
I imagine getting the Sega channel and playing Megaman; a mostly Nintendo exclusive series on it was mind-blowing for 90's kids with a Genesis "Finally, I can play Megaman. Maybe I'll also get Super Mario and Zelda on this service soon, Sega is on top"
Doctor Wily's plan to go back in time and stop his defeats, involves him going back and doing exactly the same thing, but building a large tower with 3 specialized robot masters. Okay?
Oh Yeah Let's Go! This game is so underrated. Wily Tower is such a cool concept that CAPCOM has to bring back in the future. The unique music in this game is also really good. Turns out that when compositions are made with the sound hardware in mind the guys on the sound team can really cook. Really wish Nintendo wasn't so greedy with third parties during that time because when companies like CAPCOM or KONAMI jumped ship they brought their A game.
5:41 there is actually a new bug in this version that makes it arguably easier. the developers forgot to make the door close so you can go to the left and attack from there without getting hit
The visual/stylistic differences you mentioned with Mega Man 3 are something I have to agree with you on, though there's another specific thing regarding that, that always stuck out to me and always bothered me. Break/Proto Man, unlike Mega Man, didn't get a fully overhauled sprite, and instead stuck a lot closer to the original NES sprite. This had the side-effect of making him look tiny compared to Mega Man, which always bothered me. >.< Anywho, good review, as usual, J!
5:53 Pro Tip : If you're standing between Cutman and his scissors, Cutman will always jumps, so just stay still and tell he lands and then you got some free shots, and also he's weak to the Fire Storm weapon ;)
I agree with pretty much all of this: some of the spritework looks a little goofy, the backgrounds are absolutely incredible, and it's a neat little thing to check out, even if it's not an absolute must-play. One thing I will say I like a lot is the soundtrack; I know it's blasphemy, but if you take them as separate from the original games (not that it's easy), they take on this cool sort of vibe that sounds like something you might hear in some southwest diner in whatever universe the OutRun games take place. Oddly specific, I know, but that's how I see it, and it makes great music for cruising down a country highway in the summer with the windows/top down.
If you are a fan of retro style games, the NES games is the best choice. If you prefer something better, or don't like the NES games, this is the way to go. My personal opinion.
The remixed tracks are a bit of a mixed bag, but the original music compositions for the Wily Towers segments are some of the most underrated Mega Man tracks. It's definitely when the music is at it's best in this game.
Totally agree with you on the Top Man thing. One of my favourite things about Mega Man 3 was how the levels themselves sometimes seemed to be falling apart, especially when you go to the Doc Robot staged and they're literally the ruins of the previous stages. It sorta personifies the haphazard development cycle of the game itself.
One frustrating thing about the Wily Wars version of Mega Man 3 is the way enemies instantly spawn if you go back two pixels from the spot where you destroyed him. It makes stuff like the bees in Hard Man's stage impossible to dodge.
Havent finished the vid yet. Here's to hoping you pkayed the Retro-bit release, its official and has WAY less slowdown. Makes a mega difference Edit: he is!
I do kind of wonder if Super adventure Rockman has some sort of bizzare behind the scenes stuff that would make a video on it interesting to see. Having played it from strat to finish and beating it by ALWAYS picking option 1 made me puzzled at some of the choices in it...
I think pretty much mega man wily wars has the best version of mega man 1( at least with patches like definitive edition or others patches) for example you ever use hyper bomb (oh who I'm kidding no one do) has an upgrade glitches are fixed and even give new A.I and add weakness to wily machine 1 second phase, but it also has debuffs (of course) like slow down on original, nerfed magnet beam (I think for balance) and boomerang cutter (for.....idk why they did this). But still best version of mega man 1 ever (but really install patch at least for better buster) also cool fixes for mm3
The magnet missile IS less accurate... due to a funny little oversight in porting, on nes and FC it had an unused frame which was restored for the WW release... however that missing frame made it possible to turn on a dime! Hence why it seems to miss more often than not
Yes you acknowledged mega man 11!!!! Even if its a brief mention at the beginning ill take what i can get. Your mega man videos are my favorite videos on the series in general so im excited that you may make a video about it.
