CppCon 2017: Guy Somberg “Game Audio Programming in C++”

แชร์
ฝัง
  • เผยแพร่เมื่อ 4 ม.ค. 2025

ความคิดเห็น • 9

  • @hanneshauptmann
    @hanneshauptmann 7 ปีที่แล้ว +12

    Nice slides, this is how it should be. Thanks for uploading !

  • @EntertainmentUnit
    @EntertainmentUnit 7 ปีที่แล้ว

    Great video. The Richard Scarry book was a nice touch.

  • @Superlokkus5
    @Superlokkus5 5 ปีที่แล้ว

    Very nice talk. And as others said: Busy wait, yikes, but in game audio they probably make sense. Would be nice to know how hardware acceleration comes in to play (EAX, openAI).

  • @xavierthomas1980
    @xavierthomas1980 6 ปีที่แล้ว +6

    I think the standard has something to say about audio: printf('\a')

    • @TealJosh
      @TealJosh 6 ปีที่แล้ว

      What's the other option for cresting a beep?

  • @OperationDarkside
    @OperationDarkside 7 ปีที่แล้ว

    In the sense of "keeping simple things simple" and as a beginner I would like to have some sort of a 3-liner, that does everything from loading to playing a sound.

    • @TealJosh
      @TealJosh 6 ปีที่แล้ว +2

      It would be pretty simple to wrap that into a class with following methods: "constructor"() init() load() and play() with whatever necessary arguments.

  • @Fetrovsky
    @Fetrovsky 7 ปีที่แล้ว +1

    Those busy waits... yikes!

    • @dipi71
      @dipi71 7 ปีที่แล้ว

      Oh well, it’s just the one core. The other cores would happily feed the graphics card or calculate player AI, I hope. :-)