@@qianFGC I'm pretty sure he's talking about one of pots supers, Heavenly Potemkin Buster. It's a unblockable attack but its only useful for people in the air due to the angle it launches pot at. It also does a lot of damage, it's at least half your health bar. Potemkin is really funny
Very explosive time to pick up the game, a fair few characters just got mini reworks with new season release as part of balance; nago being one of them. As a result I’m sure some of his routing has changed; so the information online currently might not be super accurate or up to date! Glad your having some fun though.
@@HarryHairdo Yeah, I've heard. That's one of the main reasons why I decided to jump into the game now. Even though I'm a little late to the party, starting right after the mini rework makes it feel like we're all starting fresh. I'm really enjoying it so far-I can't believe I missed out on this game for so long.
Dang this is really cool to watch. It’s clear you have a ton of fighting game knowledge and it’s really satisfying to see you pick up on stuff really quickly
Thank you. Yeah, I've been playing fighting games my whole life. But mostly Capcom fighters like SF and MvC. This is my first anime fighter, although it's very similar to Street Fighter.
Loved this video man, so funny to see Winter Mantis and Slidehead get called OP. Preach my brother don’t let those carried Axl’s or Pots get away with it!! On some real shit I can’t imagine learning this game in this season. Shit is so crazy and there’s a lot of things us more experienced players are mad about. Your positivity here was infectious. Hope to see some more confirming into super next video!!
Yeah, this video was my first time playing, I didn't know my tension gauge doesn't carry over to the next round. My next video is up. I got some bad news... I still wasn't confirming my super into wallbreak. My next video I promise I will
You honestly picked a good jumping off point for starting playing airdashers, the biggest complaint most legacy gear players (like myself) is how much more like the SF series the games neutral is while still keeping the aggro nature of legacy gear. Just keep in mind that very little of what you learn in strive is going to carry over to a "proper" airdasher due to strive's emphasis on RPS in neutral and lack of not as commital options.
@ajvladmir2481 I thought I was going to have a hard time transitioning from SF to Guilty Gear but that was not the case at all. The combo system is very similar. It's definitely much faster pace than SF.
Guilty Gear is a Rock Music Album that have Figthing Game... Is Character song represent the character Story and also Nago blood meter have a small delay when you use so to make easy you need to see how much blood cost each special move. Also character with the big hat is also have the same voice of kizaru from One piece making he the coolest character
its always fun to see someone jumping on a game u know and seeing those very first "yo hol up that was sick" moments all over again I dont play nago but I'll drop some tips to explain some stuff that I havent seen on the other comments - Nago's blood rage meter is separated into 3 cuz at each level your sword normals get an upgrade in damage and range, this is why 2H sometimes went almost fullscreen and others it was like 1/3'd for example - Roman Cancels are pretty much your drive rushes in the way that they allow for crazy combo extensions from any starter really, having one decent RC combo on the pocket is always a good idea - RC is also a really good reset option, if you dash and RC while doing so you get a drifting RC, which puts you right in their face and pretty much guarantees a strike/throw mix if well done - Breaking the wall resets to neutral, but doing a super to break it gives you oki, so if you catch the wallsplat and have meter go for super 100% of the time! Even if you only have 1 meter because... - Breaking the wall also gives you positve bonus, which makes your meter build INSANE and gives 1 whole bar in like 3 seconds if you put them in a blockstring - if you have trouble opening people up and have a good hp lead, you can do 236D for a wild assault, Nago's is white, which means its an armored advancing move, real good to beat out mashers - and lastly, you dont always wanna do command throw with Nago for the mix, if you low on blood doing regular throw and hitting them with 6H right after (which keeps them in Hard knockdown) might be better, and you can RC the throw for a combo aswell if I remember correctly, u gotta lab that one out tho cuz I only played season 2 nago and it was for like a day or 2 max XD Really hope that helps, and good luck on tower bro ;v;
Thank you for taking the time to type all that. I really appreciate it. I didnt know you can combo 6H after a throw. Or do you just mean using 6H to lock them in place?
@@qianFGC Ok I double checked on training mode, I think I mistook "beyblade" (214H) for throw for some reason XD (I remembered nagos doing OTG 6H a lot so I though it was from throw Your oki from just doing bayblade without the 6H is amazing, but ending with 6H gives you an amazing spacing trap if they are very trigger happy with DP's and Wake Up Throws (which do have I frames) so you can do 5S completely safe and get a big ass counter combo from it. Though this is defenetively less powerful ever since they removed DP > RC (which is literally the same thing as DP>FRC from SF4, so yeah, thank fuck they took it out LMAO) You can still make it work though if you wanna keep ur offence high and dont wanna play mind games on oki
FACTS ABOUT NAGO, note i do not main him. - P/K normals don't give blood back, only S/HS - blood rage will drain 50 hp, no more special moves, and can be canceled in exchange for 50% meter and all of your health (reduced to 1) via the super - Nago has one of the slowest jumps in the game, it's actually reactable so watch for any anti-airs (especially potemkin with 50% meter) -i have no idea if this has changed, but Nagoriyuki has the highest effective health in the game. - his close slash launches for some fucken reason - people use "beyblade", "teleport", "clone", and "bite" to refer to certain specials. It's pretty obvious which one is which but those are the most common ones that people will use when talking about him - nago is top tier and has been too tier since the game came out. His day of reckoning is coming, so expect nerfs. - 2H is the greatest anti air to ever exist. Easily low profiled with slow startup, but it does like a bajillion damage on hit and leads to a combo on counterhit and can zone out opponents easily. - elphelt is fucken crazy over him - he likes onigiri
@@qianFGC another thing to note about Nago, you can cancel his specials to another specials (except blood sucking universe, the 623P which is used to empty his blood gauge). It's like doing hadouken then cancelling to shoryu or tatsu, sorth of. But at the expense of filling your blood gauge. With the exception of 623P, each specials add a particular amount to your blood gauge, with the Teleport having the least, for you mostly needed it for additional movement. You can use (and abuse) this BUT be careful to enter Blood Rage. In exchange , you S and HS normals are getting stronger and more range the more you fill your Blood Gauge
Damn, you're kicking ass right after starting, that's awesome. Unsolicited advice is a dime a dozen on the internet but idc, I love this game and I hope you enjoy it more. Here's some diffs from SF that once you know will probably get you straight to floor 10. Backdash is fully invincible for a few frames w big bodies having more invincibility, so timing a backdash on a move with a few active frames such as most characters close slash when they're resetting pressure can force a whiff. Id also recommend binding it to a button, nago might not have a forward dash but having quick access to his good bd and then drift RC (explain in a bit) Forward punch for every character gives upper body invincibility, nago down heavy is an amazing preemptive air control move but forward punch is much better as a the go to against closer jumps, think of it like JP cr.HP. It also works well to call out the many long pokes that hit high. You can block in the air, so if you're super jumping in, default to holding back so you don't eat random projectiles When you mention cancelling super, essentially, if you hit 3 attack buttons (except dust), you do a roman cancel (or RC) which lets you cancel anything for 50 meter as well as slowing down your opponent for a bit. can be used to make bad supers safe for the rest of your meter, but also super useful for resetting pressure, extending combos, pausing the game for a sec to see what's going on, cancelling blockstun to get your turn back, etc. You can dash (with dash button or double tap) in any direction (including up and down) to drift in that direction during your RC.
Oh how could I forget! Backthrow is another great way to call out sloppy pressure and greedy resets, regular throws are 2 frames startup, just be careful against an opponent who knows how to space their oki.
@@qianFGCyes you can and you can punish them with a throw in the corner. There are os and ways to deal with backdash on wake up that you will learn at a higher level
You did a great job putting the pieces together as you went. i think they did a solid job making the game easy to get into without needing auto combos.
Thanks! Yeah, I think they did a great job making the game accessible. It’s fun figuring things out as you go. Although sometimes you just get steamrolled and you have no idea what happened.
I just had the feeling you might want to look at Johnny based on what you said about wanted a character with strong midrange and bully playstyle, Nago can do exactly that but Johnny is THE bully character, his whole thing is made you block forever until you slip up and die.
@@qianFGC Dash and RC macros are good if you've got room for them. Especially if you "plink" them so you get a dash RC a lot easier on offense. (You get a drifting RC rather than staying still until the animation finishes)
7:10 it kinda depends, i haven got the game yet, but i hace been playing with a friend on his PC and he is freaking floor 10 trying to get to celestial. Yet the matches against him are super fun, since he gives me live coaching, shows me how the game works and gives me tips, even tho i barely ever wina single round (when he plays someone he doesnt know how to play) i have a lot of fun playing with him
@Kanteike yeah, I get a lot of tips and advice on YT, which has up my game immensely. But in ranked, when you get destroyed, your opponent ain't going to give you any advice
If you having trouble getting someone off you hold down punch and kick while blocking to faultless defence, it increases how much you push an opponent out for blocking. I spend about half the meter I get on it. Also if you use super to break the wall you opponent will be knocked down on neutral reset so you get okie.
