You're Playing Warlock WRONG in D&D 5e?!

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 261

  • @DeadpoolAli
    @DeadpoolAli 2 ปีที่แล้ว +33

    If your a warlock you should ALWAYS take arcana as your proficiency. With arcana proficiency you can create spell scrolls. Spend a little cash to rack up those level 1 spells (hex, shield, absorb elements etc). You should never use those spells with your limited pact magic.
    But yea spell points are cool just wished it worked on DnDbeyond.

    • @noblesseoblige319
      @noblesseoblige319 2 ปีที่แล้ว +3

      There's a homebrew feat on dndbeyond that gives you spell points. It's a bit wonky at first but you get used to it

    • @StarryxNight5
      @StarryxNight5 8 หลายเดือนก่อน +1

      I just use Avrae for this sort of stuff. Custom counters

  • @theancientdragon7176
    @theancientdragon7176 2 ปีที่แล้ว +17

    As far as the RAW rules are concerned, Spellcasting and pact magic are different, so you cannot use this feature this way

    • @chickengaming4344
      @chickengaming4344 5 หลายเดือนก่อน +2

      Well like, in the video he already said "you will have to change the spell point regen to a short rest," so I think it's safe to assume that he already knows this doesn't work RAW

  • @franz5998
    @franz5998 2 ปีที่แล้ว +265

    There is a reason it says „The Spell Points by Level table applies to bards, clerics, druids, sorcerers, and wizards.“ and not mentions warlocks. If you give warlocks this, you mess up the class fundamentally. Either you let them regain spell points at a short rest and make them OP or you don’t and they become substantially underpowered compared to other classes because that is their bread and butter.

    • @MrDrewwills
      @MrDrewwills 2 ปีที่แล้ว +10

      How does it make them OP? I'm genuinely curious how you think this could break warlock?

    • @MikeOldani
      @MikeOldani 2 ปีที่แล้ว +21

      Warlock: "I ran out of magic already."
      Fighter, rogue, monk, ranger, paladin: "You don't need magic to be cool."
      Cleric, druid: "There are better patrons in the pantheon lol"
      Wizard, sorcerer: "Nice cantrip bro!"

    • @skittlesilly
      @skittlesilly 2 ปีที่แล้ว +4

      well theyre not using the spell points by level table

    • @huntershopene4312
      @huntershopene4312 2 ปีที่แล้ว +16

      Hence why you just do the math and give them points based on their slot levels deconstructed

    • @androgenius_alisa
      @androgenius_alisa 2 ปีที่แล้ว +6

      Funniest part about warlocks is that they don't get more spell points than other classes either

  • @cyanic3148
    @cyanic3148 ปีที่แล้ว +1

    we mostly fixed warlock's feel by just sticking to the whole 6-8 encounters, by stretching it over a few days instead of 6-8 encounters for 1 day, and using the "gritty realism" ruleset, it really gives a bump to short rest resources, including pact slots

    • @DungeonBrosYT
      @DungeonBrosYT  11 หลายเดือนก่อน

      The gritty realism ruleset is a whole other beast, that I also love! But it definitely changes the whole feel of a game

  • @Olav_Hansen
    @Olav_Hansen 2 ปีที่แล้ว +4

    Spell points variant rule actually makes sense, why is no one talking about this?
    Personally when I play a warlock I often ignore hex. Below 5th level, in a combat that lasts ~5 rounds you get like 12 points worth of damage out of it, provided it's casted on the right target.
    Hellish rebuke at 2nd level instantly does almost that damage. Armor of agathys at 2nd level also deals 10 damage as soon as someone hits you.
    At 2nd level also, the darkness spell grants advantage on your attacks. This bonus often exceeds hex' damage output as well as protect you. Alternatively there's shadow blade, hold person or misty step where you might keep a spell slot for.
    But at level 5, when the spell supposedly becomes twice as good, it becomes near useless. Summoning spells and hypnotic pattern are simply a way better use of your concentration, and thus spell slot.
    If the investment isn't the same however, hex might become worth it again because you could use it on more occasions, or combine it with misty step as you mentioned before.
    After third level, there's never a point where I would consider getting the hex over a spell like summon lesser demons, those buggers might not be friendly but you can actually cast them into the enemy backline and they will start fighting them. I don't need control I need chaos!
    But if you take one of the other options, ignoring the additional benefits of having a summon by ignoring the fact that it takes an action not a bonus action, the shadowspawn deals 1d12+6 damage while the hex spell only gives 2d6. And at 7th level this difference only widens because now the single summons get multiattack from themselves. As weird as it may sound, the shadowspawn deals more damage then you yourself would do at level 7+. The spawn by itself can deal 2d12+14, while you (without hex) would do 2d10+10.
    With hex you'd deal an average of 2d6+2d10+10=28, while the shadowspawn alone deals 27, ignoring your additional 21 points of damage from you (yes the hex spell only adds 1/3 of your base damage). I have ignored all the to hits, because they all use your spellcasting modifier for that which makes them a constant.

  • @jormungandthemidgardserpen1845
    @jormungandthemidgardserpen1845 2 ปีที่แล้ว +77

    It's cool that such optional rules exist, so both play styles are possible.
    But i prefer classic warlock, because i don't see the class as pure spell caster. Pact magic brings an interesting problem to the table, which is fun to solve. Which means that pact slots are better used on really impactful spells, like synaptic static. Or, and this is because warlocks get many more spells known than spell slots, that they can be perfect situational casters solving niche or unique problems in-game. Spider climb, for example.
    Plus warlocks get tons of spell like mileage out of invocations. Mask of many faces is just extremely good. Eyes of the runekeeper. Eldritch sight. Sculptor of flesh. The entire tome pact can rival wizard's ritual casting and then some.
    But i like my warlocks angry, that's why I'm cool with armor of agathys, because it will last twice as long if warlock rages.

    • @MrDrewwills
      @MrDrewwills 2 ปีที่แล้ว +4

      The problem is it really limits what spells you wanna pick up as a warlock. Expeditious Retreat, Hex, Illusory Script, Protection from Evil & Good, & Unseen Servant. All of these spells are made to be cast at just 1st level, but as a warlock you have to waist one of your precious resources to do fun things like have a servant fetch you things or create magic writing.
      So now you have to decide if you do fun things with magic but make the party spend an hour needlessly resting, or save all your magic for combat and pigeon hole yourself to Armor of Agyths or damage spells.