You forgot to mention, in Megaman 2, the E-Tanks no longer lost after you get a game over, so you maybe is harder than the NES version but is balanced with no lost all you E-tanks.
While Mega Man 2 an all time classic for sure (especially that sound track) I've always loved 3 ever since it came out. Yeah it's got a ton of flaws but as you said it's still extremely enjoyable despite them.
On my blind playthrough i brought the guts arm and crashbomb to all 3 wily towers stages in the hopes of secret hunting. Sadly they are both useless with no blocks or crashbomb walls placed anywhere
Well I’m glad J is the one who’s being positive with this remake trilogy! from what I heard the others they just being critic with this game and I swear this remake isn’t really that bad as you think and it’s worth a shot for trying it out and it’s available on SEGA Genesis mini if you’re a Genesis fan and it’s also available on online server if you’re interested.
i have a complicated relationship with Wily Wars, on one hand i appreciate the added detail and how some bugs we're fixed, I don't even mind the ost, but here's the thing, games are like a jigsaw puzzle, everything needs to fit together to work properly and have that good game feel, but when you develop a faithful remake (1:1 level design) of a game with some gameplay changes like damage values, weapon and enemy behavior, boss design and so on, suddenly everything falls apart, and that's exactly what happened here with 1 and 2, they don't feel good to play specially for veterans of the series. but then you have Megaman 3, I don't know for sure, but it feels like they made 3 first and then just rushed the other 2 (dev hell and all that bad stuff). some problems in 3 where fixed, shadow man actually works, imputs don't get eaten anymore and other little things here and there, but they respected everything else about the original! yeah, more fixes would've been welcomed, but for a faithful remake, they nailed it! it's a great way to play 3. wily tower is neat and i like it, overall this package is not that great, but everyone should play it because it is very interesting, those who doesn't have that much experience with the original might not even notice some of nasty little changes
Small correction. The first 3 X games were actually released on other consoles as well. I believe they were Japanese only but I remember getting mega man X 1 on PC when I was a kid.
Funny enough, I'm less interested in a new main line Mega Man game and more interested in remastered classic titles. It would be so rad to see some of these robot master powers upscaled, as well as updated dialogue to give more context to the world building. They already have the blueprint with Mega Man 11
i have been waiting a while for J's Reviews to make a video about Wily Wars and he did a fantastic job, well done, can't wait to see more mega man videos from you!
Nice to see a compilation game do something unique to blend together its disparate games as well as creating brand new content. Vastly better than the Ninja Gaiden Trilogy.
4:08 This background revamp never made sense to me, because canonically, Fire Man is supposed to be in charge of a *_steel mill,_* not some volcanic region.
@@Mr.Kowadlo And we've gotten Legacy Collections for each series along the way, so it's not like we're starved for Mega Man releases. Besides, remember what happened the last time they milked the Blue Bomber for all his money's worth?
Played them on Switch VC. Was not impressed. On paper, the Wily Wars versions should be better. Their enhanced graphics mean the areas the levels take place in are more well-defined than the ones on the NES. However, the gameplay is slower and overly forgiving. Mega Man 2 doesn't take your E-Tanks away when you Game Over so you can keep revisiting Metal Man or Quick Man and do them last for effortless re-supplies. Even the Wily Tower is too short and easy due to your ability to give yourself all the best powers and be under no obligation to save them since they all refill after each level, as well as the ability to easily store up to 9 E-Tanks and not lose them to a Game Over, not to mention they're easy levels even if you are going buster-only and not abusing the E-Tank Trick. 1-3 is really where you're getting your money's worth on this one, and they're slower and not as exciting as the NES versions, plus the music will never be as iconic even if some of the remixes are pretty good.
A common misconception I see when people import the pal version of the game or an NTSC English Repro that uses the PAL rom is that it will run slower. It only does if you play on a PAL Console. The slowdown you do see in an NTSC Console on the original release happens on the JP Version as well, it was due to how buggy the game is as there was a lot of development issues. I do own a real PAL Cart which I need an adapter to play on my US Console, as well as a repro I got before getting the real thing (uses a region patched pal rom), and they run the same way. A Japanese rom is like this as well.
