@@theFullMeasure Luna, she could be the most powerful descendant. Her Noise Gate (dps) looks like it goes to the edge of the visible map. If they change the mechanic so I can concentrate on the map without looking at the scrolling notes, she will be a mob killer and buff queen. @johny I think Viessa is in an ok place. If you concentrate on chill/tech using cold-blooded, her burst wrecks void bosses. Chill/singular Absolute Zero works in 400%, her blizz is just as strong on the bosses at the end, but you have about an 18-20 sec cd. She's half as slow to clear as Freyna, but it's because of her range not her strength or cd. She's not my first choice ATM, but I think the frost roads crowd-control might have a use. We'll see once we get the new content.
I was there in the first descendant discord for all 4 hours and can honestly say the community and devs were amazing. U look forward to not only season 2 but the many years this game has to offer.
I love that you are not afraid to tell the whiners that the whole game is about the grind. The game falls apart when theres nothing to chase after, so enjoy the chase. Its all there is.
35:48 Reminder: The "advanced shape stabilizer" will likely be very VERY hard to get. The normal variant can have a drop chance as low as 0.2% right now in-game.
The timer for the void vessel mission is for the boss, the beating the boss in the time given gives better rewards, and you can extend the time you have by destroying up to 10 comm units in the mission leading up to the boss.
It was fun talking with the devs and community. This game is heading the right way. Can't wait for Thursday. Haileys sniper shots barley did damage to inferno walker 😮
Nice to see these freebies and boosts and incentives for new and old players. I used my vouchers to get the last dagger since this was a terrible ring for me. I would do these missions like 10+ each and could not get it to drop. Now I have all the weapons, and the only thing holding me back is the crafting time for catalysts. I have the blueprints and don't struggle to get them, but being only able to craft 2 to 3 a day is the REAL setback.
Aside from them not being able to return prior certain limited skin bundles to the shop in the future (collector FOMO) Aside from that con, they are doing great honestly sure thing 👍
I'm a controller player but this is why I use a controller with mappable buttons, at least 4 to map each skill and set sensitivity high so I can turn around fast. If your controller doesn't support more than one button when remapping, then go into settings and bind the skills to the D pad which is one button press. D pad right for some reason doesn't work when mapping to a skill so just use right thumb stick click instead.
Oh yeah 👍 big plus for controller players. Lol I hate when new controllers come out with only 2 remappable buttons on it because I only play TFD @@fartdonkey8290
Keelan is definitely my new main and will probably be for the foreseeable future so im happy That aside im upset that they aren't addressing the balance issues, weapons in this game are decoration more often then not i have never played a looter shooter where shooting was less relevant than in this game they need to bring down the high end of abilities a bit and raise up the majority of weapons and remove those stupid modifiers that basically just make guns useless in hard mode because right now weapons really aren't that useful They also need to work on the clunky movement, i will say keelans dash looks a lot less clunky than it did originally which is nice to see but movement overall just needs some tweaks as well as how abilities work with movement and their cast times etc they have a lot to address when it comes to basic stuff Overall i think keelan is a great character and i think they should make him the foundation for future characters and reworks The reason i say that is because all his abilities are useful BUT they also play off each other and can be used in different orders causing different outcomes which makes the gameplay more dynamic and more unique than say bunny who literally just runs in circles, bunny doing high damage isn't the main problem, the problem is it asks almost nothing of the player to do that damage, keelan yes he does good damage just rushing but he has a skill floor, and a skill ceiling, you will have more interesting builds overtime and when his red mods drop they'll probably completely change how he can be played, most of the xurrent characters are very simple and have little to no depth and like it or not warframe is jut creating more interesting skill kits
Also the stun and stagger in this game is horrible, not only is it super clunky and has horrible animation lock but it also can be looped infinitely i literally failed a mission purely because a laser infinitely locked me in place its very obvious the game was released too early, I'm not trying to be negative i just want to see the game be great the new dungeons actually do look fun tho im excited for them
