Holy shit this felt like the new improved version of Devilster ! Like the new smoother movement from you, makes it harder for enemy to guess your next hit, well done !!
I'm not that higher from you, i'm in purple ranks, but I think I can give some advices: - Try to step instead of blocking. Stepping is a key element in this game and will leave you opponent completely open if done correctly. At first you'll get kicked in the ass but you'll learn how to step and punish if you stick to it. - Don't abuse 1,2,1 or any string that leaves you open in the air if blocked. Good strings are: ff+3,1,2,3; 1,3,4; d+3,4,3; 2,1,4 or 2,1,4~4 (last one is risky, because it leaves you open if blocked, so use with caution) - Use ff+2, f+4, db+4. Learn to do electrics (f,n,d,df+2) and hellsweep (f,n,d,df+4,2). - If your opponent whiffs, learn to react to it with the right punish, like launchers (uf+4, d+3+4, or even f+3+4,u+1) and then an air combo. And remember that bad punishes are better than nothing. If you or anyone who's reading this doesn't know what the numbers and letters are, search for Tekken 8 Library or Tekken Notation
3:31 DJ got punched so hard he disconnected from discord lmao
frll
After that tournament u seem very confident and without mistakes, seems like u need rivals more challenging.
i wish u were on combo breaker :(
Another good upload
Holy shit this felt like the new improved version of Devilster !
Like the new smoother movement from you, makes it harder for enemy to guess your next hit, well done !!
🥋🔥🔥
"Bro your crush plays tekken"
Bro asf:
Devilster❤
*”DAH💪⚡️”* vs *”WE SKEET AGAIN👹”*
Devilster to combo breakrr
You should fight his kazuya
Input for Jin’s long hit while rising?
If you mean the string at 4:17 it’s ws 1,3,2,1,4,2 I think
Kazama 6 hit style?
Yo does anyone have any tips for me I am a jin player who is currently hardstuck in orange ranks any tips/tricks or suggestions would help
I'm not that higher from you, i'm in purple ranks, but I think I can give some advices:
- Try to step instead of blocking. Stepping is a key element in this game and will leave you opponent completely open if done correctly. At first you'll get kicked in the ass but you'll learn how to step and punish if you stick to it.
- Don't abuse 1,2,1 or any string that leaves you open in the air if blocked.
Good strings are: ff+3,1,2,3; 1,3,4; d+3,4,3; 2,1,4 or 2,1,4~4 (last one is risky, because it leaves you open if blocked, so use with caution)
- Use ff+2, f+4, db+4. Learn to do electrics (f,n,d,df+2) and hellsweep (f,n,d,df+4,2).
- If your opponent whiffs, learn to react to it with the right punish, like launchers (uf+4, d+3+4, or even f+3+4,u+1) and then an air combo. And remember that bad punishes are better than nothing.
If you or anyone who's reading this doesn't know what the numbers and letters are, search for Tekken 8 Library or Tekken Notation
Learn frama data
@@vincenzoquinci575Learn frame traps
Learn a new technique in lab > go execute in ranked > get stuck again > repeat until G.O.D.
Bhai sub se pehle me aaya comment me 😂😂😂😂