14:15 Johnny is actually my main and I can confirm hes sick af. He has a stepdash so he cant dashblock but he has big normals and can do tiger knee specials to hit you with unreactable overheads that he gets to combo off of…and theyre plus if you do block. He also has stance cancles, dash jump cancels, and karas.
13:57 nagos whole gimmick is cancelling specials into specials, whenever you hit this move you can cancel into 623h then command dash and juggle them with multiple close slashes and shit. Does hella damage. But only if you can afford the blood cost.
15:37 the card explodes when he uses mist finer, one of his specials. If you block mist finer its normally like -15 but with card its actually extremely plus. It allows him to option select reversals get guaranteed strike throw and do plus on block 50/50 high lows that he combos off of on hit. Sorry if all my commenting is obnoxious btw
it's not. I really appreciate it. I fought a Johnny today that would throw a card out and then strike it from far away then he gets in for free. What's my counter play to that? GO aggressive when he throws a card?
@dontgotovideos5560 true. You know I do catch people off guard alot with beyblade. Honestly all of Nagos specials are insanely good. Just limited by the blood gauge.
Subbed!!! I play GG because I for the love of Persephone can never get the hang of Street Fighter and actually get good at it, even though I was introduced to Street Fighter as my first video game when young (SF2). I feel like SF is really too precise for me I can never get the timings right. Guilty Gear on the other hand feels extremely flowy for me, and I love their character designs, lore and music! Their music just goes so damn hard!
Some advice for you, nothing too complicated since ur new any wall break with a super will give most characters oki moves in this game have a thing called "gattlings" and certain normals can link into other normals, iirc c.s and 5k can gattling into any move as long as the frame data supports the combo, so you can c.s into hs, 2hs ect ect, you get it from ofc being close to the other guy im sure you figured out roman cancels but incase you havent, any move or movement can be cancelled, you can do an RC while blocking to push people back (try not to get blocked on it :>) and if you or your opponent have no hit stun or are doing you get blue RC which slows them down, red RC happens when you cancel a move thats active on the opponent and purple is just cancelling moves are frames, typically not useful unless you option selected poorly LASTLY, look up 6p, every character has it and its a universal anti air/ poke crush, from frame 1 (i think) it makes your upper body invulnerable hope this helps and keep playing my friend, nago is really really scary (ps his blood rage super is full screen so if you ever get a hit just throw it gg)
@ccat509er9 oh wow. Thank you for taking the time to share that with me. Blue RC, the one that slows your opponent, when's the best time to utilize it?
@@qianFGCit’s good for baiting stuff, especially grab, and in neutral right after a wallbreak, but generally it’s pretty underused, usually Roman cancelling the startup of something into a quick button check (neutral skip special-> RC ->5p for example) is better for catching buttons
@@qianFGC yeah, some of the comments in there have some good points, the best time to use it i'd say is during moments when theres a pause in neutral, like when youre stuck in the corner and the other guy is waiting for you to do something, that'll catch a lot of people and for something more aggressive you can c.s and since most people dont mash and respect it/ you recover faster, you can rc and basically trap your opponent into a safe mix on your side another thing, whenever youre doing a RC, you can input any cardinal direction twice and move toward it, using it with red rc will typically bring them upwards as well, its pretty cool but hard to use, its mostly set up stuff or getting a better corner carry last couple things, if you have any questions about your character or other characters lookup "guilty gear strive dustloop" its a glossary of all frame data including MU, general advice annnnnnd character discords, those are really really helpful, you can go and learn about your character more or play against some you struggle with if you wanna see some high level games to pull inspiration from cuz this game is hella expressive, @GGHighLevel (youtube channel btw) has abunch of high level stuff and lastly if you want some more advice outside a youtube comment or just want some games, we could totally play sometime, just respond and ill send my disc glhf with the info!
Love Strive, it's definently a very aggro game lol, and you also happened to pick one of the more volitile characters too, his archetype on the CSS is literally listed as "one shot", but honestly considering you have other exp in fighting games you'll do fine with him and he's rly good. I'll give some tips as I watch as I see fit, and hope they don't get answered on their own throughout the video lol When the wall is broken, whether it returns to neutral or gives you a hard knockdown is dependent on whether you used a super to break the wall or not. Supers always give hard knockdown on wallbreak so that's when you wanna pop them, right as the opponent gets pinned. Nagoriyuki actually gained a cool setup this patch where if he pins the opponent on the wall in time for his blood to pop, he can combo the pop into close slash for the re-wall stick and then do his blood rage super for a crazy cashout, but you only rly wanna do that if you're sure it'll kill cuz you'll be left with 1 HP on the other side. Sin is funny cuz Nagoriyuki actually kinda stole his gimmick in this game. In Xrd Sin was all about spending his stamina bar to cancel his specials into one another, but now Nago does that so in this game Sin spends his stamina on follow ups to his specials that enhance his pressure and makes them safe, and also gives his combos a big boost, but when he's without stamina it's pretty rough, he just has to wait for it to come back. When he cancels into his low special you can challenge it, usually with throw, and his overhead special can be anti aired or just mashed on with good timing. Can't mash on the mid one tho, the big pole stab. If you mess up tho it's gonna sting his damage is notably outrageous. Nago was considered Sins worst matchup last patch because Sin just could not reliably compete in neutral with his huge pokes, but after the recent patch it might be a bit different. Yeah if you like Nago you'd probably like Johnny too, he's like marginally more mobile than Nago I'd say lol. Instead of a normal dash he has a step dash that's 15 frames in duration and can only be cancelled into jump, it's not too bad an issue but it's a bit funky. He also has a command dash attached to his signature move Mist Finer, big giant lightning fast slash that he can make super plus on block by slashing the cards he throws out. Elphelt... Her main thing is her rekka series Chain Lollipop. It starts with a mid and then she has a bunch of options for follow ups. She can go mid into high or low, and then either a second high or low, a mid safe on block ender, or reset into the first part for loops, but the loop part can be mashed on. It's very annoying and dumb but it is what it is. I think you can also beat out the starter depending on what normal she cancels into it from. Definently peep some Hotashi, I'd definently say he's the best Nagoriyuki in the world, he's got a TH-cam channel with plenty of content and the replay uploader channels also love him lol
@gatr2897 Thank you for taking the time to type all that. Especially that information on Sin. I didnt know there was a gap for the low and overhead special.
12:14 you have to press the roman cancel button to do that, it costs 50 meter on top of the 50 meter for the super. If you dont have a button for roman cancel Id suggest binding one
Funny I just started the exact same journey. From SF to GG. I'm a Zangeif main and obviously playing Potemkin... which is really fun cuz he's basically gief on crack. I'm also enjoying Faust a lot and I'd like to try Bedman at some point if I get around actually buying some DLC. Cool to see someone else having the same experience :D
@gremlincaducao8618 Yeah, the new major update has really breathed new life into the game. Alot of people are jumping into the game for the first time. It's alot of fun, I'm surprised more people aren't playing it.
I recall you asking about canceling your super during the video, thats called a roman cancel you spend 50% tension to cancel your moves and theres different kinds of roman cancels depending on when you use it edit: err I should have finished the vid before I typed that
When my friend tried Nago against me he kept getting me with the nearly fullscreen bloodrage super, but being in bloodrage also made him a very easy target for projectiles
For easy cancels into RC you can change the buttons on config. You can add everything to the controller, even dash, burst and the RC itself. Also, I don't know if you looked at Elphelt moves, the last one in the video, but she has a recka that starts with that jump shooting down, which can reset like in the video, but it's negative, you challenge with a P or 2P, but she has 3 attacks in recka, so be careful to not challenge blindly.
@@qianFGC The weakness is the first part of the Rekka the 214S not because it's minus, but because the startup is long. You'll have to eat the mix if you let her do 214S. In fact all the hits of the rekka are minus, but since they cancel into each other it's pretty irrelevant unless they really messed up She can only do 3 Rekkas one after the other Like 214S - K - H UNLESS she repeats the S which has the long startup. She resets the pressure in exchange for getting that gap with the startup. So like they can do 214S - K - *S* - P - *S* - P - *S* - *S* - K - *S* - P.... And so on till forever. But you can mash before any S I think universally mashing 6P before the S rekka beats it because the hitbox is pretty high, but IDK if Nago specifically has better punishes. Still getting out is a read, so you really want to avoid getting stuck there in the first place.