While, I am happy to hear about the pity system, I am concerned about watering down the farm. Rewards should be rewards, not a participation trophy. I read a translated version of a prior dev talk, where one of the two officers mentioned that he thought 6% was a reasonable chance, but they would look for a solution. I thought to myself, 6%, does this team not understand binomial distribution? The real question is what percentage of players are you willing to end up with nothing, rolling the dice 100/6 and 200/6 times, which in the case of a 6% chance is 35% with no success after 17 rolls and 12% with no success after 34 rolls. I thought I was the exception, rolling 53 times to get my Ajax code, but if you do the math, a little under 4% of the those rolling that many times would still be waiting for the next roll. Their 'solution' is a straight 1/5 for a 20% item. So if you didn't get the desired 'reward' by the fifth roll, now you automatically get it. In practice, this means the chances are greater than 1 in 5, because 75% of the people will get it on rolls 1 through 4. Since there is no roll after five, the mean is pushed to the left. We'll be earning rewards double quick. Along the same lines, I can feel the power creep to win back the lost 'launch day' players. They should have planned content for the no-lifers, the casuals, and the weekend players. Being short on content, their bridge solution is to add a difficulty level onto existing void intercepts and defense missions. When I say content, I am talking not about missions and bosses, but rather about mechanics. In missions, there are gunners, grenadiers, rushers and snipers. The mission bosses only have the immunity (red) shield that requires guns, the immunity spheres, mini-turrets, their own armor, and an elemental attack. If there was a little more variety, then, the developers could tweak fifficulty levels wihout it being just being wave after wave of minions rushing to their own destruction, that's you 400% infiltration. That extra boss at the end adds complexity because he has a different elemental attack. If his minions would do the same, like a yellow bar having a pet or an artillery piece, that would help. I am happy about the ability to share common skins snd their paints across characters. They may have been too greedy on thet one. Buying extra loadouts per character still kinda sucks, as does paying for extra descendant slots. This season's battle pass was underwhelming but better than the pre-season. No news on them making it more valuable or of greater value. Having said all that, these guys seem pretty responsive if not entirely receptive. Being primarily a DIvision 2 player, where the dev team thinks great thoughts, rolls out changes with mimimal testing, and then is surprised by the reaction, TFD is comparatively doing well and rolling out changes at speed. I just hope they don't listen to much, otherwise, we'll be done a month into the season.
I’m curious what button presses is required to grapple the void intercept bosses. Also when you grapple up there, what buttons do you use to remove the armor?
Not sure if you're keyboard and mouse or controller.... grapple with your hook only when weak point is yellow (RB on controller)but it may not work if you're using the one that grapples the air as it may not reach its yellow weak point. Once up there, hold both trigger buttons down to hold on while it tries to shake you off, and spam RT to beat on it.
The universal skin change is a huge deal tbh I didn't buy a couple of the ones i liked because i thought that was stupid, since they are taking a hit for that change i think people should spend some money because rarely do developers do that
this didn't cost them anything, no one is getting a refund, they just spend it on different skins. not that I'm not happy about it myself, just think people are glazing the devs over it too much
@cherrybomb0388 eh i agree to an extent but they are basically giving free stuff away which is still a hit to their financials, very few devs would do this especially from nexon so i think it's a good sign and deserves support. Doesn't mean they are perfect tho i still have lots of complaints with the shop in general
Nothing on gold reactors changing from 1 mounted weapon only to weapon class equipped like purple reactors? I thought I heard that somewhere... Thanks, another great vid bro!
Due to the new weekly rewards I have a 4 out of 4 secret garden all I ever needed was the nano tube which u need shareen to get and I don't use shareen
soooo where's the pity mechanic the only thing from warframe they didn't copy i saw they talked about "Target Reward System" recently but i see no mention of this now sadly
We should be able have weapon nano tubes, blueprints etc. just drop in hard missions/dungeons at this point. As for the dog, I would like different animal choices. I tried really hard to ask devs about this to no avail.
They aren't going to do that because it would hurt their bottom line to an extreme degree plus it would make intercept battles a lot less relevant It would be nice if there was more rewards tho in normal missions, aside from specific drops it doesn't feel that rewarding but hopefully they'll add more mods and stuff to chase overtime
Farming is fine. Farming a terrible activity is what sucks. I am in that group of I have most ult thingamabobs it wasn't that bad overall but good lord were Outposts Sharen or otherwise the worst. If everyone has all the things, is there fun/difficult stuff to use those things in/on? Unfortunate that guns are not getting much love, make them feel better, and more engaging to use. We'll see how it goes.
The specific answer is above. For future reference, if you bought the battle pass, look to see how much time is remaining. Also, we currently have an event. It coincidentally lasts until season's end, esc on PC.
When people talk about farming rates, I think they forget all the games that lost massive amounts of players because of the hard farm. D4 had to change because the grind was unbearable. Warframe has a trade economy and it’s fine.
