Real time camera tracking Virtual production with HTC vive, Unreal engine & Aximmetry. MV《跳乐园》

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 18

  • @oscaroneill8222
    @oscaroneill8222 ปีที่แล้ว

    Cool vid!

  • @jacklee4713
    @jacklee4713 2 ปีที่แล้ว +3

    TUTORIAL PLEASE

    • @VideoToolMedia
      @VideoToolMedia 2 ปีที่แล้ว +1

      Why do you need a textbook? It's easy. Shoot the green screen with the motion tracker recording. Render it in Aximmetry with a 3D background. Done!

    • @genieeye5783
      @genieeye5783  2 ปีที่แล้ว

      Making tutorials is a tough job. I'm not sure that I have the time. You could leave me a comment so that we can communicate. Still learning new stuffs. I'm putting all my time in making new projects. Good luck bro!

  • @graphics3591
    @graphics3591 ปีที่แล้ว

    Not bad!
    but no reflections / no shadows from singers
    it looks unfinished

    • @genieeye5783
      @genieeye5783  ปีที่แล้ว

      You're right! This project was for testing the realtime camera tracking. Reflections and shadows need better lighting setup.

  • @wjm123
    @wjm123 2 ปีที่แล้ว

    Pretty cool! What are some of your challenges you faced with this system? You are not using the new vive Mars system I suppose?

    • @genieeye5783
      @genieeye5783  2 ปีที่แล้ว +1

      No, I'm not.The camera tracking part worked fine with 2 htc vive trackers and Aximmetry.

    • @sinanarts
      @sinanarts ปีที่แล้ว

      @@genieeye5783 Can you please be specific like; How Many Vive Base Stations you used.? What Version.? You said 2 trackers.. Normally you need 1 to track and why you said 2 and + What version are the trackers 2018 .? or the vive Tracker 3.0..? And finally the most critical question is have you not experienced Jitter problem at all.?

    • @genieeye5783
      @genieeye5783  ปีที่แล้ว +1

      @@sinanarts Different version of trackers don't make much difference! 2 base stations used in this project. I know exactly what your problems are. I'd been there😂 Try to make some research on a platform called Aximmetry. I used the free version. Convert your project to this platform and do the tracking there. Jitter problem solved! I also used the camera calibration in Aximmetry. That's why you need the second tracker. The systerm needs to know where the character is in the virtual world! This method works just like Vive Mars., only much cheeper🤗 I hope this could help you. Good luck!

    • @sinanarts
      @sinanarts ปีที่แล้ว

      @@genieeye5783 Thax Big time. I use Aximmetry too but again With my Vice Controller I use as CamTracker and also I did the lens calibration in Axim. But I skipped the Tracking calibration. I did that In Aximmetry Device Setup.
      So as u see my system is 2 Base Stations and a Vive Controller.
      Is it a must to have a second tracker Addition to the one Controller I attach over the Camera. Hope I could explain. Thank you cor your time. 🙏🏻 Keep up the good work 👏🏼

    • @genieeye5783
      @genieeye5783  ปีที่แล้ว +1

      @@sinanarts Well,you have to do the camera distortion and the tracker calibration. When you do that,the process(calibrating) requires a second tracker as a reference to the camera tracker, so that the systerm konows where the origin is, or the tracking will be totally off! Search for "Aximmetry calibrator" or a youtube channel "Richard Frantzén". He explained that & shows the whole process very detailed. Try that and come back again. Hope to see some of your wonderful work come out!

  • @VideoToolMedia
    @VideoToolMedia 2 ปีที่แล้ว +1

    Well done! But it could have been done much better. They didn't work out the shadows and reflections. Sometimes people look like they are glued on because there is no reflection and no shadows.
    There are also problems with the cut of the background.

    • @genieeye5783
      @genieeye5783  2 ปีที่แล้ว +2

      This project was for testing the real time camera tracking.It turned out working fine.As the shadows and reflection issue, basically depends on the lights and a non-8-bit camera(very important). It's really difficult for a 1-person studio to achieve that right now.I'm still working on it.Anyway,thanks for pointing out. Have a nice day!