Scrapman demolished the competition. As soon as he tested the torpedo I knew "if he can hit his target, it's gonna be a quick round". Trailing Aero made a huge difference, as always wedge gang rise up
@@Psycorde I took the comment literally at first and wondered when Scrapman actually posted his creations, but then shortly realized that you meant Catarinth lmao
@@some_geezer2 its for when there is an off shoot in the back of air when you travel through a vehicle. For example if you see a bullet its has no trailing aerodynamics so it creates air pockets behind it slowing it down since all the air around it is trying to fill the pockets and when it does that the air pulls the bullet a back a bit. If you see a bullet in slow motion you can see the air pockets.
When 1 player absolutely dominates the challenge to the point you need to vastly change it, id call that an epic win. Scrap completely dominated this challenge.
Human guided dive bomb: 1 Player controls the plane, the other the bomb. The bomb only has control surfaces, nothing else. Either the goal is to destroy the 3rd player's vehicle or to hit as close as possible to the center of a target. There should also be a minimum height below wich the bomb cant be dropped.
ScrapMan: "Perhapskis this time I will focus on fun rather than function." *Still demolishes the others* Also ScrapMan: *Visible embarrassment* This one was really exciting!
yeah ScrapMan has said he prefers fun over competition and wants everyone to have a good time rather than just him winning all the time, so having even his attempt at just making it fun end with him easily winning is kinda against what he was going for
now i think you should do kamikaze planes vs giant powerful battleship rules were kamikaze planes were build with thruster (no glitchess) charging towards the powerful battleship without getting blew up , who survive the longest kamikaze raid wins.
Human guided droper. You have a "satellite" (or something to get your projectile in high in the air fast) type thing, and you drop mainly gravity powered projectiles in various gravity "levels". Potential rules: Gravity is the main purpultion 100kg-maxkg projectiles Some thrust/lift but not enough to gain altitude in 1G gravity (or just not allowed to gain altitude). No glitches outside of RC. Plain/gyro controls. Droper can have more than 1 projectile (to reduce down time between shots or can be a 1 shot, and get to altitude fast). Projectiles can have TNT on them 2-20 and can cluster bomb with TNT but no manual/sensor destination. Projectiles can change shape before impact to improve chances of a hit. Target of reasonable size and max speed. Can change gravity on the fly to reduce downtime and adjust speed/controls/difficulty/target defense. Can do in space with your target using its monuverability and gravity of the planets as defence.( if in space projectiles can have more thrust and no "base station/satellite") Target can have weapon/ defences. Note: more kg="faster"/ more damage but less control and fewer projectiles. Less kg= "slower"/more control/ less damage but more projectiles.
Yo Scrapmans jet ski round against Patchbits and Yzuei looked like it couldn't have been more panic inducing 😂😂😂 Scrapmans hair got trimmed on SO many occasions 🤣🤣🤣
Wow, that was easily one of the most epic versus yet. There were so many close calls and dodges there. Perhapskis, you are onto something there with a small agile target rather than a big overpowered one. It made for a much more intense fight.
For the sake of the videos, this is a great idea. In the context of history, this is kind of dark. The Japanese deployed/attempted to deploy "Kaiten" near the end of the war. What is a "kaiten"? You basically built them. Kamikazi torpedoes where the operator would literally be sealed inside it because one way or another, they weren't coming back. On a more Trailmakers focused note, you should revisit this, but do an air and sea version. Still use a relatively fast boat/ship, but 1 opfor (opposing force[enemy]) be a player-guided torpedo while the other is a player-guided missile. In fact, make it an OP battle. OP ship vs sea and air threats.
Two things: 1. Gyros are such an great way for turning, I use them in my Gustav Gun, my Submarines and my Destroyer. They are great because you can turn without moving 2. and cool idea would be an Rocket cruiser battle
Oh my goodness😂. When they started using the jet ski against the torpedoes. I feel like when every time the torpedo messes the jet ski there should be a crowd in the background yelling Olay.
You should do a land version where the victim has to complete one of the long races, while evading car bombs (impact only) Score is determined how many times you've completed the race + distance traveled on the one you lost on
JETSKI VS SEAMONSTERS Similar to this challenge. Players design sharks (or other large fast creatures) with open mouths big enough to swallow the jet ski and rider Provide everyone with a correctly sized jaw piece. Everyone builds off of that same opening size. Optional : dynamite in the back of the throat that can only be detonated via impact. So the sea monsters can disable the jet ski via ramming. But if they swallow the jet ski successfully there's an explosion.
