At a certain point I'm starting to wonder if Hermitcraft Season 10 will even have a shopping district. Like the auto crafters are so powerful that I could see there being a Crafting District where you dump supplies in one end and select what you need. Because lets face it. between Mumbo Xizuma, Tango, and Doc they could probably pull it off.
@@hawks3109I don't think this is a problem. I mean, in terms of getting items, raid farms, bartering farms, and villager trading halls exist, making getting a lot of the items in the game trivial. Crafting stuff by hand is a bottleneck at times but it doesn't take that long. If you want to build your world into being basically creative mode with extra steps, we can mostly do that already.
The only feature I could see as an improvement is turning that lever into a toggle button, and having it toggle off automatically if the output chest fills up. That way you could leave it on to craft chests or whatever until its full, or it will turn off automatically if you forget its running.
i love mumbo's little inline text annotations theyre sort of like explanations for the mistakes he includes by accident in his recordings and add such a nice touch to the videos!
Has the thought of making a full Redstone course crossed your mind? That'll be really interesting especially with how much new stuff has been added. Maybe as a collaboration with another friend of yours that's equally into redstone OR maybe with someone who doesn't know much redstone at all, so that as you explain basics, you see responses and questions you wouldn't have thought of. Same as how programmers make something and test all it's flaws, but then an actual user breaks it right away unintentionally.
There is a way more compact way to detect when a crafter is on 9 signal strength, by powering the redstone output line of the crafter comparators with 8 signal strength and using observers to detect the change in signal strength.
@@plaiddragon371 that doesn't matter since only the redstone dust right after the comparator will turn from 8 to 9, the other redstine dust will stay on 8. EDIT: so you're not providing the comparators with a side input but rather powering the redstone dust at their output.
I like the way you're thinking, but this does still require a signal strength of 8 on *all* the redstone dust in front of the repeaters. (Maybe you could account for the reduction in power along that line by ordering the recipes by number of slots used, reenabling some of the unnecessary slots in the crafters?)
You power the dust in front of the comparator with another comparator. Signal strenght 8 is rather easy to get in multiple ways. 1. Disabling 8 slots of a crafter 2. Filling a composter to the fullest and not taking the bonemeal out 3. Lectern with a written book on the 8th of 15 pages
This type of setup might actually be more useful as a system that stocks chests for each block type. That way you’d always have building materials on hand and wouldn’t have to craft any of the blocks manually - and if you attached an automatic tree farm it’d automatically stock the chests while you’re doing other things in your base.
You should make this as a shop if you do another hermit craft season. Hook it up tp a set of tree farms and people can put in some diamonds and then use the machine.
why though? it would be way easier to just handcraft the materials and use dispensers. this machine is just going the extra mile, it's not something you'd ever realistically build in survival
@@duckified. Because it's cool. It doesn't have to be the fastest or easiest method if it's satisfying to use. I would change the sound though, that was kind of annoying, perhaps have it make music instead.
@@duckified. It could be realistic if he wanted to have an auto-stocking shop. He hooks this up to a storefront with chests, and detects whenever something is low, and then it automatically turns on the sawmill and crafts what he needs.
Exactly! He spends a couple days building a machine then for the entire rest of the season hermits who want any wooden items can just go to his shop buy the number of stacks they want then leave which will probably be faster than doing it themselves since they're already going to be looking for other items for their build so spending 20 seconds buying in his shop will be faster than the minute or two wandering around trying to remember where their logs are especially since his shop WILL have the items they want whereas they might NOT have the logs needed to make all they need. Hell he could even do a membership service where you pay him 3 diamonds upfront then in future it's one diamond for access to a members only area where all wooden items are free to grab as many as you want without leaving the area. So while non members pay a couple diamonds for a few stacks of items members pay one diamond for however many items they need/can bring storage for.
If you're concerned about the fact that it's limited by hopper speed, you could try returning to the configuration where you have [log -> plank] crafters pointing directly into your recipie specific crafters. That's because currently your bottleneck is moving the planks around, however since crafters push their entire output at once, you'd only be limited by the logs. Just make sure that you don't also introduce a bottleneck with your output, since currently you have it going into a chest instead of being deposited loose by the waterstreams.
This is pretty cool, although an idea for a 2.0 would be to include a tree farm to replenish the logs used and refill the chests. I don't know how saplings are farmed, but assuming they're a drop from the tree farm then having them be stored so the whole thing is autonomous would be a fantastic plan for a B&Q style shop in a future hermitcraft. Along with the obvious skin changes, lumberjack Mumbo, plumbers crack Mumbo, 80s sleazy double glazing salesman Mumbo.
I swear mumbo would love create mod, wish he'd join the others in their modded series. Also I felt like a redstone genius at 6:00 when I was like "so you need to do the signal strength of 9 thing?" right as he said it
Mumbo actually played create and seemed to enjoy it like two years ago also yeah it would be interesting to see Mumbo joining the other hermits on the modded server
Combine this with a shulker box loader/unloader and you have something that was only possible in modded minecraft for 12 years runnning. Maybe even have a comparator circuit to tell you how full a shulker box in the system is so you can decide when to turn it off
personally I'd just remove the wood type storage, connected to a universal wood farm (like ianx0four's design) to the input, filter out the saplings before input to the crafter, and go from there. Though I think the most fun version is using withers and feeding wood logs in via piston belt and have it some what act like a saw mill.
recommendation you probably have already thought about. A storage system that replaces items taken out of it. Stupidly overcomplicated but it might be fun logistically
Hi Mumbo! I’ve been going on this kinda rampage of saying what TH-camrs that have made me a better person have done for me 😅. Uhh I’ve been watching you for 4 years and the nostalgia I’ve had is crazy. It amazing the person I was and I am now. I’m not saying I was bad I’m just saying I’ve changed since I’ve started watching you 😅. Your videos r always so entertaining and got me through Covid lol 💀. Just letting you know your a great TH-camr and person and you got me into this great game! I’m so glad I found you, you made part of my personality lol. I’m chuffed to bits becuase of your videos lol. Cya! 😊❤
You can take this one step further by creating a auto-tree destroyer using tnt, and then sort those wood types into this machine, supplying all of the wood.