I don't love the farming changes and this coming from someone that took 400+ AM to get ultimate gley which BTW was the character I wanted to play the most... But I also got ult viessa in like 10 AM... Ajax was also a PITA. That being said I think the pity system is fine but the other stuff is a bit too much. I didn't like the pity system being 1:1 average drop chance. I would prefer it to be 2:1 meaning a 20% drop pity should be 10 runs instead of 5 but hey I'm not the designer I'm pretty hype about sharen mostly Edit: forgot the beam rifle. I'm here for it but I figured you would hate it lol Edit 2: outposts will take a while longer but with 30 sec outpost I do think I will use those for ult sharen if they have some pieces. Will split test it at least because 30 sec seems pretty sensible for a 20% drop vs a 5-7min dungeon for 2 assured ones? We shall see
i might sleep on this patch. am pretty much up to date with everything. so might just play p.o.e 2 untill the female descendant drops. this way i'll have 2 descendants to try out and get the dog. some steps so far coming from them but that idea about getting gold drops/exp buffs from reactors anit bad. people wont do them after the changes imo
One last thing dude asd chapters it's a staple in most videos these days for a reason, i know its a pain but trust me homie a lot of people are gonna click off when they see they aren't here
Think pitty system should be 10 runs...... not to bad now im 5 of 5 on all weapons some were a real MF.(have all parts 2 still crafting) 33 runs to get ult freyna spiral catalyst.
So any characters that needs to shoot is fucked? And what is the point of ultimate weapons if shooting is not important. If the shield is immune to shooting, what is someone like Ajax suppose to do, they cant spam skills. Might as well do nothing.
A icon botton to let your teamate know quickly lets farm this intercept battle repeatedly. Alot of new players effecting intercept battles. When old players are simply farming armor, crystal:catalyst, energy Act. Can we please influence communication. Increase movement speed on repeated task related to catalyst/activaitors. Better void intercept requirements. My time is valuable. I want more focus on new content more than maintenance and task. Please consider. You made things easier for new players. Make changes for us moderate players that have hit a wall 🧱 😳 trying to quickly rank up all the new ultimates we have grinded and unlocked or bought. I have no progress with out catalyst/activator. I can't consistently beat gluttony, death stalker only once.
What's your favorite new Season 2 addition?
@@theFullMeasure viessa's rework
@@theFullMeasure Luna, she could be the most powerful descendant. Her Noise Gate (dps) looks like it goes to the edge of the visible map. If they change the mechanic so I can concentrate on the map without looking at the scrolling notes, she will be a mob killer and buff queen.
@johny I think Viessa is in an ok place. If you concentrate on chill/tech using cold-blooded, her burst wrecks void bosses. Chill/singular Absolute Zero works in 400%, her blizz is just as strong on the bosses at the end, but you have about an 18-20 sec cd. She's half as slow to clear as Freyna, but it's because of her range not her strength or cd. She's not my first choice ATM, but I think the frost roads crowd-control might have a use. We'll see once we get the new content.
I was there in the first descendant discord for all 4 hours and can honestly say the community and devs were amazing. U look forward to not only season 2 but the many years this game has to offer.
I love that you are not afraid to tell the whiners that the whole game is about the grind.
The game falls apart when theres nothing to chase after, so enjoy the chase. Its all there is.
Bro the dog! It's like Dogmeat from Fallout 4, looks awesome!
Am i going to sit here and watch your hour long video after I then watch the 4 hour long dev talk from start to finish? Yes yes I am😎
Champ!
💪🔥💯
22:17 “Dog ate my homework” LMAO
Hahaha
36:14 spittin’ hot fire standing atop smoldering ashes. 🗣️🔥🔥💯
Hahaha appreciate it man
35:48 Reminder: The "advanced shape stabilizer" will likely be very VERY hard to get. The normal variant can have a drop chance as low as 0.2% right now in-game.
Thanks, and I appreciate your energy. It's underrated how a creator personality affects the enjoyment of watching videos like this :)
Comment means alot, thanks!
I'll be doing void vessels with Sharen, i love stealth games. Sharen looking really good.
Also looking forward to her new kit
The timer for the void vessel mission is for the boss, the beating the boss in the time given gives better rewards, and you can extend the time you have by destroying up to 10 comm units in the mission leading up to the boss.