"Don't jump" is not a real rule to follow in GG or most airdasher games. You have enough movement and defense in the air to make jumping around actually advantageous, and anti-airing is not such a big cornerstone like in more grounded games. They even weakened 6P in this patch.
I agree. There's this connotation that jumping is bad but really it's situational. If your opponent is going to let you get away with it, might as well jump as much as you want
My main problem with the Guilty Gear serie is that the characters have all their own mechanism. Compared to Street Fighter where every characters have a same fundamental gameplay (DI, DR, DP...), only some properties changes. So it is easier to switch characters anytime you want. Also SF matches are more readable IMO, there are too much teleports, mid-long and fuzzy attacks to know in the anime fighter GG STRIVE
@Konami2k that's the hardest thing for me right now. Character unfamiliarity. Unlike SF, where everything you do is either optimal or not. This game is more expressive, so it's much harder for a new player like me to recognize patterns.
Normal walk break doesn’t give much okie but breaking the wall with a Super gives a hard knockdown and better okie. “I don’t see the gap. I don’t know when it’s my turn.” brother I’m 150 hours deep and I still don’t really know myself lol. Unlike in Street Fighter 6 (especially not being able to see frame data) staggering in this game is way more hard to deal with it. Heck people do things I would expect to be string enders and still somehow press more. This game has sort of surpassed Street Fighter 6 for me right now but in fairness I played Street Fighter 6 for 1.5 years (and I still love it I just am letting Strive be my main and playing SF6 occasionally)
I have gotten a lot better with the wallbreak with my recent videos. I'm having a lot of fun with the game at the moment too. I still love SF6. I didn't abandon it.
Nago's gameplan is to use command dashes and mix up between close S and command grab 5K and 2S make great mid range control. Unlike Street Fighter, this is a very Unga game so don't feel the need to play very reserved. Pressure, try to keep your turn, and use your meter.
Being forced to exist in the same room as Elphelt rekka is a rite of passage, as I understand. Ah, I remember when it happened to me, so long ago... _(👈 started playing mid march)_
Man I feel the same. Ppl attack me for saying is wack stale and boring ASF NOW. I just switched to guilty gear as well and I love the fun factor and aggression!
3:28 you cancel them into a special, which one depends on the state of the game and characters. Sin offense is dumb, you can press during the low profile dash to take back your turn. 6:10 yes that’s an overhead. it’s 16 frames so blockable if you actively look for it. You could’ve mashed there to take back your turn but you took too long to react and got counter hit Dizzy is too new so :3 9:18 of course not. Why would you spend 40 dollars just to block? 10:38 he gets oki off EVERYTHING and yes he is busted. 11:02 please do not jump against pot. 12:03 it didn’t work because they were in block stun. It worked last time because on hit the command kick applies a little stun state that lets you grab them. 13:50 MY BOYYYYYYYYYYYYYYY. And no, he’s cooler than gambit and zoro. Daisuke literally made him because he thought it would be cool. 15:35 that card blows up and guard crushes when it’s hit by mist finer, Johnny’s lil anime slash. 16:10 yes and no? There’s two kinds of DP, light and heavy. Light DP has full invincibility on start up (you used to be able to throw during start up, it felt really good), heavy DP has no invincibility and is mostly a combo tool. DP Round start is pretty bad, you lose any chance for a combo and you give up a ton of space. 16:48 that is a low profile move. They’re few and far between but they avoid most things that aren’t low. 17:55 that is Elphelt Valentine. Every new players worst nightmare. 18:10 that right there is Ken’s… tachi? (It’s been a while.) except it loops forever. Whether you can escape is based on how good your characters 6P is lmao. 19:00 she does, she has guns and they’re disjointed. Also “that move” is safe if spaced correctly
thank you for answering all of my questions in the video lol!! Everybody's been telling me not to jump against Pot, I think at my skill level, the Pots have yet to discover anti air command grab
@@qianFGC bro pot was my nightmare when I first started. I played Bridget so pot could literally say “no oki for you lmao” and take half my health if he had 50 meter
Since u picked nago my main use ur specials sparingly do not spam and use ur teleport as a get in or get out quick u can hold back during telelport to shorten ur travel distance i got some of my fights on my page
oh since you're a Nago main. I have some char specific questions. How should I use red RC to extend my combo, for example I do f.sss > red RC > into what? Another f.sss? Edit: I'm watching your Nago vid. Your Nago is very good. I see you did f.sss red RC into c.s > 623H > dash, c.s, sss
Hey, is 5[D].8 > j.H > j.K > jc9 > j.H > j.K > j.HH still optimal for the charged dust combo? I can't seem to connect the j.H after jc9. Was it patched out?
@qianFGC Also you're doing pretty well for a Nago beginner, So far the only problem i see you having is Roman cancels and Combo potentials (You sometimes attack and it doesn't hit because you didn't wait when the opponent gets hit in the air) and what to do against opponents you don't know (Such as a character you don't know what they do) which can be hard as you just started the game, You'll get there, Nago is super easy to learn despite what the difficulty say. Good luck with the grind! I'd recommend you to watch some Nagoriyuki duels against every character, And for combos you can do your owns which can be pretty easy if you know your move lists!
@Ni_1181 yup. Luckily the game is pretty similar to SF. I will be working on incorporating more RCs into my gameplay. I think MU knowledge will come with time as I play. Thank you for the advice
@@qianFGC If it helps, change your controls and change your RC input (if you dont have any or want to change it) for an easier Roman cancels input instead of pressing 2 button to activate a Roman cancels
@Ni_1181 yup, I also have my dash bind to a button. Question: how do I use Nago's super/overdrive in a combo? I couldn't find this on the dustloop website. Do I just SS cancel into overdrive or wallsplat into overdrive?
@@bladegrape7248 I fought a Zanuff yesterday, my guy was zipping all over the place and he has a command grab. I haven't looked at any tier lists for the game but at my level, every character seems OP.
This is probably both the best and worst time to get into GGST, the balance patch on this update is horrendous with major changes to characters, making some just OP. And there are quite a lot of glitches too so...😅
@@dontgotovideos5560 How's the mental stack in this game? I can react to air dashes pretty consistently, overheads absolutely destroy me but I chalk that up to character unfamiliarity. Are throws easy to tech? What about the unblockable charged dust?
@ dust attacks are not unblockable theyre overheads, if you tap it its minus on hit and block. Charged dust is minus on block. The mental stack in this game can get really fucked up especially against characters like chipp that just have a million options. Throws come out frame 2 and have a 10 frame tech window I believe, im personally very bad at teching throws but theres hella throw protection in this game so most people can tech if they see it coming. You can even fuzzy grab in some situations as an os. Most the time though its better to backdash throws if you see it coming because you get the best punish.
Your jump feels bad cos u get in with the clone attack which allows u to also get in. So thats why nago's regular movement speed is pretty bad. If you watch some pro nago, you would notice he actually slides around the map quite easily. Also, you can cancel ur super using ur burst. (which so far in the vid you havent been using much. Its basically slowmo timestop that can make ur unsafe move safe, but it cost half a bar)
@MikoHecate Yeah, I didn't have my burst bind to a button so I was trying to press 3 buttons on pad which is kind of difficult so it wasn't coming out at first. Okay so I should abuse the slide as much as possible without going into blood rage. Thanks for the tip.
as someone who switched from sf to strive, i can tell you: metermenagement is not so important, you generate a ton of it, 6p is an upper-body invounerable anti-air on every charackter and normal throws are faster than most normals, wit a very tight tech-window. maby you didnt know this yet.
Since you asked in the video, wallbreak does normally reset to neutral, however if you break it with a super you get a hard knockdown and oki. Elphelt's rekka is a noob slayer, the overhead and low are unreactable but have very low reward on hit without meter to RC. If they just spam the first hit of the move you can block it and 6P. She can only do either the overhead or low followup once in a sequence without having to either end it or loop back to the beginning, so if you block one of those and expect them to restart the sequence you can also mash 6P. Against Dizzy if you block her icicle and she does Ice field you can punish it with a well timed 214H. Seeing as you already know about Dustloop you can find answers to a lot of questions you may haew there. The only other advice I have is pretty standard learn those Nago BnBs and hit confirms, and try to be aware of when you can use meter to extend a combo for the kill.
@hentacletentai2160 based on what the Pot was doing. I thought his whole gameplan was knockdown with slidehead, charge in with the fists, and get command grab.