What would be so cool is some sort of request system for a crafter, so you can request certain amounts of items to be made and then while you're doing something, it crafts it all up so it's done when you're ready
Just wait until the day we can inevitably place blocks with redstone, and he makes an auto auto crafter crafter bulder builder. Minecraft grey goo scenario!
@@DevoidLight Nah it's not "inevitable" that we'll get an auto placer/breaker; it's a tiny bit possible *at best*. Auto-crafters are already in a weird gray area on Minecraft's design philosophy where it doesn't explicitly break any rules, that's why we got it-- so you can't use Crafters as a counter argument against this, while auto builders/breakers just outright breaks 'One block at a time' rule as well as other unrevealed rules probably, so tough luck waiting on that for about until the game inevitably gets unsupported after 50+ years maybe.
Hey Mumbo, the machine can only pull from the bottom chest of your storage silos. You need to stagger them so you can have a hopper under each chest that's pointed into the next chest.
Wouldn’t it be possible to have a 3rd selection panel for the amount of something you want to make? It’d probably be a lot of redstone to calculate how much material would be needed for the selected item and quantities
You could have redstone strength selector (like an item frame or something) then have a comparator on the output container. That imposes limits on the range of outputs, however.
@@henryward5457Maybe if you have two item frames, you could have a system that allows you to make between 1 and 64. Add a lectern for stacks and you can now make 16 stacks at a time.
I like how sneakily you can see mumbo have a fence on the first button selector eventually it gets removed, and then there is a blank space and then finally there is a pressure plate in place. He though we wouldn’t notice. But in all seriousness this is awesome
This is an incredibly cool build! Although I do wonder if you could speed it up by having the logs be turned into planks prior to storage rather than prior to crafting. If all of the recipes require wood planks, then it would make sense for logs to be dumped into a system that crafts them into planks, then filters them out into their respective storage containers. That way, you can cut down on the number of steps to get a final output once everything is already in storage. Also, this would look really cool out in front of a tree farm.
this was so awesome for me because I suck at redstone but seeing you struggle males me happy, not because you are struggling and laughing at you or something haha he's struggling haha, no no, it's more like, I RELATE TO THIS MAN!!! THIS IS EXACTLY how it feels, it's like going through stages of grief almost, and then breaking certain parts and then realizing you needed to add them back in, changing things up to make it work and slowly but surely it comes together and far more time than you thought it was going to take. that is what keeps me coming back
Just thought of something. Since the copper bulb is a one block t flip flop, what happens when you use it on a piston? It could be like putting a redstone block on a piston that you can turn off.
Yes, since it is movable you can now move a block with a binary signal. Some smaller creators were talking about the ability to create much more complex computers with this... even a Turing Machine.
Mumbo, I know you think you’re not a very good builder, but you’ve just whipped up this design in a short time and it looks really good! Your hermitcraft base is also incredible so far. You should give yourself more credit when it comes to building!
@@coleeckerman1390 I just said I think he’s good at building. And you’re exactly right, he probably thinks he sucks at it because of people like Grian, Scar, etc.
I think there was a bit better way to handle planks, you could have a planks buffer after each log storage silo, that just autocrafts logs into planks untill you have like 80% of a chest. When you done crafting wood item, you just return planks to coresponding buffer with item sorters. Also this makes main crafter array a bit easier, since you only using one crafter for each recepie, instead of log->planks crafter next to each recepie crafter.
If the stick problems aren't solved, I guess you could direct them into a supersmelter or something, also, tree farm next to these types of builds would be amazing, imagine what the hermits could do with this sort of power!
Another way to (somewhat) “solve” the stick problem is to have a bamboo farm nearby, with its stick output hooked to the autocrafters which require sticks in their recipes (gates, fences, torches, etc). Pros: this approach will make the use of different types of wood more effective as a resource, which is one of the points of “redstone farms in survival Minecraft”. Cons: this approach leads to a whole new set of complications in the design of the crafting assembly line
@@DrCranium haven't thought of it like that, you're right However, I think if you could in some way separate the sticks, you could make it go into a supersmelter and also use that solution... I'm not the best at this sort of thing, however, I can see how that sort of contraption would go onto an "industrial district" I might try to make it a thing in my survival world with my friends, a industrial district of some sort that's all connected
This is exactly what I was thinking of trying to do when the crafter was added, and I’m glad you got around to it so I don’t have to waste any time going about it myself
You need to build this on the next season of hermitcraft, but let people dump their resources to be crafted into a bulk chest. The crafting would be free, but if you team up with the people supplying the bulk resources and get a portion of their profits, you'll have a passive income the entire season. Upvote do he sees this.
I've watched every video you've put out since mid s7. And even though on these Redstone videos, I have 0 comprehension of what's going on, I'm still amazed and thoroughly enjoy them.
Now we need a storage system that is connected to this and if the number of ie doors falls bellow xy, it detects it and crafts more of them to get the number of doors above xy. All automated. I know you can do it Mumbo.
Woodworking in cars is fun. Picked myself up a 1951 DeSoto 2dr to play with. No woodworking, but a whole pile of welding, wiring, painting, upholstering... Old cars. Much fun.