Outside some additions like graphics (they even add teleportation animation if you unpause game while placing in air) and additi9nal mini game, this remake is dissapointment. Game is slower, music could be better and sound used for buster hit sounds like torned paper rather than collision. What is more in question, is slowdown. We have many games where screen was filled with bullets, explosions and enemies and game workins on full speed. But here, more than 10 objects and game starting to lag. Why? Did devs try to simulate lags from NES or they just don't know how is Genesis working?
NGL i vastly prefer wily wars as long as your not playing the crappy original version playing it on the genesis mini or the NSO the new music is pretty cool and since the compositions of the original 3 games is just great anyways i found the different sound fonts a lot of fun. with the NES games the slowdown sometimes was just absolutely disgusting at points tho. wily wars improved version greatly fixes that. the busted is also def weaker which i kinda liked to cause it forces you to use other weapons more to. IE in levels you can power through enemies by mashing them really fast and just ignore the placement of enemies by simply killing them quickly. wily wars actually forces a lot more interactions due to the slight decrease of damage you can output due to the ROF decrease. i also personally generally think the backgrounds are just a huge net positive across the board wily wars is super worth for 2/3 for 1 id still say powered up is by far the best way to experience that game.
Well, the graphics are good on the Genesis remake, but I still prefer the music on the NES... For starters - in the first game, the items no longer respawn, Cut Man now takes 28 hits, much harder in the rematch due to no blocks for the Super Arm, and the biggest kicker? When you destroy the Wily Machine, it plays the "stage clear" tune rather than the "all clear" one.
I somehow still prefer the originals, but I can see why WW might also need the rerelease treatment even only for historical preservation and collection hoarding.
No mention of how a buster shot causes 1 bar of damage instead of 4, at least in megaman 2? It makes beating anyone buster only much harder(without etanks anyway)
Though I do think Wily Wars is a graphical improvement, the animations are really lacking. Either looking just as good or worse than the NES games. Mega man's walk is a good example. The extra frames makes the walk look not as good. It's having less time from the extreme poses. A lack of easing is an issue. This is hard to explain to non animators
I'm suprised you never said anything about the invincibility frames of the bosses in these versions of the games. they last way longer than any of the 3 NES games combined, which makes most of the bosses even harder and a bit more tedious to fight so called me impressed that you didn't find the SkullBot bosses worse. But yeah, every single boss is harder due to the longer invincibility freames, for better or worse.
Hey maybe after J is done with his Classic Mega Man retrospective he could do a Retrospective on the Mega Man Battle Network series. I’m also not really fond of KNI John’s retrospective on the Battle Network series after watching it.
@@burner555Ohhh. I see. I mean at least the battle network games are easier to understand & don’t have too many classes & too many features that you’d expect in your typical rpg game.
@@wolvertox311 yeah i knew he did in the original but from the footage in the video i wasnt sure if he did in wily wars or not. if he still does, thats good.
I straight up HATED Wily Wars. The controls felt sluggish and delay happy, Mega Man was nerfed, and the music, even understanding the Genesis/Mega Drive limits, was outright horrible. I'd rather play Anniversary Collection on GameCube. I know that's a cardinal sin in the Mega Man fandom due to the notorious button swap (I didn't HAVE an NES growing people, so I'm not that bothered, plus ports of other games swap controls ALL the damn time these days, looking at you Bayonetta and Skyrim, going from Xbox to Nintendo, Metroid did it too when Metroid Prime came along, yet no one memed Miyamoto or Tanabe for it), which Wily Wars DOES have options to address, but what's the point when SEGA and Nintendo never had the same layout of controls? The A button is even a farther reach for your thumb than it was on NES. Even then, I end up digging out Legacy Collection between 3DS, Switch, and Xbox. (Side note, I played Wily Wars via Genesis Mini, and considering M2 is one of the best at porting/emulating/remastering alongside Digital Eclipse and Nightdive Studios... that's still saying something)
Wow that North American box art looks bad. The background especially looks bland. And that’s definitely an”OH MY GOD WHATS WRONG WITH YOUR FACE” moment
there are some weird pauses with your commentary in this video. I personally found it really awkward and doesn't match with your usual Fast-paced review style so perhaps you can improve that in the next video.
