On a tile map, every tile is actually a number that corresponds to a sprite. If any random data gets written to it, it just changes the tiles instead of causing a crash. It's like how the minus world is reading data from the ROM and interpreting it as a tilemap. I think something in this app caused a variable overflow which spilled into the the tile map's memory. But that's just a game theory.
Here's a video showing how I did it. th-cam.com/video/cfgCAY07bRU/w-d-xo.html Also, very similarly done you can turn enemies into headless King Koopas, like in this next video th-cam.com/video/jWkvY8AIF9k/w-d-xo.html
@@Firecracker51 Oh sorry, I just realized that the first link I sent you was for a different glitch, but either way they're all done the same way!! Here's the proper link... th-cam.com/video/-vjTiSTEpRM/w-d-xo.html
On a tile map, every tile is actually a number that corresponds to a sprite. If any random data gets written to it, it just changes the tiles instead of causing a crash. It's like how the minus world is reading data from the ROM and interpreting it as a tilemap. I think something in this app caused a variable overflow which spilled into the the tile map's memory. But that's just a game theory.
How did that happen?
Here's a video showing how I did it. th-cam.com/video/cfgCAY07bRU/w-d-xo.html Also, very similarly done you can turn enemies into headless King Koopas, like in this next video th-cam.com/video/jWkvY8AIF9k/w-d-xo.html
@AngeloGahan oh thats really cool, ill try it myself maybe
@@Firecracker51 Oh sorry, I just realized that the first link I sent you was for a different glitch, but either way they're all done the same way!! Here's the proper link... th-cam.com/video/-vjTiSTEpRM/w-d-xo.html