Goated team, after messing up many times I finally managed to not screw things up with manual targeting on the final stage and beat lv5 ❤ I don't have Merry upgraded so I used my Germa66 ship at lv.11 + 1st mod (1.8x ATK) and changing two supports: Mr.3/Goldenweek on Akainu (CD reducer + applies 50%DR like Cracker) and DEX Tama on Big Mom (the Bind reducer). Everyone with 180 HP CC, 190 ATK CC, 180 RCV CC. FC Queen 180/160/180. Max potential abilities and LB on everyone except Akainu that also has max LB+. Levels and LLB are the following: Akainu 130 LLB4, Katakuri 150 LLB5, Garp 120 LLB3, Big Mom 150 LLB5, Arlong Crew 130 LLB4, Queen 118 LLB5. I used my own Queen as FC thinkering with the stats and lv.118 allowed me the bare minimum HP to stay alive on stage 5 (I had 66 HP left) and not kill the PSY mob on stage 3 (you can probably give more ATK CC than I did but 160 is enough to allow Burn damage to kill him).
Well done, that's the kind of GV they should release where it's not too restrictive that people can adjust their teams depending on what resources they have
I managed to hit a perfect on the psy unit on stage 3, and cleared it the same way otherwise. But now on stage 4 I am hitting all perfects the same as you and not getting enough damage to kill, how can I have too much stats and then not enough at the same time? I am so confused, I hit all perfects the same as you did and had all the same buffs, yet zoro lived.
oh wait I didn't hit 3 perfects on stage 3, in order to kill the other 2 and keep the psy alive. I'll have to adjust to fit in 3 perfects and still keep psy alive.
got the 3 perfects on stage 3, and the rest went perfectly. I even used Akainu's vs special on stage 4, since it helped and carried into the final stage.
My garp (level 132) is using boost multiplicator, and I do to much damage on the psy mob with my Queen, it's very hard to put him low HP... any solution ?
Yea, you either get a weaker friend captain queen lvl 120 or something. or you can change the tap order to : hit psy mob with big mom > swap to sanji and kill him with garp and arlong or garp katakuri and arlong > swap to the STR mob and kill him with akainu I think this should work
Yea, you can just not use Katakuri special until the last stage and hopefully by then you'll have Akainu's VS effect charged, I only used him on stage 2 to guarentee i reliably eat the orbs to charge the VS. Effect. So you can just put a stat booster on katakuri, or this Devon: optc-db.github.io/characters/#/view/3284 Marco: optc-db.github.io/characters/#/view/3874 if you want to reduce damage taken
Why do you get on stage 3 1 turn special reverse on akainu ? I always get 2 turns special reverse on him and so my akainu isnt ready on final stage 3:50
Either your Hody support isn't level 5 so he reduces the reverse on powerhouse by 2 tunrs instead of 1, or your Akainu isn't limit break expanded for the extra 1 CD, let me know after you check
@@FeneckouMy Akainu wasn‘t lb+. Didn’t know that it makes such a big difference. I thought it wasn’t necessary, cause I used on stage 2 akainu then katakuri, so I have the same cooldown like you after killing usopp
Getting a block orb on Katakuri on stage 4 doesn't work. You don't get enough damage to kill Zoro, and I have a level 150 Queen. Maybe if you also have Arlong with level 150 or Limit break expansion. I appreciate the effort you put into this team, but personally I find it too much to have to reset the game for an hour to get the right orbs on stage 4 and then on top of that have to swap mid tapping on the final stage. I think I'll just wait until I pull the Mr 3 support.
Mr 3 support is a great unitfor so many GVs it's a good investement if it's up in support banner, If you get squard support too you can use the Blackbeard team too It's pretty strong. My queen was 120 and my arlong was 130, i can't tell what the issue was but one time i got block orb on katakuri i killed the PSY mob with BM (mine was 150 limit broken) but yea if you don't wanna deal with resetting you can just get another team. Apreciate the comment
Goated team, after messing up many times I finally managed to not screw things up with manual targeting on the final stage and beat lv5 ❤
I don't have Merry upgraded so I used my Germa66 ship at lv.11 + 1st mod (1.8x ATK) and changing two supports: Mr.3/Goldenweek on Akainu (CD reducer + applies 50%DR like Cracker) and DEX Tama on Big Mom (the Bind reducer).
Everyone with 180 HP CC, 190 ATK CC, 180 RCV CC. FC Queen 180/160/180.
Max potential abilities and LB on everyone except Akainu that also has max LB+.
