Awesome stuff. Was wondering if you could perhaps share a tutorial on translucent plastics and materials with some sub surface scattering involved. Thanks.
Hi Esben! We all have some level of obsession with tempering materials as they look too real! I saw you making tutorial with a little touch of tempering in some of your free and paid tutorials and sometimes with the help of Poliigon. What I'm about to ask you is, can you please do a tutorial on adding spider web like texture around an object sitting for days in a single place? Have a great day!
Nice to meet you. Esben. I have been suffering from the method of reproducing the dirty glass with keyshot. Can you show me the files you used in this video?
In real life greasy marks catch the light at certain angles BECAUSE of their smeared angle, the angle of the rubbed smear creates fine parallel ridges. Keyshot cannot render this.
True. However, with the new generic shader in KS9 and its ability to map anisotropic angles, it should be possible to at least get close to what you describe, right?
@@esbenoxholm In that case yes, in theory , the problem is making and converting angle maps from other apps, there is no format standard and very little knowledge available, but that's not a Keyshot issue.
To create a map you could draw it using an App that converts the angle of your brushstroke to the correct colour for your angle-map. Or you can render objects to make a map (think scattered scratch shapes) with a shader that creates the right colour based on the orientation of tehe objects. The second technique works well for dense micro-scratches.
thanks, Esben, It helped a lot. plz plz plz make a video on creating a stone masonry wall for an interior scene.
all tut you made are very easy, useful & powerful to create materials!!
Thank you!
These vids make me want to fire up Keyshot; even when I'm not working on a rendering project.
Ha, that is good!
Awesome stuff. Was wondering if you could perhaps share a tutorial on translucent plastics and materials with some sub surface scattering involved. Thanks.
Thanks! Sure, I'll add that to the list.
will this method work with keyshot 5
Hi Esben! We all have some level of obsession with tempering materials as they look too real! I saw you making tutorial with a little touch of tempering in some of your free and paid tutorials and sometimes with the help of Poliigon. What I'm about to ask you is, can you please do a tutorial on adding spider web like texture around an object sitting for days in a single place? Have a great day!
Thanks
Nice to meet you. Esben.
I have been suffering from the method of reproducing the dirty glass with keyshot.
Can you show me the files you used in this video?
Thanks always Esben. btw is ks7 available for using free now?
No problem. You can grab a free demo version at keyshot.com
thank you!
Great as always Esben!! :)
Can you do a wood material tutorial?
Thanks. Yup, I'll add that to the list :)
In real life greasy marks catch the light at certain angles BECAUSE of their smeared angle, the angle of the rubbed smear creates fine parallel ridges. Keyshot cannot render this.
True. However, with the new generic shader in KS9 and its ability to map anisotropic angles, it should be possible to at least get close to what you describe, right?
@@esbenoxholm In that case yes, in theory , the problem is making and converting angle maps from other apps, there is no format standard and very little knowledge available, but that's not a Keyshot issue.
To create a map you could draw it using an App that converts the angle of your brushstroke to the correct colour for your angle-map. Or you can render objects to make a map (think scattered scratch shapes) with a shader that creates the right colour based on the orientation of tehe objects. The second technique works well for dense micro-scratches.
Thanks