You keep bouncing between Remake and Remaster, the 2 are completely different. These are remakes and not remasters you can tell these were remade from the ground up and not just cleaned up and ported.
I wish we could get remakes of super retro games nowadays. Zelda 1 and Super Mario Bros. get rereleased all the time, but what they really need are remakes, or hell, reimaginings (BOTW doesn't count) that take the original games and make them more gameplay accessible to the modern age, with QOL features and gameplay elements from later entries like the Spin Attack for Zelda, or the many abilities introduced in later Mario games. Additionally, level design changes would also be gr8.
There is actually a pretty big negative with WW Mega Man 1: power ups no longer respawn on death. The final boss has weapon energy put right before so if you die in NES, you can refill your energy. The magnet beam room is also like this, so those two sections in Wily Wars are much worse
As someone that played both versions. I can agreed, the WW ver is a bit harder in that regard.
My question is, is this also true in Rockman Mega World? That is, the Japanese version of WW.
Sequel Wars mentioned! I have to agree with the way the music was done for Wily Wars on the Genesis instruments being... love or hate. I don't like them, but Sequel Wars using the Yamaha sound chip for a much better soundfont makes most if not all tracks kick into overdrive. I love the renditions of Toad Man, Bright Man, and Dive Man from 4 and the track being planned for Crystal Man is such a vibe. Hope it ends up getting a final release soon since I'd love to hear your thoughts on the improvements.
Genesis Top Man slaps. That's all I'm going to say on the matter.
The American boxart is a work of art.
And soeaking of weird sprites, Proto Man is a really weird one. Instead of being redrawn like Mega Man, it's just a more detailed NES sprite, so Proto Man is much smaller than the world around him, haha.
There are thankfully rom hacks that fix this.
@ultraspinalki11 I didn't know that! I'll have to give that one a look.
You spelt Speaking wrong.
He became little bro. XD
12:37 That actually isn't a bug! In MM3, there's an unused frame of animation for the Magnet Missile turning that was implemented in Wily Wars. Unfortunately, it makes the weapon more sluggish, which is likely why it was scrapped in the original.
Judging by the rushed dev cycle of MM3 its more like an happy accident... which carried over to the Gameboy game that also had magnet man actuall!
I imagine getting the Sega channel and playing Megaman; a mostly Nintendo exclusive series on it was mind-blowing for 90's kids with a Genesis
"Finally, I can play Megaman. Maybe I'll also get Super Mario and Zelda on this service soon, Sega is on top"
Doctor Wily's plan to go back in time and stop his defeats, involves him going back and doing exactly the same thing, but building a large tower with 3 specialized robot masters. Okay?
Sounds almost like the Rise of the Triad expansions.
Oh Yeah Let's Go! This game is so underrated. Wily Tower is such a cool concept that CAPCOM has to bring back in the future. The unique music in this game is also really good. Turns out that when compositions are made with the sound hardware in mind the guys on the sound team can really cook. Really wish Nintendo wasn't so greedy with third parties during that time because when companies like CAPCOM or KONAMI jumped ship they brought their A game.
Mega Man 3 also has a good improvement: the Top Spin is fixed. This alone makes 3 WW my preferred way to play 3
@@Megapig9001 unfortunately, I still can't get past the music. I have definitely heard better on the Sega Genesis
5:41 there is actually a new bug in this version that makes it arguably easier. the developers forgot to make the door close so you can go to the left and attack from there without getting hit
The visual/stylistic differences you mentioned with Mega Man 3 are something I have to agree with you on, though there's another specific thing regarding that, that always stuck out to me and always bothered me. Break/Proto Man, unlike Mega Man, didn't get a fully overhauled sprite, and instead stuck a lot closer to the original NES sprite. This had the side-effect of making him look tiny compared to Mega Man, which always bothered me. >.<
Anywho, good review, as usual, J!
