Mukluk Plays Stranded: Alien Dawn - Insane - Military Outpost Part 5

แชร์
ฝัง
  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • Mukluk Plays Stranded: Alien Dawn - Insane - Military Outpost - Playlist: • Mukluk Plays Stranded:...
    Want to be notified when the next video hits? Subscribe!
    Click for more info▼
    For more content see the main YT Channel here: / muklukyoutube
    Website for Guides/Entertainment & More Content: MuklukLabs.com/
    Join us on / mukluk every evening!
    As an ArenaNet Partner, both of these links are sponsored by ArenaNet:
    Download Guild Wars 2 and play for FREE: guildwars2.go2c...
    Purchase the Guild Wars 2 expansions and support the channel at the same time: guildwars2.go2c...
    Twitch: / mukluk
    Twitter: / primordialmuk
    Facebook: / muklukstreams
    Calendar: tinyurl.com/Mu...
    Discord: discord.mukluk...
    Steam Group: steamcommunity...
    If you would like to go above and beyond supporting future content and earn perks while doing so: / mukluk
    Merch: merch.streamel...
    Equipment used for MuklukTwitch: mukluklabs.com...

ความคิดเห็น • 6

  • @arjungupta6622
    @arjungupta6622 ปีที่แล้ว +2

    I think the flamethrowers earlier were not working properly because there was a gate in front of them. The flamethrowers were doing 1 damage to the gates.

  • @Belledelatour
    @Belledelatour ปีที่แล้ว

    So I was curious what all the different Moons did and looked it up- it is subtle, but fun! Concordia is the base moon- everything is in balance. Jason is a resource-scarce moon. Nyx has a nightlife- aka things attack more at night. Chaos throws in the max amount of random events- so it's quite literally a roll of the dice!

  • @annabelleandveronica8825
    @annabelleandveronica8825 7 หลายเดือนก่อน

    Why didn't you build towers??

  • @-Ymedron-
    @-Ymedron- 9 หลายเดือนก่อน

    I know its very late and this might have changed, but why aren't you adding windows to your builds? I can see many advantages to having them and only heat retention being a problem (though afaik you can close them?)

    • @MuklukPlays
      @MuklukPlays  9 หลายเดือนก่อน +1

      In most of my playthroughs it seemed like an added chore dealing with temperature (closing and opening the windows constantly). However in a my most recent playthrough someone told me it helped with their happiness, I'm not sure if that is true but I've been building them since then.

    • @-Ymedron-
      @-Ymedron- 9 หลายเดือนก่อน

      @@MuklukPlays I remember in rimworld part of the 'cave dweller' moodlet was not having windows, so it'd make sense to have the same kind of thing here.
      I'm excited to see how things move forward, it seems every playthrough you have a notable discovery that changes the trajectory of future games. :D
      Good stuff!