    • @FeverDM
      @FeverDM 2 ปีที่แล้ว +2

      ​@@MrDrewwills you could just pick up pact of the time and book of ancient secrets to cast both illusory script and unseen servant at will. or I don't know, pick up magic initiate or some shit. the whole point of the class is compromise. do you want to use a spell slot on roleplay? fine but don't whine about not having that slot when you need it.

    • @MrDrewwills
      @MrDrewwills 2 ปีที่แล้ว +6

      @@FeverDM Those were just examples. Let's say i'm introducing someone to the game and they wanna play the warlock of an eldritch god. They come up with these cool and creative ideas for spells, but then I have to tell them. "Well you have to either sit around for 1 hour or get to cast 1 spell during combat." They're going to say that sucks, and how come everyone else gets to spend all of combat throwing around big cool spells.
      If I tell this person "It's because those limitations make warlock unique" they're gonna tell me that's dumb and they'll be upset because their characters worse than everyone elses.
      Then if I say "Well you can pick up magic initiate" they'll look it up and see that it's 1 first level spell 1 time per day and a cantrip. And to take that they'll have to make their stats worse from their other players.
      This is a hobby people play to have fun, everything should be focused on making sure someone has fun. If a warlock wants to cast fun low level spells more often, is that going to make things less fun for them and the other players? If the answer is no then you should always do it.

    • @FeverDM
      @FeverDM 2 ปีที่แล้ว +2

      Good point, it probably would suck for a new player in that situation. I'm just saying that warlock has a lot of options and its not just about throwing around a ton of leveled spells despite how fun that is

    • @MrDrewwills
      @MrDrewwills 2 ปีที่แล้ว +6

      @@FeverDM Yeah, warlocks are super unique, but my point is switching to spell points doesn't change the maximum amount of fire power they can dish out. It really just comes down to letting them use lower-level spells more often. Which is another problem actually. You see all these cool spells on the warlock spell list that you really wanna use, but you constantly have to second guess yourself on if it's worth it. You can't just use a spell, it has to be this whole toss up of "can I convince the party it's worth it to have a short rest?" "does resting make sense in the story?" "If none of those are an option will I need those spell slots later?"
      Honestly just getting rid of that feeling is a good enough reason for me.

  • @orelyosif5852
    @orelyosif5852 2 ปีที่แล้ว +3

    You just turned warlock into regular half-caster

  • @pandoraeeris7860
    @pandoraeeris7860 ปีที่แล้ว +2

    Invocations need to be expanded upon, particularly those that give free casts.

  • @keithadams7619
    @keithadams7619 2 ปีที่แล้ว +3

    The way I see it, if a player wants to play a Warlock, or any class for that matter, give the players the circumstances to allow the character to shine.
    For example, I have a Goblin Warlock (Fiend Patron, Pact of the Chain). He's easily one of, if not the most favourite character I've played thus far. He has:
    -Rod of the Pact Keeper
    -A whistle which fills a similar role, while summoning random Goblinoid reinforcements
    -Ring of Fire Elemental Command (infused with a Fire Elemental)
    He has ample means to keep his Pact Magic reserves fresh, and the ring allows him to cast a few spells in a pinch when he's out of slots.
    The result? Rarely do I feel caught short, and always I'm having fun. So props the my DM for finding the balance I guess.

  • @MrReset94
    @MrReset94 2 ปีที่แล้ว +1

    D&D needed Mana Points like in videogame rpgs. Spells needed a mana cost and not a level. This would have helped as a substitute even for the number of uses of “magical” abilities, since instead they would have costed a certain amount of mp. Way less tracking of resources, and a better easier system for spellcasting

  • @dokidelta1175
    @dokidelta1175 2 ปีที่แล้ว +5

    I usually allow Spell Point variants for sorcerers to seperate them from wizards more easily, but I'll consider allowing it for warlocks as well!

  • @jakubgodlewski9104
    @jakubgodlewski9104 11 หลายเดือนก่อน +4

    "You're playing Warlock wrong! You should have your DM buff them and completely negate the main balancing weakness of the class."

  • @garrettwhite3922
    @garrettwhite3922 ปีที่แล้ว +3

    Actually... this would likely bridge the gap between playtest warlock and current warlock nicely

    • @crazy36069
      @crazy36069 ปีที่แล้ว

      And it would keep the Warlock’s magic feeling otherworldly and aberrant compared to other casters.

  • @QCreyton
    @QCreyton 2 ปีที่แล้ว +15

    I use spell points for sorcerers and include their sorcery points into that mix for use as spells or metamagic. It really helps represent a sorcerer as an innate spellcaster with a well of power inside them.

    • @Wence42
      @Wence42 2 ปีที่แล้ว

      I do precisely this as well. it gives them a little more fluidity in how they use their magic, and reduces the resource cost for converting spell slots into SP.
      since sorcerer's already have a built-in mechanic for swapping spell slots around, this just effectively removes the resource cost associated with that. it's a nice little buff that doesn't affect balance as heavily as spell points would for someone like a wizard or druid or cleric

    • @QCreyton
      @QCreyton 2 ปีที่แล้ว

      @@Wence42 I was originally concerned with how the newer subclasses would affect their power balance. Since they can cast specific spells at a much reduced rate. But after seeing it in action it really doesn't and I've been considering creating lists for adding that feature to the older subclasses too.

  • @greenstarlover1
    @greenstarlover1 2 ปีที่แล้ว +8

    Cool variant rule. But I would still homebrew warlock to have a number of spells slots equal to its proficiency modifier, such as the RAW version won't feel left out.

  • @SuperVegetaAF
    @SuperVegetaAF 2 ปีที่แล้ว +15

    This is sorcery points with extra steps. It wouldent fly on a warlock because there’s of the difference between pact magic and spellcasting. Simply take a level in another class that gives you first level spells. You can use both your pact magic and spell casting. Using those 1st level spell slots gained from taking a level in another class for things like shield. Then there’s options when creating a class like custom lineage, using the free feat you get to attain say fey touched. You get access to misty step, and your choice of 1st level spell for free from certain schools of magic that can be casted with the feat. So you get a free first level spell, a free 2nd level misty step, 3 first level spell slots you can use for your warlock spells and you still get your pact magic to use for your stronger warlock spells. Easy.

  • @Nazo-kage
    @Nazo-kage 2 ปีที่แล้ว +33

    I would say keep pact magic along with the magic pool.
    But keep the magic pool only able to be recharged on a long rest.
    It means that a warlock has a lot more at their disposal, but it won’t invalidate other casters who require long rests to regain spell slots.