Levels and LLB are the following: Akainu 130 LLB4, Katakuri 150 LLB5, Garp 120 LLB3, Big Mom 150 LLB5, Arlong Crew 130 LLB4, Queen 118 LLB5.
I used my own Queen as FC thinkering with the stats and lv.118 allowed me the bare minimum HP to stay alive on stage 5 (I had 66 HP left) and not kill the PSY mob on stage 3 (you can probably give more ATK CC than I did but 160 is enough to allow Burn damage to kill him).
Well done, that's the kind of GV they should release where it's not too restrictive that people can adjust their teams depending on what resources they have
Done FINALLY. 10/10❤
With the recent 6+ Arlong Crew, did it made this specific team any easier?
how you avoid stun on stage 4 ??
I'm so bad at target change 😭
I keep failing at the last stage 😅
Nice team, does tesoro ship lvl12 work ? ( I do have mr3 but not brulee)
Frig, I accidentally leveled my queen too high. Now I cannot beat stage 3 without killing everyone.
I managed to hit a perfect on the psy unit on stage 3, and cleared it the same way otherwise. But now on stage 4 I am hitting all perfects the same as you and not getting enough damage to kill, how can I have too much stats and then not enough at the same time? I am so confused, I hit all perfects the same as you did and had all the same buffs, yet zoro lived.
oh wait I didn't hit 3 perfects on stage 3, in order to kill the other 2 and keep the psy alive. I'll have to adjust to fit in 3 perfects and still keep psy alive.
got the 3 perfects on stage 3, and the rest went perfectly. I even used Akainu's vs special on stage 4, since it helped and carried into the final stage.
My garp (level 132) is using boost multiplicator, and I do to much damage on the psy mob with my Queen, it's very hard to put him low HP... any solution ?
Yea, you either get a weaker friend captain queen lvl 120 or something. or you can change the tap order to :
hit psy mob with big mom > swap to sanji and kill him with garp and arlong or garp katakuri and arlong > swap to the STR mob and kill him with akainu
I think this should work
I don't have support brulee , any replacement ?
Yea, you can just not use Katakuri special until the last stage and hopefully by then you'll have Akainu's VS effect charged, I only used him on stage 2 to guarentee i reliably eat the orbs to charge the VS. Effect.
So you can just put a stat booster on katakuri, or this
Devon: optc-db.github.io/characters/#/view/3284
Marco: optc-db.github.io/characters/#/view/3874
if you want to reduce damage taken
is garp required to be 150?
no he's not i had mine at 130 when i cleared it
@@Feneckou thank you for answering that. What about akainu? does he need to be llb+? coz mine is only 130 and i don't have a key to unlock the llb+
@@OPTCFanaticUS It is needed sadly that 1 CD is important to have his special back for the last stage
Why do you get on stage 3 1 turn special reverse on akainu ? I always get 2 turns special reverse on him and so my akainu isnt ready on final stage 3:50
Either your Hody support isn't level 5 so he reduces the reverse on powerhouse by 2 tunrs instead of 1, or your Akainu isn't limit break expanded for the extra 1 CD, let me know after you check
@@FeneckouMy Akainu wasn‘t lb+. Didn’t know that it makes such a big difference. I thought it wasn’t necessary, cause I used on stage 2 akainu then katakuri, so I have the same cooldown like you after killing usopp
Is keyed VS akainu a must, or still doable without it?
It is required to have the extra 1 Special CD. so you can just LLB it till you get the 1 cd
Is maxed merry necessary, or could I get away with the whale shark?
maxed merry or maxed dingy, are necessary. because of the amount of damage taken, sadly.
Tesoro Ship lvl11 is an Option?😊
(I also have mr3)
Why on zoro stage i got 4 turn bind ?
Are you sure you have your bind sockets at lvl5 and merry with 2 modifications ?
@@Feneckou exatcly, the problem is the merry
Getting a block orb on Katakuri on stage 4 doesn't work. You don't get enough damage to kill Zoro, and I have a level 150 Queen. Maybe if you also have Arlong with level 150 or Limit break expansion.
I appreciate the effort you put into this team, but personally I find it too much to have to reset the game for an hour to get the right orbs on stage 4 and then on top of that have to swap mid tapping on the final stage. I think I'll just wait until I pull the Mr 3 support.
Mr 3 support is a great unitfor so many GVs it's a good investement if it's up in support banner, If you get squard support too you can use the Blackbeard team too It's pretty strong.
My queen was 120 and my arlong was 130, i can't tell what the issue was but one time i got block orb on katakuri i killed the PSY mob with BM (mine was 150 limit broken) but yea if you don't wanna deal with resetting you can just get another team. Apreciate the comment