Dripilla’s “yellow tear attack” was not explained very clearly or correctly. It’s not a projectile, it’s an indicator that traces a line across the room, that eventually causes tar explosions along said traced line after the indicator comes to a complete stop. It does not home in on Isaac either.
Charlie is such a mood. -Lounges around until you show up -Kicks shit at you for interrupting his me-time -Has a violent meltdown -Cools off and tries to play it off -Gets fed up and lies face-down at the end of the day
It should be noted that the “railway” variant of Plumpod II is the default version of the fight. The room layout with no minecarts is a rare variant that you happened to get your first time.
Dripilla's 2nd phase gimmick being entirely creep-based really sucks. It really is just "Get flight or get fuсked: the boss". The summon flies blobs seem to be a tad bit too durable, too
It makes sense with this thing i thought of these stages being related to the stages added in Afterbirth+ basically the Boiler being the downpour exposed to the Burning Basement, the Grotto probably being a result of the Flooded Caves water leaking onto the mines, and well, Dank Depths seems to be Gish home so making Gehenna's alt a stage from his game makes sense
I think the reason that Grant was scrapped despite being SEEMINGLY finished... My guess is that Grant was supposed to have a phase 2 with some big robot or something, Tinker Knight style.
Hyped to see what they'll end up doing for Mausoleum/Corpse ! Also, it wasn't said (for a good reason, it's a showcase of the MOD after all) but there are exclusive enemies if you have Fiend's Folio enable. At least in Boiler
Love the designs of the floors and enemies, my only critique is that the bosses (especially Creem, Dripilla, and Stub) seem a bit too difficult for the floors they're on. Very excited to see how they continue to update the mod!
I really like the look of the grotto floor. Though I do have one criticism, it seems a lot of the difficulty of the floor comes from ground-based obstacles (e.g. mud & creep), which means players with flight have a much easier time.
i thought this was an older showcase video till i saw the part where "grotto was added recently", can't wait to use this mod again (stopped using it to make completion mark easier for harder characters)
So here's some useless ideas for Mausoleum and Corpse alternatives: Cloister: floor with candelabras and icons of any gods, the cool thing about is that the floor can be sometimes dark and sometimes lighted, when dark more enemies appear, when lighted, some candelabers can spit fire. Carcase: a really, REALLY rottened location. Basically, almost every enemy here is just dead, but not. Idea for a technique here is the Gut Pipes, or just Guts. They can sometimes pop up and shoot red tears that damage Isaac.
Seem like pretty tough bosses for the early floors. Better get lucky with some early good items. Well then again the vid has nothing in the start so I imagine that makes a big difference.
Although then it wouldn't be a complete experience for those without it. But then again people who are into modding probably are more likely to have both so yea
I like the concepts but by looking to the bosses i feel like i got sick with something called skillus issuesities, that means i will automatically die if i ever get one of those, they legitimately makes me feel the feeling of "oh god.. i dont want to imagine playing with tainted lost against them.."
Definitely seems like Grant (the cut boss), was made at a time before the theme of the floor was fully realized. He would have been cut cause he just didn’t fit in with the direction they ended up going with.
I can't believe that you're the first one to actually release a bosses video on Fall of Grace! Good work, Guru! The Grotto Bosses are flat-out cool, but unfortunately bullshit when it comes to attacks. #JusticeForGrant
Grant being scrapped is a crime, he seems super interesting and i love his animations even in his incomplete state Guess i just respect a boss who says fuck it and goes at issac with a wrench
I really like this mod, but I wish the slow steam projectiles were more dangerous. Also feel like the grotto should make use of poison clouds from the corpse
I wish Grant made it, he's a cool goober Guess he doesnt really fit in thematically, though he would make a cool bonus main-path boss to find on the middle floors
Kinda Fun fact: Theres a mod that adds the Horse riders to the alt path, each one fiting the Floor that they're in quite good. Why do I mention this? Because every variation of these Floors (exept for Corps) fits a different Horse rider, as an example Death would fit Ashpit, and that "Patern" is still going on with these Floors, wich I find realy intresting.