  • @jamesejudy3
    @jamesejudy3 2 ปีที่แล้ว +1

    This is an option that should be talked about more, a lot more.

  • @Josh-99
    @Josh-99 2 ปีที่แล้ว +1

    I solved the problem by having the Warlocks at my table perform a 10-minute ritual to get their spell slots back. They can perform the ritual while the party is cleaning up after the battle, patching up wounds and looting. They can perform this ritual a number of times per day equal to half their Warlock level (rounded up) plus their Charisma bonus, so the feature gets better if they heavily invest in Warlock levels, but it's still fine even on a dip if they have a decent Charisma bonus.
    This replaces the short rest recovery, but they can perform the ritual as part of a short rest. It also encourages the Warlock to use their Pact Magic for utility instead of just for combat.
    My players like it because it lets the Warlock feel like a full caster with some limitations and it doesn't result in the Warlock whining for short rests all the time, which slows the game down.

  • @gallaros9
    @gallaros9 4 หลายเดือนก่อน

    One of my DMs had a very creative solution to pact magic. He basically created a mystic arcanum esque feature. He called it "Arcane reminders"
    As your Patron grants you higher boons, so too does he provide a bitter sweet reminder of how you were before their benevolence.
    Each time your pact magic slots grow to a new level, you receive a spell slot of the previous one.
    Unlike your pact magic, your Arcane spell slots are regained on a long rest.
    This means you gain a bit more standing power for longer tuns between rests, and you also don't feel cheated for keeping a spell that doesn't upcast. So now sort of you have 1 spell slot for each level, except for 5th, which you'll have a bunch of short rest slots of

  • @WolfFury07
    @WolfFury07 2 ปีที่แล้ว +8

    Seems weird, especially when there's the fact that Warlocks always cast at the highest spell level.

    • @paoloazzini9003
      @paoloazzini9003 2 ปีที่แล้ว +1

      In fact this an homebrew rule that allow warlock to NOT cast at the highest spell level

    • @deansmith3947
      @deansmith3947 ปีที่แล้ว +3

      i think thats the point though. spells like shield and misty step dont gain any benefits being upcasted but are very good and hard to say no to outright. I love warlocks how they are and find other ways around the limitations as invocations are absolutely amazing. grab a feat such as aberrant dragonmark/ magic initiate for shield and/or fey touched for misty step AND hex and youve solved the worse of those issues. i know feats arent free, but something like fey touched is so freakin good on a warlock

  • @nabra97
    @nabra97 2 ปีที่แล้ว +5

    As far as I know, by RAW it doesn't work for warlocks. But you are free to do it if it works for your game.

  • @arcanerecovery2567
    @arcanerecovery2567 ปีที่แล้ว +1

    The spell point variant rule is for classes with the spellcasting feature, but check with each DM. If you and your DM decide to overcome the limitations of the Warlock's Pact Magic then it could be a lot of fun.
    But instead of converting spell slots into spell points just use the charts provided. At 5th level you get 27 spell points and can now cast at will as this levels the playing field between the spellcasting and pact magic features.
    Instead of only casting 2 spells each short rest, your warlock can cast as many spells as they have spell points for.

  • @darby2314
    @darby2314 2 ปีที่แล้ว +4

    I had not read this rule variant. This makes a lot of sense for these odd casting classes. The ability to convert spell slots like this sounds like a really fun way to play a lot of the casters.

    • @Michael-bn1oi
      @Michael-bn1oi 2 ปีที่แล้ว +1

      Because it is not one.
      It's just homebrew

    • @MorinehtarTheBlue
      @MorinehtarTheBlue 2 ปีที่แล้ว +2

      It isn't officially approved for Warlocks

    • @saethu1
      @saethu1 2 ปีที่แล้ว

      its homebrew the rule is for spell casters not pact magic and warlocks always cast at max level so its homebrewing rules for both pact magic and this variant rule other wise you would have the same problem on warlock just branded as spell points instead of spell slots

    • @davidtherwhanger6795
      @davidtherwhanger6795 2 ปีที่แล้ว +1

      Back in the 80's and 90's we used a similar system of spell points in place of spell slots for magic users. It made a lot more sense to most of us and made the magic users more flexible. The downside to it is now you have a total of points to keep up with instead of slots. And as a DM that does make it harder to keep up with as instead of checking off slots used by a player, you have to do math now. If you have players you trust this is not a problem. But cheaters can more easily slip one or two by without anyone noticing, especially low level spells.

  • @crazy36069
    @crazy36069 ปีที่แล้ว +1

    I think that the way warlock is currently makes choosing spells interesting. You can more easily swap out lower power spells for their higher power versions (such as Hold Person to Hold Monster, and Fireball to Synaptic Static).

  • @chaosonice2062
    @chaosonice2062 2 ปีที่แล้ว

    This really helped me out, I've been running spell points for a while and was struggling a lot with how to make warlocks and specifically my Order of the Profane Soul player feel more like the other classes, especially because i also have an Arcane Trickster at my table. Thanks!

  • @zagreusnyx360
    @zagreusnyx360 2 ปีที่แล้ว

    I personally use a halfway system - Spontaneous casters like Sorcerer and Bard use a variant of spell points; Prepared casters like Wizard and Cleric use a variant of the existing spell slot system, and Warlock gets a mixture of both, remaining the only class whose resources can recharge on a short rest.
    Making one of the most flavorful classes in the game also be one of the least mechanically-interesting classes to play bothers me immensely.

  • @torva360
    @torva360 2 ปีที่แล้ว +4

    First character I played was a Tiefling Warlock. Played to 10th level. I had a lot at my disposal: many cantrips from Pact of Tome, my racial spells, a couple of magic items, my pact magic, and, most importantly, invocations.
    Warlocks have limited casting because their Pact Boon and Invocations give them more flexibility than most other classes. I took the Invocation that let me cast Levitate at will and used it in combat on my enemies. Also had Disguise Self at will and tried to confuse them.
    Honestly, the "optimized hexblade" style just feels like a waste of a Warlock sometimes, given the vast range the class could have with its 2 subclasses and long invocations list.

    • @slydoorkeeper4783
      @slydoorkeeper4783 2 ปีที่แล้ว +3

      Yeah, some people seem to forget that their invocations can give them vastly more casting capabilities, granted at a limited cost in spell selection. That and given the fact short rests could be easy to come by, the warlock can have a ton of spells cast in a single day.