It should probably be mentioned that underwater torpedos are objectively better than surface ones. Simply because surface missiles are stuck on a 2d plane effectively which limits their effectiveness. As opposed to underwater torpedoes that can navigate in 3 dimensions instead. Allowing for more precision and cover.
Fr I think it is a modified and painted super strat. It might be a Jackson super strat specifically. He does have a music channel called catarinth in which he might include his guitar's brand. Just in case if you or anyone who read this reply wanted to know.
Scrap an should totally make a flying shredder kinda like the flying barrel he did in the past but instead of propellers in the middle have like a weapon thingy that spins
Hmm I'll suggest it again.. human guided missiles or land torpedoes vs a land vehicle like a truck, tank or other such. But yeah good fun video as usual, very entertaining.
Hey Scrapman you should revisit your land air and sea vehicle concept from a couple years ago. Trailmakers has received a lot of updates and making a vehicle that can easily traverse all three types of environment would be cool to see. Plus as a challenge you could try make a vehicle that breaks the souns barrier in all environments
Human-guided drop bombs or glider bombs vs a ground target would be fun. Maybe a rule of no wings and no thrust (fins and gravity only) to keep people from just building small planes. It would be cool to see how people balance speed with air time as with a glider these are often opposing factors.
I'm a guy that's straight and i don't complement people often, I've also been watching your stuff for awhile scrapman, and i don't know how i didn't realize this but scrapman you have a really nice eye color ( i realized this at 1:11)
Yeah... Human guided bomb sounds great. Seat's on the bomb. You control both the plane and the bomb while they're still connected, but after you drop the bomb... Plane goes for an adventure and you can only adjust your trajectory. No gliding for bombs, just minor adjustments of where they're going.
a 2v2, one makes a player guided bomb that is attached to a plane, one makes a car that has to outrun the enemy plane for as long as possible, the same on the other team. the bomb wouldn't have any lift and thrust not being enough to make it gain altitude but still be able to redirect itself.
Human guided torpedo vs human guided torpedo. X min rounds, and who ever gets the most kills wins that round. After X amount of rounds, and over all winner is decided depending on how many rounds they won.
I got interesting idea:2 submarine that filled with bomb (like torpedo) vs torpedo that not have bomb. You can do this with the plane and the missile to
Idea: the torpedoes have to defend from a land or air vehicle from starting a race (being at the race start zone for 3 seconds) you could choose to either have it so the non-mission can pick ANY race to start, or pick a certain one, whichever you prefer. The non-missile cannot repair normally, and can only use a respawn point to repair.
Human guided high altitude bomb? Use an altitude sensor to either force drop the bomb at minimum altitude, disallow dropping below minimum altitude or the bomb is self-propelled and thrust cuts off once below minimum altitude. Minimum altitude would be something high up like 3km. You guys choose what minimum altitude is appropriate as long as it makes the guidance challenging.
2v2 parasite planes. One builds main plane, other builds the parasite. To win a round destroy other teams main plane. Parasite has to decide weather to go on attack or defense. Main plane has limited defensive capabilities. Main has to be able to fly with parasite attached unaided by parasite. Start of round detach parasite with detachable block. No repair. Should both parasites go down mains need to be capable of downing each other.
super fun episode to watch, in the future i think it would be great to do a final 'punishment round' where the 2 losers get to have revenege against the winner in the winner's creation. so in this one it would be scrapman driving the warship/ jet ski, and yzuei and patches driving scrapman's torpedo.
10:21 not having watched the whole video yet i just now learned about the boat having a mini gun so i think Scrapman actually built a perfect torpedo because it can go under water and dodge the bullets
Human Guided Mines. The mines would be little tiny cars with tnt front bumpers. And then the main car would be a Humvee of some kind, maybe with a smart canon for defenses
Could try guided missiles striking a tank… like how the A-10 can fire TV or IR guided Maverick missiles type of idea… the caveat being if you miss the tank driving around, you have to explode hitting the ground and have to respawn at the spawn point aka “the missile launch site”. Adds a layer to it.
best part with Scrapman's design is that he can be a lot more precise with the hits, they couldve been a 1-2 of him hitting the engines then the other going for the finish
You guys should do 'Realistic' torpedoes. Real torpedoes carry large yields, and detonate BELOW their target rather than on impact. It would be interesting to see how that raft-like battleship without a keel or the overpowered battleship would fare against 8 or 10 dynamite.