"Let's play guilty gear for the first time." Sin Kiske - I'm about to finish this man's whole career. Tbh it's really not your fault Sin is probably the worst fight you can have as a first multiplayer fight. Good luck and I hope you keep enjoying the game
@@qianFGCafter he finishes a special move, (the red ones) he can use a bar to do a follow-up or a dash, after a follow up attack, you can punish with a fast move and if they dash, they normally grab so either backdadh or grab him first. Note he can dash after doing a follow up which uses two bars for him so keep that in mind. I’m a floor 10 bedman? so it’s probably easier for me to punish tho. Also 5p is universally not a combo starter so only use it as a defensive tool or block poke. Lastly, nago is a super heavy so he has terrible air mobility. Make use of your large heavy atks and mix your offense with strike throw since you have a strong command grab to control your blood rage.
While you get to floor 9 is a fun experience, when you get to floor 10 is when the shitshow of the worst ranking system ever invented starts, that lousy tower system was what made me leave strive
@@qianFGC That's another matter, you don't rank up or down in the traditional way, this game does it through streak, if you win 5 or 6 matches you rank, up if you lose 5 or 6 matches you rank down, there is no consistency whatsoever
@ axl and testament yes but testament can rushdown, dizzy can kind of zone. Some characters like asuka have zoning as an option but its not there most effective playstyle.
@@qianFGC axl is a full fledged zoner now, he used to have cool combos and pressure sequences but they fucking murdered him this patch so now he cant run offense at all. Testament and dizzy could be played like true zoners but they only do that for certain matchups, most of the time they zone you out to push you into the corner to run their shit.
@ almost every new game is very hyper offensive. Not to say there isn’t a skill gap and ofc both games are different, but they are very similar in turns of rng rock paper scissors. They both have ass defensive mechanics imo.
I see what you're getting at. It can get a little homogenous, but that's half the fun of picking up new games too. You find a different perspective the more you play!
Guilty Gear lore is stupid, Sin Kiske is a 5 year old and technically Sol badguy's nephew, May hates bald people, Faust was a miracle doctor turned serial killer turned unsilenced doctor turned depressed, Queen Dizzy is Sin's mother and Ki's secret wife, Johnny adopted May into his orphan vigilante bounty hunter gang, Elphelt and Ramlethal (Jacko too) are biological clones of Sol Badguy's wife, Chipp was an ex-drug addict turned Ninja and American president (he won by fighting everyone who didn't vote for him) and then colonized an African country, Happy Chaos is a god with infinite power (he uses a normal gun because it's funny :D even though he has an extremely rare infinite power gun), Slayer follows the teachings of Dandyism, and all of Japan was destroyed by meteors after being invaded by bio weapons (known as Gears) was taken over Oh yeah also the trans girl has a hollow point bullet in her yo-yo
"Im just gonna keep jumping that" against pot had me sweating
@@warlock1860 Lol someone told me you gotta play like floor is lava in this game. I think I picked the wrong character for that.
@@qianFGC I'm pretty sure he's talking about one of pots supers, Heavenly Potemkin Buster. It's a unblockable attack but its only useful for people in the air due to the angle it launches pot at. It also does a lot of damage, it's at least half your health bar.
Potemkin is really funny
@thebevil8127 sounds scary...
That Potemkin was just laying the groundwork conditioning for later Pot's to follow up on with HPB anti-airs
Ohhh I see. Well I guess he failed to follow up on his plan
"When is it my turn?" Classic Guilty Gear Strive moment.
So true 😂
"The music in this game has no right to be this good" many people will call Strive a 40 dollar album with a free game it's such an amazing soundtrack
The music is one of the best in fighting games. It's up there with 3rd strike and KI
"These people never block!"
well yeah, I didn't buy the game to not play it. welcome to anime fighters
Blocking is playing it :)
Blocking in anime fighters are just on your way to lose, people tend to do anything but blocking@@knotknight514
@@knotknight514anime waify...smaaash
"Put me in the basement where I belong, it's better to fight players at my skill level so I can learn" is such a great mentality to have
@@Boltazo To improve in any competitive game, I think having a strong mentality is essential.
Very explosive time to pick up the game, a fair few characters just got mini reworks with new season release as part of balance; nago being one of them. As a result I’m sure some of his routing has changed; so the information online currently might not be super accurate or up to date! Glad your having some fun though.
@@HarryHairdo Yeah, I've heard. That's one of the main reasons why I decided to jump into the game now. Even though I'm a little late to the party, starting right after the mini rework makes it feel like we're all starting fresh. I'm really enjoying it so far-I can't believe I missed out on this game for so long.
Mods, put him in the Elphelt grinder.
:(
@@qianFGC We have all been through the grinder and it is never fun, but the trick is to 6P once you get that down she can't spam you.
@shaggyplays5210 it's the rite of passage for GG players huh
@@qianFGC That and pot buster looped.
@@shaggyplays5210 never happened to me, ill backdash on every wakeup so they don't get it
Dang this is really cool to watch. It’s clear you have a ton of fighting game knowledge and it’s really satisfying to see you pick up on stuff really quickly
Thank you. Yeah, I've been playing fighting games my whole life. But mostly Capcom fighters like SF and MvC. This is my first anime fighter, although it's very similar to Street Fighter.
I hope you play it again!
@@normalrachael Oh I definitely will
6P is the designated non-DP anti-air button. Much faster startup than the big sword swing. They have upper body invincibility after a couple frames.
Why is this guy not blocking? -The entire ggst player base:😳
We didn't pay $60 + DLC to block
@@orangesoda4535 I paid $60 to block. 11,000 instant blocks later, still enjoying it.
Loved this video man, so funny to see Winter Mantis and Slidehead get called OP. Preach my brother don’t let those carried Axl’s or Pots get away with it!!
On some real shit I can’t imagine learning this game in this season. Shit is so crazy and there’s a lot of things us more experienced players are mad about. Your positivity here was infectious. Hope to see some more confirming into super next video!!
Yeah, this video was my first time playing, I didn't know my tension gauge doesn't carry over to the next round. My next video is up. I got some bad news... I still wasn't confirming my super into wallbreak. My next video I promise I will
You honestly picked a good jumping off point for starting playing airdashers, the biggest complaint most legacy gear players (like myself) is how much more like the SF series the games neutral is while still keeping the aggro nature of legacy gear. Just keep in mind that very little of what you learn in strive is going to carry over to a "proper" airdasher due to strive's emphasis on RPS in neutral and lack of not as commital options.
@ajvladmir2481 I thought I was going to have a hard time transitioning from SF to Guilty Gear but that was not the case at all. The combo system is very similar. It's definitely much faster pace than SF.
Guilty Gear is a Rock Music Album that have Figthing Game... Is Character song represent the character Story and also Nago blood meter have a small delay when you use so to make easy you need to see how much blood cost each special move. Also character with the big hat is also have the same voice of kizaru from One piece making he the coolest character
@@aryferreira2375 the character Johnny? That's awesome. I just thought he reminded me of Zoro from One Piece
@@qianFGC Yes
Always cool to see some new players join, best of luck in your endeavors
its always fun to see someone jumping on a game u know and seeing those very first "yo hol up that was sick" moments all over again
I dont play nago but I'll drop some tips to explain some stuff that I havent seen on the other comments
- Nago's blood rage meter is separated into 3 cuz at each level your sword normals get an upgrade in damage and range, this is why 2H sometimes went almost fullscreen and others it was like 1/3'd for example
- Roman Cancels are pretty much your drive rushes in the way that they allow for crazy combo extensions from any starter really, having one decent RC combo on the pocket is always a good idea
- RC is also a really good reset option, if you dash and RC while doing so you get a drifting RC, which puts you right in their face and pretty much guarantees a strike/throw mix if well done
- Breaking the wall resets to neutral, but doing a super to break it gives you oki, so if you catch the wallsplat and have meter go for super 100% of the time! Even if you only have 1 meter because...
- Breaking the wall also gives you positve bonus, which makes your meter build INSANE and gives 1 whole bar in like 3 seconds if you put them in a blockstring
- if you have trouble opening people up and have a good hp lead, you can do 236D for a wild assault, Nago's is white, which means its an armored advancing move, real good to beat out mashers
- and lastly, you dont always wanna do command throw with Nago for the mix, if you low on blood doing regular throw and hitting them with 6H right after (which keeps them in Hard knockdown) might be better, and you can RC the throw for a combo aswell if I remember correctly, u gotta lab that one out tho cuz I only played season 2 nago and it was for like a day or 2 max XD
Really hope that helps, and good luck on tower bro ;v;
Thank you for taking the time to type all that. I really appreciate it. I didnt know you can combo 6H after a throw. Or do you just mean using 6H to lock them in place?