5:53 Pro Tip : If you're standing between Cutman and his scissors, Cutman will always jumps, so just stay still and tell he lands and then you got some free shots, and also he's weak to the Fire Storm weapon ;)
The game with the super tiny Protoman.
I agree with pretty much all of this: some of the spritework looks a little goofy, the backgrounds are absolutely incredible, and it's a neat little thing to check out, even if it's not an absolute must-play. One thing I will say I like a lot is the soundtrack; I know it's blasphemy, but if you take them as separate from the original games (not that it's easy), they take on this cool sort of vibe that sounds like something you might hear in some southwest diner in whatever universe the OutRun games take place. Oddly specific, I know, but that's how I see it, and it makes great music for cruising down a country highway in the summer with the windows/top down.
5:49 - It’s worth noting that Fire Storm also does decent damage to Cut Man. Not as much as Super Arm but still does more damage than the Mega Buster.
they do the exact same damage (3)
@@kingdedede5570in Wily Wars, cut man only takes 1 damage from the default attack.
@@techmark3665 what a pointless change but then again its wily wars lol
If you are a fan of retro style games, the NES games is the best choice. If you prefer something better, or don't like the NES games, this is the way to go. My personal opinion.
I'm really excited for the Classic Mega Man Stages Ranked video!
Wily wars being added to switch online in *June 2022* was actually how I got into this entire franchise, so I owe a lot to it.
The remixed tracks are a bit of a mixed bag, but the original music compositions for the Wily Towers segments are some of the most underrated Mega Man tracks. It's definitely when the music is at it's best in this game.
Totally agree with you on the Top Man thing. One of my favourite things about Mega Man 3 was how the levels themselves sometimes seemed to be falling apart, especially when you go to the Doc Robot staged and they're literally the ruins of the previous stages. It sorta personifies the haphazard development cycle of the game itself.
Me too
One frustrating thing about the Wily Wars version of Mega Man 3 is the way enemies instantly spawn if you go back two pixels from the spot where you destroyed him. It makes stuff like the bees in Hard Man's stage impossible to dodge.
Fire Man's weapon is Cut Man's 2nd weakness
The buster fire rate being so slow in this version is a huge turnoff for me.
1:34 my poor innocent eyes, what happened to my precious blue bomber? 😭
Havent finished the vid yet. Here's to hoping you pkayed the Retro-bit release, its official and has WAY less slowdown. Makes a mega difference
Edit: he is!
I do kind of wonder if Super adventure Rockman has some sort of bizzare behind the scenes stuff that would make a video on it interesting to see. Having played it from strat to finish and beating it by ALWAYS picking option 1 made me puzzled at some of the choices in it...
I think pretty much mega man wily wars has the best version of mega man 1( at least with patches like definitive edition or others patches) for example you ever use hyper bomb (oh who I'm kidding no one do) has an upgrade glitches are fixed and even give new A.I and add weakness to wily machine 1 second phase, but it also has debuffs (of course) like slow down on original, nerfed magnet beam (I think for balance) and boomerang cutter (for.....idk why they did this). But still best version of mega man 1 ever (but really install patch at least for better buster) also cool fixes for mm3
The magnet missile IS less accurate... due to a funny little oversight in porting, on nes and FC it had an unused frame which was restored for the WW release... however that missing frame made it possible to turn on a dime! Hence why it seems to miss more often than not
Yes you acknowledged mega man 11!!!! Even if its a brief mention at the beginning ill take what i can get. Your mega man videos are my favorite videos on the series in general so im excited that you may make a video about it.
War Thunder Fourms: Now has the blueprints to SWN: 00 Bass and Zero.
Fun fact: There is actually a fan game for the Wily Tower that also adds the Powered Up weapons!
You forgot to mention, in Megaman 2, the E-Tanks no longer lost after you get a game over, so you maybe is harder than the NES version but is balanced with no lost all you E-tanks.
While Mega Man 2 an all time classic for sure (especially that sound track) I've always loved 3 ever since it came out. Yeah it's got a ton of flaws but as you said it's still extremely enjoyable despite them.
I would like to register as 'excited' for the RMW reviews. I have much nostalgia for those 5 carts...
0:32 "remaster"... Yeah, right.