    • @horseblinderson4747
      @horseblinderson4747 2 ปีที่แล้ว

      Wow somebody else who figured out that the stereotypical variant human Sentinel pole arm master adventurers League legal Hex blade that falls for all the trap spells that burn through the only resource you really have is a trap to begin with.
      And yes invocations are essentially well they're class specific feats that you get a whole lot more of from a different list while still getting your feats.
      If you were instead to make.
      Verdan
      Fighter 1/2
      Arcana Domain 1
      TomeLock 3+
      you'll get
      Proficiency in two physical saving throws advantage in two mental savings throws that you're going to be stacking high anyway for the most part and you will get at least six cantrips or more, a really awesome book that you can do a lot of awesome stuff with none the least of which is any and all rituals.
      Oh and you'll never have to take a one or two on creation for recovering a hit die ever again.
      You also get all weapons and all armor with this build you're also only a single level away from action surge.
      Take that poorly designed warlock base line and flush it down the toilet.

  • @ShinAk1raSama
    @ShinAk1raSama 2 ปีที่แล้ว

    My table just made Warlocks into normal full casters.

  • @KateSullivan135
    @KateSullivan135 2 ปีที่แล้ว +4

    Normally I don't really like spell points, but I think this is a fine application of the variant rule. Base warlocks are lackluster, and this does give a lot more flexibility.

  • @eldritch.abridged
    @eldritch.abridged 2 ปีที่แล้ว +1

    This is really cool! I'll try and implement something like this the next time one of my players wants to be a Warlock!

  • @PokeDad
    @PokeDad 2 ปีที่แล้ว +7

    I like this idea and probably will allow it in my games for warlocks.

    • @davidtherwhanger6795
      @davidtherwhanger6795 2 ปีที่แล้ว

      I played DnD in the 80's and 90's a lot. And we were using spell points a lot back then for all magic users. It gives a lot of flexibility to the casters and allows multiple uses of the same spells between rests. However, it is more difficult for the DM to track as there is a little more math. This is fine if you can trust your players. But it also allows a greater chance a cheater will sneak some by.

  • @adriel8498
    @adriel8498 2 ปีที่แล้ว +15

    Well that's not playing it wrong... Its just that your DM isn changing the class using an optional rule

  • @JonathanMandrake
    @JonathanMandrake 2 ปีที่แล้ว +1

    I agree with Warlock being better if they had spell points, simply converting it this way is wonky and gets somewhat overpowered. The scaling of the spell points needs to be adapted to stay both fair and be a smooth increase in power level instead of a bumpy one

  • @rowanash5378
    @rowanash5378 2 ปีที่แล้ว +1

    Oh heck yeah! Finally someone else who considered using Spell Points on Warlock! I've been thinking that's a good idea for years now.

  • @reidsb78
    @reidsb78 2 ปีที่แล้ว

    We're using it in one of my campaigns and it's working really well. My Artificer, as a half-caster, gets a lot more flexibility for how they use their spells.

  • @ozric2649
    @ozric2649 2 ปีที่แล้ว +18

    Did a great job editing this video mate! Well done keep it up!

  • @lucasramey6427
    @lucasramey6427 2 ปีที่แล้ว +3

    I'm pretty sure spell points directly mention pact slots and says they act completely the same so for some reason warlocks still run with spell slots in the spell point system

  • @Harab_Serapel
    @Harab_Serapel 2 ปีที่แล้ว +16

    As much as I like the spell point system this gives more functionality than the Warlock was designed to have...for better or worse. It kind of touches on one of the reasons I don't care for Warlocks mechanically, in that they are very much a class defined by their restrictions rather than what their unique abilities, which is that they are "supposed" to lack the flexibility of other spellcasters to use spells at lower levels and have frankly far too few spell slots compared to other casters. Putting aside how balanced it is I tend to find them less fun than other spellcasters because of that.
    That being said I would absolutely allow this at my table if a player wanted to use it, I don't think it breaks anything. Besides I kind of thought that the mystic's psionic system was a better designed system than the other classes spellcasting system, even if its power in lower levels was asymmetrical to the other classes.

    • @dmnemaine
      @dmnemaine 2 ปีที่แล้ว +2

      Warlocks are defined by their invocations, which are far more important to the warlock than spells.

    • @Harab_Serapel
      @Harab_Serapel 2 ปีที่แล้ว +1

      @@dmnemaine I'd argue that warlocks are supplemented by their invocations.

    • @dmnemaine
      @dmnemaine 2 ปีที่แล้ว +1

      @@Harab_Serapel Then you're not getting it. Spellcasting (Pact Magic) is the supplemental class feature. Invocations are a warlock's bread and butter.

    • @MorinehtarTheBlue
      @MorinehtarTheBlue 2 ปีที่แล้ว

      The mystic's abilities ape early editions pre-codification of psionics. It's pretty broken so I understand how your assessment of spell points with Pact magic is just as flawed.

    • @Harab_Serapel
      @Harab_Serapel 2 ปีที่แล้ว

      @@MorinehtarTheBlueWell you fell for my trap and gave me a chance to talk about my favorite irrelevant dead class so I'm going to take it.
      I'm not going to lie, I have no idea what point you are trying to make in your first sentence.
      As for the overall sentiment though I think I should probably clarify that my point here was never that mystics weren't broken. Their folly was that they were too late to the game, and so they were given a ton of spell like abilities that didn't count as spells which made for hellish cross class (see mystic/Barb/Druid), didn't play with counter play measures like counterspell and dispel magic, they don't have any need for any components, and they have a fair amount of abilities that were begging for a nerf...like being able to maintain concentration on multiple abilities at once. As I said, there was some asymmetry between them and the other classes.
      That being said none of that is what I was referring to when I said that psionics were better designed than spells. I was specifically referring to disciplines being a more organic and interesting way of learning abilities compared to the grab bag of spell. Disciplines are groups of abilities that you pick at certain levels that all follow a theme. The abilities they give you all cost varying amounts of psi points, and so as you progress you naturally acquire more abilities based off your increasing psi limit. This sort of interplay meant that you actually felt like you were getting better at your abilities as you leveled up, instead of just picking sporadic spells. Now you might disagree with me on that concept or argue that I could do something similar with spells (which you can do SOME of the time depending on what themes you want to go with) but I found it to be far more interesting than the 1-9 spell slot system with various classes getting access to hopelessly disparate spell lists and access to equally disparate spells.
      Also why is my view on Warlocks with points flawed?