Oh my dear gosh. Automatic tree wood farm, hooked up to this, and every single chest hooked up to an automatic surplus disposal system (I’ve built those in my world cus I can’t be bothered to store so much crud I’ll never use, just to prevent item backup). Leave it running constantly if possible and voila. Infinite wood, every type, every shape, forever.
a few suggestions/challenges. 1. make a 9 button panel to select how many stacks of whatever you would like crafted 1-9 stacks. 2. the mill must be faster than manual crafting. 3. a dedicated log input chest which automatically sorts the wood types. 4. include a furnace cart. 5. a progress light bar.
If you wanted to use this in survival, would not also have to put a stopper for if the different logs are empty? Or does this just kinda happen automatically?
Well, based on what we saw, if it doesn't have enough materials to craft something, then it just won't craft anything. So, no. It would just happen automatically anyways.
You could now build a mob tower, that feeds bones from skeletons to crafters, which make bone meal, that gets dispensed to a tree farm, that connects to this beauty. With a witch farm and a cobblestone generator on top, you could even automate making almost all of the basic redstone blocks (redstone, repeaters, buttons, levers etc). There's just the comparator, I don't think there is a mob that drops quartz now, that would still require mining.
@@lonelystrategos They have greatly increased the life-expectancy of those of us who live in “advanced” countries, but they have destabilized society, have made life unfulfilling, have subjected human beings to indignities, have led to widespread psychological suffering (in the Third World to physical suffering as well) and have inflicted severe damage on the natural world. The continued development of technology will worsen the situation. It will certainly subject human beings to greater indignities and inflict greater damage on the natural world, it will probably lead to greater social disruption and psychological suffering, and it may lead to increased physical suffering even in “advanced” countries.
@@AidanDaGreatDon't forget antibiotics, vaccines, clean drinking water(for most people), improved hygiene, reliable food, global communication, global travel, better infrastructure, greater access to luxury goods, longer life expectancy, lower child mortality and access to all the information on the planet via the internet. The industrial revolution wasn't perfect but it's still overwhelming a good thing.
@@giantroboteye5371 SURROGATE ACTIVITIES 38. But not every leisured aristocrat becomes bored and demoralized. For example, the emperor Hirohito, instead of sinking into decadent hedonism, devoted himself to marine biology, a field in which he became distinguished. When people do not have to exert themselves to satisfy their physical needs they often set up artificial goals for themselves. In many cases they then pursue these goals with the same energy and emotional involvement that they otherwise would have put into the search for physical necessities. Thus the aristocrats of the Roman Empire had their literary pretensions; many European aristocrats a few centuries ago invested tremendous time and energy in hunting, though they certainly didn’t need the meat; other aristocracies have competed for status through elaborate displays of wealth; and a few aristocrats, like Hirohito, have turned to science. 39. We use the term “surrogate activity” to designate an activity that is directed toward an artificial goal that people set up for themselves merely in order to have some goal to work toward, or let us say, merely for the sake of the “fulfillment” that they get from pursuing the goal. Here is a rule of thumb for the identification of surrogate activities. Given a person who devotes much time and energy to the pursuit of goal X, ask yourself this: If he had to devote most of his time and energy to satisfying his biological needs, and if that effort required him to use his physical and mental faculties in a varied and interesting way, would he feel seriously deprived because he did not attain goal X? If the answer is no, then the person’s pursuit of goal X is a surrogate activity. Hirohito’s studies in marine biology clearly constituted a surrogate activity, since it is pretty certain that if Hirohito had had to spend his time working at interesting non-scientific tasks in order to obtain the necessities of life, he would not have felt deprived because he didn’t know all about the anatomy and life-cycles of marine animals. On the other hand the pursuit of sex and love (for example) is not a surrogate activity, because most people, even if their existence were otherwise satisfactory, would feel deprived if they passed their lives without ever having a relationship with a member of the opposite sex. (But pursuit of an excessive amount of sex, more than one really needs, can be a surrogate activity.) 40. In modern industrial society only minimal effort is necessary to satisfy one’s physical needs. It is enough to go through a training program to acquire some petty technical skill, then come to work on time and exert the very modest effort needed to hold a job. The only requirements are a moderate amount of intelligence and, most of all, simple OBEDIENCE. If one has those, society takes care of one from cradle to grave. (Yes, there is an underclass that cannot take the physical necessities for granted, but we are speaking here of mainstream society.) Thus it is not surprising that modern society is full of surrogate activities. These include scientific work, athletic achievement, humanitarian work, artistic and literary creation, climbing the corporate ladder, acquisition of money and material goods far beyond the point at which they cease to give any additional physical satisfaction, and social activism when it addresses issues that are not important for the activist personally, as in the case of white activists who work for the rights of nonwhite minorities. These are not always PURE surrogate activities, since for many people they may be motivated in part by needs other than the need to have some goal to pursue. Scientific work may be motivated in part by a drive for prestige, artistic creation by a need to express feelings, militant social activism by hostility. But for most people who pursue them, these activities are in large part surrogate activities. For example, the majority of scientists will probably agree that the “fulfillment” they get from their work is more important than the money and prestige they earn. 41. For many if not most people, surrogate activities are less satisfying than the pursuit of real goals (that is, goals that people would want to attain even if their need for the power process were already fulfilled). One indication of this is the fact that, in many or most cases, people who are deeply involved in surrogate activities are never satisfied, never at rest. Thus the money-maker constantly strives for more and more wealth. The scientist no sooner solves one problem than he moves on to the next. The long-distance runner drives himself to run always farther and faster. Many people who pursue surrogate activities will say that they get far more fulfillment from these activities than they do from the “mundane” business of satisfying their biological needs, but that is because in our society the effort needed to satisfy the biological needs has been reduced to triviality. More importantly, in our society people do not satisfy their biological needs AUTONOMOUSLY but by functioning as parts of an immense social machine. In contrast, people generally have a great deal of autonomy in pursuing their surrogate activities.