It was fun talking with the devs and community. This game is heading the right way. Can't wait for Thursday. Haileys sniper shots barley did damage to inferno walker 😮
Hahaha I saw that
Nice to see these freebies and boosts and incentives for new and old players.
I used my vouchers to get the last dagger since this was a terrible ring for me. I would do these missions like 10+ each and could not get it to drop.
Now I have all the weapons, and the only thing holding me back is the crafting time for catalysts. I have the blueprints and don't struggle to get them, but being only able to craft 2 to 3 a day is the REAL setback.
And they've mentioned no plan to change that
Many thanks for picking the most interesting information for us. Well done! 👍
My pleasure!
Great thing are coming.
True dat
I got my first enhanced cell ult viessa at 62th run and second at 70th run :| Completely speechless.
Daaaamn
Great video as usual.
I appreciate that
@theFullMeasure i've watched a lot of content creators, but you my friend are the best by a mile. Looking forward for more of your content.
Awesome breakdown of everything
Much appreciated :)
cant wait for s2, I hope you'll make Sharen builds with her new mods
Will do!
Aside from them not being able to return prior certain limited skin bundles to the shop in the future (collector FOMO)
Aside from that con, they are doing great honestly sure thing 👍
Thursday can't come any faster, but I wish it could 😂🎉
I hear that :D
A great thing for the Ultimate Bunny giveaway for all the people like me that don't have it , thanks for your videos👍
You're welcome!
I'm a controller player but this is why I use a controller with mappable buttons, at least 4 to map each skill and set sensitivity high so I can turn around fast. If your controller doesn't support more than one button when remapping, then go into settings and bind the skills to the D pad which is one button press. D pad right for some reason doesn't work when mapping to a skill so just use right thumb stick click instead.
Had no idea you could do this.. wow
Oh yeah 👍 big plus for controller players. Lol I hate when new controllers come out with only 2 remappable buttons on it because I only play TFD @@fartdonkey8290
Keelan is definitely my new main and will probably be for the foreseeable future so im happy
That aside im upset that they aren't addressing the balance issues, weapons in this game are decoration more often then not i have never played a looter shooter where shooting was less relevant than in this game they need to bring down the high end of abilities a bit and raise up the majority of weapons and remove those stupid modifiers that basically just make guns useless in hard mode because right now weapons really aren't that useful
They also need to work on the clunky movement, i will say keelans dash looks a lot less clunky than it did originally which is nice to see but movement overall just needs some tweaks as well as how abilities work with movement and their cast times etc they have a lot to address when it comes to basic stuff
Overall i think keelan is a great character and i think they should make him the foundation for future characters and reworks
The reason i say that is because all his abilities are useful BUT they also play off each other and can be used in different orders causing different outcomes which makes the gameplay more dynamic and more unique than say bunny who literally just runs in circles, bunny doing high damage isn't the main problem, the problem is it asks almost nothing of the player to do that damage, keelan yes he does good damage just rushing but he has a skill floor, and a skill ceiling, you will have more interesting builds overtime and when his red mods drop they'll probably completely change how he can be played, most of the xurrent characters are very simple and have little to no depth and like it or not warframe is jut creating more interesting skill kits
Also the stun and stagger in this game is horrible, not only is it super clunky and has horrible animation lock but it also can be looped infinitely i literally failed a mission purely because a laser infinitely locked me in place its very obvious the game was released too early, I'm not trying to be negative i just want to see the game be great the new dungeons actually do look fun tho im excited for them
I like the idea of what the companion does just not thrilled with hundreds of dogs running around
"Dog eat my fucking homework" NICE! HAHAHA
Hahaha
While, I am happy to hear about the pity system, I am concerned about watering down the farm. Rewards should be rewards, not a participation trophy.
I read a translated version of a prior dev talk, where one of the two officers mentioned that he thought 6% was a reasonable chance, but they would look for a solution. I thought to myself, 6%, does this team not understand binomial distribution? The real question is what percentage of players are you willing to end up with nothing, rolling the dice 100/6 and 200/6 times, which in the case of a 6% chance is 35% with no success after 17 rolls and 12% with no success after 34 rolls. I thought I was the exception, rolling 53 times to get my Ajax code, but if you do the math, a little under 4% of the those rolling that many times would still be waiting for the next roll.
