This was a very fast paced tutorial, which helped a lot. Although after you generate rig, the newly created rig appears. But then you hide it, and look for Def bone.. I just don't get that 😔 in other words dont have the skeleton option under object properties
Just like you would animate any rig, you would change poses over the timeline with keyframing. Referance is key, like looking an actual videos of dogs moving would be good.
thank you so much for your free of cost teaching
Thank You So much for making this Awesome Tutorial for free
Nicely done, clear tutorial. Good job.
Wonderful. After 2nd attempt of trying was able to rig the dog. Thanks a lot, will try to make some animation.
18:21 , i dont see "Layers" under the rig paramter
Go to the list of "bone collections" and select the eye in "DEF".
it worked! Amazing tutorial. Thank you!!
Thanks, this is exactly what I needed!
This was a very fast paced tutorial, which helped a lot. Although after you generate rig, the newly created rig appears. But then you hide it, and look for Def bone.. I just don't get that 😔 in other words dont have the skeleton option under object properties
Me either what did you do to correct this?
Go to the list of "bone collections" and select the eye in "DEF".
Hello! Is there an update for the layers for Blender 4.0? since layers have been replaced. Thank you
huge thanks for the tutorial.
what does the ctrl-a do? It doesn''t seem to make a difference
This tutorial helped me out so much to get my dog rigged. I am grateful for this tutorial. +sub +like
When I generate the rig, it doesn't have any bones as shown on your rig (missing bone icons). Any idea why?
Also, when I highlight the metarig before generating the rig, I don't have the 'skeleton' option and the layers that your're selecting.
me too any solution @@sejmnazywoPL
Thank you man
how about quadruped walk, run, sequences too?
Failed to weigh some bones the same issue as always with rigify. It's way to sensitive for my liking.
it is amazing. u saved me thanks
But how to animate?
Just like you would animate any rig, you would change poses over the timeline with keyframing. Referance is key, like looking an actual videos of dogs moving would be good.
thank you for this tutorial!