  • @moonlight2870
    @moonlight2870 2 ปีที่แล้ว +1

    At that point why not just give warlock a regular casting feature that recovers on a long rest? 🤨 make them kinda like sorcerers. They are gonna still be unique enough thanks to eldritch evocations and their patron's features.

  • @prosamis
    @prosamis 2 ปีที่แล้ว

    The real solution is multiclassing into sorcerer and learning how to brew a lot of very strong coffee

  • @elijahculper5522
    @elijahculper5522 2 ปีที่แล้ว

    The thing I loved about playing a warlock was the forced movement options you can get for your elder it h blast. It makes the cast feel like battlefield chess masters moving pieces around a board. It gives you great teamwork options with another caster’s AoE, it guarantees none of your allies are getting shut down by grapples, and it lets you take advantage of any environmental elements on a map. If there’s a battle on a bridge, near a pool of lava, on a boat, etc, the warlock quickly becomes the most useful member of the party as he hurls enemies into hazards. Warlocks also get some really cool utility spells like unseen servant (use a bonus action to have it run around the battlefield dropping caltrops and picking up anything someone drops), flock of familiars to give everybody advantage, and summon shadowspawn to throw around de buffs. It’s a similar playstyle to the sorcerer where you might not be using a ton of different spells, but you get to manipulate your spells into fitting whatever situation you’re in. The spell points method would definitely be cool and add versatility to the warlock toolbox, but it’s already a super versatile class as long as you’re creative and your dm is doing their job giving you chances to use your cool features.

  • @TheRedEyeChannel
    @TheRedEyeChannel 2 ปีที่แล้ว +3

    This only works assuming the base level of the spell. As a warlock, you're forced to upcast so you should be forced to spend the same 5 points for misty step, not the lessened value of 3

  • @dodgedeter4822
    @dodgedeter4822 2 ปีที่แล้ว

    I feel like a schmuck. I came up with this awhile ago to make casters more flexible and now you tell me it was in the book the whole time.

  • @derekcash3608
    @derekcash3608 2 ปีที่แล้ว

    *Eldritch Invocations*
    This is the reason why I LOVE warlocks...

  • @ventusastrea3850
    @ventusastrea3850 2 ปีที่แล้ว

    The title made me apprehensive, but the argument is more than solid.

  • @jeffersonian000
    @jeffersonian000 ปีที่แล้ว +1

    I tend to treat Warlock spell caster as selectable class features that act like spells rather than as spells, so it’s never been a problem for me. Maybe the key to Warlocks is to treat their pact magic like arcanum or invocations instead of spells?

  • @danielcruz4960
    @danielcruz4960 2 ปีที่แล้ว

    Honestly even if you add this a warlock will for the most part have between 10 to 14 spell points which essentially gives them no advantage because of the way the spell points are math out it will at most be one extra 1st level spell in most cases

  • @juanDpalacio
    @juanDpalacio 2 ปีที่แล้ว +10

    Your videos are awesome! I was just thinking about using the variant rule for my next game. I look forward for more videos like this.

  • @MaskedMike004
    @MaskedMike004 2 ปีที่แล้ว

    I had no idea this variant rule existed, but it's a very interesting concept. I love Warlocks, but I'm constantly frustrated by the fact that a Level 10 Warlock has only 2 spell slots. I shouldn't feel obligated to multiclass just so objectively useful low level spells like Shield and Misty Step don't feel wasteful being cast with a 5th level spell slot. Would love to test this out with my next Warlock character, if my DM allows it.

    • @Michael-bn1oi
      @Michael-bn1oi 2 ปีที่แล้ว +1

      This variant rule doesn't exist. It is just homebrew hes passing off for some reason.

    • @MaskedMike004
      @MaskedMike004 2 ปีที่แล้ว

      I meant that I wasn't aware of Spell Points as an alternative to spell slots. Spell Points are in the DMG as a variant rule suggestion (I just looked it up), but yes the Warlock version is technically homebrew. I still hope my DM will let me try it out the next time we do a one shot.

  • @MrChupacabra555
    @MrChupacabra555 2 ปีที่แล้ว +1

    Reminds me of the 3.5 Psionics system, which used Psionic 'Power Points' to cast their 'spells' in much the same way.

  • @HowToHay
    @HowToHay 5 หลายเดือนก่อน

    My interpretation of the wording, for the Spell Points is that it’s only applicable with SpellCasting. Which Warlocks don’t have!

  • @LeatherRebel75
    @LeatherRebel75 2 ปีที่แล้ว

    With my warlock, my DM decided to keep it simple. My number of spell slots is based on my proficiency number.

  • @Antartica1342
    @Antartica1342 2 ปีที่แล้ว

    "Most campaigns stop after level 12 or 13"
    My Players Level 17 wizard: "I cast wish. I wish this campain would never end"

  • @blackfox2973
    @blackfox2973 2 ปีที่แล้ว +1

    Love it!
    If I wasn't using the Dungeon Coach-esque 10 min short rest rules, I wold totes do this for my players!

  • @JudeCranberry
    @JudeCranberry 2 ปีที่แล้ว +1

    Didn’t know about this until this video was recommended. Cool and based and subscribed

  • @kelkamer630
    @kelkamer630 2 ปีที่แล้ว +6

    I was aware of the variant rule but never considered it for warlock.. love it.

    • @francescoasuni8238
      @francescoasuni8238 2 ปีที่แล้ว +6

      that's because it's an homebrew: warlock cannot use spell points by rule, and it's written almost clearly. For the use you have to get the OK from your DM

  • @jeanmaillard6001
    @jeanmaillard6001 2 ปีที่แล้ว

    it honestly would make warlock less battle centered and open the up the rp doors a bit I don't have comprehend language because it take one of my 2 slot and it's such a low level spell

  • @milkymik3
    @milkymik3 2 ปีที่แล้ว

    I might be dumb but warlocks cast at the highest spell slot possible so either way they still can only cast 2 spells. So in his example he cast the first spell bam 5/10 left then if he cast hex (has to cast at the highest lvl) which is 3rd lvl so he would still use 5 and thats it so still only 2 spells cast

    • @andresalonso1143
      @andresalonso1143 2 ปีที่แล้ว

      Warlocks don't HAVE to upcast their spells. They are forced to do so by the fact that you only have high level spell slots to use. In your example, the warlock could cast say a Fireball for 5, and then if they cast Hex they could still do it just for 2 points, thus keeping 3 points in stock. They aren't forced to cast Hex as a 3rd level spell and use 5 points on it too.