@@qianFGC Ok I double checked on training mode, I think I mistook "beyblade" (214H) for throw for some reason XD (I remembered nagos doing OTG 6H a lot so I though it was from throw
Your oki from just doing bayblade without the 6H is amazing, but ending with 6H gives you an amazing spacing trap if they are very trigger happy with DP's and Wake Up Throws (which do have I frames) so you can do 5S completely safe and get a big ass counter combo from it.
Though this is defenetively less powerful ever since they removed DP > RC (which is literally the same thing as DP>FRC from SF4, so yeah, thank fuck they took it out LMAO) You can still make it work though if you wanna keep ur offence high and dont wanna play mind games on oki
FACTS ABOUT NAGO, note i do not main him.
- P/K normals don't give blood back, only S/HS
- blood rage will drain 50 hp, no more special moves, and can be canceled in exchange for 50% meter and all of your health (reduced to 1) via the super
- Nago has one of the slowest jumps in the game, it's actually reactable so watch for any anti-airs (especially potemkin with 50% meter)
-i have no idea if this has changed, but Nagoriyuki has the highest effective health in the game.
- his close slash launches for some fucken reason
- people use "beyblade", "teleport", "clone", and "bite" to refer to certain specials. It's pretty obvious which one is which but those are the most common ones that people will use when talking about him
- nago is top tier and has been too tier since the game came out. His day of reckoning is coming, so expect nerfs.
- 2H is the greatest anti air to ever exist. Easily low profiled with slow startup, but it does like a bajillion damage on hit and leads to a combo on counterhit and can zone out opponents easily.
- elphelt is fucken crazy over him
- he likes onigiri
thanks for the information! I didn't know he's top tier, I just picked him because I thought his playstyle was cool. I also like onigiri.
@@qianFGC another thing to note about Nago, you can cancel his specials to another specials (except blood sucking universe, the 623P which is used to empty his blood gauge). It's like doing hadouken then cancelling to shoryu or tatsu, sorth of. But at the expense of filling your blood gauge. With the exception of 623P, each specials add a particular amount to your blood gauge, with the Teleport having the least, for you mostly needed it for additional movement. You can use (and abuse) this BUT be careful to enter Blood Rage. In exchange , you S and HS normals are getting stronger and more range the more you fill your Blood Gauge
@aaronviaje134 that's good to know
Picking a character with no air-dash was a huge brain-move!
Great video! 👍
Yes, he feels more like a SF character to me. Although I'll probably regret it when I pick up another character.
bro got the elphelt treatment
I'm gonna have PTSD from that...
@@qianFGC It's a natural part of Strive, when I started I was completely offline with my friends and this happened still.
@@odavex2848 Yeah, it's part of the growing pains of learning a new fighting game. Character unfamiliarity.
I wish i got the elphelt treatment…
@vulkarma741 why can't that be me!?
Damn, you're kicking ass right after starting, that's awesome.
Unsolicited advice is a dime a dozen on the internet but idc, I love this game and I hope you enjoy it more. Here's some diffs from SF that once you know will probably get you straight to floor 10.
Backdash is fully invincible for a few frames w big bodies having more invincibility, so timing a backdash on a move with a few active frames such as most characters close slash when they're resetting pressure can force a whiff. Id also recommend binding it to a button, nago might not have a forward dash but having quick access to his good bd and then drift RC (explain in a bit)
Forward punch for every character gives upper body invincibility, nago down heavy is an amazing preemptive air control move but forward punch is much better as a the go to against closer jumps, think of it like JP cr.HP. It also works well to call out the many long pokes that hit high.
You can block in the air, so if you're super jumping in, default to holding back so you don't eat random projectiles
When you mention cancelling super, essentially, if you hit 3 attack buttons (except dust), you do a roman cancel (or RC) which lets you cancel anything for 50 meter as well as slowing down your opponent for a bit. can be used to make bad supers safe for the rest of your meter, but also super useful for resetting pressure, extending combos, pausing the game for a sec to see what's going on, cancelling blockstun to get your turn back, etc. You can dash (with dash button or double tap) in any direction (including up and down) to drift in that direction during your RC.
Oh how could I forget! Backthrow is another great way to call out sloppy pressure and greedy resets, regular throws are 2 frames startup, just be careful against an opponent who knows how to space their oki.
Oh I didn't know backdash is fully invincible. That's like in SF4. Can I backdash on wakeup if they're trying to c.s?
@@qianFGCyes you can and you can punish them with a throw in the corner. There are os and ways to deal with backdash on wake up that you will learn at a higher level
ALSO
You can cancel ur roman cancel to store momentum on some moves like certain DP options
@thunderstar7682 you mean like dash red RC to carry your momentum?
I should have known you'd go Nago. He's wild.
@cyaxjen750 I also want to try Testament, Ramlethal, Bakken, and Happy Chaos. Nago, I love his character design, his looks and gameplay.
I still think you should try Slayer!
He's one of the DLC characters right? I don't think I have him
Pretty sure he's the newest behind Dizzy
You did a great job putting the pieces together as you went. i think they did a solid job making the game easy to get into without needing auto combos.
Thanks! Yeah, I think they did a great job making the game accessible. It’s fun figuring things out as you go. Although sometimes you just get steamrolled and you have no idea what happened.
I just had the feeling you might want to look at Johnny based on what you said about wanted a character with strong midrange and bully playstyle, Nago can do exactly that but Johnny is THE bully character, his whole thing is made you block forever until you slip up and die.
@beaver_eater2447 yes, the moment I fought him I was thinking I like his playstyle.
To cancel supers (and almost everything else) you should press 3 attack buttons except Dust at the same time. But better use macro for RC
@ashimriat1964 Oh, that's actually great advice. I was trying to press all 3 buttons on pad.
@@qianFGC Dash and RC macros are good if you've got room for them. Especially if you "plink" them so you get a dash RC a lot easier on offense. (You get a drifting RC rather than staying still until the animation finishes)
Just wait till he starts cooking with shizuriyuki and white wild assault
Excellent character choice.
3:24
One option Nagoriyuki has off a punch is:
5P/2P, 6P, 214H, 6K, 236K
After the 236K he's set up to meaty with a cS.
You can combo 6K after 214H? I didn't know that
@qianFGC The 6K hits when they're flopping around on the ground.
Really cool video, it was nice to see you pick it up so quickly.
Thanks. The game plays very similar to SF6 at a faster pace. Plus, my fundamentals do carry over.
18:40 FYI If she does her hop-reka move into itself there's a gap where you can use the upper body invul on 6P to beat it.
Yea, I immediately went to look at her frame data right after that set. I'll be ready next time...I hope.
7:10 it kinda depends, i haven got the game yet, but i hace been playing with a friend on his PC and he is freaking floor 10 trying to get to celestial. Yet the matches against him are super fun, since he gives me live coaching, shows me how the game works and gives me tips, even tho i barely ever wina single round (when he plays someone he doesnt know how to play) i have a lot of fun playing with him
@Kanteike yeah, I get a lot of tips and advice on YT, which has up my game immensely. But in ranked, when you get destroyed, your opponent ain't going to give you any advice
If you having trouble getting someone off you hold down punch and kick while blocking to faultless defence, it increases how much you push an opponent out for blocking. I spend about half the meter I get on it.
Also if you use super to break the wall you opponent will be knocked down on neutral reset so you get okie.
Oh that's actually great advice. Thanks!
@@qianFGC No problem hope you keep on enjoying
14:15 Johnny is actually my main and I can confirm hes sick af. He has a stepdash so he cant dashblock but he has big normals and can do tiger knee specials to hit you with unreactable overheads that he gets to combo off of…and theyre plus if you do block. He also has stance cancles, dash jump cancels, and karas.
He's the charactar that I want to try out the most after Nago
@ hes a blast and theres a lot to learn with him, have fun!
13:57 nagos whole gimmick is cancelling specials into specials, whenever you hit this move you can cancel into 623h then command dash and juggle them with multiple close slashes and shit. Does hella damage. But only if you can afford the blood cost.
yes, 623H into dash is something I've been doing more in my gameplay
@ Nago combos are so funny😭 counterhit beyblade 623h dash c.s c.s c.s 623h dash c.s c.s 6h super. I call that combo the slobberknocker🗣🔥🔥🔥
15:37 the card explodes when he uses mist finer, one of his specials. If you block mist finer its normally like -15 but with card its actually extremely plus. It allows him to option select reversals get guaranteed strike throw and do plus on block 50/50 high lows that he combos off of on hit.