Their 'solution' is a straight 1/5 for a 20% item. So if you didn't get the desired 'reward' by the fifth roll, now you automatically get it. In practice, this means the chances are greater than 1 in 5, because 75% of the people will get it on rolls 1 through 4. Since there is no roll after five, the mean is pushed to the left. We'll be earning rewards double quick.
Along the same lines, I can feel the power creep to win back the lost 'launch day' players. They should have planned content for the no-lifers, the casuals, and the weekend players. Being short on content, their bridge solution is to add a difficulty level onto existing void intercepts and defense missions.
When I say content, I am talking not about missions and bosses, but rather about mechanics. In missions, there are gunners, grenadiers, rushers and snipers. The mission bosses only have the immunity (red) shield that requires guns, the immunity spheres, mini-turrets, their own armor, and an elemental attack. If there was a little more variety, then, the developers could tweak fifficulty levels wihout it being just being wave after wave of minions rushing to their own destruction, that's you 400% infiltration. That extra boss at the end adds complexity because he has a different elemental attack. If his minions would do the same, like a yellow bar having a pet or an artillery piece, that would help.
I am happy about the ability to share common skins snd their paints across characters. They may have been too greedy on thet one. Buying extra loadouts per character still kinda sucks, as does paying for extra descendant slots. This season's battle pass was underwhelming but better than the pre-season. No news on them making it more valuable or of greater value.
Having said all that, these guys seem pretty responsive if not entirely receptive. Being primarily a DIvision 2 player, where the dev team thinks great thoughts, rolls out changes with mimimal testing, and then is surprised by the reaction, TFD is comparatively doing well and rolling out changes at speed. I just hope they don't listen to much, otherwise, we'll be done a month into the season.
Hi, thanks for the video.
I have a question: Do you still need to use Sharon for farming at outpost to get materials to get blueprints?
In Season 2 those Outpost patterns(blueprints) will drop in Infiltrations(Dungeons) as well
@@theFullMeasureThank you for coming back to me. Do we still need Sharen to get the patterns ?
@@eloiseopperman5450No, they drop in Infiltrations like other patterns
Will this work now with season 2 update?
I’m curious what button presses is required to grapple the void intercept bosses. Also when you grapple up there, what buttons do you use to remove the armor?
Not sure if you're keyboard and mouse or controller.... grapple with your hook only when weak point is yellow (RB on controller)but it may not work if you're using the one that grapples the air as it may not reach its yellow weak point. Once up there, hold both trigger buttons down to hold on while it tries to shake you off, and spam RT to beat on it.
The universal skin change is a huge deal tbh I didn't buy a couple of the ones i liked because i thought that was stupid, since they are taking a hit for that change i think people should spend some money because rarely do developers do that
this didn't cost them anything, no one is getting a refund, they just spend it on different skins. not that I'm not happy about it myself, just think people are glazing the devs over it too much
@cherrybomb0388 eh i agree to an extent but they are basically giving free stuff away which is still a hit to their financials, very few devs would do this especially from nexon so i think it's a good sign and deserves support. Doesn't mean they are perfect tho i still have lots of complaints with the shop in general
Nothing on gold reactors changing from 1 mounted weapon only to weapon class equipped like purple reactors? I thought I heard that somewhere... Thanks, another great vid bro!
Yeah I also missed this, but if you check the roadmap it mentions it, so it's still coming Season 2
thanks for breaking this down homie!! I wasn't gonna watch that 4 hour joint son.
I got you bro
Im pretty sure his abilities are acid-based not poison. Just sayin'.
Yeah it's like an Oxidation that corrodes armor
completely off topic, but are the explosions going on in the sky above night time albion new?
I farmed so many reactors for ultimate Sharon but I don’t know what to farm for the new character? Is it the same reactors for Freyna?
Toxic Tech yep
@ just to make sure… I should farm for a toxic phase reactor, toxic mechanics or toxic singular for the new character?
Keelen is Toxic Fusion and Toxic Singular
K uses Oxidizer or Oxidation that is supposed to erode armor.
43:24 so it’s Duality from D2. Cool. I hope it’s not dogshit in this game.
Yup hope so
Due to the new weekly rewards I have a 4 out of 4 secret garden all I ever needed was the nano tube which u need shareen to get and I don't use shareen
20% chance, 3 copies, the average is 15 runs to acquire - 14 runs is high rolling
Already looking forward to the jiggle season!
hahahahaha
soooo where's the pity mechanic
the only thing from warframe they didn't copy
i saw they talked about "Target Reward System" recently
but i see no mention of this now sadly
We should be able have weapon nano tubes, blueprints etc. just drop in hard missions/dungeons at this point. As for the dog, I would like different animal choices. I tried really hard to ask devs about this to no avail.