  • @Zr0din
    @Zr0din 2 ปีที่แล้ว

    OMG- finally someone's talking about SpellPoints!

  • @SerialGufator
    @SerialGufator 2 ปีที่แล้ว

    So using spell points ignore the whole thing of "casting at max level spell slot available", defeating the unique thing about warlock's "spellcasting"
    I'm not saying it's wrong, and I'm sure it will be fun, but I personally don't like it, and I don't know if I would allow it as a DM
    It feels like saying that ranger's fighting style choices are too few, and allowing him to choose between all of them (including something that thematically doesn't fit with the concept of a standard ranger)
    It could be arranged to fit certain ideas, but this shouldn't be standard

  • @Lurklen
    @Lurklen 2 ปีที่แล้ว

    This is cool, spell points are fun in their own way, especially if you have players who don't mind a little more work when it comes to spell casting.
    The best fix I've found for the Warlock, is just give them their expanded spells. Not added to their spell lists, but just as a free cast per long rest. Suddenly they have thematic spells they can whip out when they need em, and they also have their regular list and spell slots to work with. It's not going to break the bank, but it allows them to do some cool stuff and also cover the basics. I also just think there should be more invocations that do more cool stuff.

    • @colin4276
      @colin4276 2 ปีที่แล้ว

      More of those “use at will” invocations with utility spells would be great. Mask of many faces brings so much to roleplay situations, it’s always an insta pick for me.

    • @Lurklen
      @Lurklen 2 ปีที่แล้ว

      @@colin4276 Exactly, things like that both add to the theme of the Warlock (I just get to do weird stuff because I made a deal with a fiend/fey/genie/whatever) and their utility. You do get a lot of them by the end, but in those early game levels there's a lot of options that get left on the table because you're trying to make up for your deficit of spells.
      Mask of many faces is so cool. Devil sight and Eyes of the Runekeeper, and Eldritch Site are also useful but super thematic, all of those feel really on brand and being able to whip them out is fun. Personally I like Otherworldly Leap, though it's a little annoying it's restricted to post level 9.

  • @lucaspintonunes7807
    @lucaspintonunes7807 2 ปีที่แล้ว +20

    Yo, I actually loved this idea. This is the boost warlocks need

  • @HevyArms
    @HevyArms 2 ปีที่แล้ว +7

    The way you suggest doesn't work that way. Warlocks always cast spells at the highest level they can cast. Even in the DMG where the spell point variant is says it doesn't include warlocks. Because even if they use spell points it doesn't change how many times they can cast a spell. Warlocks cannot choose to cast at a lower level. That's a part of what separates Pact Magic from normal spellcasting. In the example you did, by the rules, you would cast Armor of Agathys for 5 points and then Hex for 5 points. That is because they are always cast at the highest level, in this case, 3rd level.

    • @andresalonso1143
      @andresalonso1143 2 ปีที่แล้ว

      You are misinterpreting how the Spell Slots section of Pact Magic works from the example.
      For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.
      It says "you MUST use these spell slots" (because they are the only ones you have as per Pact Magic alone) and "you cast it as a 3rd-level spell" (because you are using as a 3rd-level spell slot to cast the Witch Bolt, so of course it would upcast). HOWEVER, if you read the ACTUAL rule part that is not the example:
      The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
      This piece of text never states "you must always cast your Warlock spells at their highest level". Moreover, if you gain spell slots from another source, you can cast your Warlock spells using those slots at a level that is not the max your pact magic can achieve.

  • @mrosskne
    @mrosskne 2 ปีที่แล้ว

    I don't play systems that arbitrarily limit how often you can do the things you built your character to do.

  • @Negitar
    @Negitar 2 ปีที่แล้ว

    umm, doesnt it say in the PHB that warlocks always cast their spells at the highest level available..
    in the example on page 107 PHB, talking about a 5h level char, "To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell"
    so at 2:00 your example would change to 5 points for armor (level 3 spell) then 5 points for Hex (must be cast at 3rd level)

    • @andresalonso1143
      @andresalonso1143 2 ปีที่แล้ว +1

      You're misinterpreting the example because of wording. If you read the actual rules part of the Spell Slots section right therea above he example, nowhere does it say you HAVE to upcast always. You only do it because as a warlock you only have higher level slots.
      To further the point, if you were a Warlock 5/Wizard 1, you could use one of those 1st-level wizard spell slots to cast Hex, a Warlock spell, because neither the Warlock spellcasting rules nor the multiclassing Pact Magic rules contradict this.

  • @deansmith3947
    @deansmith3947 ปีที่แล้ว

    I feel like if you just bumped the number of spell slots by just a touch, it would help a lot and not be busted. Like have warlocks get a 3rd slot at like 6-7 and a 4th at 11. just my thoughts

    • @DungeonBrosYT
      @DungeonBrosYT  ปีที่แล้ว

      I agree. I wish they went the route of just giving them more max level spell slots for the One D&D revision, but they just redid the whole class sadly

    • @deansmith3947
      @deansmith3947 ปีที่แล้ว

      @@DungeonBrosYT well you never know, it's just a playtest. If enough people don't like it, they could change it back. But, who know with WoTC. It does seem like they are trying to get rid of short rests which doesn't seem necessary. I like the changes to certain abilities being Prof Mod x per day, but doesn't mean short rests should go by the wayside.

  • @shineshadow
    @shineshadow 2 ปีที่แล้ว

    Whenever I hear pact Magic I think of the "Tomb of Magic" for dnd 3.5.
    They had a Class called the "Binder" which could choose one (later more) of several Vestiges (powerful but banished Creatures, basically lost Gods) and bind them to themselves, giving them certain Powers and Limitations during that time. I love this Class and there are convertions to 5e from it.
    For me at least this is much more exciting than the normal Warlock Abilities in 5e. You could create powerful combos of Vestiges, there were cool Prestigeclasses (similar to subclasses) and magic Items for them. Easily the most interesting Class out of the 3 in the Book.

    • @QCreyton
      @QCreyton 2 ปีที่แล้ว +1

      I loved that book too, my favourite was the shadowcaster. With their spell like abilities that eventually progressed so antimagic wouldn't be a problem for them. Had great fun with that character combining a blink effect and their shadow arrow to teleport around battle and poke things at range.

    • @shineshadow
      @shineshadow 2 ปีที่แล้ว

      @@QCreyton I loved the flavor and the progression from the Shadowcaster. Sadly the spells were rather uninspired. Mostly just reflavored known spells.
      And Truename Magic was the coolest concept but the Math was just off...

