SMB little glitch 1111 Super Mario Bros. Game & Watch

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 5

  • @JrIcify
    @JrIcify 6 วันที่ผ่านมา +2

    On a tile map, every tile is actually a number that corresponds to a sprite. If any random data gets written to it, it just changes the tiles instead of causing a crash. It's like how the minus world is reading data from the ROM and interpreting it as a tilemap. I think something in this app caused a variable overflow which spilled into the the tile map's memory. But that's just a game theory.

  • @Firecracker51
    @Firecracker51 6 วันที่ผ่านมา +3

    How did that happen?

    • @AngeloGahan
      @AngeloGahan  6 วันที่ผ่านมา +1

      Here's a video showing how I did it. th-cam.com/video/cfgCAY07bRU/w-d-xo.html Also, very similarly done you can turn enemies into headless King Koopas, like in this next video th-cam.com/video/jWkvY8AIF9k/w-d-xo.html

    • @Firecracker51
      @Firecracker51 5 วันที่ผ่านมา +2

      @AngeloGahan oh thats really cool, ill try it myself maybe

    • @AngeloGahan
      @AngeloGahan  4 วันที่ผ่านมา

      @@Firecracker51 Oh sorry, I just realized that the first link I sent you was for a different glitch, but either way they're all done the same way!! Here's the proper link... th-cam.com/video/-vjTiSTEpRM/w-d-xo.html