I HATE HOW PEOPLE MIX UP REMASTERS AND REMAKES
@@grimacethemeance7973 I'm also speaking on how Wily Wars is just overall hands down *_inferior_* to the NES versions of these games.
On my blind playthrough i brought the guts arm and crashbomb to all 3 wily towers stages in the hopes of secret hunting. Sadly they are both useless with no blocks or crashbomb walls placed anywhere
"The Mega Man X series was only on Super Nintendo"
X3 PS1's superior OST: Excuse you.
2:15 here we go again
Well I’m glad J is the one who’s being positive with this remake trilogy! from what I heard the others they just being critic with this game and I swear this remake isn’t really that bad as you think and it’s worth a shot for trying it out and it’s available on SEGA Genesis mini if you’re a Genesis fan and it’s also available on online server if you’re interested.
NGL Game Gear Mega Man isn't nearly as bad as people say, I think you'll appreciate the challenge
i have a complicated relationship with Wily Wars, on one hand i appreciate the added detail and how some bugs we're fixed, I don't even mind the ost, but here's the thing, games are like a jigsaw puzzle, everything needs to fit together to work properly and have that good game feel, but when you develop a faithful remake (1:1 level design) of a game with some gameplay changes like damage values, weapon and enemy behavior, boss design and so on, suddenly everything falls apart, and that's exactly what happened here with 1 and 2, they don't feel good to play specially for veterans of the series. but then you have Megaman 3, I don't know for sure, but it feels like they made 3 first and then just rushed the other 2 (dev hell and all that bad stuff). some problems in 3 where fixed, shadow man actually works, imputs don't get eaten anymore and other little things here and there, but they respected everything else about the original! yeah, more fixes would've been welcomed, but for a faithful remake, they nailed it! it's a great way to play 3. wily tower is neat and i like it, overall this package is not that great, but everyone should play it because it is very interesting, those who doesn't have that much experience with the original might not even notice some of nasty little changes
Small correction. The first 3 X games were actually released on other consoles as well. I believe they were Japanese only but I remember getting mega man X 1 on PC when I was a kid.
Funny enough, I'm less interested in a new main line Mega Man game and more interested in remastered classic titles. It would be so rad to see some of these robot master powers upscaled, as well as updated dialogue to give more context to the world building. They already have the blueprint with Mega Man 11
More megaman stuff is exactly what I needed right now >:]
I LOVE WHEN J POST MEGA MAN CONTENT!! THE X RETROSPECTIVE IS HOW I FOUND YOUR CHANNEL! 😭
I mostly prefer Mega Man 1 and 3 in the Wily Wars, but I wouldn't be lying if I said it's a close race as to which I like more.
i have been waiting a while for J's Reviews to make a video about Wily Wars and he did a fantastic job, well done, can't wait to see more mega man videos from you!
I bought the SEGA Genesis Mini in 2019 mainly for this game and I don’t regret it!
Nice to see a compilation game do something unique to blend together its disparate games as well as creating brand new content. Vastly better than the Ninja Gaiden Trilogy.
4:08 This background revamp never made sense to me, because canonically, Fire Man is supposed to be in charge of a *_steel mill,_* not some volcanic region.
If SEGA bought MegaMan since CAPCOM just forgotten the blue bomber while SEGA didn't forgot the blue blur
Mega Man 11 and the Legacy Collections: Are we a joke to you?
@@smashmaster521 Aw yeah, Mega Man 11, y'know, the newest game in the franchise that was released only 6 YEARS AGO!
We would've had terrible reboots and games all over. No thanks
@@Mr.Kowadlothe last game released 6 years ago?! my God capcom.
@@Mr.Kowadlo And we've gotten Legacy Collections for each series along the way, so it's not like we're starved for Mega Man releases. Besides, remember what happened the last time they milked the Blue Bomber for all his money's worth?
Timestamps:
0:00 Intro
3:29 Mega Man 1 (Wily Wars)
6:15 Sponsor
7:49 Mega Man 2 (Wily Wars)
10:06 Mega Man 3 (Wily Wars)
12:57 Wily Tower
14:07 Outro
Played them on Switch VC. Was not impressed.