A flaming mate might be inspired by the jumping flame from Chef Saltbakers bossfight Edit: lil yellow pointy mushroom lads also might be the ref to the nomes from Little nightmares
Who the hell playtested these?! WAY too much seemingly unavoidable damage like if your positioning is a little off then the tantrum is guaranteed to do at least one damage and dont get me started on the poison creep like holy crap
It's called just "grotto" in the game files. Taking into consideration that there are people credited for music, I'm pretty sure it was composed by the team.
It's named after Audrey II from Little Shop of Horrors, which was named in honor of the colleague of the dude who made it. So, whoever made Plumpod II had a colleague named Plumpod, I guess
People said the same about Repentance when it first came out but then they got used to it, expect it to be similar. That being said we are always open to feedback for specific enemies/bosses.
Boiler Wormwood not being called "Warmwood" is a crime.
It's actually named Bitchwood in the files. 😅
Warmwood sounds kinda wrong
@@IsaacGuruThat makes me very happy because I have personal problems with him and many runs where I was unlocking The Lost.
@@GrilledCheesumidk couldn't agree more
He's not really difficult when you think about it, but still always ends up doing damage in some bullshit way
@@IsaacGurui wonder what kinda tree that is🤔
Dripilla’s “yellow tear attack” was not explained very clearly or correctly. It’s not a projectile, it’s an indicator that traces a line across the room, that eventually causes tar explosions along said traced line after the indicator comes to a complete stop. It does not home in on Isaac either.
oh hey didn't you make that one really cool ultrakill map. hello : D
@@Ailaaaaaaa yes I did! And I also worked on this mod :]
@@pkpseudo5166 Oh wow, fun! Great work, keep it up.
Unrelated note but i have a shirt with i think the exact art of rei in your pfp lol
That instantly reminded me of Heretic's Brimstone
Charlie is such a mood.
-Lounges around until you show up
-Kicks shit at you for interrupting his me-time
-Has a violent meltdown
-Cools off and tries to play it off
-Gets fed up and lies face-down at the end of the day
It should be noted that the “railway” variant of Plumpod II is the default version of the fight. The room layout with no minecarts is a rare variant that you happened to get your first time.
i got it first time as well lol
Since your one of the developers will corpse get an alt? Maybe two alts? Also is gehenna's alt going to be the rapture?
Oh, didn't even think of that. Thanks for the heads up!
Dripilla's 2nd phase gimmick being entirely creep-based really sucks. It really is just "Get flight or get fuсked: the boss". The summon flies blobs seem to be a tad bit too durable, too
Ngl, dripilla hard as shit. Needs less creep and change the screen blocker to not take up as much space
Just by looking at the video, the screen blob attack seems super frustrating because it essentially removes attack cues from the player
Finally, a vegetation-theme floor, something I feel like its been missing in the game
oh god dripilla looks horrible to fight against
overall great bosses, but i think this is just a bit over the top for the first two floors
Gehenna's alt is going to be The Rapture from Gish!
It makes sense with this thing i thought of these stages being related to the stages added in Afterbirth+ basically the Boiler being the downpour exposed to the Burning Basement, the Grotto probably being a result of the Flooded Caves water leaking onto the mines, and well, Dank Depths seems to be Gish home so making Gehenna's alt a stage from his game makes sense
@@M0mazosMissy what about the corpse? Will it get 2 alt floors?
@@Dr.Trench11probably just the one. Might be mortis
@@mcyum6815 maybe something else as if I remember either Fiend folio or compliance are doing mortis already
@@mcyum6815 if Gehenna is gonna be an alt from Gish I wouldnt be surprised to see one based on The Future from TEIN
I think the reason that Grant was scrapped despite being SEEMINGLY finished...
My guess is that Grant was supposed to have a phase 2 with some big robot or something, Tinker Knight style.
Grant is a cool boss but he doesn't fit in with Grotto's theming much at all(If anything he probably fits better with Boiler)
@@skaithespirit1184 Yeah, agreed, i think he was made for Boiler before the downpour-alt retheme
@@Voxelroguery eh he gave me Hunter vibe not much but still there
12:02 that skull ennemy with 2 vines moving like that remind me a lot to planteria from terraria
Same
Hyped to see what they'll end up doing for Mausoleum/Corpse !
Also, it wasn't said (for a good reason, it's a showcase of the MOD after all) but there are exclusive enemies if you have Fiend's Folio enable. At least in Boiler
Love the designs of the floors and enemies, my only critique is that the bosses (especially Creem, Dripilla, and Stub) seem a bit too difficult for the floors they're on. Very excited to see how they continue to update the mod!