This is the sort of thing that will make all item sorting systems more compact and interesting, don’t need every item in the game stored, just the crafting materials for every item
Loved this!!! When the crafter came out, I was thinking that this would be the next evolution. Thank you for showing what I thought would be possible. Can't wait to see your specialized constructors (that's the money, lol). I think that is going to flip everything around
This is going to be your main addiction now. The new Autocrafter. Oh my goodness. I'm so excited to see this finally include in the next season of Hermitcraft. I swear
I just got past your pictures of the cool van. It's cool seeing someone restore something. I hope it is worth the effort. I don't know how to do Redstone but I get red stone. It's surprisingly similar to electronic circuitry type stuff. Have a good rest of your day.
You could make a crafter/sorter that creates like redstone kits? So it has like a stack of each redstone component, its put in a shulker box and then delivered to the player at the push of a button
Mumbo- tip here since chest can be crafted with a mix of any wood why not make the purge of excess planks make chest and store them untill the player wants chests, as this would streamline the process and remove "junk items" as then they are now useful instead of waisted! Cheers
HC season 10 is about to get insane. Why do I have a feeling Mumbo’s going to automate the entire game to create every single block possible powered entirely by passive farms. Dude’s gonna hook this up to a TNT duper log farm powered by bonemeal from a moss farm jump started by poppies from an iron farm. Industrial districts are about to get insane.
What you need to do is attach Mumbo's sawmill to a storage unit -- it could then detect when a certain kind of block is running low and start crafting more without the player having to wait for it to craft!
With these autocrafters you could make a storage system that will keep chests filled to a certain level, so when you remove item, it detects that and starts crafting more of that item to refill the chest. I wonder how long it will take someone to make it.
When Hermitcraft updates to 1.21 next year when the update releases, there should definitely be a shop where one would buy wooden items but those get crafted automatically in the back So you're essentially buying logs but it is crafted into what you bought using the Crafter, kinda like this sawmill
I think the auto-crafter is already one of my favorite new blocks solely for the amount of "Mumbo had an idea and is determined to make it work" redstone videos we've gotten because of it lol. I barely even know how to use redstone but it's just so much fun to watch
I have been playing this game for literally half of my life, bedrock and Java, thousands of hours in both, and this is my first time learning about that trick In the beginning when searching for blocks. I could have saved myself so much time in my creative phase.
Mumbo is slowly making Minecraft into an idle game. This man might never touch a regular crafting table again.
the factory must grow
You need to touch the crafting table to craft the first crafter
@@Mushroom38294not if someone else makes it for you
Never ever may touch
@@Mushroom38294If you have a friend craft the first crafter, then you can make crafters in it. So technically no
Mumbo flew through the circuit and I went “Oh hey! A chest boat.”
Mee toooo!!!!!
Same
Does anyone know why it was used there
@@traindud6528 I believe it has something to do with item distribution from the top-level crafter
@@traindud6528 if carefully positioned, it should distribute items to multiple hoppers at once.
I did that to
At a certain point I'm starting to wonder if Hermitcraft Season 10 will even have a shopping district. Like the auto crafters are so powerful that I could see there being a Crafting District where you dump supplies in one end and select what you need. Because lets face it. between Mumbo Xizuma, Tango, and Doc they could probably pull it off.
I'm worried this will make minecraft "solved" because the second a generalized machine is made, then there's nothing left to do anymore
it would be Sahara 2.0
Don’t forget Impulse
@@hawks3109I don't think this is a problem. I mean, in terms of getting items, raid farms, bartering farms, and villager trading halls exist, making getting a lot of the items in the game trivial. Crafting stuff by hand is a bottleneck at times but it doesn't take that long. If you want to build your world into being basically creative mode with extra steps, we can mostly do that already.
@@hawks3109 Not really, unless the only thing you do in minecraft is craft items
The only feature I could see as an improvement is turning that lever into a toggle button, and having it toggle off automatically if the output chest fills up. That way you could leave it on to craft chests or whatever until its full, or it will turn off automatically if you forget its running.
Copper bulbs are perfect for this!
i love mumbo's little inline text annotations theyre sort of like explanations for the mistakes he includes by accident in his recordings and add such a nice touch to the videos!
The font he use is nice
0:31 I never knew you could use a "#" for searching! Thanks for that knowledge!
Anyone else have no idea what's going on but you're just enjoying a nice Mumbo video?
me listening to talks about t flip flops and bud powering: ah yes.. the beautiful sound of mumbos voice.. and nothing else i can understand..
Yes
There's things occurring?
This could just as well be an extinct language but I just in joy it
I stopped trying to understand things at about 0:58
Has the thought of making a full Redstone course crossed your mind? That'll be really interesting especially with how much new stuff has been added. Maybe as a collaboration with another friend of yours that's equally into redstone OR maybe with someone who doesn't know much redstone at all, so that as you explain basics, you see responses and questions you wouldn't have thought of. Same as how programmers make something and test all it's flaws, but then an actual user breaks it right away unintentionally.
You can tell how far Mumbo has progressed as a builder. It's awesome!
I'm not sure about that. He says oak + copper looks good :p
@@SennaHawx I think it’s cool
@@SennaHawx i mean its entirely subjective.... thathas nothing to do with howwell his approach and technique have improved
+
@@SennaHawx I don't think it looks bad but truthfully I think oak almost never looks good.
been loving the little notes you've been adding in editing lately, a fun little rare detail to be on the lookout for
There is a way more compact way to detect when a crafter is on 9 signal strength, by powering the redstone output line of the crafter comparators with 8 signal strength and using observers to detect the change in signal strength.
He can't do that since the comparators are all next to each other
@@plaiddragon371 that doesn't matter since only the redstone dust right after the comparator will turn from 8 to 9, the other redstine dust will stay on 8.
EDIT: so you're not providing the comparators with a side input but rather powering the redstone dust at their output.
I like the way you're thinking, but this does still require a signal strength of 8 on *all* the redstone dust in front of the repeaters.
