God of War 2 General Kratos BH Only: Part 6

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • This is a run focused on getting knowledge about the Barbarian Hammer. We will focus on Souls and properties of the attacks rather than pure damage output. Magic will be allowed but limited (Naturally, GK limits the value of orbs). There is also a need to see how BH can interact with different magic attacks.
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ความคิดเห็น • 3

  • @BigVEE
    @BigVEE 5 หลายเดือนก่อน

    0:10 >MotK through the door
    This rather than the weirdness I reported with just leaving to break it.
    0:25 >willing to work TB a bit
    Oh?
    0:33 >CC abuse for early recovery LoS set-up without boundary or high ground
    Alright.
    1:28 More is the pity you cannot dunk below.
    1:44 >the ZIM
    Right. Shall we run away and zone, work the camera for it, boundary for it, go ham on distractions to get HM alone (maybe crush) and finally get some flick and normal spam lock showcasing?
    2:01 Really would be something to have more control of whom the souls go after. Having them tie dude up while we square off with the help would be a major dub for control.
    2:20 Like having souls (at least) persist beyond switches (bad enough they cannot stack).
    2:27 Safe to say no high ground psuedo-boundary chip is happening.
    4:44 Here is to hoping we can clear the adds and get some lockdown.
    NOTE: Another pity is that not even MAX BH upgrades air s1 to a true knockback.
    5:23 Briefly stood on the elevated bit, at least.
    5:29 And briefly worked the rightside camera stuff from the background.
    5:43 Playin' hard now.
    7:00 >held still
    Could it be?
    >for EH
    Oh. Maybe in a later encounter.
    7:03 Botched inputs. Even still, 50sHP is a tall order. Going to need to go hard with the big boy stuff.
    7:36 >another go
    Hopefully you actually try going hard with normals while spamming flick. "It just works" (on certain opps).
    7:42 >still not going for MAX dps
    NGMI.
    8:45 Third time's the charm?
    8:49 Just in-time.
    NOTE: Where da cancel at tho?
    8:54 >alternative showing
    Hmmm?
    9:26 Not as bad as wraiths, but CL block souls a lot.
    12:12 Funny.
    >DOUBLE TROUBLE
    Less than ideal.
    12:55 It is odd. It feels like BH s3's knockback is sending them where we point them even as they knockback the way their back faces.
    NOTE: This feels like you had two of the same take and just accidentally left both in.
    14:08 Of course.
    14:19 Whoops. Also, Wright says the OS kill here is a collision working as normal with a bonus 15DMG explosion (that on obstacles/statues scales with EP% making it 75DMG by itself **which would trash Hades Minotaurs making it a shame we can't kite the two encounters to meet one another to show it off**).
    14:32 >deep aMotK
    >LWD
    How it has to be.
    15:07 >punished for greedy goofin'
    **grins**
    15:34 Now it can somewhat be of value.
    15:44 >redo
    Right.
    15:56 >with the BM
    Kek.
    16:07 How dirty we going to do her? Wouldn't expect a lot of souls here. Even MotK reach can only do so much.
    16:42 Any chance we'll block her from getting back to the pillars, go hard and left her leave when ready to one-shot?
    >sweet spot cheese for S2
    Oh, you.
    19:57 >had his fill
    Understandable.
    20:13 >S3 takes the L
    How it has to be.
    21:35 >dying without permission
    That's a paddlin'.
    21:54 >they don't play ball with the run
    RUN DOWN ON 'EM
    22:40 It occurs to me fiends have a weird knockback animation (doesn't look like a proper tailspin).
    23:03 >didn't send her ahead with s3 while she backflips
    Shame. If BH s3 really defied convention it could standout in its own way.
    23:36 Why bro gotta get mad disrespectful?
    24:34 That would be a nice finding.
    25:39 Real shame the duration doesn't massively increase even if hit count is still a secondary limiter.
    26:38 >we were denied downing on fliers most of the time
    >could have had souls dropping birbs into the pit
    Shame.
    26:55 And as before, having Flick passively work any time BH is selected (even if not out **so long as you aren't currently using BoA**) would be baller for beams, shimmy, ledge hang, walls, ropes, ceilings, grapples, throws, etc. As is, gliding is about the most interesting time you can call them out.
    27:31 >sleep spot
    How it has to be.
    28:00 "I had to try." - Bounty Hunter to Josey Wales
    28:03 Hard to believe they felt this should be an attack throw. Lucky us. It'll take NGR+ NBR+ NUR+ ND to start caring about it.
    28:27 Ya hate to see it.
    28:44 >opted out of the rope even now
    Could have climbed it, lept off into air OS or air t1 with flick stuff. Maybe deep aMotK. Possibly been extra with going to the hidden chest zone and using souls down at them.

    • @kiraqueen0
      @kiraqueen0  5 หลายเดือนก่อน +1

      >Souls keep busy one, while we take care of the rest
      Works if its 1v2 situation. 1v3 is already iffy. 1vN? Better use something else
      >S3 knockback
      It works differently apparently. The regular "towards where their back is" doesn't seem to apply for some reason. Its like air S plus real kockback. I think P7 also shows something like that. I will check
      24:34 I am positive. He spawns behind the pillar and kinda walks towards you. So if you stand near the AotF statue, he gets stuck. Of course he may break out.

    • @BigVEE
      @BigVEE 5 หลายเดือนก่อน

      @@kiraqueen0 >works in 1v2
      Thus good for the opener.
      >works differently
      At times it seems so, yes.
      >positive
      Now to record and work it.