Sorry if all my commenting is obnoxious btw
it's not. I really appreciate it. I fought a Johnny today that would throw a card out and then strike it from far away then he gets in for free. What's my counter play to that? GO aggressive when he throws a card?
@ depends who youre playing, you can back up so the card pop misses, superjump/airdash over it, or run towards Johnny so the card is behind you.
@@dontgotovideos5560 yeah, that's what I thought. I tried to jump it but Nago's jump is slow. I think I should teleport in
@ dash into beyblade goes fullscreen so if you catch him early enough you can just smack him
@dontgotovideos5560 true. You know I do catch people off guard alot with beyblade. Honestly all of Nagos specials are insanely good. Just limited by the blood gauge.
Thank God you mentioned the blurriness it was driving me crazy
Yeah, it's blurry on default for some reason. I had to turn effects to Best to fix it. Weird
bet it was motion blur
Subbed!!!
I play GG because I for the love of Persephone can never get the hang of Street Fighter and actually get good at it, even though I was introduced to Street Fighter as my first video game when young (SF2).
I feel like SF is really too precise for me I can never get the timings right.
Guilty Gear on the other hand feels extremely flowy for me, and I love their character designs, lore and music! Their music just goes so damn hard!
Strive is very cinematic, love it
I didn't mention how good this game looks in the video. Arc System Works has perfected that blending 3D character movement with 2D sprite animation.
Some advice for you, nothing too complicated since ur new
any wall break with a super will give most characters oki
moves in this game have a thing called "gattlings" and certain normals can link into other normals, iirc c.s and 5k can gattling into any move as long as the frame data supports the combo, so you can c.s into hs, 2hs ect ect, you get it from ofc being close to the other guy
im sure you figured out roman cancels but incase you havent, any move or movement can be cancelled, you can do an RC while blocking to push people back (try not to get blocked on it :>) and if you or your opponent have no hit stun or are doing you get blue RC which slows them down, red RC happens when you cancel a move thats active on the opponent and purple is just cancelling moves are frames, typically not useful unless you option selected poorly
LASTLY, look up 6p, every character has it and its a universal anti air/ poke crush, from frame 1 (i think) it makes your upper body invulnerable
hope this helps and keep playing my friend, nago is really really scary (ps his blood rage super is full screen so if you ever get a hit just throw it gg)
@ccat509er9 oh wow. Thank you for taking the time to share that with me. Blue RC, the one that slows your opponent, when's the best time to utilize it?
@@qianFGCdash BRC is a good tool to reposition or to get a cheeky throw, but that’s more high level tech.
@@qianFGCit’s good for baiting stuff, especially grab, and in neutral right after a wallbreak, but generally it’s pretty underused, usually Roman cancelling the startup of something into a quick button check (neutral skip special-> RC ->5p for example) is better for catching buttons
@@qianFGC yeah, some of the comments in there have some good points, the best time to use it i'd say is during moments when theres a pause in neutral, like when youre stuck in the corner and the other guy is waiting for you to do something, that'll catch a lot of people and for something more aggressive you can c.s and since most people dont mash and respect it/ you recover faster, you can rc and basically trap your opponent into a safe mix on your side
another thing, whenever youre doing a RC, you can input any cardinal direction twice and move toward it, using it with red rc will typically bring them upwards as well, its pretty cool but hard to use, its mostly set up stuff or getting a better corner carry
last couple things, if you have any questions about your character or other characters lookup "guilty gear strive dustloop" its a glossary of all frame data including MU, general advice annnnnnd
character discords, those are really really helpful, you can go and learn about your character more or play against some you struggle with
if you wanna see some high level games to pull inspiration from cuz this game is hella expressive, @GGHighLevel (youtube channel btw) has abunch of high level stuff
and lastly if you want some more advice outside a youtube comment or just want some games, we could totally play sometime, just respond and ill send my disc
glhf with the info!
@ccat509er9 thanks. I really appreciate you taking the time to help a new player.
Love Strive, it's definently a very aggro game lol, and you also happened to pick one of the more volitile characters too, his archetype on the CSS is literally listed as "one shot", but honestly considering you have other exp in fighting games you'll do fine with him and he's rly good. I'll give some tips as I watch as I see fit, and hope they don't get answered on their own throughout the video lol
When the wall is broken, whether it returns to neutral or gives you a hard knockdown is dependent on whether you used a super to break the wall or not. Supers always give hard knockdown on wallbreak so that's when you wanna pop them, right as the opponent gets pinned. Nagoriyuki actually gained a cool setup this patch where if he pins the opponent on the wall in time for his blood to pop, he can combo the pop into close slash for the re-wall stick and then do his blood rage super for a crazy cashout, but you only rly wanna do that if you're sure it'll kill cuz you'll be left with 1 HP on the other side.
Sin is funny cuz Nagoriyuki actually kinda stole his gimmick in this game. In Xrd Sin was all about spending his stamina bar to cancel his specials into one another, but now Nago does that so in this game Sin spends his stamina on follow ups to his specials that enhance his pressure and makes them safe, and also gives his combos a big boost, but when he's without stamina it's pretty rough, he just has to wait for it to come back. When he cancels into his low special you can challenge it, usually with throw, and his overhead special can be anti aired or just mashed on with good timing. Can't mash on the mid one tho, the big pole stab. If you mess up tho it's gonna sting his damage is notably outrageous. Nago was considered Sins worst matchup last patch because Sin just could not reliably compete in neutral with his huge pokes, but after the recent patch it might be a bit different.
Yeah if you like Nago you'd probably like Johnny too, he's like marginally more mobile than Nago I'd say lol. Instead of a normal dash he has a step dash that's 15 frames in duration and can only be cancelled into jump, it's not too bad an issue but it's a bit funky. He also has a command dash attached to his signature move Mist Finer, big giant lightning fast slash that he can make super plus on block by slashing the cards he throws out.
Elphelt... Her main thing is her rekka series Chain Lollipop. It starts with a mid and then she has a bunch of options for follow ups. She can go mid into high or low, and then either a second high or low, a mid safe on block ender, or reset into the first part for loops, but the loop part can be mashed on. It's very annoying and dumb but it is what it is. I think you can also beat out the starter depending on what normal she cancels into it from.
Definently peep some Hotashi, I'd definently say he's the best Nagoriyuki in the world, he's got a TH-cam channel with plenty of content and the replay uploader channels also love him lol
@gatr2897 Thank you for taking the time to type all that. Especially that information on Sin. I didnt know there was a gap for the low and overhead special.
I also transitioned from SF6 to GGST. The fun has not stopped just because of the new update
I never played GG strive before the update so I don't know if the game's better or worse than before. All I know is I'm also having a blast.
pun intended?
12:14 you have to press the roman cancel button to do that, it costs 50 meter on top of the 50 meter for the super. If you dont have a button for roman cancel Id suggest binding one
a fellow nago enjoyer 🤝
Funny I just started the exact same journey. From SF to GG. I'm a Zangeif main and obviously playing Potemkin... which is really fun cuz he's basically gief on crack. I'm also enjoying Faust a lot and I'd like to try Bedman at some point if I get around actually buying some DLC. Cool to see someone else having the same experience :D
@gremlincaducao8618 Yeah, the new major update has really breathed new life into the game. Alot of people are jumping into the game for the first time. It's alot of fun, I'm surprised more people aren't playing it.
I recall you asking about canceling your super during the video, thats called a roman cancel you spend 50% tension to cancel your moves and theres different kinds of roman cancels depending on when you use it
edit: err I should have finished the vid before I typed that
lol yeah, I figured out at the end.
When my friend tried Nago against me he kept getting me with the nearly fullscreen bloodrage super, but being in bloodrage also made him a very easy target for projectiles
3:54 breaking wall with supers gives hard knockdown breaking it with anything else resets to neutral
Oh that's good to know. Thanks
That Potemkin was edging me, i was expecting a reprogrammed Heavenly Potemkin buster but it never came.
I've learned my lesson. The Potemkins I face now make me think twice about jumping.
"When's it my turn?" Haha... Welcome to Guilty Gear. I saw this while I was uploading a video. I was giving Dizzy a try, I main Elphelt.
@@LightningCayo your kind ain't welcome here. Lol jk
Keep in mind you can command dash after clone and combo off the hit and its plus if they block it
Nvm you figured that out mid video lol
This dude's very first game being against a sin main should be considered assault and battery
I have been playing ggst for about a month or so. The game is so addictive
Same. The gameplay is like a mix between SF and Marvel
For easy cancels into RC you can change the buttons on config. You can add everything to the controller, even dash, burst and the RC itself.