They aren't going to do that because it would hurt their bottom line to an extreme degree plus it would make intercept battles a lot less relevant
It would be nice if there was more rewards tho in normal missions, aside from specific drops it doesn't feel that rewarding but hopefully they'll add more mods and stuff to chase overtime
they're open to adding different animals they've said this before. but it'll be some time before that happens for obvious reasons.
Just came back to the game after 300 hours in and I have no idea what to do 😂
Farming is fine. Farming a terrible activity is what sucks. I am in that group of I have most ult thingamabobs it wasn't that bad overall but good lord were Outposts Sharen or otherwise the worst. If everyone has all the things, is there fun/difficult stuff to use those things in/on? Unfortunate that guns are not getting much love, make them feel better, and more engaging to use. We'll see how it goes.
Im confused does the season 2 release on the 5th or 12th?
5th
It's 12/5 since it's December
@@lycanenferno5109 thank you
The specific answer is above. For future reference, if you bought the battle pass, look to see how much time is remaining. Also, we currently have an event. It coincidentally lasts until season's end, esc on PC.
When people talk about farming rates, I think they forget all the games that lost massive amounts of players because of the hard farm.
D4 had to change because the grind was unbearable. Warframe has a trade economy and it’s fine.
I don't love the farming changes and this coming from someone that took 400+ AM to get ultimate gley which BTW was the character I wanted to play the most... But I also got ult viessa in like 10 AM... Ajax was also a PITA.
That being said I think the pity system is fine but the other stuff is a bit too much. I didn't like the pity system being 1:1 average drop chance. I would prefer it to be 2:1 meaning a 20% drop pity should be 10 runs instead of 5 but hey I'm not the designer
I'm pretty hype about sharen mostly
Edit: forgot the beam rifle. I'm here for it but I figured you would hate it lol
Edit 2: outposts will take a while longer but with 30 sec outpost I do think I will use those for ult sharen if they have some pieces. Will split test it at least because 30 sec seems pretty sensible for a 20% drop vs a 5-7min dungeon for 2 assured ones? We shall see
i might sleep on this patch. am pretty much up to date with everything. so might just play p.o.e 2 untill the female descendant drops. this way i'll have 2 descendants to try out and get the dog. some steps so far coming from them but that idea about getting gold drops/exp buffs from reactors anit bad. people wont do them after the changes imo
One last thing dude asd chapters it's a staple in most videos these days for a reason, i know its a pain but trust me homie a lot of people are gonna click off when they see they aren't here
Can't you see the chapters? They're there, you can check the description and see the timers?
*edit. Weird, shows up on pc but not mobile :/
@theFullMeasure oof my fault then my bad bro
@@theFullMeasureTHEY WORK ON MOBILE NOW
@@theblackishboy1105 hahaha les gooooo, better late than never :P
Think pitty system should be 10 runs...... not to bad now im 5 of 5 on all weapons some were a real MF.(have all parts 2 still crafting) 33 runs to get ult freyna spiral catalyst.
So any characters that needs to shoot is fucked? And what is the point of ultimate weapons if shooting is not important. If the shield is immune to shooting, what is someone like Ajax suppose to do, they cant spam skills. Might as well do nothing.
Imho, the "pity" system is plain stupid
GOD GIVE ME MY DISMANTLE PUPPY I NEED THAT BOY IN MY LIFE
Also, thank GOD my Ultimate Bunny is done in 20 hours LOL!
For all the players that say I have nothing to do. Here’s a tip go touch some grass 😂
Pretty sure most do working their day jobs so obviously they don't wanna hear your stupid remarks bozo 😂
A icon botton to let your teamate know quickly lets farm this intercept battle repeatedly. Alot of new players effecting intercept battles. When old players are simply farming armor, crystal:catalyst, energy Act. Can we please influence communication. Increase movement speed on repeated task related to catalyst/activaitors. Better void intercept requirements. My time is valuable. I want more focus on new content more than maintenance and task. Please consider. You made things easier for new players. Make changes for us moderate players that have hit a wall 🧱 😳 trying to quickly rank up all the new ultimates we have grinded and unlocked or bought. I have no progress with out catalyst/activator. I can't consistently beat gluttony, death stalker only once.