Human guided missiles vs hover cars The missile is already built for you but you will have to build the hover car and the max limit is 300 blocks And whoever lasts the longest In the hover car wins
I feel like all of these little builds vs big builds should require the little builds to respawn back at spawn points instead of repairing in order to provide a more fair challenge
Human guided bombs where all you can do is control it with aerodynamics towards a target (stationary or mobile). You get dropped from a large plane or something, and have to fall on the target
Human Guided Dive bombers, build a plane, seat is in the bomb with detachable block. Either no or limited thrust with the bomb (so you are required to not make them too floaty) Battleship should be a good target.
Well, you have done air and sea. Now you just need to do land, and space. Land would be cars, space would be like the air, but you COULD make it challenging by not allowing the quantum rudders.
Scrapman demolished the competition. As soon as he tested the torpedo I knew "if he can hit his target, it's gonna be a quick round". Trailing Aero made a huge difference, as always wedge gang rise up
Considering he's a metallurgist, it's no wonder he's so good at engineering!
@@Psycorde I took the comment literally at first and wondered when Scrapman actually posted his creations, but then shortly realized that you meant Catarinth lmao
He gave them a WEDGIE!
@@tylerphuoc2653 I was concerned people wouldn't get it :V
Scrapman will never let us down with forgetting trailing aerodynamic
whats that?
@@some_geezer2 its for when there is an off shoot in the back of air when you travel through a vehicle. For example if you see a bullet its has no trailing aerodynamics so it creates air pockets behind it slowing it down since all the air around it is trying to fill the pockets and when it does that the air pulls the bullet a back a bit. If you see a bullet in slow motion you can see the air pockets.
When 1 player absolutely dominates the challenge to the point you need to vastly change it, id call that an epic win. Scrap completely dominated this challenge.
Especially funny how he absolutely dominated as jet ski, but was 100% useless against jet ski as well.
I love how op scrapman is lmao, it's hilarious
He always does friend.
Human guided dive bomb: 1 Player controls the plane, the other the bomb. The bomb only has control surfaces, nothing else. Either the goal is to destroy the 3rd player's vehicle or to hit as close as possible to the center of a target. There should also be a minimum height below wich the bomb cant be dropped.
they've done this it's been done
Like this but I said something different
@@beaclaster they have done regular dive bombers, not human guided dive bombs.
What about respawning as a torpedo
!!! Human guided bombs !!! Make a plane that detaches from the bomb, seat on the bomb, no thrust. Glide down and try to hit a tank
And the tank could have a rocket to make the rounds longer.
Sounds kinda fun actually. I like this idea.
Yes!
Japan already did it
What if the glide bomb have to hit glider 🤣🤣🤣
That hit at 13:30 was more like a antiship missile hit than a torpedo.
Scrapman designe a torpido/ antiship missile at the same time.
Why did you tag the time AFTER the impact?
@@ThePhonax i know lol, so annoying
@@ThePhonax 13:26
@@OmarGarcia-kr4jz thanks bro, nice to not spend a second to rewind it
The Jet Ski rounds were like sharks trying to catch a little sardine 😂
feed him to the sharks!
[ jomp jomp jomp jomp ]
[ argargrgrgrgrgagggggagag ]
[ wuoooahhhhh ]
More like killer Wales because they tend to ram and "play" with what they are hunting.
They can be very cruel.
My thought exactly
Cool idea:
Use gliding torpedos where they cant have air thrust against a slow big plane that cant go above 50 meters above the water or will explode
Smart!
This would be epic!
ScrapMan: "Perhapskis this time I will focus on fun rather than function."
*Still demolishes the others*
Also ScrapMan: *Visible embarrassment*
This one was really exciting!
yeah ScrapMan has said he prefers fun over competition and wants everyone to have a good time rather than just him winning all the time, so having even his attempt at just making it fun end with him easily winning is kinda against what he was going for
Can't spell "function" without "fun", after all!