Also, I don't know if you looked at Elphelt moves, the last one in the video, but she has a recka that starts with that jump shooting down, which can reset like in the video, but it's negative, you challenge with a P or 2P, but she has 3 attacks in recka, so be careful to not challenge blindly.
The rekka is 214S right? So that Elphelt was just spamming 214S over and over again? And 214S is -2 on block? When she doesn't do the followup
@@qianFGCAfter the first one she was just mashing S. Her controls are insanely simple, she’s intended to be beginner-friendly
@@qianFGC The weakness is the first part of the Rekka the 214S not because it's minus, but because the startup is long. You'll have to eat the mix if you let her do 214S. In fact all the hits of the rekka are minus, but since they cancel into each other it's pretty irrelevant unless they really messed up
She can only do 3 Rekkas one after the other Like 214S - K - H
UNLESS she repeats the S which has the long startup. She resets the pressure in exchange for getting that gap with the startup.
So like they can do 214S - K - *S* - P - *S* - P - *S* - *S* - K - *S* - P....
And so on till forever. But you can mash before any S
I think universally mashing 6P before the S rekka beats it because the hitbox is pretty high, but IDK if Nago specifically has better punishes.
Still getting out is a read, so you really want to avoid getting stuck there in the first place.
You get Oki if you wall brake with a super
@@bobganky6240 ahh I didn't know that
"Don't jump" is not a real rule to follow in GG or most airdasher games. You have enough movement and defense in the air to make jumping around actually advantageous, and anti-airing is not such a big cornerstone like in more grounded games. They even weakened 6P in this patch.
I agree. There's this connotation that jumping is bad but really it's situational. If your opponent is going to let you get away with it, might as well jump as much as you want
You can combo into his command grab now this season if you cancel into it after his forward kick
Have you heard of our lord and saviour may guilty gear?
Only if I can ride the dolphin
@@qianFGCI did that once... got life banned from Sea Life 😋
@@claudijatzandrapova3347 lol
jumping on pot got me nervous, tip you can time your backdash to avoid hamerfalls knockdown
hammerfalls? is that the move where he does a faceplant?
@ yes
@@qianFGC Slidehead is the move they're referring to, hammerfall is the armored gap closer that Pot usually does after a knockdown.
My main problem with the Guilty Gear serie is that the characters have all their own mechanism. Compared to Street Fighter where every characters have a same fundamental gameplay (DI, DR, DP...), only some properties changes. So it is easier to switch characters anytime you want.
Also SF matches are more readable IMO, there are too much teleports, mid-long and fuzzy attacks to know in the anime fighter GG STRIVE
@Konami2k that's the hardest thing for me right now. Character unfamiliarity. Unlike SF, where everything you do is either optimal or not. This game is more expressive, so it's much harder for a new player like me to recognize patterns.
Normal walk break doesn’t give much okie but breaking the wall with a Super gives a hard knockdown and better okie.
“I don’t see the gap. I don’t know when it’s my turn.”
brother I’m 150 hours deep and I still don’t really know myself lol.
Unlike in Street Fighter 6 (especially not being able to see frame data) staggering in this game is way more hard to deal with it.
Heck people do things I would expect to be string enders and still somehow press more.
This game has sort of surpassed Street Fighter 6 for me right now but in fairness I played Street Fighter 6 for 1.5 years (and I still love it I just am letting Strive be my main and playing SF6 occasionally)
I have gotten a lot better with the wallbreak with my recent videos. I'm having a lot of fun with the game at the moment too. I still love SF6. I didn't abandon it.
Nago's gameplan is to use command dashes and mix up between close S and command grab
5K and 2S make great mid range control.
Unlike Street Fighter, this is a very Unga game so don't feel the need to play very reserved. Pressure, try to keep your turn, and use your meter.
@@TheLeetCasualGamer The game is like street fighter but played at 1.5x speed and every character has crazy mobility.
Unlike every street fighter except 6*
@@qianFGCbelieve it or not, movement is slower than the older GG games
rounds go about as fast because Strive cranked up the damage
@@DexDavican Yeah, I also heard it's more beginner/casual friendly compared to the previous GG games
Being forced to exist in the same room as Elphelt rekka is a rite of passage, as I understand. Ah, I remember when it happened to me, so long ago... _(👈 started playing mid march)_
Surviving an encounter with Elphelt's rekka is like earning your FGC badge of honor. I still have flashbacks from my first time…
I'd love you to pick up 3rd strike in the future. SF6 is becoming a bit stale for me.Good to see you're trying new stuff, GG looks fun
Yeah man, if people are interested. I'd be down to try out other fighting games. 3rd Strike is hard though lol
Man I feel the same. Ppl attack me for saying is wack stale and boring ASF NOW. I just switched to guilty gear as well and I love the fun factor and aggression!
3:28 you cancel them into a special, which one depends on the state of the game and characters. Sin offense is dumb, you can press during the low profile dash to take back your turn.
6:10 yes that’s an overhead. it’s 16 frames so blockable if you actively look for it. You could’ve mashed there to take back your turn but you took too long to react and got counter hit
Dizzy is too new so :3
9:18 of course not. Why would you spend 40 dollars just to block?
10:38 he gets oki off EVERYTHING and yes he is busted.
11:02 please do not jump against pot.
12:03 it didn’t work because they were in block stun. It worked last time because on hit the command kick applies a little stun state that lets you grab them.
13:50 MY BOYYYYYYYYYYYYYYY. And no, he’s cooler than gambit and zoro. Daisuke literally made him because he thought it would be cool.
15:35 that card blows up and guard crushes when it’s hit by mist finer, Johnny’s lil anime slash.
16:10 yes and no? There’s two kinds of DP, light and heavy. Light DP has full invincibility on start up (you used to be able to throw during start up, it felt really good), heavy DP has no invincibility and is mostly a combo tool. DP Round start is pretty bad, you lose any chance for a combo and you give up a ton of space.
16:48 that is a low profile move. They’re few and far between but they avoid most things that aren’t low.
17:55 that is Elphelt Valentine. Every new players worst nightmare.
18:10 that right there is Ken’s… tachi? (It’s been a while.) except it loops forever. Whether you can escape is based on how good your characters 6P is lmao.
19:00 she does, she has guns and they’re disjointed. Also “that move” is safe if spaced correctly
thank you for answering all of my questions in the video lol!! Everybody's been telling me not to jump against Pot, I think at my skill level, the Pots have yet to discover anti air command grab
@@qianFGC bro pot was my nightmare when I first started. I played Bridget so pot could literally say “no oki for you lmao” and take half my health if he had 50 meter
@@RavenUwU605 grapplers are my worst nightmare in any game. My brain just refuse to work properly when I'm against them
@@qianFGC what if I told you that pot has a guard crush that lets him do strike throw in the corner :3
@RavenUwU605 welp game was fun. I'm uninstalling jk lol
The shit elphelt was doing to you loses to 6p and backdash (backdash only works for certain characters)
really good video you seem cool
thanks! I think you're cool too
Since u picked nago my main use ur specials sparingly do not spam and use ur teleport as a get in or get out quick u can hold back during telelport to shorten ur travel distance i got some of my fights on my page
oh since you're a Nago main. I have some char specific questions. How should I use red RC to extend my combo, for example I do f.sss > red RC > into what? Another f.sss?
Edit: I'm watching your Nago vid. Your Nago is very good. I see you did f.sss red RC into c.s > 623H > dash, c.s, sss
Hey, is 5[D].8 > j.H > j.K > jc9 > j.H > j.K > j.HH still optimal for the charged dust combo? I can't seem to connect the j.H after jc9. Was it patched out?
A NEW NAGO MAIN RISES ‼️‼️
@@Ni_1181 Now it's time to feast!
@qianFGC Also you're doing pretty well for a Nago beginner, So far the only problem i see you having is Roman cancels and Combo potentials (You sometimes attack and it doesn't hit because you didn't wait when the opponent gets hit in the air) and what to do against opponents you don't know (Such as a character you don't know what they do) which can be hard as you just started the game, You'll get there, Nago is super easy to learn despite what the difficulty say. Good luck with the grind! I'd recommend you to watch some Nagoriyuki duels against every character, And for combos you can do your owns which can be pretty easy if you know your move lists!