I really like the look of the grotto floor. Though I do have one criticism, it seems a lot of the difficulty of the floor comes from ground-based obstacles (e.g. mud & creep), which means players with flight have a much easier time.
This is what I love about isaac mods. New themes, the same niches filled uniquely by new enemies, it sets my tism ablaze
i thought this was an older showcase video till i saw the part where "grotto was added recently", can't wait to use this mod again (stopped using it to make completion mark easier for harder characters)
That music that Grotto has gives me major Dead Cells and Risk of Rain 2 vibes
Niko kirby?
@@Typical_OneShot_fan You bet
I more of get World of Goo which flares my nostalgia but I hear that too!
No way they finaly updated the mod after a year!
Mods are hard work, so im not surprised
Can’t wait for the update that brings variants for the Mausoleum and Corpse!
Wow really impressed with the animation and enemy designs for this mod!
Grant could probably be readded to Boiler with a few tweaks and a second phase, as well as a finished sprite
This looks awesome. The Isaac modding community is the gift that keeps on giving.
So here's some useless ideas for Mausoleum and Corpse alternatives:
Cloister: floor with candelabras and icons of any gods, the cool thing about is that the floor can be sometimes dark and sometimes lighted, when dark more enemies appear, when lighted, some candelabers can spit fire.
Carcase: a really, REALLY rottened location. Basically, almost every enemy here is just dead, but not. Idea for a technique here is the Gut Pipes, or just Guts. They can sometimes pop up and shoot red tears that damage Isaac.
Seem like pretty tough bosses for the early floors. Better get lucky with some early good items. Well then again the vid has nothing in the start so I imagine that makes a big difference.
Dripilla seems to be the only blatantly unfair boss. The rest are pretty in line with their floors' difficulty.
Also it's kinda built for fiend folio and since it adds so many strong items, maybe it was made with that in mind
Although then it wouldn't be a complete experience for those without it. But then again people who are into modding probably are more likely to have both so yea
I like the concepts but by looking to the bosses i feel like i got sick with something called skillus issuesities, that means i will automatically die if i ever get one of those, they legitimately makes me feel the feeling of "oh god.. i dont want to imagine playing with tainted lost against them.."
Every time I see amazing MODS like this, I often wonder;
_"Imagine playing this as the Lost"_
IsaacGuru back with another W video
Who is Grace and why have we fallen from them??
Definitely seems like Grant (the cut boss), was made at a time before the theme of the floor was fully realized.
He would have been cut cause he just didn’t fit in with the direction they ended up going with.
Ms. Guano's mini bat attack is a reference to a bossbattle from castle crashers!
The mod looks really well done, and I loved the design of everthing
Hope Grant gets added, he looks awesome
Charlie's death animation is so funny and the poor salmon just dies dehydrated 😂 i love it!
I can't believe that you're the first one to actually release a bosses video on Fall of Grace! Good work, Guru! The Grotto Bosses are flat-out cool, but unfortunately bullshit when it comes to attacks.
#JusticeForGrant
I wonder. What floor will be an alternative to the mausoleum and corpse in a future.
Oh man, am I the only one who thinks these floors are too dark? I can barely see the tile sets!
Not gonn lie, for a second i thought this was a docummentary video of how TBOI lost it's essence, sold out or some shit. Lol
Lmao
Dripilla doesn't seem to be much of a fun fight at all, I hope they get nerfed
Grant being scrapped is a crime, he seems super interesting and i love his animations even in his incomplete state
Guess i just respect a boss who says fuck it and goes at issac with a wrench
I really like this mod, but I wish the slow steam projectiles were more dangerous. Also feel like the grotto should make use of poison clouds from the corpse
ffg's 3rd major update would have the mausoleum alt called "Factory"
I wish Grant made it, he's a cool goober
Guess he doesnt really fit in thematically, though he would make a cool bonus main-path boss to find on the middle floors
I think you could maybe fit him into Boiler. Someone's gotta maintain all those pipes
The walking mushrooms Ms. Guano spawns remind of the Puffstool from Pikmin
Same
For a second I thought this was a rant video
First, also YAY They are adding even more floors to alt, can't wait for whatever brewery the maus has!