(Maybe you could account for the reduction in power along that line by ordering the recipes by number of slots used, reenabling some of the unnecessary slots in the crafters?)
You power the dust in front of the comparator with another comparator. Signal strenght 8 is rather easy to get in multiple ways.
1. Disabling 8 slots of a crafter
2. Filling a composter to the fullest and not taking the bonemeal out
3. Lectern with a written book on the 8th of 15 pages
@@D3__ Well, seven comparators in this case. I suppose it works as long as you use a tileable setup, which tbf all your suggestions would be.
This type of setup might actually be more useful as a system that stocks chests for each block type. That way you’d always have building materials on hand and wouldn’t have to craft any of the blocks manually - and if you attached an automatic tree farm it’d automatically stock the chests while you’re doing other things in your base.
You should make this as a shop if you do another hermit craft season. Hook it up tp a set of tree farms and people can put in some diamonds and then use the machine.
Yes but also for wood you can just make them by hand this isn’t a real issue with crafting
why though? it would be way easier to just handcraft the materials and use dispensers. this machine is just going the extra mile, it's not something you'd ever realistically build in survival
@@duckified. Because it's cool. It doesn't have to be the fastest or easiest method if it's satisfying to use. I would change the sound though, that was kind of annoying, perhaps have it make music instead.
@@duckified. It could be realistic if he wanted to have an auto-stocking shop. He hooks this up to a storefront with chests, and detects whenever something is low, and then it automatically turns on the sawmill and crafts what he needs.
Exactly! He spends a couple days building a machine then for the entire rest of the season hermits who want any wooden items can just go to his shop buy the number of stacks they want then leave which will probably be faster than doing it themselves since they're already going to be looking for other items for their build so spending 20 seconds buying in his shop will be faster than the minute or two wandering around trying to remember where their logs are especially since his shop WILL have the items they want whereas they might NOT have the logs needed to make all they need. Hell he could even do a membership service where you pay him 3 diamonds upfront then in future it's one diamond for access to a members only area where all wooden items are free to grab as many as you want without leaving the area. So while non members pay a couple diamonds for a few stacks of items members pay one diamond for however many items they need/can bring storage for.
If you're concerned about the fact that it's limited by hopper speed, you could try returning to the configuration where you have [log -> plank] crafters pointing directly into your recipie specific crafters. That's because currently your bottleneck is moving the planks around, however since crafters push their entire output at once, you'd only be limited by the logs. Just make sure that you don't also introduce a bottleneck with your output, since currently you have it going into a chest instead of being deposited loose by the waterstreams.
This is the end of Hermitcraft's peaceful anti-lag
not long ago I saw a post that went "What if Minecraft went industrial revolution?"
MJ here like "Waaaaaay ahead of you, pal."
Mumbo using the mumbo block is such a sight to see
This is pretty cool, although an idea for a 2.0 would be to include a tree farm to replenish the logs used and refill the chests. I don't know how saplings are farmed, but assuming they're a drop from the tree farm then having them be stored so the whole thing is autonomous would be a fantastic plan for a B&Q style shop in a future hermitcraft. Along with the obvious skin changes, lumberjack Mumbo, plumbers crack Mumbo, 80s sleazy double glazing salesman Mumbo.
I’m so down for 80s sleazy double glazing salesman Mumbo!
Mumbo has been pumping out so much content recently 😱
It's because of the new snapshot xD
A suprise to be sure, but a welcome one
That crafter is really making him want to make videos
Same thing happens each time simething big for redstone comes out
Theres this and then sculk aswell as the honey blocks
I hope he doesn't wear himself out
I swear mumbo would love create mod, wish he'd join the others in their modded series. Also I felt like a redstone genius at 6:00 when I was like "so you need to do the signal strength of 9 thing?" right as he said it
Mumbo actually played create and seemed to enjoy it like two years ago also yeah it would be interesting to see Mumbo joining the other hermits on the modded server
Combine this with a shulker box loader/unloader and you have something that was only possible in modded minecraft for 12 years runnning. Maybe even have a comparator circuit to tell you how full a shulker box in the system is so you can decide when to turn it off
personally I'd just remove the wood type storage, connected to a universal wood farm (like ianx0four's design) to the input, filter out the saplings before input to the crafter, and go from there. Though I think the most fun version is using withers and feeding wood logs in via piston belt and have it some what act like a saw mill.
recommendation you probably have already thought about. A storage system that replaces items taken out of it. Stupidly overcomplicated but it might be fun logistically
Hi Mumbo! I’ve been going on this kinda rampage of saying what TH-camrs that have made me a better person have done for me 😅. Uhh I’ve been watching you for 4 years and the nostalgia I’ve had is crazy. It amazing the person I was and I am now. I’m not saying I was bad I’m just saying I’ve changed since I’ve started watching you 😅. Your videos r always so entertaining and got me through Covid lol 💀. Just letting you know your a great TH-camr and person and you got me into this great game! I’m so glad I found you, you made part of my personality lol. I’m chuffed to bits becuase of your videos lol. Cya! 😊❤
You know its complicated when Mumbo doesnt know fully how to do it
You can take this one step further by creating a auto-tree destroyer using tnt, and then sort those wood types into this machine, supplying all of the wood.
What would be so cool is some sort of request system for a crafter, so you can request certain amounts of items to be made and then while you're doing something, it crafts it all up so it's done when you're ready
I think mumbo will never leave the Auto-crafter phase
Defo, next up, full auto auto crafter crafter, from raw resources to crafters
Just wait until the day we can inevitably place blocks with redstone, and he makes an auto auto crafter crafter bulder builder. Minecraft grey goo scenario!
@@DevoidLight We would need a farm for a ton of things to work on a flying machine though, that would probably be difficult.