ScrapMan's face at 12:38 and 13:29 xD the realization his creation is too strong xD
now i think you should do kamikaze planes vs giant powerful battleship rules were kamikaze planes were build with thruster (no glitchess) charging towards the powerful battleship without getting blew up , who survive the longest kamikaze raid wins.
Bonus round is jetski vs kamikaze planes , yeah good luck try to ram it or explode it.
🗾⬜🔴
I have mixed feelings about that because of the way you said “kamikaze” because I’m Japanese :/
yall should do Op battleship vs torpedo bomber WITH Evelution, meaning you start small with the planes and build your way up
pretty good idea
Dude that's too much for one video
Human guided droper. You have a "satellite" (or something to get your projectile in high in the air fast) type thing, and you drop mainly gravity powered projectiles in various gravity "levels".
Potential rules:
Gravity is the main purpultion 100kg-maxkg projectiles Some thrust/lift but not enough to gain altitude in 1G gravity (or just not allowed to gain altitude).
No glitches outside of RC.
Plain/gyro controls.
Droper can have more than 1 projectile (to reduce down time between shots or can be a 1 shot, and get to altitude fast).
Projectiles can have TNT on them 2-20 and can cluster bomb with TNT but no manual/sensor destination.
Projectiles can change shape before impact to improve chances of a hit.
Target of reasonable size and max speed.
Can change gravity on the fly to reduce downtime and adjust speed/controls/difficulty/target defense.
Can do in space with your target using its monuverability and gravity of the planets as defence.( if in space projectiles can have more thrust and no "base station/satellite")
Target can have weapon/ defences.
Note: more kg="faster"/ more damage but less control and fewer projectiles. Less kg= "slower"/more control/ less damage but more projectiles.
Yo Scrapmans jet ski round against Patchbits and Yzuei looked like it couldn't have been more panic inducing 😂😂😂 Scrapmans hair got trimmed on SO many occasions 🤣🤣🤣
Just turned 17 today! So glad to have a ScrapMan video as good as this one to watch.
Happy birthday ^-^
Happy belated birthday ☺️
Couple interesting frames at 11:47 with patches flying by
The trailmakers community immediately after scrapman makes a vid: our concept
Day 337 of asking scrapman to battle with flying tanks
Step 1: make a tank
Step 2: make it fly
Step 3: kill each other
the sheer commitment bruh
He sheep comment Blud
He clearly has seen your comment and isn’t doing it. That means he isn’t going to do it most likely because it’s just a _bad_ idea.
@@FlyingNoodle554what? Its just helicopters (or jets) with 105mm - 150mm cannons, what could go wrong
Not gonna happen
2:18 You should have a detachable nose cone that you'd remove just before the impact.
17:54 I heard that wee
Wow, that was easily one of the most epic versus yet. There were so many close calls and dodges there. Perhapskis, you are onto something there with a small agile target rather than a big overpowered one. It made for a much more intense fight.
For the sake of the videos, this is a great idea. In the context of history, this is kind of dark. The Japanese deployed/attempted to deploy "Kaiten" near the end of the war. What is a "kaiten"? You basically built them. Kamikazi torpedoes where the operator would literally be sealed inside it because one way or another, they weren't coming back.
On a more Trailmakers focused note, you should revisit this, but do an air and sea version. Still use a relatively fast boat/ship, but 1 opfor (opposing force[enemy]) be a player-guided torpedo while the other is a player-guided missile. In fact, make it an OP battle. OP ship vs sea and air threats.
Two things:
1. Gyros are such an great way for turning, I use them in my Gustav Gun, my Submarines and my Destroyer. They are great because you can turn without moving
2. and cool idea would be an Rocket cruiser battle
9:07 "my mango is to blow up, and act like I don't know nobodeeeey! agagagagagagag!"
3:13 The realisation!
Oh my goodness😂. When they started using the jet ski against the torpedoes. I feel like when every time the torpedo messes the jet ski there should be a crowd in the background yelling Olay.
You should do a land version where the victim has to complete one of the long races, while evading car bombs (impact only)
Score is determined how many times you've completed the race + distance traveled on the one you lost on
I think this is already my new favourite trailmakers series on this channel
Part 2 of this challenge was so goofy. I love it, y'all should do more goofy challenges
Human-guided torpedo dogfight? Kills only count if there's an explosion!