On paper, the Wily Wars versions should be better. Their enhanced graphics mean the areas the levels take place in are more well-defined than the ones on the NES. However, the gameplay is slower and overly forgiving. Mega Man 2 doesn't take your E-Tanks away when you Game Over so you can keep revisiting Metal Man or Quick Man and do them last for effortless re-supplies. Even the Wily Tower is too short and easy due to your ability to give yourself all the best powers and be under no obligation to save them since they all refill after each level, as well as the ability to easily store up to 9 E-Tanks and not lose them to a Game Over, not to mention they're easy levels even if you are going buster-only and not abusing the E-Tank Trick. 1-3 is really where you're getting your money's worth on this one, and they're slower and not as exciting as the NES versions, plus the music will never be as iconic even if some of the remixes are pretty good.
Original is superior to Wily Wars, which is a shame but its true
2:22 They even added in his tear ducts. Do robots cry?? I know Reploids do.
5:46
HE CAN'T KEEP GETTING AWAY WITH IT
Dr Light's sprite in MM1 of WIly Wars looks like each eye is looking at something different.
Boy i cannot wait for you to see protoman in this collection.
This video was brought to you by The Military Secret Distribution Service. More blueprints to come soon.
A common misconception I see when people import the pal version of the game or an NTSC English Repro that uses the PAL rom is that it will run slower. It only does if you play on a PAL Console. The slowdown you do see in an NTSC Console on the original release happens on the JP Version as well, it was due to how buggy the game is as there was a lot of development issues. I do own a real PAL Cart which I need an adapter to play on my US Console, as well as a repro I got before getting the real thing (uses a region patched pal rom), and they run the same way. A Japanese rom is like this as well.
yay more megaman content!
Can you make an Astro Bot review, I’d like to hear your opinion on that game.
Outside some additions like graphics (they even add teleportation animation if you unpause game while placing in air) and additi9nal mini game, this remake is dissapointment. Game is slower, music could be better and sound used for buster hit sounds like torned paper rather than collision.
What is more in question, is slowdown. We have many games where screen was filled with bullets, explosions and enemies and game workins on full speed. But here, more than 10 objects and game starting to lag. Why? Did devs try to simulate lags from NES or they just don't know how is Genesis working?
NGL i vastly prefer wily wars as long as your not playing the crappy original version
playing it on the genesis mini or the NSO the new music is pretty cool and since the compositions of the original 3 games is just great anyways i found the different sound fonts a lot of fun.
with the NES games the slowdown sometimes was just absolutely disgusting at points tho. wily wars improved version greatly fixes that.
the busted is also def weaker which i kinda liked to cause it forces you to use other weapons more to. IE in levels you can power through enemies by mashing them really fast and just ignore the placement of enemies by simply killing them quickly. wily wars actually forces a lot more interactions due to the slight decrease of damage you can output due to the ROF decrease.
i also personally generally think the backgrounds are just a huge net positive across the board wily wars is super worth for 2/3 for 1 id still say powered up is by far the best way to experience that game.
Well, the graphics are good on the Genesis remake, but I still prefer the music on the NES...
For starters - in the first game, the items no longer respawn, Cut Man now takes 28 hits, much harder in the rematch due to no blocks for the Super Arm, and the biggest kicker? When you destroy the Wily Machine, it plays the "stage clear" tune rather than the "all clear" one.
Wily wars was ok but some may like it
I somehow still prefer the originals, but I can see why WW might also need the rerelease treatment even only for historical preservation and collection hoarding.
Real gamers patch that boy up with the woodfrog weapon master hack (you can use all weapons in all 3 games, like for example mm3 weapons in mm2)
No mention of how a buster shot causes 1 bar of damage instead of 4, at least in megaman 2? It makes beating anyone buster only much harder(without etanks anyway)
I thought you Would mention the 8 bit fan made wily tower
Four and five? where can I find five tell me now (I’m talking about the sequel wars if anyone was confused)
Though I do think Wily Wars is a graphical improvement, the animations are really lacking. Either looking just as good or worse than the NES games.