@@DevoidLight Nah it's not "inevitable" that we'll get an auto placer/breaker; it's a tiny bit possible *at best*.
Auto-crafters are already in a weird gray area on Minecraft's design philosophy where it doesn't explicitly break any rules, that's why we got it-- so you can't use Crafters as a counter argument against this, while auto builders/breakers just outright breaks 'One block at a time' rule as well as other unrevealed rules probably, so tough luck waiting on that for about until the game inevitably gets unsupported after 50+ years maybe.
Hey Mumbo, the machine can only pull from the bottom chest of your storage silos. You need to stagger them so you can have a hopper under each chest that's pointed into the next chest.
I've never understood why he does them that way. It's fine for storage but as you say, no good if you want to be able to pull from them.
Wouldn’t it be possible to have a 3rd selection panel for the amount of something you want to make? It’d probably be a lot of redstone to calculate how much material would be needed for the selected item and quantities
It would be somewhat dooable but more effort than it would be worth, having more than the amount you need isnt usually a problem
You could have redstone strength selector (like an item frame or something) then have a comparator on the output container. That imposes limits on the range of outputs, however.
@@henryward5457Maybe if you have two item frames, you could have a system that allows you to make between 1 and 64. Add a lectern for stacks and you can now make 16 stacks at a time.
I like how sneakily you can see mumbo have a fence on the first button selector eventually it gets removed, and then there is a blank space and then finally there is a pressure plate in place. He though we wouldn’t notice. But in all seriousness this is awesome
I love your content Mumbo! Thanks so much for all the amazing work you do!
Finding this in the wild and just dumping every variation of log in at once
This is an incredibly cool build! Although I do wonder if you could speed it up by having the logs be turned into planks prior to storage rather than prior to crafting. If all of the recipes require wood planks, then it would make sense for logs to be dumped into a system that crafts them into planks, then filters them out into their respective storage containers. That way, you can cut down on the number of steps to get a final output once everything is already in storage.
Also, this would look really cool out in front of a tree farm.
I’m enjoying the little Mumbo text
me ataching this to a tree farm:
7:58 the moment mumbo transformed into a maniacal villian
Was that a sneaky little climbing van that made it's way in there?!
I like your Shaggin Wagon you showed a glimpse of.
Ah yes, the perfect first build for someone whose just logged in and has started punching wood
Also was that a chest boat at 9:49???
Mumbo uploading frequently again is a dream come true!
Make a machine that blows up cobble, smelts it into stone with your infinite dried kelp smelter, then auto crafts them into stone bricks
this was so awesome for me because I suck at redstone but seeing you struggle males me happy, not because you are struggling and laughing at you or something haha he's struggling haha, no no, it's more like, I RELATE TO THIS MAN!!! THIS IS EXACTLY how it feels, it's like going through stages of grief almost, and then breaking certain parts and then realizing you needed to add them back in, changing things up to make it work and slowly but surely it comes together and far more time than you thought it was going to take.
that is what keeps me coming back
Just thought of something. Since the copper bulb is a one block t flip flop, what happens when you use it on a piston? It could be like putting a redstone block on a piston that you can turn off.
It's not a solid block, so I'm not entirely sure if it would work like that. But, I could be wrong.
The bulb itself doesn’t emit the redstone signal, you would need to attach a comparator to activate the piston
It doesn't bud-power like a redstone block does. So it will not work the way you are thinking.
Yes, since it is movable you can now move a block with a binary signal. Some smaller creators were talking about the ability to create much more complex computers with this... even a Turing Machine.
Also, I don’t know if it's pushable. In a previous video, mumbo said it wasn't pushable.
Mumbo is making my dreams (from like 2016) come true.
Mumbo does woodworking?! Would love to see some of that on this channel!
This is the start of Mumbo's redstone villain arc, I can just tell. He's going to be raging at these things soon
Mumbo, I know you think you’re not a very good builder, but you’ve just whipped up this design in a short time and it looks really good! Your hermitcraft base is also incredible so far. You should give yourself more credit when it comes to building!
I disagree, he’s a very good builder, but anyone can look bad at something when you compare them to someone who’s just insanely good at something.
@@coleeckerman1390 I just said I think he’s good at building. And you’re exactly right, he probably thinks he sucks at it because of people like Grian, Scar, etc.
It would make for a cool shop on the Hermitcraft server, like "chug in a diamond, click a button and wait for your stack of woody things"
I think there was a bit better way to handle planks, you could have a planks buffer after each log storage silo, that just autocrafts logs into planks untill you have like 80% of a chest. When you done crafting wood item, you just return planks to coresponding buffer with item sorters. Also this makes main crafter array a bit easier, since you only using one crafter for each recepie, instead of log->planks crafter next to each recepie crafter.
I'm glad he's been uploading again, he really influenced the Redstone community!
If the stick problems aren't solved, I guess you could direct them into a supersmelter or something, also, tree farm next to these types of builds would be amazing, imagine what the hermits could do with this sort of power!
Another way to (somewhat) “solve” the stick problem is to have a bamboo farm nearby, with its stick output hooked to the autocrafters which require sticks in their recipes (gates, fences, torches, etc).
Pros: this approach will make the use of different types of wood more effective as a resource, which is one of the points of “redstone farms in survival Minecraft”.
Cons: this approach leads to a whole new set of complications in the design of the crafting assembly line
@@DrCranium haven't thought of it like that, you're right
However, I think if you could in some way separate the sticks, you could make it go into a supersmelter and also use that solution... I'm not the best at this sort of thing, however, I can see how that sort of contraption would go onto an "industrial district"
I might try to make it a thing in my survival world with my friends, a industrial district of some sort that's all connected
This is exactly what I was thinking of trying to do when the crafter was added, and I’m glad you got around to it so I don’t have to waste any time going about it myself
Connect it to an automatic tree farm: infinite wood slabs
Industrial district, this select item idea just for everything.