JETSKI VS SEAMONSTERS
Similar to this challenge. Players design sharks (or other large fast creatures) with open mouths big enough to swallow the jet ski and rider Provide everyone with a correctly sized jaw piece. Everyone builds off of that same opening size. Optional : dynamite in the back of the throat that can only be detonated via impact. So the sea monsters can disable the jet ski via ramming. But if they swallow the jet ski successfully there's an explosion.
2:05 Patches used Tail Whip. It's super effective!
Kamikaze planes vs overpowered battleship! You can only use TNT in front of the plane to take out the ship.
It should probably be mentioned that underwater torpedos are objectively better than surface ones.
Simply because surface missiles are stuck on a 2d plane effectively which limits their effectiveness.
As opposed to underwater torpedoes that can navigate in 3 dimensions instead. Allowing for more precision and cover.
That's a pretty cool guitar in the back
Fr I think it is a modified and painted super strat. It might be a Jackson super strat specifically. He does have a music channel called catarinth in which he might include his guitar's brand. Just in case if you or anyone who read this reply wanted to know.
You guys should do human guided mortars against anti air tanks
Human Missiles vs Armoured Car -- even misses are going to cause mayhem
Scrap an should totally make a flying shredder kinda like the flying barrel he did in the past but instead of propellers in the middle have like a weapon thingy that spins
Human guided bombs (dropped from planes) against cars.
please revisit satisfactory
Mini RCXDs vs big tank would be a fun
Hmm I'll suggest it again.. human guided missiles or land torpedoes vs a land vehicle like a truck, tank or other such. But yeah good fun video as usual, very entertaining.
Guided missile in space without quantum rotor
Bro, your videos are gold.
BEGONE BOT!!
BOT
So far, these challenges have been very high tech, so let's go medieval: a sea battle with boats armed with ballistas, trebuchets, or catapults
Hey Scrapman you should revisit your land air and sea vehicle concept from a couple years ago. Trailmakers has received a lot of updates and making a vehicle that can easily traverse all three types of environment would be cool to see. Plus as a challenge you could try make a vehicle that breaks the souns barrier in all environments
Been noticing lately scrap man is pretty good at missiles and rockets, like damn instant demolition
Scrapman, Rainimator, *and* Jeffvix uploading on the same day!? Best Highschool graduation day!
Human-guided drop bombs or glider bombs vs a ground target would be fun. Maybe a rule of no wings and no thrust (fins and gravity only) to keep people from just building small planes. It would be cool to see how people balance speed with air time as with a glider these are often opposing factors.
Scrapman is so cracked when it comes to piloted torpedos/missiles. Absolutely destroys.
Scrapman is basically an ICBM but underwater😂😂😂
Scrapmans torpedo (73mph)
"Thats pretty good"
My torpedo (730mph)
"😈"
I'm a guy that's straight and i don't complement people often, I've also been watching your stuff for awhile scrapman, and i don't know how i didn't realize this but scrapman you have a really nice eye color ( i realized this at 1:11)
Yeah... Human guided bomb sounds great. Seat's on the bomb. You control both the plane and the bomb while they're still connected, but after you drop the bomb... Plane goes for an adventure and you can only adjust your trajectory. No gliding for bombs, just minor adjustments of where they're going.
a 2v2, one makes a player guided bomb that is attached to a plane, one makes a car that has to outrun the enemy plane for as long as possible, the same on the other team.
the bomb wouldn't have any lift and thrust not being enough to make it gain altitude but still be able to redirect itself.
Day 1 of asking Scrapman to make hover car battle
Human guided torpedo vs human guided torpedo. X min rounds, and who ever gets the most kills wins that round. After X amount of rounds, and over all winner is decided depending on how many rounds they won.
Those brake checks in the first round were hilarious!
How about a car dogfight where the only weapon is a magnetic throwing arm
I got interesting idea:2 submarine that filled with bomb (like torpedo) vs torpedo that not have bomb. You can do this with the plane and the missile to
Idea: the torpedoes have to defend from a land or air vehicle from starting a race (being at the race start zone for 3 seconds) you could choose to either have it so the non-mission can pick ANY race to start, or pick a certain one, whichever you prefer. The non-missile cannot repair normally, and can only use a respawn point to repair.
Inverted OP battle - One person makes the smaller, more "normal" craft while everyone makes their own overpowered craft.