@Ni_1181 yup. Luckily the game is pretty similar to SF. I will be working on incorporating more RCs into my gameplay. I think MU knowledge will come with time as I play. Thank you for the advice
@@qianFGC If it helps, change your controls and change your RC input (if you dont have any or want to change it) for an easier Roman cancels input instead of pressing 2 button to activate a Roman cancels
@Ni_1181 yup, I also have my dash bind to a button. Question: how do I use Nago's super/overdrive in a combo? I couldn't find this on the dustloop website. Do I just SS cancel into overdrive or wallsplat into overdrive?
Nago is so fun, fire pick
@bladegrape7248 he is so fun. There are alot of fun characters in this game that I need to try out.
@@qianFGC Chip Zanuff is like the akuma of GG. A ton of mix up, hella fresh movement, and lowest HP in the game haha. Another amazing character
@@bladegrape7248 I fought a Zanuff yesterday, my guy was zipping all over the place and he has a command grab. I haven't looked at any tier lists for the game but at my level, every character seems OP.
9:20 dude paid money not to block 🤣
@@GarethXL dude paid $60 to make health bars vanish, his included
11:29 POT YOU GOT HPB GOD DAMMIT
12:04 It didn't work because you have 5 frames of throw invulnerability
This is probably both the best and worst time to get into GGST, the balance patch on this update is horrendous with major changes to characters, making some just OP. And there are quite a lot of glitches too so...😅
@pknice6632 it's true. I never played GG before the patch so I have nothing to compare it to but I am having a blast at the moment.
If sin does the dash you can mash out but if he does the attack followup hes plus but his options are limited after that.
So it's basically a guess? Can I react to dash or attack followup?
@ I think you can fuzzy mash but im not sure I havent labbed against sin much
Most things in strive are on the border of reactability except for a few things.
@@dontgotovideos5560 How's the mental stack in this game? I can react to air dashes pretty consistently, overheads absolutely destroy me but I chalk that up to character unfamiliarity. Are throws easy to tech? What about the unblockable charged dust?
@ dust attacks are not unblockable theyre overheads, if you tap it its minus on hit and block. Charged dust is minus on block. The mental stack in this game can get really fucked up especially against characters like chipp that just have a million options. Throws come out frame 2 and have a 10 frame tech window I believe, im personally very bad at teching throws but theres hella throw protection in this game so most people can tech if they see it coming. You can even fuzzy grab in some situations as an os. Most the time though its better to backdash throws if you see it coming because you get the best punish.
Also just pucket up GG Strive from start of the season. But i choosed Johnny inba swag cool man 😂 get ready boys
@@hakooplayplay3212 that's the other character I want to play
Any tips or advice for me?
Your jump feels bad cos u get in with the clone attack which allows u to also get in. So thats why nago's regular movement speed is pretty bad. If you watch some pro nago, you would notice he actually slides around the map quite easily. Also, you can cancel ur super using ur burst. (which so far in the vid you havent been using much. Its basically slowmo timestop that can make ur unsafe move safe, but it cost half a bar)
@MikoHecate Yeah, I didn't have my burst bind to a button so I was trying to press 3 buttons on pad which is kind of difficult so it wasn't coming out at first. Okay so I should abuse the slide as much as possible without going into blood rage. Thanks for the tip.
as someone who switched from sf to strive, i can tell you: metermenagement is not so important, you generate a ton of it, 6p is an upper-body invounerable anti-air on every charackter and normal throws are faster than most normals, wit a very tight tech-window. maby you didnt know this yet.
Since you asked in the video, wallbreak does normally reset to neutral, however if you break it with a super you get a hard knockdown and oki. Elphelt's rekka is a noob slayer, the overhead and low are unreactable but have very low reward on hit without meter to RC. If they just spam the first hit of the move you can block it and 6P. She can only do either the overhead or low followup once in a sequence without having to either end it or loop back to the beginning, so if you block one of those and expect them to restart the sequence you can also mash 6P. Against Dizzy if you block her icicle and she does Ice field you can punish it with a well timed 214H. Seeing as you already know about Dustloop you can find answers to a lot of questions you may haew there. The only other advice I have is pretty standard learn those Nago BnBs and hit confirms, and try to be aware of when you can use meter to extend a combo for the kill.
@rookbranwen8047 Someone said with the mini rework, alot of information on the internet is outdated. Is that the case for dustloop?
Potemkin was playing like a zoner
@hentacletentai2160 based on what the Pot was doing. I thought his whole gameplan was knockdown with slidehead, charge in with the fists, and get command grab.
6:10 who is gonna tell him that is one of the slowest overheads?
@@lucazara4335 Tell me you're over 30 without telling me you're over 30
@@qianFGC nah i'd react
@@lucazara4335 lol no I meant me. I've been exposed.
@@qianFGC hope to see you playing this again
@lucazara4335 For sure, I'll definitely continue playing the game
"Let's play guilty gear for the first time."
Sin Kiske - I'm about to finish this man's whole career.
Tbh it's really not your fault Sin is probably the worst fight you can have as a first multiplayer fight. Good luck and I hope you keep enjoying the game
@@Toast10i it felt like it was always his turn. When can I press when he's going on the offense?
@@qianFGCafter he finishes a special move, (the red ones) he can use a bar to do a follow-up or a dash, after a follow up attack, you can punish with a fast move and if they dash, they normally grab so either backdadh or grab him first. Note he can dash after doing a follow up which uses two bars for him so keep that in mind. I’m a floor 10 bedman? so it’s probably easier for me to punish tho. Also 5p is universally not a combo starter so only use it as a defensive tool or block poke. Lastly, nago is a super heavy so he has terrible air mobility. Make use of your large heavy atks and mix your offense with strike throw since you have a strong command grab to control your blood rage.
Welcome to the mayhem 😂
While you get to floor 9 is a fun experience, when you get to floor 10 is when the shitshow of the worst ranking system ever invented starts, that lousy tower system was what made me leave strive
I've only played for about 12 hours and I'm already on floor 8. I don't know if I belong there. It's like I beat 2 people and it moves me up a floor.
@@qianFGC That's another matter, you don't rank up or down in the traditional way, this game does it through streak, if you win 5 or 6 matches you rank, up if you lose 5 or 6 matches you rank down, there is no consistency whatsoever
@Edm0ndDantes that's so interesting. I wonder why they did that instead of the traditional mmr system
@@qianFGC I keep asking myself that question to this day
Dustloop ain’t teach these gg players how to block
Tekken when?
@Walamonga1313 if enough people show interest in it, I'll play Tekken
just dont ever pick zato its like picking dhal or lily. just asking to be perma low tier
🤟🤟🤟
Chaos is not a zoner gang…
oh really? I notice there aren't that many zoners in the game. I can only think of Axl and Testament? I could be wrong
@ axl and testament yes but testament can rushdown, dizzy can kind of zone. Some characters like asuka have zoning as an option but its not there most effective playstyle.
@@dontgotovideos5560 So really there's no full fledge zoners in this game. The devs want you to interact with your opponent as much as possible right?
@@qianFGC axl is a full fledged zoner now, he used to have cool combos and pressure sequences but they fucking murdered him this patch so now he cant run offense at all. Testament and dizzy could be played like true zoners but they only do that for certain matchups, most of the time they zone you out to push you into the corner to run their shit.
@@dontgotovideos5560 Axl seems interesting. I might try him out. Thanks for answering my questions
Should’ve never played this or SF lol. FGs are in a weird state rn
What a strange thing to say. Care to elaborate on that?
@ almost every new game is very hyper offensive. Not to say there isn’t a skill gap and ofc both games are different, but they are very similar in turns of rng rock paper scissors. They both have ass defensive mechanics imo.
I see what you're getting at. It can get a little homogenous, but that's half the fun of picking up new games too. You find a different perspective the more you play!
W
try tekken 8
Guilty Gear lore is stupid, Sin Kiske is a 5 year old and technically Sol badguy's nephew, May hates bald people, Faust was a miracle doctor turned serial killer turned unsilenced doctor turned depressed, Queen Dizzy is Sin's mother and Ki's secret wife, Johnny adopted May into his orphan vigilante bounty hunter gang, Elphelt and Ramlethal (Jacko too) are biological clones of Sol Badguy's wife, Chipp was an ex-drug addict turned Ninja and American president (he won by fighting everyone who didn't vote for him) and then colonized an African country, Happy Chaos is a god with infinite power (he uses a normal gun because it's funny :D even though he has an extremely rare infinite power gun), Slayer follows the teachings of Dandyism, and all of Japan was destroyed by meteors after being invaded by bio weapons (known as Gears) was taken over
Oh yeah also the trans girl has a hollow point bullet in her yo-yo
Congratz join train to the graveyard. Patch 4.0 killed strive