I love watching mumbo building his red stones circuits as if I'm an expert at redstone. I don't understand a thing but its very satisfying
this is awesome mumbo 🤣🔥
Mumbo is awesome
And confusing, but yes it is awesome
I HATE FIRE EMOJIS 😂😂😂😂 🔥🔥🔥🔥🔥
You need to build this on the next season of hermitcraft, but let people dump their resources to be crafted into a bulk chest. The crafting would be free, but if you team up with the people supplying the bulk resources and get a portion of their profits, you'll have a passive income the entire season. Upvote do he sees this.
Now here's a classic Mumbo video. Granted, the better than wolves saw is very appealing.
I've watched every video you've put out since mid s7. And even though on these Redstone videos, I have 0 comprehension of what's going on, I'm still amazed and thoroughly enjoy them.
The industrial districts are about to go insane. If we can ever dispense blocks, it'll be beautiful
Definitely love the small notes mumbo leaves while editing
wow within 1 minute and theres already over a dozen comments, we must all really love Mumbo
I love his "So I made an X" style videos. :D
I love the text pop ups lol. I’m not a redstoner myself so I’m settling for getting your excitement about the new tools. :)
Now we need a storage system that is connected to this and if the number of ie doors falls bellow xy, it detects it and crafts more of them to get the number of doors above xy. All automated. I know you can do it Mumbo.
Woodworking in cars is fun. Picked myself up a 1951 DeSoto 2dr to play with. No woodworking, but a whole pile of welding, wiring, painting, upholstering... Old cars. Much fun.
He should add a automatic wood farm for every wood type
Only 4 wood types can be automatically farmed. Oak, the two nether woods, and bamboo.
Oh my dear gosh. Automatic tree wood farm, hooked up to this, and every single chest hooked up to an automatic surplus disposal system (I’ve built those in my world cus I can’t be bothered to store so much crud I’ll never use, just to prevent item backup). Leave it running constantly if possible and voila. Infinite wood, every type, every shape, forever.
Between you, Cub and Hypno, I've been loving all the Narrator vs. Editor stuff!
Mojang made Mumbo to powerful
Too**
@@austinator1387🤓🤓🤓🤓🤓🤓🤓
a few suggestions/challenges. 1. make a 9 button panel to select how many stacks of whatever you would like crafted 1-9 stacks. 2. the mill must be faster than manual crafting. 3. a dedicated log input chest which automatically sorts the wood types. 4. include a furnace cart. 5. a progress light bar.
If you wanted to use this in survival, would not also have to put a stopper for if the different logs are empty? Or does this just kinda happen automatically?
Well, based on what we saw, if it doesn't have enough materials to craft something, then it just won't craft anything. So, no.
It would just happen automatically anyways.
i find his videos so satisfying, I don’t even know why. I think it’s because of how calm his voice is. idk though.
Could you use hopper minecarts so you're not limited to hopper speed?
You could now build a mob tower, that feeds bones from skeletons to crafters, which make bone meal, that gets dispensed to a tree farm, that connects to this beauty. With a witch farm and a cobblestone generator on top, you could even automate making almost all of the basic redstone blocks (redstone, repeaters, buttons, levers etc). There's just the comparator, I don't think there is a mob that drops quartz now, that would still require mining.
Combine these farms with a gold farm and bartering farm to get the quartz required plus some other items.
1.21 is definitely gonna be called the Industrial Update
The Industrial Revolution and its consequences have been a disaster for the human race.
@@AidanDaGreatThe FBI would like to know your location.
@@lonelystrategos They have greatly increased the life-expectancy of those of us who live in “advanced” countries, but they have destabilized society, have made life unfulfilling, have subjected human beings to indignities, have led to widespread psychological suffering (in the Third World to physical suffering as well) and have inflicted severe damage on the natural world. The continued development of technology will worsen the situation. It will certainly subject human beings to greater indignities and inflict greater damage on the natural world, it will probably lead to greater social disruption and psychological suffering, and it may lead to increased physical suffering even in “advanced” countries.
@@AidanDaGreatDon't forget antibiotics, vaccines, clean drinking water(for most people), improved hygiene, reliable food, global communication, global travel, better infrastructure, greater access to luxury goods, longer life expectancy, lower child mortality and access to all the information on the planet via the internet.
The industrial revolution wasn't perfect but it's still overwhelming a good thing.
@@giantroboteye5371 SURROGATE ACTIVITIES
38. But not every leisured aristocrat becomes bored and demoralized. For example, the emperor Hirohito, instead of sinking into decadent hedonism, devoted himself to marine biology, a field in which he became distinguished. When people do not have to exert themselves to satisfy their physical needs they often set up artificial goals for themselves. In many cases they then pursue these goals with the same energy and emotional involvement that they otherwise would have put into the search for physical necessities. Thus the aristocrats of the Roman Empire had their literary pretensions; many European aristocrats a few centuries ago invested tremendous time and energy in hunting, though they certainly didn’t need the meat; other aristocracies have competed for status through elaborate displays of wealth; and a few aristocrats, like Hirohito, have turned to science.
39. We use the term “surrogate activity” to designate an activity that is directed toward an artificial goal that people set up for themselves merely in order to have some goal to work toward, or let us say, merely for the sake of the “fulfillment” that they get from pursuing the goal. Here is a rule of thumb for the identification of surrogate activities. Given a person who devotes much time and energy to the pursuit of goal X, ask yourself this: If he had to devote most of his time and energy to satisfying his biological needs, and if that effort required him to use his physical and mental faculties in a varied and interesting way, would he feel seriously deprived because he did not attain goal X? If the answer is no, then the person’s pursuit of goal X is a surrogate activity. Hirohito’s studies in marine biology clearly constituted a surrogate activity, since it is pretty certain that if Hirohito had had to spend his time working at interesting non-scientific tasks in order to obtain the necessities of life, he would not have felt deprived because he didn’t know all about the anatomy and life-cycles of marine animals. On the other hand the pursuit of sex and love (for example) is not a surrogate activity, because most people, even if their existence were otherwise satisfactory, would feel deprived if they passed their lives without ever having a relationship with a member of the opposite sex. (But pursuit of an excessive amount of sex, more than one really needs, can be a surrogate activity.)
