Half-Orc Pirate 5 Levels of Path of the Zealot Barbarian, 4 Levels of Rune Knight (GWM at Lvl 9) and Paladin 1 (Smite next level) and loving it … This build is a blast
This is my favorite fighter subclass of all time for several reasons. It's fun, flavorful, and let's you use magic without seeming like you're trying to copy or compete with the wizard. Most of all, this is the first subclass to make me feel like the fighter could be a fun and viable class to play as. Before it seemed really boring and two dimensional, with the only exception being the eldritch knight, but again you're just copying the wizard. This subclass feels uniquely powerful and interesting, plus I love the idea of being able to turn into a giant whenever I want.
One of the parts I especially like is that each rune includes a passive feature which doesn't have to be combat focused. I feel like the combat portion of a Fighter build has lots of solid options. But including some great utility in the build makes the Rune Knight different from many.
@@ChristnThms yeah, this subclass has tons of RP potential built into its features, unlike most other fighter subclasses. Don't get me wrong, they're all good, but like you said this one has non combat utility.
I made my rune knight fighter a bloodline thing where it was a gift from giants and everyone in the family go service in the army until around lv 3 whereafter most settle down as craftsmen using the fire rune to really excel in their craft for my own character was a dwarf where I used tasha origin to swap the weapon proficiency with tool proficiency with the reasoning that his family would have casually taught him
One build option that I don't see examined much with a Rune Knight is the archer (or at least ranged weapon) option. Giant's Might works on any weapon, not just melee, and several of the strongest Rune features work at range as well. I could see a really strong build, doing the typical XBE/SS thing and using your runes defensively for the party.
I've got an idea for a Fairy Rune Knight. They also have Enlarge/Reduce but since they're Small to begin with, suddenly growing to Huge or Colossal is just an amazing visual...and they can fly. I also love that all of the Rune Knight abilities work for a Ranged build as well since nothing requires attacks be made with a melee weapon. My only complaint is that the bonus damage from Giant's Might isn't every attack like Enlarge/Reduce. It should be every attack and each iteration should go down a die IMO.
I see the frost rune being used mainly in grappler builds. Games I've played in tend to either have grapple checks barely pass or barely fail so the +2 would've come in handy.
I say my half orc ate a troll that keeps trying to regenerate inside him. My half orc needed help from a shaman or else the troll will take over. That is my half orc "rune knight" troll eater
I play a dwarf rune knight with the flavor of the little brother that is always too short. My character is really looking forward to growing at lvl 10 😂
Here's my question: what if you use Giant's Might to become Large, then you drink a Potion of Growth to become Huge. GM only lasts one minute while the potion lasts an hour. What happens when GM wears off? Do you shrink down to size Large or would the potion lock you into size Huge until it wears off after an hour?
Oooo, this would definitely be up to each DM to decide what is right for their table. I would probably rule that you remain Huge after one minute, since the wording of the potion/spell indicates you grow one size category at the time of casting. But in practice I may change my mind after seeing how much devastation it causes :D
This could be very easily re-flavored as a necromancy fighter class as well.
Yay I actually subscribed for these specifically I’m glad they are back
Awesome! Glad to hear it. Any subclasses you're particularly interested in that I haven't done yet?
@@TheGeekPantheon can you please do the Drakewarden ranger
Half-Orc Pirate 5 Levels of Path of the Zealot Barbarian, 4 Levels of Rune Knight (GWM at Lvl 9) and Paladin 1 (Smite next level) and loving it … This build is a blast
That sounds like a super fun build to play!
This is perfect timing. Just looking at rune knight for when I die in my current campaign lol
Lol it's on my "Break Glass If TPK" list of character ideas
This is my favorite fighter subclass of all time for several reasons. It's fun, flavorful, and let's you use magic without seeming like you're trying to copy or compete with the wizard. Most of all, this is the first subclass to make me feel like the fighter could be a fun and viable class to play as. Before it seemed really boring and two dimensional, with the only exception being the eldritch knight, but again you're just copying the wizard. This subclass feels uniquely powerful and interesting, plus I love the idea of being able to turn into a giant whenever I want.
I agree with your love of this subclass. I love subclasses with this much flavor injected into it.
One of the parts I especially like is that each rune includes a passive feature which doesn't have to be combat focused. I feel like the combat portion of a Fighter build has lots of solid options. But including some great utility in the build makes the Rune Knight different from many.
@@ChristnThms yeah, this subclass has tons of RP potential built into its features, unlike most other fighter subclasses. Don't get me wrong, they're all good, but like you said this one has non combat utility.
Can we get a playlist of just subclass deep dives?
I'll work on that now!
I made my rune knight fighter a bloodline thing where it was a gift from giants and everyone in the family go service in the army until around lv 3 whereafter most settle down as craftsmen using the fire rune to really excel in their craft for my own character was a dwarf where I used tasha origin to swap the weapon proficiency with tool proficiency with the reasoning that his family would have casually taught him
One build option that I don't see examined much with a Rune Knight is the archer (or at least ranged weapon) option. Giant's Might works on any weapon, not just melee, and several of the strongest Rune features work at range as well. I could see a really strong build, doing the typical XBE/SS thing and using your runes defensively for the party.
Making a dragonborn rune knight rn and fully intend on using my breath weapon while large size so I feel like a full on dragon.
I've got an idea for a Fairy Rune Knight. They also have Enlarge/Reduce but since they're Small to begin with, suddenly growing to Huge or Colossal is just an amazing visual...and they can fly. I also love that all of the Rune Knight abilities work for a Ranged build as well since nothing requires attacks be made with a melee weapon.
My only complaint is that the bonus damage from Giant's Might isn't every attack like Enlarge/Reduce. It should be every attack and each iteration should go down a die IMO.
I see the frost rune being used mainly in grappler builds. Games I've played in tend to either have grapple checks barely pass or barely fail so the +2 would've come in handy.
I say my half orc ate a troll that keeps trying to regenerate inside him. My half orc needed help from a shaman or else the troll will take over. That is my half orc "rune knight" troll eater
That's an awesome concept!
I play a dwarf rune knight with the flavor of the little brother that is always too short. My character is really looking forward to growing at lvl 10 😂
My friend will be leveling up next week and is picking oath of glory for his pally, would be cool to have a deep dive.
I prefer the bugbear pole arm master with tunnel fighter to the Durgar grappler for a rune kninght, but all sound fun.
Having thebpontial rich of 15 feet or even more
Here's my question: what if you use Giant's Might to become Large, then you drink a Potion of Growth to become Huge. GM only lasts one minute while the potion lasts an hour. What happens when GM wears off? Do you shrink down to size Large or would the potion lock you into size Huge until it wears off after an hour?
Oooo, this would definitely be up to each DM to decide what is right for their table. I would probably rule that you remain Huge after one minute, since the wording of the potion/spell indicates you grow one size category at the time of casting. But in practice I may change my mind after seeing how much devastation it causes :D
@@TheGeekPantheon ok thank you so much!
Sounds fun.