  • @zmishiymishi5349
    @zmishiymishi5349 2 ปีที่แล้ว

    i literally would call my dm if i didnt already and knew hes with his grandma

  • @chrissoto7187
    @chrissoto7187 2 ปีที่แล้ว

    Gonna love using this!!!

  • @Iveno-Von-Aethervein
    @Iveno-Von-Aethervein 2 ปีที่แล้ว

    this system doesn't take warlock into account. My personal system boils down slot levels to a number of points equal to slot level×number of slots of that level. example: a 9th level slot=9 points.(also I make it so you only need 1 point to cast a 1st level spell.) warlock in my system will max out at 20 points using 1-5 points to cast spells. still has them coming up short but it gets them to be an active member of the party.

  • @kevinxjepsen
    @kevinxjepsen 2 ปีที่แล้ว

    So the general reason to roll a Sorlock without the sorcerer part xD

  • @sinjinalexander2758
    @sinjinalexander2758 2 ปีที่แล้ว

    Not to sound negative but if it's your homebrew you should say that at the beginning of the video and express this isn't RAW things like this will confuse new players trying to learn

  • @x0Vinny0x
    @x0Vinny0x 2 ปีที่แล้ว

    Didn't know that rule existed! I still prefer dipping into sorcerer. You'll have 6 1st level spell slots with a 2 warlock/3 sorcerer split; with two coming back on short rests. Why? Shield and silvery barbs. You can be practically untouchable or counter critical hits on allies up to 6 times in one combat. This effectively makes you the tank, without sacrificing damage. Then you have metamagic to do things like double-up on a spell or safely cast cc with allies in the frey. Don't forget you can expend your rechargable warlock slots to replenish your sorcery points!

    • @Michael-bn1oi
      @Michael-bn1oi 2 ปีที่แล้ว

      It doesn't exist. It's homebrew

  • @Eli_Guy
    @Eli_Guy 2 ปีที่แล้ว

    Such a cool varient feature, I wish D&DB's sheets had a mechanic that supported Spell Points

    • @Michael-bn1oi
      @Michael-bn1oi 2 ปีที่แล้ว

      They don't because it isn't a variant feature. It's homebrew this guy is passing off as official for some reason.

    • @Eli_Guy
      @Eli_Guy 2 ปีที่แล้ว

      @@Michael-bn1oi DMG pages 288-289, under "Chapter 9: Dungeon Master's Workshop - Creating new character options"

  • @mattitalks6261
    @mattitalks6261 2 ปีที่แล้ว

    I do like spell points I just totally forget them when I ran it

  • @Nickle_King
    @Nickle_King 2 ปีที่แล้ว

    Another person who thinks Warlocks should be Sorcerers. Invocations and Pact Features are what make the Warlock special, not the amount of spells they can cast. If combat happens and my Celestial Warlock dropping Flaming Sphere on an enemy, then using Eldritch Blast to push the enemy into the sphere over and over doesn't cause enough damage to be useful, then that is a battle that should be run from. On that note, if I'm being pursued by something and I keep throwing up a perfect illusion to disguise myself the moment I pull a corner, they fly right by me. I walk back around the opposite way, changing my illusion again and disappear into a crowd without ever touching my spell slots. Getting peppered by arrows? How about using Silent Image to throw up cover that, yes the arrows can go through, but hides where you are to them. Then, drop the cover, Blast 2 or 3 of them and run for real cover. Again. Never touched a spell slot and just did anywhere from 2 to 20 (or 7 to 34 with Agonizing Blast) while being pretty safe.
    Warlocks are characters that have a magical gimmick granted to them, not true spellcasting. Magics that compliment a character, turning an average person into something that can enforce his and his patron's will, often at a cost. Think of them that way.

  • @junsonofjack3740
    @junsonofjack3740 2 ปีที่แล้ว

    This sounds awesome. Not sure why I haven’t heard of this yet. Perhaps it will factor into how warlocks will work in DND1.

    • @dustinherk8124
      @dustinherk8124 2 ปีที่แล้ว

      and how is this spell point system different from ANY default sorcerer build? what a dumb concept. i want to be a warlock, but play it as a sorcerer. just...play a sorcerer. or multiclass as both are charisma based casters.

  • @euchiron
    @euchiron 2 ปีที่แล้ว

    I love the spell points variant but haven't tried it for Warlock.

  • @tacochaos5127
    @tacochaos5127 2 ปีที่แล้ว +4

    If you want a warlock to play like a wizard or sorceror, then just be a wizard or sorceror...

  • @skidmoda
    @skidmoda 2 ปีที่แล้ว +1

    I like this it just seems to open up the spell options and doesn't limit them to only the upcasted spells and highest level spells. You don't get a ton of spell option by doing only 2. I have a fathomless level 7 and he would cast summon undead and armor of agathy. Going for a Davy Jones type.

  • @Equimanthorn80
    @Equimanthorn80 2 ปีที่แล้ว

    Wait, you can just erase marker from paper like that?

  • @claytoncardoso4538
    @claytoncardoso4538 2 ปีที่แล้ว

    No, using spell points in this case will increase the practical use of Hex (since your overcast increases time, not damage or something). The consequence is automatic buff for warlocks that use Hex, as they will have more resources.
    The problem isn't Warlock's slots, it's how people use them: you yourself exemplified "hex + armor of agathys and blasts..." Congratulations, you have a ranged barbarian!

  • @rcschmidt668
    @rcschmidt668 2 ปีที่แล้ว +2

    Thanks for this! I wondered about spell points considering they are used in some video games. Also, spell points are similar to sorcerer points can be used to purchase spell slots.

  • @latios3874
    @latios3874 2 ปีที่แล้ว

    Okay… so… I get this… but this is basically giving the warlock regular spell casting again with normal spell slots. Because now spells cost points, but like higher level slots are most costly.
    In my honesty opinion I think they should get their 3rd slot MUCH sooner. Probably level 6 or something. And at level 20 they end off with just one more slot than normal. I’d probably just make it tired to proficiency bonus for how many pact slots they have. But that could make them grow too fast

  • @TheDtroupe
    @TheDtroupe 2 ปีที่แล้ว

    sure if you totally ignore that warlocks ALWAYS cast at their highest level spell slot possible...