Pipeline intro be like:
“Hey look at this runt they sent to fight us!”
I feel that Grant might show up in a mausoleum variant based around mechanical things.
Remember when fiend folio was considered difficult? These times are long over now we have this.
Stub and Plumpod 2 are my favorites
I think that the alt for Mausoleum and Gehenna might be called “Abbey” and have some corpse enemies.
Kinda Fun fact: Theres a mod that adds the Horse riders to the alt path, each one fiting the Floor that they're in quite good. Why do I mention this? Because every variation of these Floors (exept for Corps) fits a different Horse rider, as an example Death would fit Ashpit, and that "Patern" is still going on with these Floors, wich I find realy intresting.
Yippe another great showcase of a great mod
A flaming mate might be inspired by the jumping flame from Chef Saltbakers bossfight
Edit: lil yellow pointy mushroom lads also might be the ref to the nomes from Little nightmares
Who the hell playtested these?! WAY too much seemingly unavoidable damage like if your positioning is a little off then the tantrum is guaranteed to do at least one damage and dont get me started on the poison creep like holy crap
i like the little mushroom people
Mattman will struggle with Dripilla I know it. (Maybe even die to her?)
holy shit, charlie from moist critikal?
Grant, probably, its ester egg. His looks like hank from madness combat. Red glasses and name. Grunt its regular enemy in madness combat.
I do not think it is supposed to be a reference in the slightest they have like no similarities beyond that
Grant just seems like a plumber to me lol
missed opportunity to add plantera
I've never made a worse mistake than seeing the i and l in Boiler combined.
id be willing to bet theyre saving grant for part 3 of the mod
Grant's sprite and animation reminds me of Pizza Tower
12:05 electric guitar intensifies
They added NEW to the game! It's the
I love the way the mod implements . It's wonderful. One of the best
Will you showcase the individual enemies like you did with the future?
This mode will terrorize my WASD buttons
That's a pretty grim grotto.
Grant really reminds me of stanford from madness combat
Idk why but maybe its suppost to be a reference
was dripilla playtested at all?
7:10 what was the name of that one boss from a different mod that was 3 clouds/ghosts that spun around eachother and they each did their own attacks?
it was The Whispers from Fiend Folio
Awesome sauce
We wouldn't have anything Isaac without a poop boss 😂
Bro the pipeline boss is the tom and Jerry meme
Friendly ball time!
so COOL!!
i love grotto so far. i love the theme a lot and the enemies and bosses are pretty good. also #SloppyJoeIsTheBest
I don't think I've ever seen a showcase channel where the player is THIS bad
Just making sure projectiles work properly. 🙄
hell yeah we're finally getting more custom floors
has the modding API finally updated to allow this?
Repentogon's API sure does allow for a lot more new stuff to be done easier.
rawsome
23:47 holy shit is that bungus
Call tear of Greece for this
What's the soundtrack for Grotto? Is it composed by the FFG team?
It's called just "grotto" in the game files. Taking into consideration that there are people credited for music, I'm pretty sure it was composed by the team.
If I recall Grotto's track was made by Duv, they're known for making fan tracks for Ultrakill
I made that song! It's still not up, it'll be in the team's channel soon :)
@@iwearkhakis8188 you got me
Is the game usually this fast? Answer me honestly fellas, is my pc that bad? 😢
If the FPS counter displays a number less than 60, it's probably bad. 😅 But then again, having too many mods installed could be the issue.
Stub is my fav ❤
Grant is so cool i wish he was real
i desire dripilla and sloppy joe carnally
Am I tripping
Where is Plumpod 1
It's named after Audrey II from Little Shop of Horrors, which was named in honor of the colleague of the dude who made it. So, whoever made Plumpod II had a colleague named Plumpod, I guess
Cool.
I think some of these bosses should drop some unique boss room items.
they look very fiend folio
anyone else think this mod looks too hard?
People said the same about Repentance when it first came out but then they got used to it, expect it to be similar. That being said we are always open to feedback for specific enemies/bosses.
Grant is best.
There is way too much annotating, I can see what's happening. Great showcase tho!
Sorry about that! Wanted to get out as much details as possible.
@@IsaacGuru Yeah true. It’s just personal preference. Lots of people appreciate the detail I’m sure