How To - Chaos Phoenix Liquid Absorption With Tuners

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  • เผยแพร่เมื่อ 11 ก.ย. 2024

ความคิดเห็น • 14

  • @zdravkopavlov
    @zdravkopavlov  หลายเดือนก่อน +4

    Hey, let me know if you find that type of tutorials helpful. And if you want me to cover more on this topic.

    • @MegaHairullah
      @MegaHairullah หลายเดือนก่อน

      Yes please!

    • @ivanibanez1273
      @ivanibanez1273 17 วันที่ผ่านมา +1

      super helpful man. really apreciate it

  • @ivanibanez1273
    @ivanibanez1273 17 วันที่ผ่านมา +1

    super cool man! thanks a lot! and yeah would be awesome to have a tutorial for wet materials.

  • @mikegentile13
    @mikegentile13 หลายเดือนก่อน +1

    Yes! I'm assuming this is an "ai" voice, and it's very EASY to understand!! Well done!!

    • @zdravkopavlov
      @zdravkopavlov  หลายเดือนก่อน

      It is an AI voice. Thank God for this thing existing! :) I can't talk like that.

  • @HammerChen
    @HammerChen หลายเดือนก่อน +2

    I regret uploading my tutorials to Chaos TV because those people don't appreciate the effort you put in. Thanks for sharing the information!

    • @mikegentile13
      @mikegentile13 หลายเดือนก่อน +1

      @HammerChen I'm sorry to learn this about Chaos. Your tutorials always helped me and I appreciate you sharing them.

    • @MegaHairullah
      @MegaHairullah หลายเดือนก่อน

      @HammerChen Can you share the link to the tutorial

  • @LightShadow
    @LightShadow หลายเดือนก่อน +2

    The AI narration is awesome.

    • @zdravkopavlov
      @zdravkopavlov  หลายเดือนก่อน

      It’s better than me talking :)

  • @mikegentile13
    @mikegentile13 หลายเดือนก่อน

    I work on architectural fountains a bunch, I would love to know your method for draining the fountain so it doesn't overflow.

    • @zdravkopavlov
      @zdravkopavlov  หลายเดือนก่อน

      Oh, that's easy! You can simply use the "Fill Up for Ocean" and leave a "drain" somewhere on the bottom. Dang, I even started to make a tut about that. It was a river, not an ocean. And it was a spring, not a drain. But it is the same principle. Also, you can put a source with a negative emission value. That should "drain" some of the water. Or maybe even a non-solid object with the "Clwar inside" option enabled. There are several ways to do that.

    • @mikegentile13
      @mikegentile13 หลายเดือนก่อน

      @zdravkopavlov that's basically what I do with the negative emmiter. It seems the math doesn't always work exactly, but I make it work visually through trial and error