Absolute kill-dozer build 😁 Share your own craziest games in the Discord and we might check it out! MECHA DISCORD - discord.gg/5UFmpdckzm SUB HERE for more - th-cam.com/users/CobGames
This is unnerving. I was thinking the other day that if I ever play this game, this is the combo I'd use (with some farserrs, wraiths, and sandworms for buffs)
Heyo, I was encouraged by @LiarraSniffles_X3 😄. I wanted to play fangs and a fast moving barrier to protect them, Typhoons were perfect for my intention.
just played a 1v1 where i had like 22 units of steel balls but i didnt pick a certain tech on the last round and lost whereas i would have either won or got into the next round with
Each unit is healing its 'own' healthbar. So the healing effect stacks. The downside of this is that AOE damage like Scorpions or stacking damage from melters just deletes the entire army.
@@shortwave737 So each unit is healing its own health... But at that point all the HP is added together and decided right? Would let's say a level 5 sledge heal the whole chain more with nano than a level 3? Or would it be irrelevant because it is percentage based healing for the entire group? Also what about the heavy armor item? Its bonus applies only to the equipped unit right? Meaning that unit has more HP, which gets distributed and diluted. To summarize what I understand: The HP of every unit is combined and any healing applies for the whole chain. If you have anything to increase the HP, use it on the highest level one. I hope I got everything right
i dont get why efficient tech is such a bad upgrade, or why people take it. cost is 100, so you have to buy 3 tech's (like 1200-1500 supply cost) for it to be as valuable to you as skipping it for the round.
Absolute kill-dozer build 😁 Share your own craziest games in the Discord and we might check it out!
MECHA DISCORD - discord.gg/5UFmpdckzm
SUB HERE for more - th-cam.com/users/CobGames
New pc? Whats your specs?
Idk I just play in the late evening. 😆
The battle of the meme builds
1. Marksmen spam carry
2. Fang + Typhoon bullet hell
3. Unkillable overlord
4. Alfred Hitchcock's The Birds
This is unnerving. I was thinking the other day that if I ever play this game, this is the combo I'd use (with some farserrs, wraiths, and sandworms for buffs)
New PC! Leeetsss goooo 🤘 Grats man
Heyo, I was encouraged by @LiarraSniffles_X3 😄. I wanted to play fangs and a fast moving barrier to protect them, Typhoons were perfect for my intention.
I am proud of you.
@cobstrategy just wanted to say really enjoy your videos! And also the game is looking smoooooooth on the new pc!
just played a 1v1 where i had like 22 units of steel balls but i didnt pick a certain tech on the last round and lost whereas i would have either won or got into the next round with
I was able to beat this today with Mass Wraiths with Degeneration Beam and Armor, Typhoons and Fangs dealing zero damage to them lol
I had assault fangs in ffa a few days ago with a speed spec start. 17m/sec. Their little legs were moving so fast.
Cob... I see you saying Skyhunt at 14:40. That isn't his name >:)
Scorpions would have eaten this lol. Love ffa, can do all sorts of whacky stuff
Typhoon go brrrr
I actually won an FFA using this + 2 lvl3 overlords with overload + range at the end.
Oioioooiii!
A couple farseers or marksmen with electromag could have solved the overlord problem...
i just had my best free for all game and am now satisfied
some things I don't understand about the game like why did our boy have to face the 3 experimental ai worms?
In the 4vs4 map after the first couple of rounds the AI focuses on the player who is leading with points.
This is probably a stupid question but how does "Nano repair" interact with units with linked health?
Each unit is healing its 'own' healthbar. So the healing effect stacks. The downside of this is that AOE damage like Scorpions or stacking damage from melters just deletes the entire army.
@@shortwave737
So each unit is healing its own health...
But at that point all the HP is added together and decided right? Would let's say a level 5 sledge heal the whole chain more with nano than a level 3?
Or would it be irrelevant because it is percentage based healing for the entire group?
Also what about the heavy armor item? Its bonus applies only to the equipped unit right? Meaning that unit has more HP, which gets distributed and diluted.
To summarize what I understand:
The HP of every unit is combined and any healing applies for the whole chain. If you have anything to increase the HP, use it on the highest level one. I hope I got everything right
i dont get why efficient tech is such a bad upgrade, or why people take it.
cost is 100, so you have to buy 3 tech's (like 1200-1500 supply cost) for it to be as valuable to you as skipping it for the round.
Yea, very much depends on how early in the game you can get it as to whether or not you can turn a profit :)
First
oyoyoyoyoy