Mega man's walk is a good example. The extra frames makes the walk look not as good. It's having less time from the extreme poses. A lack of easing is an issue. This is hard to explain to non animators
I'm suprised you never said anything about the invincibility frames of the bosses in these versions of the games. they last way longer than any of the 3 NES games combined, which makes most of the bosses even harder and a bit more tedious to fight so called me impressed that you didn't find the SkullBot bosses worse. But yeah, every single boss is harder due to the longer invincibility freames, for better or worse.
J any plans to review the PS1 remakes known as Rockman The Complete Works?
Hey maybe after J is done with his Classic Mega Man retrospective he could do a Retrospective on the Mega Man Battle Network series.
I’m also not really fond of KNI John’s retrospective on the Battle Network series after watching it.
J said he won't cover them, he isn't into rpgs
@@burner555Ohhh. I see.
I mean at least the battle network games are easier to understand & don’t have too many classes & too many features that you’d expect in your typical rpg game.
Very nice cover ^^
Love your classic mega man reviews
Soooo... I guess 9, 10 and 11 gonna wait?
Great video. I'd love to hear your opinion on the legends games.
5:42 You never beat him in the NES version legit? I thought you were good at Mega Man games
I really do wish they just make a new megaman x game already… or at least a game starring Axl…
Cutman should take more damage from lemons. Rock(man) beats (Scissors)Cutman
Technically cut man takes the most damage from the mega buster compared to the other robot masters
@@wolvertox311 yeah i knew he did in the original but from the footage in the video i wasnt sure if he did in wily wars or not. if he still does, thats good.
hey j, remake and remaster are not synonyms. these arent remasters, they are remakes.
Still waiting for exo's remake or rebreak
good
Something I dislike about Wily Tower is the music sucks. It's not as good as the music from the already existing games.
To be honest i'm not very fan of these remakes, megaman 2 and 3 in wily wars controls like megaman 1 in NES, also the games are slower :/
I straight up HATED Wily Wars. The controls felt sluggish and delay happy, Mega Man was nerfed, and the music, even understanding the Genesis/Mega Drive limits, was outright horrible.
I'd rather play Anniversary Collection on GameCube. I know that's a cardinal sin in the Mega Man fandom due to the notorious button swap (I didn't HAVE an NES growing people, so I'm not that bothered, plus ports of other games swap controls ALL the damn time these days, looking at you Bayonetta and Skyrim, going from Xbox to Nintendo, Metroid did it too when Metroid Prime came along, yet no one memed Miyamoto or Tanabe for it), which Wily Wars DOES have options to address, but what's the point when SEGA and Nintendo never had the same layout of controls? The A button is even a farther reach for your thumb than it was on NES.
Even then, I end up digging out Legacy Collection between 3DS, Switch, and Xbox.
(Side note, I played Wily Wars via Genesis Mini, and considering M2 is one of the best at porting/emulating/remastering alongside Digital Eclipse and Nightdive Studios... that's still saying something)
3:32 name of the track?
Elec mans stage
Elecman's theme from Wily Wars
Wow that North American box art looks bad. The background especially looks bland. And that’s definitely an”OH MY GOD WHATS WRONG WITH YOUR FACE” moment
i really love the mega drive music of this remix
there are some weird pauses with your commentary in this video. I personally found it really awkward and doesn't match with your usual Fast-paced review style so
perhaps you can improve that in the next video.
You keep bouncing between Remake and Remaster, the 2 are completely different. These are remakes and not remasters you can tell these were remade from the ground up and not just cleaned up and ported.
Wow. Did not know that was supposed the be the NA box art for Wily Wars. Maybe would have been better not knowing.
I wish we could get remakes of super retro games nowadays. Zelda 1 and Super Mario Bros. get rereleased all the time, but what they really need are remakes, or hell, reimaginings (BOTW doesn't count) that take the original games and make them more gameplay accessible to the modern age, with QOL features and gameplay elements from later entries like the Spin Attack for Zelda, or the many abilities introduced in later Mario games. Additionally, level design changes would also be gr8.
Or just maybe appreciate classic games for their game design instead it neutering them to appeal to the lowest common denominator
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