40. In modern industrial society only minimal effort is necessary to satisfy one’s physical needs. It is enough to go through a training program to acquire some petty technical skill, then come to work on time and exert the very modest effort needed to hold a job. The only requirements are a moderate amount of intelligence and, most of all, simple OBEDIENCE. If one has those, society takes care of one from cradle to grave. (Yes, there is an underclass that cannot take the physical necessities for granted, but we are speaking here of mainstream society.) Thus it is not surprising that modern society is full of surrogate activities. These include scientific work, athletic achievement, humanitarian work, artistic and literary creation, climbing the corporate ladder, acquisition of money and material goods far beyond the point at which they cease to give any additional physical satisfaction, and social activism when it addresses issues that are not important for the activist personally, as in the case of white activists who work for the rights of nonwhite minorities. These are not always PURE surrogate activities, since for many people they may be motivated in part by needs other than the need to have some goal to pursue. Scientific work may be motivated in part by a drive for prestige, artistic creation by a need to express feelings, militant social activism by hostility. But for most people who pursue them, these activities are in large part surrogate activities. For example, the majority of scientists will probably agree that the “fulfillment” they get from their work is more important than the money and prestige they earn.
41. For many if not most people, surrogate activities are less satisfying than the pursuit of real goals (that is, goals that people would want to attain even if their need for the power process were already fulfilled). One indication of this is the fact that, in many or most cases, people who are deeply involved in surrogate activities are never satisfied, never at rest. Thus the money-maker constantly strives for more and more wealth. The scientist no sooner solves one problem than he moves on to the next. The long-distance runner drives himself to run always farther and faster. Many people who pursue surrogate activities will say that they get far more fulfillment from these activities than they do from the “mundane” business of satisfying their biological needs, but that is because in our society the effort needed to satisfy the biological needs has been reduced to triviality. More importantly, in our society people do not satisfy their biological needs AUTONOMOUSLY but by functioning as parts of an immense social machine. In contrast, people generally have a great deal of autonomy in pursuing their surrogate activities.
This is the sort of thing that will make all item sorting systems more compact and interesting, don’t need every item in the game stored, just the crafting materials for every item
mumbo episode 3?
I came here to see if anyone else said that 😭
@@minecraftnerd2175 he just posted it btw
I love the commentary dialog added by editor, it's really funny if you imagine it being angry or sarcastic!
Is it spam proof?
Loved this!!! When the crafter came out, I was thinking that this would be the next evolution. Thank you for showing what I thought would be possible. Can't wait to see your specialized constructors (that's the money, lol). I think that is going to flip everything around
I find your new editing style of putting text over the screen just hilarious. Please keep it up!
This is going to be your main addiction now. The new Autocrafter. Oh my goodness. I'm so excited to see this finally include in the next season of Hermitcraft. I swear
I just got past your pictures of the cool van. It's cool seeing someone restore something. I hope it is worth the effort. I don't know how to do Redstone but I get red stone. It's surprisingly similar to electronic circuitry type stuff. Have a good rest of your day.
You could make a crafter/sorter that creates like redstone kits? So it has like a stack of each redstone component, its put in a shulker box and then delivered to the player at the push of a button
I really like these contraptions that I don't understand at all but still enjoy watching you build for some reason
Mumbo, please don’t stop making these videos! They make me want to play Minecraft again
Mumbo- tip here since chest can be crafted with a mix of any wood why not make the purge of excess planks make chest and store them untill the player wants chests, as this would streamline the process and remove "junk items" as then they are now useful instead of waisted! Cheers
Always a crazy Redstone video when mumbo is chuffed to bits
You flashed those initial photos so fast, you don't need to be afraid of boring us. I love looking at people's home projects!
HC season 10 is about to get insane. Why do I have a feeling Mumbo’s going to automate the entire game to create every single block possible powered entirely by passive farms. Dude’s gonna hook this up to a TNT duper log farm powered by bonemeal from a moss farm jump started by poppies from an iron farm. Industrial districts are about to get insane.
What you need to do is attach Mumbo's sawmill to a storage unit -- it could then detect when a certain kind of block is running low and start crafting more without the player having to wait for it to craft!
With these autocrafters you could make a storage system that will keep chests filled to a certain level, so when you remove item, it detects that and starts crafting more of that item to refill the chest. I wonder how long it will take someone to make it.
When Hermitcraft updates to 1.21 next year when the update releases, there should definitely be a shop where one would buy wooden items but those get crafted automatically in the back
So you're essentially buying logs but it is crafted into what you bought using the Crafter, kinda like this sawmill
It's so awesome and yet so wildly impractical.
I think the auto-crafter is already one of my favorite new blocks solely for the amount of "Mumbo had an idea and is determined to make it work" redstone videos we've gotten because of it lol. I barely even know how to use redstone but it's just so much fun to watch
I love seeing mumbo playing around with redstone and particularly these kind of videos
2:38 the metacommentary is fun 😂
This might be one of my favorite redstone videos! really cool machine
I have been playing this game for literally half of my life, bedrock and Java, thousands of hours in both, and this is my first time learning about that trick In the beginning when searching for blocks.
I could have saved myself so much time in my creative phase.
I love the new Mumbo reneissance!! You're back in peak mcyt shape! ❤
8:06 Mumbo just losing himself. What was that laugh?