  • @mydknightcloud
    @mydknightcloud 2 ปีที่แล้ว

    There is a mana system to. You add you spell slots x level. That's your mana. Each mana is a slot so level 3 spells cost 3 mana, simple. The only exception is 6th, 7th, 8th and 9th level spells. You can only cast 6th and 7th lev spells twice per day and 8th and 9th once.
    The system grants you good versatility and a simple way to keep track of how much juice you have left. Warlocks get 20 mana max but recharge on a short rest. Wizards and the like get 90 / long rest. A lock does not need to cast at max but will still have to rest 5 times before beating the wizards slots.

  • @zokerovextis6768
    @zokerovextis6768 2 ปีที่แล้ว +1

    Spell points don't work with pact magic. The point of a warlock is that all of your spells have to be cast at the same level. You have fewer spells per day but they are all cast ay the maximum level. Using spell points to enable more spells to be cast would undermine the entire point of the class, and that's why it says spellcasting and not pact magic, because pact magic and spellcasting are not the same feature.
    This is in the same vein as the coffelock strategy which is also impossible if you're following the rules.

    • @Nuggette
      @Nuggette 2 ปีที่แล้ว +1

      While you are entirely correct about spell points not working for warlock (literally every base class gets mentioned in them except for Warlocks), Coffelock is entirely possible in RAW. Sorceror's spell point creation ability works with spell slots of any kind and warlock, despite not having the spell casting feature, does posses spell slots. On top of that pact magic spell slots are tracked differently from regular spell lost, so you can convert them and then short rest to get them back, and this won't affect any newly created sorcerer spell slots because they reset on long rest. Only RAW thing that possibly stops Coffelock is the sleep deprivation rule from Xanathar, which states that you need to make a con save every 24 hours you go without long resting or you take a point of exhaustion. Now I would never allow this start, but unless I missed something, it does work RAW

    • @zokerovextis6768
      @zokerovextis6768 2 ปีที่แล้ว

      @@Nuggette your total sorcery points cannot exceed your sorcerer level. The premise is that you gain a large stockpile of sorcery points so you can turn them back into spell slots once you cast them, but you can't actually do that, since doing so would exceed your maximum count.

  • @kristofkalman2659
    @kristofkalman2659 2 ปีที่แล้ว +3

    The only problem with this is that it doesn't work (spell points only work on classes with the "spellcasting" feature). If all you do as a warlock is cast hex and agathys, then you are playing the warlock wrong. Sure, this strategy works at low levels, but as you get to level 5, you get access to powerful concentration spells like Fear, Hunger of Hadar, Hypnotic Pattern and Summon spells. At 7th level, there is Banishment and Sickening Radiance. Casting these spells on turn 1, and then casting EB is the way to play a warlock optimally (not to mention the expanded spell options of each subclass, there are fenomenal options there too.
    The power of the warlock comes from the fact, that while full casters can cast the spells above twice or maybe thrice in a day, you can use them all day, as long as you shortrest between fights (if you don't have more slots, EB is always there).
    Spell points break the system completely, making warlocks OP af. Don't use it for your own sake.

  • @Reverendshot777
    @Reverendshot777 2 ปีที่แล้ว

    Ooor, just multiclass into bard and be a beast Bardlock.

  • @lordbachus
    @lordbachus 2 ปีที่แล้ว

    Except that in the DMG warlocks are excluded from using the spellpoint system..

  • @PsyrenXY
    @PsyrenXY 2 ปีที่แล้ว

    I think all Warlock needs is a third pact magic slot sooner. Being stuck with 2 for 9 levels is a bit much.

    • @sylvnfox
      @sylvnfox 2 ปีที่แล้ว +1

      in my campaigns I give warlocks spell slots by their proficiency bonus

  • @johnnyv9024
    @johnnyv9024 2 ปีที่แล้ว

    How did I not know this was a thing?!

  • @frogman3093
    @frogman3093 2 ปีที่แล้ว

    is that the binging with babish music lol

  • @r-c2082
    @r-c2082 2 ปีที่แล้ว

    Warlocks always need to cast at max level though?

  • @Dudae_
    @Dudae_ 2 ปีที่แล้ว

    This is a great video to remind people of the rule in itself and not so much this "workaround" to apply them to warlocks and 3rd casters.
    Spell points are *GREAT* for your Sorcerer. Compared to wizard they're already more.limited in both spells known and spell list. But where they truly shine is their Metamagic.
    They already have points for metamagic and the conversion to the Spell Point system is one to one, which means that whatever points they would get from this Variant would add up to their Metamagic ones and vice-versa. This means they could cast more spells and have higher endurance than a Wizard OR they could instead spam Metamagic'ed spells way more often. Both of those are an absolute net positive towards the Sorcerer's utility and versatility and I highly recommend you try it out!

  • @harrywhiteley89
    @harrywhiteley89 2 ปีที่แล้ว

    this is standard when I'm running lol... But the warlocks have never utilised it unfortunately

  • @justthecraft
    @justthecraft 2 ปีที่แล้ว

    I think the reason you have so many people commenting "But spell points dont work with warlock" is because you open the video up with "What if i told you there was a system/rule that is already in an official printed book" or something akin to that.
    You led people to believe there was a RAW system they could use to shake up their warlock's playstyle when in fact there was a homebrew that you have made up.
    Saying "You are playing warlock wrong because you aren't using my homebrew" is kinda frustrating to hear.

  • @tazykat1
    @tazykat1 2 ปีที่แล้ว

    Incorrect. Warlocks always cast the spell at the highest level. So a 5th level Warlock is always casting those spells at third level therefore costing 5 spell points per spell cast. so two.

  • @victoriablack3187
    @victoriablack3187 2 ปีที่แล้ว

    Love the idea of Warlocks using Spell Points
    As for 1/3 Casters, for my games I buffed them to to 1/2 Casters
    Now you might say "Hold on Vicky, doesn't that kind of just feel bad for all the other 1/2 casters?"
    "No!" I respond, fully confident in my balancing.
    Paladin and Artificers being the only other 1/2 caster classes apart from Ranger are both Soft (short-rest Prepare) casters.
    So what do we do? Well I mean it's never made sense why Paladin (Fighter + Cleric[Soft]) is Soft while Ranger (Fighter + Druid[Soft]) is Hard, so we just make Ranger a Soft caster.
    Bing bang boom, Now the only 1/2 Hard casters are subclasses, with the same number of known spells as they had before and everyone's happy.

    • @irregularassassin6380
      @irregularassassin6380 2 ปีที่แล้ว

      Wow. That would really provide Rangers a lot more flexibility, which is what all the optional class features are trying to do as well. That would put them in a pretty good spot, I think. An interestingly elegant solution that makes those subclasses feel more impactful.