Human guided bombs vs tanks
Human guided high altitude bomb? Use an altitude sensor to either force drop the bomb at minimum altitude, disallow dropping below minimum altitude or the bomb is self-propelled and thrust cuts off once below minimum altitude. Minimum altitude would be something high up like 3km. You guys choose what minimum altitude is appropriate as long as it makes the guidance challenging.
When was the last time scrap said ‘aesthetics’
2v2 parasite planes. One builds main plane, other builds the parasite. To win a round destroy other teams main plane. Parasite has to decide weather to go on attack or defense. Main plane has limited defensive capabilities. Main has to be able to fly with parasite attached unaided by parasite. Start of round detach parasite with detachable block. No repair. Should both parasites go down mains need to be capable of downing each other.
super fun episode to watch, in the future i think it would be great to do a final 'punishment round' where the 2 losers get to have revenege against the winner in the winner's creation. so in this one it would be scrapman driving the warship/ jet ski, and yzuei and patches driving scrapman's torpedo.
Amazing video
Idea for next one overpowered ship vs human guided missiles
1:31 i actually saw the suspension cup
Are you ai
This is kinda how actual torpedoes work, that's why when in a situation of 5 jet and 1 sub is nearby, you hunt for the sub first. 1 hit KO
human guided bombs vs a tank but the bomb cant have thrust. that would be a fun watch
Now we need human guided bombs vs cars, or human guided missles vs space ship
Human guided missiles against helicopters
Scrap Man's maneuvering skills are awe ispiring whether it's evasive or offensive
Why are scrapmans eyes so beautiful
10:21 not having watched the whole video yet i just now learned about the boat having a mini gun so i think Scrapman actually built a perfect torpedo because it can go under water and dodge the bullets
"Is that a hot dog?"
-Scrapman 2024
8:34
I think having a ton of TNT and doing torpedos against super vehicles would be fun to watch.
One of the best videos you guys have done in a while, so much fun to watch!
Torpedoes versus overpowered sub
Yes
Human Guided Mines. The mines would be little tiny cars with tnt front bumpers. And then the main car would be a Humvee of some kind, maybe with a smart canon for defenses
Yeah that's a comic relief torpedo.....
It's just that it's too op it's a literal menace.
Could try guided missiles striking a tank… like how the A-10 can fire TV or IR guided Maverick missiles type of idea… the caveat being if you miss the tank driving around, you have to explode hitting the ground and have to respawn at the spawn point aka “the missile launch site”. Adds a layer to it.
Scrap’s gyros made it look like his torpedo had eyes!
best part with Scrapman's design is that he can be a lot more precise with the hits, they couldve been a 1-2 of him hitting the engines then the other going for the finish
I like how Scrapman demolished the competition.
human guided missiles vs boats
You guys should do 'Realistic' torpedoes. Real torpedoes carry large yields, and detonate BELOW their target rather than on impact. It would be interesting to see how that raft-like battleship without a keel or the overpowered battleship would fare against 8 or 10 dynamite.
An artillery challenge would be fun to watch
Human guided missiles vs hover cars The missile is already built for you but you will have to build the hover car and the max limit is 300 blocks And whoever lasts the longest In the hover car wins
I feel like all of these little builds vs big builds should require the little builds to respawn back at spawn points instead of repairing in order to provide a more fair challenge
Battleship with gunner vs 2 kamikaze planes
Pls
Idea: human guided smart bombs vs some kind of ground target. The smart bomb team would have 2 players, 1 to fly the plane and 1 to drop the bomb
Dang no Kan? I'll see you in the next one 😔
Human guided bombs where all you can do is control it with aerodynamics towards a target (stationary or mobile). You get dropped from a large plane or something, and have to fall on the target
Here’s a suggestion do a human guided drone rescue where you save some little chirpo fellas
Surface skimming human guided torpedoes vs submarines could be interesting? Linda like missles vs cars but underwater
Human guided missiles versus cars, but you must come in from above to try and kill. If you miss, you'll hit the ground and have to respawn.
Human Guided Dive bombers, build a plane, seat is in the bomb with detachable block. Either no or limited thrust with the bomb (so you are required to not make them too floaty) Battleship should be a good target.
Well, you have done air and sea. Now you just need to do land, and space. Land would be cars, space would be like the air, but you COULD make it challenging by not allowing the quantum rudders.