MetaSound - Controlling Procedural Music (UE5)
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- เผยแพร่เมื่อ 23 ธ.ค. 2024
- Quick video demonstrating some of the parameter mapping features in Unreal 5. All the music has been procedurally generated using MetaSound sources. Particle effect achieved using Niagara.
Link to Niagara audio visualisation tutorial:
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amazing!how do you triger to niagara parameter from metasound?
hi, you can feed any audio to niagara using audio spectrum node, I have attached link to the tutorial in the description. :)